Attached Files |
-
uikeys.txt (16,131 bytes) 2014-03-11 11:38
//
// DEFAULT UIKEYS.TXT FOR SPRING
// -----------------------------
//
//
// Quick Notes:
//
// 1. The built-in default bindings are always loaded. If you wish
// to override them, use the unbindall and unbind commands
// to delete them at the beginning of your 'uikeys.txt'.
//
// 2. More then one action can be bound to a specific keyset. The
// actions for any given keyset are tried in the order that they
// were bound. The first currently available command that matches
// an action is used.
//
// 3. As a slight modification to the above note, keysets that use
// the 'Any' modifier are tried after those that do not use it.
//
// 4. A keyset using the Shift modifier should be bound with its
// unshifted key (ex: bind "Shift+." instead of "Shift+>" )
//
//
// Commands that can be used in this file:
//
// unbindall
// ---------
// - removes all bindings, and adds "bind enter chat"
// (one of the other unbind commands can get rid of that one)
// - good for deleting the default bindings
//
// keysym <name> <keycode>
// -----------------------
// - add a custom key symbol (the default key symbols can not be overriden)
// - name must start with a letter, and only contain letters, numbers, and '_'
// - the <keycode> can be a currently recognized keysym
// (ex: "keysym menu 0x13F" or "keysym radar r")
//
// keyset <name> <keyset>
// ----------------------
// - specifies a named keyset
// - name must start with a letter, and only contain letters, numbers, and '_'
// - named keysets may be accessed by prepending the '&' character to the name
// (ex: "keyset myKeySet Ctrl+x" then "bind &myKeySet myAction" )
//
// fakemeta <keysym>
// -----------------
// - assign an auxiliary key for the Meta modifier ("space" is a good choice)
// - use "fakemeta none" to disable this feature
//
// bind <keyset> <action>
// ----------------------
// - appends the action to the keyset's list of actions
// - the action can be just a command, or a command with arguments
//
// unbind <keyset> <action>
// ------------------------
// - removes the action from the keyset's list of actions
// - both the action and the keyset must match
//
// unbindkeyset <keyset>
// ---------------------
// - removes all bindings that use the keyset
//
// unbindaction <action>
// ---------------------
// - removes all bindings that use the action (command that is, a misnomer)
//
//
// * NOTE: These commands can also be run from the chat line in-game using
// the slash command syntax (/bind, /unbind, etc...)
//
//
// Keyset Format:
//
// A keyset is a combination of keys, the main key and its modifiers.
//
// Here are some examples:
//
// bind a fake_action
// bind Ctrl+a fake_action
// bind C+a fake_action
// bind Ctrl+Shift+a fake_action
// bind *+a fake_action
// bind &my_keyset fake_action
//
// The format then goes like this:
//
// [<Modifier>+]...[<Modifier>+]<keysym>
//
// or
//
// &<keyset_name> (for named keysets)
//
// The modifiers (and their abbreviations), are:
//
// Any (*)
// Alt (A)
// Ctrl (C)
// Meta (M)
// Shift (S)
//
// The special 'Any' modifier makes it so that the keyset matches
// regardless of the current state of the real modifiers.
//
// The known keysyms (key symbols), are listed at the end of this file.
// If you want to use a key that is unknown to Spring, then you may use
// the hexadecimal notation. Here are two equivalent bindings:
//
// bind Ctrl+0x20 firestate 0 // hold fire
// bind Ctrl+space firestate 0 // hold fire
//
//
// Extra Run-Time Commands
//
// /keyload : loads the uikeys.txt bindings (does not clear current bindings)
// /keyreload : loads the uikeys.txt bindings (clears current bindings first)
// /keysave : save current bindings to 'uikeys.tmp' (NOTE: 'tmp' vs. 'txt')
// /keysyms : prints the known keysyms to standard out
// /keycodes : prints the known keycodes to standard out
// /keyprint : prints the current bindings to standard out
// /keydebug : prints debugging information to standard out (for each keystroke)
//
//
// Hotbinding:
//
// The default bindings include the 'hotbind' (Ctrl+insert) and
// 'hotunbind' (Ctrl+delete) capabilities. Place the mouse cursor over one
// of the control panel icons (normal command or build command), and press
// Ctrl+insert. Spring will then ask for a keyset, which will then have the
// icon's command immediately appended to its list of actions. Placing the
// mouse cursor over an icon and hitting Ctrl+delete will delete all bindings
// associated with that icon's command.
//
//
// Default Bindings:
//
// fakemeta space
//
// bind esc quitmenu
// bind Ctrl+Shift+esc quitforce
//
// bind Any+enter chat
// bind Alt+enter chatally
// bind Alt+enter chatswitchally
// bind Ctrl+enter chatall
// bind Ctrl+enter chatswitchall
// bind Shift+enter chatspec
// bind Shift+enter chatswitchspec
//
// bind Any+enter edit_return
// bind Any+escape edit_escape
// bind Any+tab edit_complete
// bind Any+backspace edit_backspace
// bind Any+delete edit_delete
// bind Alt+left edit_home
// bind Any+home edit_home
// bind Alt+right edit_end
// bind Any+end edit_end
// bind Any+left edit_prev_char
// bind Any+right edit_next_char
// bind Ctrl+left edit_prev_word
// bind Ctrl+right edit_next_word
// bind Any+up edit_prev_line
// bind Any+down edit_next_line
//
// bind Ctrl+v pastetext
//
// bind Any+pause pause
//
// bind Any+j mouse2
// bind backspace mousestate
// bind Shift+backspace togglecammode
// bind Ctrl+backspace togglecammode
//
// bind Any+i gameinfo
//
// bind Any+l togglelos
// bind Any+; toggleradarandjammer
// bind Any+tab toggleoverview
//
// bind , prevmenu
// bind . nextmenu
// bind Shift+, decguiopacity
// bind Shift+. incguiopacity
//
// bind Ctrl+insert hotbind
// bind Ctrl+delete hotunbind
//
// bind Any++ speedup
// bind Any+= speedup
// bind Any+- slowdown
// bind Any+insert speedup
// bind Any+delete slowdown
// bind Any+numpad+ speedup
// bind Any+numpad- slowdown
//
// bind Alt+b debug
// bind Alt+v debugcolvol
// bind Alt+o singlestep
//
// bind Any+h sharedialog
//
// bind Any+c controlunit
// bind Ctrl+t trackmode
// bind Any+t track
//
// bind Any+` drawinmap
// bind Any+\ drawinmap
// bind Any+0xa7 drawinmap
//
// bind Any+home increaseViewRadius
// bind Any+end decreaseViewRadius
//
// bind Any+up moveforward
// bind Any+down moveback
// bind Any+right moveright
// bind Any+left moveleft
// bind Any+pageup moveup
// bind Any+pagedown movedown
// bind Any+shift movefast
// bind Any+ctrl moveslow
//
// bind 1 specteam 0
// bind 2 specteam 1
// bind 3 specteam 2
// bind 4 specteam 3
// bind 5 specteam 4
// bind 6 specteam 5
// bind 7 specteam 6
// bind 8 specteam 7
// bind 9 specteam 8
// bind 0 specteam 9
// bind Ctrl+1 specteam 10
// bind Ctrl+2 specteam 11
// bind Ctrl+3 specteam 12
// bind Ctrl+4 specteam 13
// bind Ctrl+5 specteam 14
// bind Ctrl+6 specteam 15
// bind Ctrl+7 specteam 16
// bind Ctrl+8 specteam 17
// bind Ctrl+9 specteam 18
// bind Ctrl+0 specteam 19
//
// bind Any+0 group0
// bind Any+1 group1
// bind Any+2 group2
// bind Any+3 group3
// bind Any+4 group4
// bind Any+5 group5
// bind Any+6 group6
// bind Any+7 group7
// bind Any+8 group8
// bind Any+9 group9
//
// bind Any+z buildspacing inc
// bind Any+x buildspacing dec
//
// bind [ buildfacing inc
// bind Shift+[ buildfacing inc
// bind ] buildfacing dec
// bind Shift+] buildfacing dec
//
// bind a attack
// bind Shift+a attack
// bind Alt+a areaattack
// bind Alt+Shift+a areaattack
// bind d manualfire
// bind Shift+d manualfire
// bind Ctrl+d selfd
// bind Ctrl+Shift+d selfd queued
// bind e reclaim
// bind Shift+e reclaim
// bind f fight
// bind Shift+f fight
// bind Alt+f forcestart
// bind g guard
// bind Shift+g guard
// bind k cloak
// bind Shift+k cloak
// bind l loadunits
// bind Shift+l loadunits
// bind m move
// bind Shift+m move
// bind p patrol
// bind Shift+p patrol
// bind r repair
// bind Shift+r repair
// bind s stop
// bind Shift+s stop
// bind u unloadunits
// bind Shift+u unloadunits
// bind w wait
// bind Shift+w wait queued
// bind x onoff
// bind Shift+x onoff
//
// bind q groupselect
// bind q groupadd
// bind Ctrl+q aiselect
// bind Shift+q groupclear
//
// bind Ctrl+f1 viewfps
// bind Ctrl+f2 viewta
// bind Ctrl+f3 viewtw
// bind Ctrl+f4 viewrot
//
// bind Any+f1 showElevation
// bind Any+f2 ShowPathTraversability
// bind Any+f3 LastMsgPos
// bind Any+f4 ShowMetalMap
// bind Any+f5 hideinterface
// bind Any+f6 NoSound
// bind Any+f7 dynamicSky
// bind Ctrl+Shift+f8 savegame
// bind Any+f9 showhealthbars
// bind Ctrl+Shift+f10 createvideo
// bind Any+f11 screenshot
// bind Any+f12 screenshot
//
// bind Ctrl+a select AllMap++_ClearSelection_SelectAll+
// bind Ctrl+b select AllMap+_Builder_Idle+_ClearSelection_SelectOne+
// bind Ctrl+c select AllMap+_ManualFireUnit+_ClearSelection_SelectOne+
// bind Ctrl+r select AllMap+_Radar+_ClearSelection_SelectAll+
// bind Ctrl+v select AllMap+_Not_Builder_Not_Commander_InPrevSel_Not_InHotkeyGroup+_SelectAll+
// bind Ctrl+w select AllMap+_Not_Aircraft_Weapons+_ClearSelection_SelectAll+
// bind Ctrl+x select AllMap+_InPrevSel_Not_InHotkeyGroup+_SelectAll+
// bind Ctrl+z select AllMap+_InPrevSel+_ClearSelection_SelectAll+
// Key Symbol Key Code
// ---------- --------
//
// ! 0x021
// " 0x022
// # 0x023
// $ 0x024
// % 0x025
// & 0x026
// ' 0x027
// ( 0x028
// ) 0x029
// * 0x02A
// + 0x02B
// , 0x02C
// - 0x02D
// . 0x02E
// / 0x02F
// 0 0x030
// 1 0x031
// 2 0x032
// 3 0x033
// 4 0x034
// 5 0x035
// 6 0x036
// 7 0x037
// 8 0x038
// 9 0x039
// : 0x03A
// ; 0x03B
// < 0x03C
// = 0x03D
// > 0x03E
// ? 0x03F
// @ 0x040
// [ 0x05B
// \ 0x05C
// ] 0x05D
// ^ 0x05E
// _ 0x05F
// ` 0x060
// a 0x061
// alt 0x134
// b 0x062
// backspace 0x008
// c 0x063
// clear 0x00C
// ctrl 0x132
// d 0x064
// delete 0x07F
// down 0x112
// e 0x065
// end 0x117
// enter 0x00D
// esc 0x01B
// escape 0x01B
// f 0x066
// f1 0x11A
// f10 0x123
// f11 0x124
// f12 0x125
// f13 0x126
// f14 0x127
// f15 0x128
// f2 0x11B
// f3 0x11C
// f4 0x11D
// f5 0x11E
// f6 0x11F
// f7 0x120
// f8 0x121
// f9 0x122
// g 0x067
// h 0x068
// home 0x116
// i 0x069
// insert 0x115
// j 0x06A
// joy0 0x12C
// joy1 0x12D
// joy2 0x12E
// joy3 0x12F
// joy4 0x130
// joy5 0x131
// joy6 0x132
// joy7 0x133
// joydown 0x141
// joyleft 0x142
// joyright 0x143
// joyup 0x140
// joyw 0x193
// joyx 0x190
// joyy 0x191
// joyz 0x192
// k 0x06B
// l 0x06C
// left 0x114
// m 0x06D
// meta 0x136
// n 0x06E
// numpad* 0x10C
// numpad+ 0x10E
// numpad- 0x10D
// numpad. 0x10A
// numpad/ 0x10B
// numpad0 0x100
// numpad1 0x101
// numpad2 0x102
// numpad3 0x103
// numpad4 0x104
// numpad5 0x105
// numpad6 0x106
// numpad7 0x107
// numpad8 0x108
// numpad9 0x109
// numpad= 0x110
// numpad_enter 0x10F
// o 0x06F
// p 0x070
// pagedown 0x119
// pageup 0x118
// pause 0x013
// printscreen 0x13C
// q 0x071
// r 0x072
// return 0x00D
// right 0x113
// s 0x073
// shift 0x130
// space 0x020
// t 0x074
// tab 0x009
// u 0x075
// up 0x111
// v 0x076
// w 0x077
// x 0x078
// y 0x079
// z 0x07A
// { 0x07B
// | 0x07C
// } 0x07D
// ~ 0x07E
//SPRINGSETTINGS DO NOT TOUCH
bind delete select Visible+_InPrevSel+_ClearSelection_SelectAll+
unbind Any+tab toggleoverview
bind Any+tab luaui fastswitch
//debug stuff:
bind alt+w wiremap
bind alt+c cheat
bind alt+n nocost
bind alt+m give corcom
bind alt+a give all
bind alt+g luarules reload
bind alt+l luaui reload
bind ctrl+f12 screenshot jpg
-
infolog.txt (65,935 bytes) 2014-03-11 11:38
[ParseCmdLine] command-line args: "S:\spring_develop_2014\buildoutput\spring-96.0.1-334-g97f3aa1.exe"
Using configuration source: "S:\spring_develop_2014\buildoutput\springsettings.cfg"
Using additional configuration source: "C:\Users\Peti\AppData\Local\springsettings.cfg"
Using additional configuration source: "C:\Users\Peti\Documents\My Games\Spring\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(N)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0.1-334-g97f3aa1 develop
Build date/time: Mar 9 2014 19:26:11
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz; 8190MB RAM, 16378MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 640x480, 640x480, 640x480, 640x480, 720x480, 720x480, 720x480, 720x480, 720x576, 720x576, 720x576, 720x576, 800x600, 800x600, 800x600, 800x600, 1024x768, 1024x768, 1024x768, 1024x768, 1152x864, 1152x864, 1152x864, 1152x864, 1280x720, 1280x720, 1280x720, 1280x720, 1280x768, 1280x768, 1280x768, 1280x768, 1280x800, 1280x800, 1280x800, 1280x800, 1280x960, 1280x960, 1280x960, 1280x960, 1280x1024, 1280x1024, 1280x1024, 1280x1024, 1360x768, 1360x768, 1360x768, 1360x768, 1366x768, 1366x768, 1366x768, 1366x768, 1600x900, 1600x900, 1600x900, 1600x900, 1600x1024, 1600x1024, 1600x1024, 1600x1024, 1600x1200, 1600x1200, 1600x1200, 1600x1200, 1680x1050, 1680x1050, 1680x1050, 1680x1050, 1920x1080, 1920x1080, 1920x1080, 1920x1080, 1920x1200, 1920x1200, 1920x1200, 1920x1200, 1920x1440, 1920x1440, 1920x1440, 1920x1440, 2560x1440, 2560x1440, 2560x1440, 2560x1440
SDL version: linked 2.0.1; compiled 2.0.1
GL version: 4.4.0
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLSL version: 4.40 NVIDIA via Cg compiler
GLEW version: 1.5.8
Video RAM: total 1024MB, available 526MB
FBO::maxSamples: 32
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 2560x1425:24bit @59Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: S:\spring_develop_2014\buildoutput\
Using read-only data directory: C:\Users\Peti\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Peti\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Peti\Documents\My Games\Spring\maps
Scanning: C:\Users\Peti\Documents\My Games\Spring\games
Scanning: C:\Users\Peti\Documents\My Games\Spring\packages
Scanning: S:\spring_develop_2014\buildoutput\maps
Scanning: S:\spring_develop_2014\buildoutput\base
Scanning: S:\spring_develop_2014\buildoutput\games
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: USB Network Joystick
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 4
[f=0000000] [InitOpenGL] video mode set to 2560x1425:24bit @59Hz (windowed)
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Using map: DeltaSiegeDry_Reloaded_vBETA2
[f=0000000] Using game: Balanced Annihilation Reloaded Core $VERSION
[f=0000000] Using game archive: rbar.sdd
[f=0000000] recording demo: demos/20140311_112755_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0000000] PreGame::GameDataReceived: 2630 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.176000
[f=0000000] Game::LoadDefs (GameData): 223 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 31 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 50 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (corgate_repulsor) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 118 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Error: KeySet: Bad keysym:
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: in ,
[f=0000000] Error: KeySet: Bad keysym:
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: Shift+ in Shift+,
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget: Prevent FPS Hax <unit_prevent_fps_hax.lua>
[f=0000000] Loaded synced gadget: Profiler <dbg_profiler.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: BA Chicken Scores <game_scores.lua>
[f=0000000] Loaded unsynced gadget: BA Chicken Spawner <unit_spawner_defense.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget: Prevent FPS Hax <unit_prevent_fps_hax.lua>
[f=0000000] Loaded unsynced gadget: Profiler <dbg_profiler.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded widget: Spy move/reclaim defaults <tp_default_spy_move_cloaked.lua>
[f=0000000] Loaded widget: Deferred rendering <gfx_deferred_renderiing.lua>
[f=0000000] Loaded widget: BAR's Minimap <gui_chili_funks_minimap.lua>
[f=0000000] Loaded widget: Defense Range <gui_defenserange.lua>
[f=0000000] Loaded widget: Metalspot Finder <wg_metalspot_finder.lua>
[f=0000000] Loaded widget: Funks Main Menu <gui_chili_funks_optionmenu.lua>
[f=0000000] Loaded widget: MexUpg Helper <cmd_mex_upgrade_helper.lua>
[f=0000000] Loaded widget: Faction Change <gui_faction_change.lua>
[f=0000000] Loaded widget: Select Trim Color <gui_select_trim_color.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks on F5 <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[f=0000000] Loaded widget: External VR Grid <map_external_grid.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Initial Queue <unit_initial_queue.lua>
[f=0000000] Loaded widget: Anti Range <gui_anti_range.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto group <unit_auto_group.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua>
[f=0000000] Loaded widget: Build Split <cmd_buildsplit.lua>
[f=0000000] Loaded widget: CameraFlip <camera_flip.lua>
[f=0000000] Loaded widget: Com DontBreakCloak <unit_com_dontbreakcloak.lua>
[f=0000000] Loaded widget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded widget: DontMove <unit_dontmove.lua>
[f=0000000] Loaded widget: Easy Facing <gui_easyfacing.lua>
[f=0000000] Loaded widget: Funks Chat Console <gui_chili_funks_console.lua>
[f=0000000] Loaded widget: Funks EndGame Graph <gui_chili_funks_endgraph.lua>
[f=0000000] Loaded widget: Funks Music Player <gui_chili_funks_musicplayer.lua>
[f=0000000] Loaded widget: Funks Resource Bar <gui_chili_funks_resbars.lua>
[f=0000000] Loaded widget: Funks Selection Menu <gui_chili_funks_smenu.lua>
[f=0000000] Loaded widget: Funks cursor tooltip <gui_chili_funks_cursortip.lua>
[f=0000000] Loaded widget: Ghost Radar <unit_ghostradar.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Group Label <gui_group_label.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Holdfire Fix <unit_holdfire_fix.lua>
[f=0000000] Loaded widget: Load Own Moving <unit_load_own_moving.lua>
[f=0000000] Loaded widget: Loop Select <unit_loop_select.lua>
[f=0000000] Loaded widget: Mex Snap <cmd_mex_snap.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: MoreSounds <unit_more_sounds.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: GameTypeInfo <gui_game_type_info.lua>
[f=0000000] Loaded widget: Share Tracker <unit_share_tracker.lua>
[f=0000000] Loaded widget: SmoothCam <camera_smoothcam.lua>
[f=0000000] Loaded widget: Spectate Selected <gui_spectate_selected.lua>
[f=0000000] Loaded widget: Spy auto-emp <unit_spy_autoemp.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Take Proxy <cmd_take_proxy.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Volume OSD <snd_volume_osd.lua>
[f=0000000] Loaded widget: ImmobileBuilder <unit_immobile_builder.lua>
[f=0000000] Loaded widget: Stockpiler (dynamic) <unit_stockpile_dynamic.lua>
[f=0000000] Loaded widget: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua>
[f=0000000] Loaded widget: Wait reclaim <cmd_wait_reclaim.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: Attack and Move Notification <unit_attackmovenotification.lua>
[f=0000000] Loaded widget: Building Hotkeys <cmd_building_hotkeys.lua>
[f=0000000] Loaded widget: Context Build <cmd_context_build.lua>
[f=0000000] Loaded widget: Prospector <gui_prospector.lua>
[f=0000000] Loaded widget: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Select n Center! <gui_center_n_select.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Give units, givecore, givearm <dbg_giveunits.lua>
[f=0000000] Loaded widget: Mouse Buildspacing <gui_buildspacing.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_buildpic_preload.lua>
[f=0000000] Loaded widget: Unittexture Preloader <dbg_unittexture_preloader.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Loaded widget: Funks current selection info <gui_chili_funks_sinfo.lua>
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=442001974
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=442001998
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (54ms, checksum b767f2ca)
[f=0000000] Warning: Couldn't find texture "unittextures/Core_normals.dds"!
[f=0000000] Preloaded, unittextures/Core_normals.dds
[f=0000000] Preloaded, unittextures/Arm_normals.dds
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Warning: Couldn't find texture "LuaUI/Images/CORE.png"!
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 96.0.1-334-g97f3aa1 develop
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000000] Cheating is enabled!
[f=0000000] GameID: 47e51e53d771b65827f52c7e1cdf4421
[f=0000011] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000640] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000670] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000700] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000707] Cheating is disabled!
[f=0000730] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0000764] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000820] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000910] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000974] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002234] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002264] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002271] Warning: Chat command /Give (unsynced) cannot be executed (cheats required)!
[f=0002324] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002354] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002363] Cheating is enabled!
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] Error: [GetSolidObjectDecalType] Could not load object-decal from file "unittextures/"
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [UnitScript] Warning: [MapScriptToModelPieces] could not find piece named "pointer" (referenced by COB script "scripts/corptl.cob")
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] Error: [GetSolidObjectDecalType] Could not load object-decal from file "unittextures/mission_command_tower_aoplane.dds"
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002372] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002379] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002404] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002444] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002475] Warning: Tried to call non-linked Script.LuaUI.CameraBroadcastEvent()
[f=0002570] [SpringApp::ShutDown][1]
[f=0002570] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3
[f=0002570] [ThreadPool::SetThreadCount][2] #threads=0
[f=0002570] [SpringApp::ShutDown][2]
[f=0002570] [~CGame][1]
[f=0002570] [~CGame][2]
[f=0002570] [~CGame][3]
[f=0002570] [~CGame][4]
[f=0002570] [~CGame][5]
[f=0002570] [~CGame][6]
[f=0002570] [~CGame][7]
[f=0002570] [~CGame][8]
[f=0002570] [CCollisionHandler] dis-/continuous tests: 0/899262
[f=0002570] [~CGame][9]
[f=0002570] [~CGame][10]
[f=0002570] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002570] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0002570] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002570] [~CPathCache(160x80)] cacheHits=12 hitPercentage=3% numHashColls=0 maxCacheSize=1
[f=0002570] Statistics for RectangleOptimizer: 9%
[f=0002570] Statistics for RectangleOptimizer: 9%
[f=0002570] [~CGame][11]
[f=0002570] [~CGame][12]
[f=0002570] [~CGame][13]
[f=0002570] [~CGame][14]
[f=0002570] [~CGame][15]
[f=0002570] [~CGameServer][1]
[f=0002570] [~CGameServer][2]
[f=0002570] [~CGame][16]
[f=0002570] [~CGame][17]
[f=0002570] [SpringApp::ShutDown][3]
[f=0002570] [SpringApp::ShutDown][4]
[f=0002570] Statistics for local connection:
Received: 8109 bytes
Sent: 30289 bytes
[f=0002570] Writing demo: demos/20140311_112755_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0002570] [SpringApp::ShutDown][5]
[f=0002570] [SpringApp::ShutDown][6]
[f=0002570] [SpringApp::ShutDown][7]
[f=0002570] [SpringApp::ShutDown][8]
[f=0002570] [SpringApp::ShutDown][9]
[LuaSocket] Dumping luasocket rules:
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=03245590
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][12]
[SpringApp::Run] exitCode=0
[f=0010773] [~CGameServer][2]
[f=0010773] [~CGame][16]
[f=0010773] [~CGame][17]
[f=0010773] [SpringApp::ShutDown][3]
[f=0010773] [SpringApp::ShutDown][4]
[f=0010773] Statistics for local connection:
Received: 24617 bytes
Sent: 119687 bytes
[f=0010773] Writing demo: demos/20140311_112133_DeltaSiegeDry_Reloaded_vBETA2_96.0.1-334-g97f3aa1 develop.sdf
[f=0010773] [SpringApp::ShutDown][5]
[f=0010773] [SpringApp::ShutDown][6]
[f=0010773] [SpringApp::ShutDown][7]
[f=0010773] [SpringApp::ShutDown][8]
[f=0010773] [SpringApp::ShutDown][9]
[LuaSocket] Dumping luasocket rules:
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=031F5590
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][12]
[SpringApp::Run] exitCode=0
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