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IDProjectCategoryView StatusLast Update
0004045Spring engineGeneralpublic2013-10-09 11:26
ReporterBeherith Assigned ToKloot  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionduplicate 
Product Version94.1.1+git 
Summary0004045: Lua bindable normal buffer
DescriptionThe performance of deferred lighting is absolutely excellent, even with hundreds of lights, and it looks quite good as well.
The only slight hiccup is that ROAM tessellation is too good, and it the triangle edges result in edges in the computed normal map.
It would be absolutely amazing if the SSMF map shader wrote its smoothed normals to a texture that could be bound, as it would result in perfect lights. The BAR team is already working on extending the deferred lights to be a generic framework so that lights could be spawned arbitrarily by Lua.
 
Steps To ReproduceYou can check out the current state of the shader by including the corresponding widget and shader code:

http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/shaders/deferred_lighting.glsl

http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luaui/widgets/gfx_deferred_renderiing.lua
TagsNo tags attached.
Attached Files
screen00242.jpg (Attachment missing)
Checked infolog.txt for Errors

Activities

Issue History

Date Modified Username Field Change
2013-10-09 10:48 Beherith New Issue
2013-10-09 10:48 Beherith File Added: screen00242.jpg
2013-10-09 11:26 Kloot Status new => closed
2013-10-09 11:26 Kloot Assigned To => Kloot
2013-10-09 11:26 Kloot Resolution open => duplicate