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IDProjectCategoryView StatusLast Update
0004215Spring engineGeneralpublic2013-12-19 01:28
Reporterjamerlan Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version95.0 
Summary0004215: BA freakers - often they build lot's of units in one place
DescriptionFor example, you want to build a can with group of freakers.
But every freaker builds it's own can. So many freakers builds cans. Every freaker build own can. And this all happens in one place.

Take a look at replay. From 4:00 to 7:00

It's maybe not very easy to reproduce in local game. But I allways have this annoying bug in team matches.
TagsNo tags attached.
Attached Files
20131216_015640_DeltaSiegeDry_95.sdf.zip (Attachment missing)
infolog.txt (Attachment missing)
Checked infolog.txt for Errors

Activities

jamerlan

2013-12-15 23:06

reporter   ~0012400

sorry for reporting it so late. It's hard for me to describe compicated situations in english :-D

BTW, thanks a lot for your work! GJ!

silentwings

2013-12-16 00:06

reporter   ~0012401

Not a bug - you have the 'Build Split' widget enabled and it does what it says on the tin.

Kloot

2013-12-16 00:10

developer   ~0012402

Last edited: 2013-12-16 00:11

Please stop reporting total non-issues like these... write or edit a widget if you want to change the behavior.

silentwings

2013-12-16 00:17

reporter   ~0012404

Last edited: 2013-12-16 00:40

In this case a test with /luaui disable would tell that its nothing to do with engine (in fact, it's wanted behaviour behaviour of BA) - it's a good idea to always that (and /luarules disable) for 'gameplay' things ;)

jamerlan

2013-12-16 00:54

reporter   ~0012405

Last edited: 2013-12-16 00:55

it should not be possible to build like 10 - 100 units in one place
100 units are built in place of 1 unit

jamerlan

2013-12-17 15:56

reporter   ~0012417

btw it worked fine in previous releases and I had not such situations

I think I can use it as hack to spam units on enemy side. Nothing -> great army from nowhere

silentwings

2013-12-17 19:24

reporter   ~0012419

Last edited: 2013-12-17 19:24

Then could you please make it clearer what you're trying to report?

I have tried a few times asking 50 freakers to make a single can, and they made a single can. So at the very least 'always' is not correct for reproducible here.

jamerlan

2013-12-18 07:43

reporter   ~0012423

silentwings, with "build split" widget enabled you can make lot's of units in one place. I provided replay and time where you can see it in action.

With "build split" it reproducible from time-to-time I guess because of internal logic of "build split". But it's should be easy to understand when it happens and modify widget to get this result(bug) every time.

silentwings

2013-12-18 10:36

reporter   ~0012426

Last edited: 2013-12-18 10:50

Ok, I think I now see what you are pointing out. Since it clearly does not reproduce about 25 times *in your replay* before the one time where it does, I had assumed you must have meant something else.

There is something very odd going on that replay - packets are being dropped precisely every 10 frames and when i cheat myself onto your team and try to modify the order being given, something very quickly replaces my orders.

Separately, in my own game I have tried to reproduce it and have built over 200 cans without it reproducing once.

So the next question is, can you reproduce it with \luaui disable and \luarules disable? If not, can you reproduce it with _only_ BA default widgets present?

jamerlan

2013-12-18 11:04

reporter   ~0012427

it's harder to reproduce in singleplayer game. In "real" 8vs8 games or in FFA I face this bug often. Maybe because of network delays.

>> So the next question is, can you reproduce it with \luaui disable and \luarules disable?

I can't reproduce it with "Build Split" widget disabled. But let's imagine that someone will write a widget which will use this bug.

I am trying to say: bug is in engine. It's possible to build 100 units in place of one unit.

silentwings

2013-12-18 18:57

reporter   ~0012434

Last edited: 2013-12-18 18:57

-> "If not, can you reproduce it with _only_ BA default widgets present?" (including build split, which you should turn on)

Do this please - it doesn't necessarily mean your own widgets are to blame, I'm just trying to isolate the cause (and I still can't reproduce it myself).

jamerlan

2013-12-18 19:50

reporter   ~0012435

>>Do this please - it doesn't necessarily mean your own widgets are to blame, I'm just trying to isolate the cause (and I still can't reproduce it myself).

Today I tried to reproduce with and without "custom" widgets - can't reproduce. Will try more in the weekends (in real games)

Issue History

Date Modified Username Field Change
2013-12-15 23:04 jamerlan New Issue
2013-12-15 23:04 jamerlan File Added: 20131216_015640_DeltaSiegeDry_95.sdf.zip
2013-12-15 23:05 jamerlan File Added: infolog.txt
2013-12-15 23:06 jamerlan Note Added: 0012400
2013-12-16 00:06 silentwings Note Added: 0012401
2013-12-16 00:10 Kloot Note Added: 0012402
2013-12-16 00:11 Kloot Note Edited: 0012402
2013-12-16 00:17 silentwings Note Added: 0012404
2013-12-16 00:18 silentwings Note Edited: 0012404
2013-12-16 00:40 silentwings Note Edited: 0012404
2013-12-16 00:54 jamerlan Note Added: 0012405
2013-12-16 00:55 jamerlan Note Edited: 0012405
2013-12-17 15:56 jamerlan Note Added: 0012417
2013-12-17 19:24 silentwings Note Added: 0012419
2013-12-17 19:24 silentwings Note Edited: 0012419
2013-12-17 19:24 silentwings Note Edited: 0012419
2013-12-18 07:43 jamerlan Note Added: 0012423
2013-12-18 10:36 silentwings Note Added: 0012426
2013-12-18 10:36 silentwings Note Edited: 0012426
2013-12-18 10:37 silentwings Note Edited: 0012426
2013-12-18 10:39 silentwings Note Edited: 0012426
2013-12-18 10:40 silentwings Note Edited: 0012426
2013-12-18 10:42 silentwings Note Edited: 0012426
2013-12-18 10:43 silentwings Note Edited: 0012426
2013-12-18 10:50 silentwings Note Edited: 0012426
2013-12-18 11:04 jamerlan Note Added: 0012427
2013-12-18 18:57 silentwings Note Added: 0012434
2013-12-18 18:57 silentwings Note Edited: 0012434
2013-12-18 18:57 silentwings Note Edited: 0012434
2013-12-18 19:50 jamerlan Note Added: 0012435
2013-12-19 01:28 Kloot Changeset attached => spring develop 0bfe0dd2
2013-12-19 01:28 Kloot Assigned To => Kloot
2013-12-19 01:28 Kloot Status new => resolved
2013-12-19 01:28 Kloot Resolution open => fixed