infolog.txt (31,648 bytes)
2013-11-12 04:10
[ParseCmdLine] command-line args: "/home/bara/.spring/engine/95.0/spring /home/bara/.spring/engine/95.0/script.txt"
Using configuration source: "/home/bara/.spring/engine/95.0/springsettings.cfg"
Available log sections: AutohostInterface, Net, VFS, KeyBindings, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, Shader, Font, Model, LuaSocket, Path
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 95.0
Build date/time: Nov 5 2013 05:17:08
Build environment: boost-105400, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
OS: Linux 3.8.13-gentoo-ARCH #4 SMP PREEMPT Sun Jun 2 04:12:34 CEST 2013 x86_64
OS: 64bit native mode
[CMyMath::Init] CPU SSE mask: 1023, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 1, SSE 5.0A: 1
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1680x1050, 1680x945, 1440x900, 1366x768, 1280x1024, 1280x960, 1280x800, 1280x720, 1024x768, 800x600, 640x480
[SetSDLVideoMode] video mode set to 1680x1050/32bit (windowed)
[Watchdog] Installed (HangTimeout: 10sec)
[DataDirs] Portable Mode!
Using read-write data directory: /home/bara/.spring/engine/95.0/
Using read-only data directory: /home/bara/.spring/
Scanning: /home/bara/.spring/maps
Scanning: /home/bara/.spring/games
Scanning: /home/bara/.spring/packages
Scanning: /home/bara/.spring/engine/95.0/base
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 4.4.0 NVIDIA 331.17
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 560/PCIe/SSE2
[f=0000000] GLSL version: 4.40 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.9.0
[f=0000000] Video RAM: total 1024MB, available 946MB
[f=0000000] FBO::maxSamples: 32
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
[f=0000000] Using Adaptive VSync
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Joysticks found: 2
[f=0000000] Using joystick 0: Twin USB Joystick
[f=0000000] [Initialize] CPU Clock: std::chrono::high_resolution_clock
[f=0000000] [Initialize] CPU Cores: 8
[f=0000000] [Startup] loading startscript from: /home/bara/.spring/engine/95.0/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v4) 192.168.178.22 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 7 ms
[f=0000000] Using map: DarkSide Remake
[f=0000000] Using game: Balanced Annihilation V7.84
[f=0000000] Using game archive: 09d1b87af38a003cf01e4b8d19c35d9c.sdp
[f=0000000] recording demo: demos/20131111_231727_DarkSide Remake_95.sdf
[f=0000000] PreGame::GameDataReceived: 17 ms
[f=0000000] [PG::UpdateClientNet] user number 1 (team 5, allyteam 0)
[f=0000000] Allowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (9 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.078000
[f=0000000] Game::LoadDefs (GameData): 100 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 7 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 5916e27d
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 52 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded synced gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded synced gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Unit Mover <cmd_unit_mover.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: FactoryGuard <unit_factory_guard.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from [HEINZ]abra
[f=0000000] -> Version: 95.0
[f=0000000] -> Connection established (given id 1)
[f=0000000] Connection attempt from [HEINZ]nerdyrage
[f=0000000] -> Version: 95.0
[f=0000000] -> Address: [109.91.138.70]:50448
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from [HEINZ]8
[f=0000000] -> Version: 95.0
[f=0000000] -> Address: [109.91.138.70]:60472
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player [HEINZ]abra finished loading and is now ingame
[f=0000000] Player [HEINZ]nerdyrage finished loading and is now ingame
[f=0000000] Player [HEINZ]8 finished loading and is now ingame
[f=0000000] GameID: 7f5781525b1bd6632fde0b501cdf4421
[f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
[f=0000000] ResourceMapAnalyzer by Krogothe, initialized for resource 0(Metal)
[f=0000000] <SkirmishAI: Shard dev (team 0)>: Shard by AF - playing:BA on:DarkSide Remake
[f=0000000] <SkirmishAI: Shard dev (team 0)>: added UnitHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: added AttackHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: added MetalSpotHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: added Sleep module
[f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
[f=0000000] SkirmishAI (ID = 2, team ID = 2) is using cheats!
[f=0000000] <SkirmishAI: KAIK 0.13 (team 2)>: KAI Metal Class by Krogothe
[f=0000000] <SkirmishAI: KAIK 0.13 (team 2)>: KAIK 0.13 Unofficial (built Oct 31 2013) initialized successfully!
[f=0000000] <SkirmishAI: KAIK 0.13 (team 2)>: logging events to /home/bara/.spring/engine/95.0/AI/Skirmish/KAIK/0.13/logs/DarkSide_Remake-b622755b_Balanced_Annihilation_V7.84-4be6be62_11-11-2013_2317_team2.txt
[f=0000000] <SkirmishAI: KAIK 0.13 (team 2)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
[f=0000000] SkirmishAI (ID = 3, team ID = 3) is using cheats!
[f=0000000] <SkirmishAI: E323AI 3.25.0 (team 3)>: Logging disabled
[f=0000001] Skirmish AI "Bot1" (ID:0, Short-Name:"Shard", Version:"dev") took over control of team 0
[f=0000001] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1
[f=0000010] Skirmish AI "Bot4" (ID:2, Short-Name:"KAIK", Version:"0.13") took over control of team 2
[f=0000010] Skirmish AI "Bot5" (ID:3, Short-Name:"E323AI", Version:"3.25.0") took over control of team 3
[f=0000068] Buildings set to face East
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 3)>: *** E323AI 3.25.0 - High Templar (Oct 31 2013) ***
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 3)>: *** Error323 & Simon Logic ***
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 3)>: *** This A.I. mainly focusses on the XTA and BA mods ***
[f=0005256] -> Commander is being attacked!
[f=0005867] -> Commander is being attacked!
[f=0006325] -> Commander is being attacked!
[f=0007458] -> Metal Extractor is being attacked!
[f=0009650] -> Thud is being attacked!
[f=0010616] -> Commander is being attacked!
[f=0011178] -> Storm is being attacked!
[f=0011744] -> A.K. is being attacked!
[f=0012540] -> Commander is being attacked!
[f=0013054] -> Thud is being attacked!
[f=0013236] -> Commander is being attacked!
[f=0013767] -> LLT is being attacked!
[f=0014789] -> A.K. is being attacked!
[f=0014947] [HEINZ]abra added point:
[f=0015070] [HEINZ]abra added point:
[f=0015253] -> Commander is being attacked!
[f=0015727] -> LLT is being attacked!
[f=0016841] -> Storm is being attacked!
[f=0017507] -> LLT is being attacked!
[f=0018387] -> Thud is being attacked!
[f=0019063] Error: Segmentation fault (SIGSEGV) in spring 95.0
[f=0019063] Error: Stacktrace:
[f=0019063] Error: This stack trace indicates a problem with a Skirmish AI library.
[f=0019063] Error: <0> /lib64/libpthread.so.0(+0x10f30) [0x7fef1eb08f30]
[f=0019063] Error: <1> /home/bara/.spring/engine/95.0/AI/Skirmish/E323AI/3.25.0/libSkirmishAI.so(+0xcd998) [0x7feee398d998]
[f=0019063] Error: <2> /home/bara/.spring/engine/95.0/AI/Skirmish/E323AI/3.25.0/libSkirmishAI.so(+0x81368) [0x7feee3941368]
[f=0019063] Error: <3> /home/bara/.spring/engine/95.0/AI/Skirmish/E323AI/3.25.0/libSkirmishAI.so(+0xdae79) [0x7feee399ae79]
[f=0019063] Error: <4> /home/bara/.spring/engine/95.0/AI/Skirmish/E323AI/3.25.0/libSkirmishAI.so(handleEvent+0x83) [0x7feee3956a23]
[f=0019063] Error: <5> /home/bara/.spring/engine/95.0/spring() [0xa9ef0a]
[f=0019063] Error: <6> /home/bara/.spring/engine/95.0/spring() [0xa97311]
[f=0019063] Error: <7> /home/bara/.spring/engine/95.0/spring() [0xaa2e1f]
[f=0019063] Error: <8> /home/bara/.spring/engine/95.0/spring() [0xa81384]
[f=0019063] Error: <9> /home/bara/.spring/engine/95.0/spring() [0x98228c]
[f=0019063] Error: <10> /home/bara/.spring/engine/95.0/spring() [0x99d58e]
[f=0019063] Error: <11> /home/bara/.spring/engine/95.0/spring() [0x9a5215]
[f=0019063] Error: <12> /home/bara/.spring/engine/95.0/spring() [0x9a6f91]
[f=0019063] Error: <13> /home/bara/.spring/engine/95.0/spring() [0x999345]
[f=0019063] Error: <14> /home/bara/.spring/engine/95.0/spring() [0x59419e]
[f=0019063] Error: <15> /home/bara/.spring/engine/95.0/spring() [0x67c39b]
[f=0019063] Error: <16> /home/bara/.spring/engine/95.0/spring() [0x59b031]
[f=0019063] Error: <17> /home/bara/.spring/engine/95.0/spring() [0xa0d772]
[f=0019063] Error: <18> /home/bara/.spring/engine/95.0/spring() [0xa13565]
[f=0019063] Error: <19> /home/bara/.spring/engine/95.0/spring() [0xa1b66a]
[f=0019063] Error: <20> /home/bara/.spring/engine/95.0/spring() [0x9f6ae3]
[f=0019063] Error: <21> /lib64/libc.so.6(__libc_start_main+0xf5) [0x7fef1d84cc15]
[f=0019063] Error: <22> /home/bara/.spring/engine/95.0/spring() [0x577079]
[f=0019063] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0019063] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0019063] [CCollisionHandler] dis-/continuous tests: 0/2401393
[f=0019063] [~CPathCache(12x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=3
[f=0019063] [~CPathCache(12x8)] cacheHits=1487 hitPercentage=46% numHashColls=0 maxCacheSize=52
[f=0019063] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=3
[f=0019063] [~CPathCache(48x32)] cacheHits=1011 hitPercentage=25% numHashColls=0 maxCacheSize=96
[f=0019063] Statistics for RectangleOptimizer: 0%
[f=0019063] Statistics for RectangleOptimizer: 0%
[f=0019063] Statistics for local connection:
Received: 191999 bytes
Sent: 316446 bytes
[f=0019063] Writing demo: demos/20131111_231727_DarkSide Remake_95.sdf
Fatal: Spring crashed
Spring has crashed:
Segmentation fault (SIGSEGV).
A stacktrace has been written to:
/home/bara/.spring/engine/95.0/infolog.txt