| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004010 | Spring engine | General | public | 2013-09-18 12:38 | 2013-09-19 17:48 | ||||
| Reporter | silentwings | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 94.1.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004010: PlayerChanged is not called until after the game has started | ||||||||
| Description | In particular, if a player resigns while others are still loading, it won't be called. Tested with 94.1.1-1166 (This is needed to implement death messages in lua) | ||||||||
| Steps To Reproduce | Use function gadget:PlayerChanged(playedID) Spring.Echo("Player " .. playerID .. "changed") end and resign before the game starts. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2013-09-18 20:15 |
Should probably just disallow /spectator being issued before gamestart. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-09-18 12:38 | silentwings | New Issue | |
| 2013-09-18 20:15 | Kloot | Note Added: 0011633 | |
| 2013-09-19 17:48 | Kloot | Changeset attached | => spring develop 25807f7d |
| 2013-09-19 17:48 | Kloot | Assigned To | => Kloot |
| 2013-09-19 17:48 | Kloot | Status | new => resolved |
| 2013-09-19 17:48 | Kloot | Resolution | open => fixed |


