View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004221 | Spring engine | General | public | 2013-12-24 06:36 | 2013-12-25 00:19 |
| Reporter | raaar | Assigned To | Kloot | ||
| Priority | low | Severity | minor | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 95.0.1+git | ||||
| Summary | 0004221: air transports sometimes fail to unload units | ||||
| Description | - sometimes air transports fail to unload units, they lower near the target but then become stuck - repeating the unload order makes it work got this on xta 9.731 and build 95.0.1-211-gcab0cae | ||||
| Steps To Reproduce | spawn 30 atlas and 30 peewees, order them to area load the peewees then area unload them somewhere else. | ||||
| Additional Information | in this example, at about 5 mins into the replay provided i do that and 3 out of 30 become stuck | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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it seems they don't really become stuck, they sometimes move a bit and unload the unit a minute later. (should take a few seconds max, not a minute) |
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It also happens in my replay with one transport at about 0:37 with ZK r12307. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-12-24 06:36 | raaar | New Issue | |
| 2013-12-24 06:36 | raaar | File Added: 20131224_052137_The Cold Place Remake V3c_95.0.1-211-gcab0cae release.sdf | |
| 2013-12-24 06:54 | raaar | Note Added: 0012481 | |
| 2013-12-24 09:46 | Google_Frog | Note Added: 0012483 | |
| 2013-12-24 09:46 | Google_Frog | File Added: 20131224_132348_ScorpioBattleground_95.0.1-208-g8871215 develop.sdf | |
| 2013-12-25 00:19 | Kloot | Changeset attached | => spring release 7fea3a35 |
| 2013-12-25 00:19 | Kloot | Assigned To | => Kloot |
| 2013-12-25 00:19 | Kloot | Status | new => resolved |
| 2013-12-25 00:19 | Kloot | Resolution | open => fixed |