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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004244 | Spring engine | General | public | 2014-01-04 16:00 | 2014-01-06 18:53 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 96.0 | ||||||||
Target Version | 97.0 | Fixed in Version | |||||||
Summary | 0004244: Weapons with lower paralyzeTime than stun time remove paralysis damage | ||||||||
Description | If a stunned unit is attacked by a paralysis weapon with paralyzeTime less than the remaining stun time then some paralysis damage is removed from the unit. The remaining stun time is equal to paralyzeTime. In previous engine versions paralysis damage is effectively ignored if the stun time exceeds paralyzeTime. This bug breaks unit_morph.lua. | ||||||||
Steps To Reproduce | Get example mod. http://code.google.com/p/zero-k/source/browse/trunk/mods/examplemod/?r=12381 Start a game and then in close proximity: /give paratanklong 0 /give paratankshort 0 /give base 1 When both tanks attack the base it will at times have 5s remaining on its paralysis. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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cleanrock (reporter) 2014-01-05 08:45 |
broken in 95.0 ok in 94.1 |
cleanrock (reporter) 2014-01-06 18:05 |
Looks pretty bad to me, setting target version to 97. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2014-01-04 16:00 | Google_Frog | New Issue | |
2014-01-05 08:45 | cleanrock | Note Added: 0012602 | |
2014-01-06 18:05 | cleanrock | Note Added: 0012630 | |
2014-01-06 18:05 | cleanrock | Target Version | => 97.0 |
2014-01-06 18:53 | Kloot | Changeset attached | => spring develop 1575ea25 |
2014-01-06 18:53 | Kloot | Assigned To | => Kloot |
2014-01-06 18:53 | Kloot | Status | new => resolved |
2014-01-06 18:53 | Kloot | Resolution | open => fixed |