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IDProjectCategoryView StatusLast Update
0004176Spring engineGeneralpublic2013-11-30 11:28
Reportercleanrock 
Assigned ToKloot 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version95.0.1+git 
Target VersionFixed in Version 
Summary0004176: Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
DescriptionWhile investigating 0004174 when running 95.0.1-125-ga2998fd develop this will happen after a few minutes.
Debug info and htop do not indicate that much memory (400MB) is used so this may be just a bad calculation.
Steps To ReproduceSpawn a few units in either zk:test or ba 7.84 and speed up sim and wait a minute or two.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog_oom_zk.txt (22,565 bytes) 2013-11-30 08:40 -
    [ParseCmdLine] command-line args: "/home/johanr/spring_develop/bin/spring"
    Using configuration source: "/home/johanr/.config/spring/springsettings.cfg"
    Using additional configuration source: "/home/johanr/.springrc"
    Available log sections: KeyBindings, Font, Sound, AutohostInterface, Net, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 95.0.1-125-ga2998fd develop
    Build date/time: Nov 30 2013 08:05:46
    Build environment: boost-105400, GNU libstdc++ version 20131016
    Compiler: gcc-4.8.2
    OS: Linux 3.10.20-1-lts #1 SMP Thu Nov 21 17:36:02 CET 2013 x86_64
    OS: 64bit native mode
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1366x768, 1280x1024, 1280x960, 1280x800, 1280x720, 1024x768, 800x600, 640x480
    [SetSDLVideoMode] video mode set to 1920x1200/32bit (windowed)
    [Watchdog] Installed (HangTimeout: 10sec)
    Using read-write data directory: /home/johanr/.config/spring/
    Using read-only data directory: /home/johanr/.spring/
    Using read-only data directory: /home/johanr/spring_develop/share/games/spring/
    Scanning: /home/johanr/spring_develop/share/games/spring/base
    Scanning: /home/johanr/.spring/maps
    Error: Error opening /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Unable to open archive: /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Scanning: /home/johanr/.spring/base
    Scanning: /home/johanr/.spring/games
    Scanning: /home/johanr/.spring/packages
    [Threading] Main thread CPU affinity not set
    [f=0000000] SDL version:  1.2.15
    [f=0000000] GL version:   4.4.0 NVIDIA 331.20
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 460/PCIe/SSE2
    [f=0000000] GLSL version: 4.40 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.10.0
    [f=0000000] Video RAM:    total 1024MB, available 827MB
    [f=0000000] FBO::maxSamples: 32
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] Using Adaptive VSync
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Initialize] CPU Clock: std::chrono::high_resolution_clock
    [f=0000000] [Initialize] CPU Cores: 8
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               OpenAL Soft
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 96
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 1833 ms
    [f=0000000] Using map: Altored Divide Remake V3
    [f=0000000] Using game: Zero-K test-12168
    [f=0000000] Using game archive: 46a358dd6e8094e909085817937a2c34.sdp
    [f=0000000] recording demo: demos/20131130_081325_Altored Divide Remake V3_95.0.1-125-ga2998fd develop.sdf
    [f=0000000] PreGame::GameDataReceived: 15 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
    [f=0000000] Loading all definitions:  0.177000
    [f=0000000] Game::LoadDefs (GameData): 207 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 141 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 5 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 57 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 9
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 2!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (110 MB)
    [f=0000000] PathCosts: precached 7 of 16384 blocks
    [f=0000000] PathCosts: precached 1032 of 16384 blocks
    [f=0000000] PathCosts: precached 2057 of 16384 blocks
    [f=0000000] PathCosts: precached 3085 of 16384 blocks
    [f=0000000] PathCosts: precached 4112 of 16384 blocks
    [f=0000000] PathCosts: precached 5136 of 16384 blocks
    [f=0000000] PathCosts: precached 6162 of 16384 blocks
    [f=0000000] PathCosts: precached 7189 of 16384 blocks
    [f=0000000] PathCosts: precached 8223 of 16384 blocks
    [f=0000000] PathCosts: precached 9381 of 16384 blocks
    [f=0000000] PathCosts: precached 10408 of 16384 blocks
    [f=0000000] PathCosts: precached 11440 of 16384 blocks
    [f=0000000] PathCosts: precached 12468 of 16384 blocks
    [f=0000000] PathCosts: precached 13497 of 16384 blocks
    [f=0000000] PathCosts: precached 14525 of 16384 blocks
    [f=0000000] PathCosts: precached 15553 of 16384 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (110 MB)
    [f=0000000] PathCosts: precached 2 of 1024 blocks
    [f=0000000] PathCosts: precached 78 of 1024 blocks
    [f=0000000] PathCosts: precached 143 of 1024 blocks
    [f=0000000] PathCosts: precached 211 of 1024 blocks
    [f=0000000] PathCosts: precached 283 of 1024 blocks
    [f=0000000] PathCosts: precached 348 of 1024 blocks
    [f=0000000] PathCosts: precached 418 of 1024 blocks
    [f=0000000] PathCosts: precached 485 of 1024 blocks
    [f=0000000] PathCosts: precached 554 of 1024 blocks
    [f=0000000] PathCosts: precached 623 of 1024 blocks
    [f=0000000] PathCosts: precached 692 of 1024 blocks
    [f=0000000] PathCosts: precached 757 of 1024 blocks
    [f=0000000] PathCosts: precached 822 of 1024 blocks
    [f=0000000] PathCosts: precached 886 of 1024 blocks
    [f=0000000] PathCosts: precached 955 of 1024 blocks
    [f=0000000] PathCosts: precached 1019 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 67f7881e
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "WHITE_LIGHTNING_STORMBOLT" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 54 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua: No such file or directory (Now will find backup file)
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua.bak: No such file or directory (Backup file not available)
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is disabled!
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 12000
    [f=0000000] Set UnitLodDist to 500
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Team stats          <gui_team_stats.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  AA Command Helper   <cmd_attackcmd_aid.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Cleared Autogroups.
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Player ENABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Gui Toolkit API     <api_gui_toolkit.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] [Engine Setting Fix] Warning: Spring >91.0 detected. Setting config tags...
    [f=0000000] Loaded widget:  Engine Setting Fix  <dbg_engine_settings.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [f=0000000] Loaded widget:  Retreat             <cmd_retreat.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Chat 2.1      <gui_chili_chat2_1.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] [Shared Functions] Error: LuaUI/Configs/zk_keys.lua: No such file or directory
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from Player
    [f=0000000]  -> Version: 95.0.1-125-ga2998fd develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Mexspot Fetcher received
    [f=0000000] Mex Placement Initialised with 89 spots.
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000] Player Player finished loading and is now ingame
    [f=0000000] <Player> Allies: I choose: Recon Commander!
    [f=0000000] GameID: 22909952daa1bcc86dace32c1cdf4421
    [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
    [f=0000048] Wind Range: 0.400 - 1.899. Max Windmill altitude bonus is: 84%
    [f=0000145] Cheating is enabled!
    [f=0000858]   armmerl   armmerl_dead   armmerl_dead2   armmerl_heap 
    [f=0000892] [GiveUnits] spawned 1 armmerl unit(s) for team 0
    [f=0002521] Player paused the game
    [f=0002521] debug-info rendering mode is enabled!
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Error: LuaUI::RunCallIn: error = 4, DrawWorldPreUnit, not enough memory
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Error: LuaUI::RunCallIn: error = 4, DrawWorld, not enough memory
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    [f=0002521] Error: LuaUI::RunCallIn: error = 4, DrawScreen, not enough memory
    [f=0002521] Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
    
    txt file icon infolog_oom_zk.txt (22,565 bytes) 2013-11-30 08:40 +

-Relationships
+Relationships

-Notes

~0012268

cleanrock (reporter)

Caused by https://github.com/spring/spring/commit/a2998fd4ad , previous commit 5d0ed2fb7301 do not oom crash/assert.
+Notes

-Issue History
Date Modified Username Field Change
2013-11-30 08:40 cleanrock New Issue
2013-11-30 08:40 cleanrock File Added: infolog_oom_zk.txt
2013-11-30 08:52 cleanrock Note Added: 0012268
2013-11-30 11:28 Kloot Changeset attached => spring develop 4a46f8dd
2013-11-30 11:28 Kloot Assigned To => Kloot
2013-11-30 11:28 Kloot Status new => resolved
2013-11-30 11:28 Kloot Resolution open => fixed
+Issue History