View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004215 | Spring engine | General | public | 2013-12-15 23:04 | 2013-12-19 01:28 |
| Reporter | jamerlan | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 95.0 | ||||
| Summary | 0004215: BA freakers - often they build lot's of units in one place | ||||
| Description | For example, you want to build a can with group of freakers. But every freaker builds it's own can. So many freakers builds cans. Every freaker build own can. And this all happens in one place. Take a look at replay. From 4:00 to 7:00 It's maybe not very easy to reproduce in local game. But I allways have this annoying bug in team matches. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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sorry for reporting it so late. It's hard for me to describe compicated situations in english :-D BTW, thanks a lot for your work! GJ! |
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Not a bug - you have the 'Build Split' widget enabled and it does what it says on the tin. |
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Please stop reporting total non-issues like these... write or edit a widget if you want to change the behavior. |
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In this case a test with /luaui disable would tell that its nothing to do with engine (in fact, it's wanted behaviour behaviour of BA) - it's a good idea to always that (and /luarules disable) for 'gameplay' things ;) |
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it should not be possible to build like 10 - 100 units in one place 100 units are built in place of 1 unit |
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btw it worked fine in previous releases and I had not such situations I think I can use it as hack to spam units on enemy side. Nothing -> great army from nowhere |
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Then could you please make it clearer what you're trying to report? I have tried a few times asking 50 freakers to make a single can, and they made a single can. So at the very least 'always' is not correct for reproducible here. |
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silentwings, with "build split" widget enabled you can make lot's of units in one place. I provided replay and time where you can see it in action. With "build split" it reproducible from time-to-time I guess because of internal logic of "build split". But it's should be easy to understand when it happens and modify widget to get this result(bug) every time. |
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Ok, I think I now see what you are pointing out. Since it clearly does not reproduce about 25 times *in your replay* before the one time where it does, I had assumed you must have meant something else. There is something very odd going on that replay - packets are being dropped precisely every 10 frames and when i cheat myself onto your team and try to modify the order being given, something very quickly replaces my orders. Separately, in my own game I have tried to reproduce it and have built over 200 cans without it reproducing once. So the next question is, can you reproduce it with \luaui disable and \luarules disable? If not, can you reproduce it with _only_ BA default widgets present? |
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it's harder to reproduce in singleplayer game. In "real" 8vs8 games or in FFA I face this bug often. Maybe because of network delays. >> So the next question is, can you reproduce it with \luaui disable and \luarules disable? I can't reproduce it with "Build Split" widget disabled. But let's imagine that someone will write a widget which will use this bug. I am trying to say: bug is in engine. It's possible to build 100 units in place of one unit. |
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-> "If not, can you reproduce it with _only_ BA default widgets present?" (including build split, which you should turn on) Do this please - it doesn't necessarily mean your own widgets are to blame, I'm just trying to isolate the cause (and I still can't reproduce it myself). |
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>>Do this please - it doesn't necessarily mean your own widgets are to blame, I'm just trying to isolate the cause (and I still can't reproduce it myself). Today I tried to reproduce with and without "custom" widgets - can't reproduce. Will try more in the weekends (in real games) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-12-15 23:04 | jamerlan | New Issue | |
| 2013-12-15 23:04 | jamerlan | File Added: 20131216_015640_DeltaSiegeDry_95.sdf.zip | |
| 2013-12-15 23:05 | jamerlan | File Added: infolog.txt | |
| 2013-12-15 23:06 | jamerlan | Note Added: 0012400 | |
| 2013-12-16 00:06 | silentwings | Note Added: 0012401 | |
| 2013-12-16 00:10 | Kloot | Note Added: 0012402 | |
| 2013-12-16 00:11 | Kloot | Note Edited: 0012402 | |
| 2013-12-16 00:17 | silentwings | Note Added: 0012404 | |
| 2013-12-16 00:18 | silentwings | Note Edited: 0012404 | |
| 2013-12-16 00:40 | silentwings | Note Edited: 0012404 | |
| 2013-12-16 00:54 | jamerlan | Note Added: 0012405 | |
| 2013-12-16 00:55 | jamerlan | Note Edited: 0012405 | |
| 2013-12-17 15:56 | jamerlan | Note Added: 0012417 | |
| 2013-12-17 19:24 | silentwings | Note Added: 0012419 | |
| 2013-12-17 19:24 | silentwings | Note Edited: 0012419 | |
| 2013-12-17 19:24 | silentwings | Note Edited: 0012419 | |
| 2013-12-18 07:43 | jamerlan | Note Added: 0012423 | |
| 2013-12-18 10:36 | silentwings | Note Added: 0012426 | |
| 2013-12-18 10:36 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:37 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:39 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:40 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:42 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:43 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 10:50 | silentwings | Note Edited: 0012426 | |
| 2013-12-18 11:04 | jamerlan | Note Added: 0012427 | |
| 2013-12-18 18:57 | silentwings | Note Added: 0012434 | |
| 2013-12-18 18:57 | silentwings | Note Edited: 0012434 | |
| 2013-12-18 18:57 | silentwings | Note Edited: 0012434 | |
| 2013-12-18 19:50 | jamerlan | Note Added: 0012435 | |
| 2013-12-19 01:28 | Kloot | Changeset attached | => spring develop 0bfe0dd2 |
| 2013-12-19 01:28 | Kloot | Assigned To | => Kloot |
| 2013-12-19 01:28 | Kloot | Status | new => resolved |
| 2013-12-19 01:28 | Kloot | Resolution | open => fixed |