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IDProjectCategoryView StatusLast Update
0004082Spring engineGeneralpublic2013-11-02 18:40
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0004082: 94.1.1-1419 LOS viww has broken texture
DescriptionThe LOS view frequently breaks. No switch between view has to occur for it to break. Toggling the view fixes it for a time.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0011862

Kloot (developer)

Last edited: 2013-10-27 21:55

View 2 revisions

Not reproducable for me.

It also makes no sense that only L-view mode would be affected.

~0011871

Google_Frog (reporter)

I didn't test view other than LOS view. The bug only occurred about every 8 minutes in a normal game and this is with a lot of zooming and screen movement.

~0011929

Google_Frog (reporter)

Reproduced with 94.1.1-1451. The bug is difficult to reproduce.

I think this it related to these changes
https://github.com/spring/spring/commit/d4d12012237ba95063aba1ffdcd0d254216d7452
https://github.com/spring/spring/commit/a492a98bb7c05daa7caa723289329a2106a469b1

~0011930

Google_Frog (reporter)

In a recent game I was able to reproduce the issue fairly consistently. Sometimes the problem would not occur.
 * Start with no view selected.
 * Enable LOS + Radar view.
 * Enable pathmap view
 * Disable pathmap view
The screenshot losviewProblemEnd is what the view looks like. This screenshot was taken as a spectator. The map is Titan Duel.

The bug also occurred earlier in the game. The shape of the broken areas of the LOS view was always the same. An example of this is in the screenshot losviewProblemStart.

When the LOS view is enabled with the bug something very strange happens to wreckages. They are missing half their model as shown in lowviewProblemWreckSlice. The black lines in the LOS view remove parts of the wreck model.

~0011931

Kloot (developer)

Last edited: 2013-11-02 17:45

View 2 revisions

Obviously GPU memory corruption but still completely unreproducable.

edit: seems to be triggered only when HighResLos=1

+Notes

-Issue History
Date Modified Username Field Change
2013-10-26 10:18 Google_Frog New Issue
2013-10-26 10:18 Google_Frog File Added: screen00328.png
2013-10-27 21:49 Kloot Note Added: 0011862
2013-10-27 21:55 Kloot Note Edited: 0011862 View Revisions
2013-10-28 10:56 Google_Frog Note Added: 0011871
2013-11-02 06:29 Google_Frog File Added: screen00329.png
2013-11-02 06:30 Google_Frog Note Added: 0011929
2013-11-02 17:20 Google_Frog Note Added: 0011930
2013-11-02 17:22 Google_Frog File Added: losviewProblemStart.png
2013-11-02 17:30 Google_Frog File Added: losviewProblemEnd.png
2013-11-02 17:31 Kloot Note Added: 0011931
2013-11-02 17:34 Google_Frog File Added: losviewProblemWreckSlice.png
2013-11-02 17:45 Kloot Note Edited: 0011931 View Revisions
2013-11-02 18:17 Kloot Assigned To => Kloot
2013-11-02 18:17 Kloot Status new => assigned
2013-11-02 18:40 Kloot Changeset attached => spring release 3ff59830
2013-11-02 18:40 Kloot Status assigned => resolved
2013-11-02 18:40 Kloot Resolution open => fixed
+Issue History