View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004145 | Spring engine | General | public | 2013-11-11 15:56 | 2013-11-12 16:14 |
| Reporter | silentwings | Assigned To | Kloot | ||
| Priority | high | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 95.0 | ||||
| Fixed in Version | 95.0.1+git | ||||
| Summary | 0004145: depthcharges fired by ships have trouble reaching their targets | ||||
| Description | see demo, with ba 7.84 in 95.0 on dsx | ||||
| Additional Information | i think the problem is the depthcharge is initially dropping 'like a torpedo bomber' but it starts from a compatively low height and not able to redirect itself in time to his particular water depths | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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^ to hit particular water depths |
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combination of engine and game problem: 1) engine doesn't let torpedo projectiles turn until they reach a certain depth 2) the turnrate provided by BA for the projectiles used in this demo is extremely low (0.01), and 3) the target unit here has an unusually flat collision volume which results in undershooting. |
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Yes - the settings for the corroy and the rez sub were made (not by me) for the 94.1 torpedo projectile behaviour. Would it be possible not to apply (1) to projectiles that are actually fired from underwater? I think it looks a bit odd that the torps travel downwards before going back up to hit something. For torpedo bombers & (land based) depthcharge launchers I think it looks natural because of momentum. |
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The depth restriction on turning wasn't very large (3 elmos, so visually you wouldn't be able to tell the difference), but enough in combination with the other two factors. As-is though they still undershoot frequently with it removed. |
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I don't know how/if it relates to turnrate + the depth restriction but I think it's the angle (wrt y-axis) at which the torp fires that matters. In 94.1 it would fire in the direction of its target, whereas in 95.0 it seems to only fire downwards-ish. BA torps have always been slow-ish things with little turnrate; I think its no longer possible to make that work for ships without missing nearby targets (as well as ridiculously thin subs). If its possible to get the old angle of fire back that would be great; if not then quadrupling the turnrate was what it took (hitting small nearby scout boats did not happen easily) and I could do that. EDIT: just read github & you already fixed it (i've tested), thank you :P |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-11-11 15:56 | silentwings | New Issue | |
| 2013-11-11 15:56 | silentwings | File Added: 20131111_145425_DeltaSiegeX_95.sdf | |
| 2013-11-11 15:57 | silentwings | Note Added: 0012061 | |
| 2013-11-11 23:18 | Kloot | Note Added: 0012079 | |
| 2013-11-11 23:30 | Kloot | Note Edited: 0012079 | |
| 2013-11-11 23:33 | Kloot | Note Edited: 0012079 | |
| 2013-11-11 23:48 | silentwings | Note Added: 0012080 | |
| 2013-11-11 23:48 | silentwings | Note Edited: 0012080 | |
| 2013-11-11 23:55 | silentwings | Note Edited: 0012080 | |
| 2013-11-12 00:08 | Kloot | Note Added: 0012081 | |
| 2013-11-12 00:08 | Kloot | Note Edited: 0012081 | |
| 2013-11-12 01:45 | silentwings | Note Added: 0012083 | |
| 2013-11-12 01:45 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 01:45 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 01:46 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 01:58 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 01:58 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 02:02 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 02:02 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 02:11 | silentwings | Note Edited: 0012083 | |
| 2013-11-12 16:14 | Kloot | Status | new => resolved |
| 2013-11-12 16:14 | Kloot | Fixed in Version | => 95.0.1+git |
| 2013-11-12 16:14 | Kloot | Resolution | open => fixed |
| 2013-11-12 16:14 | Kloot | Assigned To | => Kloot |