Log.txt (28,053 bytes)
2013-09-09 21:01
Using configuration source: "/home/fabrice/.springrc"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.8.0-26-generic #38-Ubuntu SMP Mon Jun 17 21:43:33 UTC 2013 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, Font, Sound, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (Headless OMP)
Build date/time: Sep 1 2013 15:22:01
Build environment: boost-104900, GNU libstdc++ version 20130411
Compiler: gcc-4.7.3
Using read-write data directory: /home/fabrice/SpadsServeur/Spring/
Using read-only data directory: /home/fabrice/Applications/Jeux/spring_94.1/
Using read-only data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/base
Scanning: /home/fabrice/Applications/Jeux/spring_94.1/base
Scanning: /home/fabrice/SpadsServeur/Spring/maps
Scanning: /home/fabrice/SpadsServeur/Spring/mods
Supported Video modes: No modes available!
Video mode set to 512x512/0bit
[f=0000000] SDL version: 0.0.0
[f=0000000] GL version:
[f=0000000] GL vendor:
[f=0000000] GL renderer:
[f=0000000] GLSL version:
[f=0000000] GLEW version: spring headless stub GLEW version
[f=0000000] Video RAM: unknown
[f=0000000] GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 0, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 1024, compress MIP-map textures: 0
maximum SmoothPointSize: 0, maximum vec4 varying/attributes: 0/0
maximum drawbuffers: 0, maximum recommended indices/vertices: 0/0
number of UniformBufferBindings: 0 (0kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] Loading startscript from: /home/fabrice/SpadsServeur/varIII/startscript.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8453
[f=0000000] [UDPListener] successfully bound socket on port 8453
[f=0000000] PreGame::StartServer: 15 ms
[f=0000000] Using map: Chicken_Nuggets_v4
[f=0000000] Using game: BA Chicken Defense V3.00
[f=0000000] Using game archive: ba_chicken_defense-v3.00.sdz
[f=0000000] recording demo: demos/20130909_204312_Chicken_Nuggets_v4_94.sdf
[f=0000000] PreGame::GameDataReceived: 117 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Disallowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.410000
[f=0000000] Game::LoadDefs (GameData): 550 ms
[f=0000000] Loading Sound Definitions
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (38 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 160 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: Could not load sound from def: uwlasrfir1
[f=0000000] Warning: Could not load sound from def: uwlasrfir1
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 11c9713d
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "rock1"
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Error: Unknown feature named 'rock1'
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 10 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Set ROAM mode to DisplayLists
[f=0000000] Creating TreeDrawer
[f=0000000] Error: ADVTREE: missing OpenGL features!
[f=0000000] TreeDrawer: Fallback to BasicTreeDrawer.
[f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 54 ms
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Game::LoadInterface (Console): 32 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded gadget: Awards <gui_awards.lua>
[f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: BA Chicken Spawner <unit_spawner_defense.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Chicken Damage Limits <unit_chicken_damage_limits.lua>
[f=0000000] Loaded gadget: Chicken Overseer <unit_chicken_overseer.lua>
[f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Warning: window-manager icon: Failed to create SDL surface, reason: using the SDL stub library
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded gadget: Awards <gui_awards.lua>
[f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: BA Chicken Scores <game_scores.lua>
[f=0000000] Loaded gadget: BA Chicken Spawner <unit_spawner_defense.lua>
[f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
[f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Chicken Panel <gui_chicken.lua> ...
[f=0000000] Loading widget from mod: Chicken Team Colour <gui_chicken_teamcolor.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: FactoryGuard <unit_factory_guard.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: SmoothScroll <camera_smooth_move.lua> ...
[f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Connection attempt from [ACE]Serveur_III
[f=0000000] -> Version: 94.1 (Headless OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from [ACE]FabriceFABS
[f=0000000] -> Version: 94.1 (ASIM GML OMP)
[f=0000000] -> Address: [::ffff:192.168.1.50]:60955
[f=0000000] -> Connection established (given id 1)
[f=0000000] Player [ACE]FabriceFABS finished loading and is now ingame
[f=0000000] Spectator [ACE]Serveur_III finished loading and is now ingame
[f=0000000] <GhostRadar> Spectator mode. Widget removed.
[f=0000000] GameID: ce162e525a2e37fd696b07e579b8f899
[f=0000001] Skirmish AI "PouletsVH" (ID:0, Short-Name:"Chicken: Very Hard", Version:"") took over control of team 1
[f=0000006] Initializing Commander Gate
[f=0000030] <DefenseRange> Spectator mode. Widget removed.
[f=0000105] Commander Gate Complete
[f=0002402] -> Commander is being attacked!
[f=0002576] Team 0 (lead by [ACE]FabriceFABS) is no more
[f=0002577] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
[f=0002577] Part| Total Time|Time of the last 0.5s
[f=0002577] AI Total 0.00s 0.00%
[f=0002577] BasicSky::Update 0.01s 0.00%
[f=0002577] CPathEstimator::CalculateVertices 1.01s 0.00%
[f=0002577] CPathEstimator::FindOffset 0.61s 0.00%
[f=0002577] CobEngine::Tick 0.02s 0.00%
[f=0002577] CubeMapHandler::UpdateReflTex 0.05s 0.00%
[f=0002577] EventHandler::GameFrame 0.89s 1.50%
[f=0002577] FeatureHandler::Update 0.08s 0.00%
[f=0002577] Game::DrawScreen 12.44s 13.11%
[f=0002577] Game::SimFrame_Unsynced 0.03s 0.00%
[f=0002577] GameController::Draw 46.86s 47.94%
[f=0002577] GroundDecals 0.79s 0.19%
[f=0002577] GroundDrawer::Update 0.26s 0.19%
[f=0002577] GroundDrawer::UpdateExtraTex 0.01s 0.00%
[f=0002577] InputHandler::PushEvents 0.03s 0.00%
[f=0002577] InputReceivers::Draw 8.84s 8.43%
[f=0002577] LOSHandler::MoveUnit 0.17s 0.00%
[f=0002577] Lua 34.95s 35.58%
[f=0002577] MiniMap::DrawForReal 3.32s 3.37%
[f=0002577] PathManager::NextWayPoint 0.00s 0.00%
[f=0002577] PathManager::RequestPath 0.03s 0.00%
[f=0002577] PathManager::Update 1.65s 0.00%
[f=0002577] ProjectileHandler::CheckCollisions 0.29s 0.00%
[f=0002577] ProjectileHandler::Update 0.36s 0.37%
[f=0002577] SimFrame 43.33s 49.63%
[f=0002577] SwapBuffers 0.04s 0.00%
[f=0002577] Unit::MoveType::Update 0.11s 0.37%
[f=0002577] Unit::SlowUpdate 0.06s 0.00%
[f=0002577] Unit::Update 0.15s 0.00%
[f=0002577] UnitLoader::LoadUnit 0.19s 0.00%
[f=0002577] UnitScriptEngine::Tick 0.02s 0.00%
[f=0002577] WorldDrawer::Models 0.46s 0.37%
[f=0002577] WorldDrawer::Projectiles 5.07s 4.87%
[f=0002577] WorldDrawer::Terrain 1.39s 1.12%
[f=0002577] WorldDrawer::Total 15.50s 14.61%
[f=0002577] WorldDrawer::Water 0.08s 0.19%
[f=0002677] Spectator [ACE]FabriceFABS left the game: normal quit
[f=0002720] [PushAction] server killed
[f=0002720] Server shutdown
[f=0002720] <autoquit> Autoquit sending quit command.
[f=0002720] User exited
[f=0002720] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002720] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002720] [CCollisionHandler] dis-/continuous tests: 0/109
[f=0002720] Path cache hits 0 0%
[f=0002720] Path cache hits 0 0%
[f=0002720] Statistics for RectangleOptimizer: 0%
[f=0002720] Statistics for RectangleOptimizer: 0%
[f=0002720] Statistics for local connection:
Received: 10198 bytes
Sent: 30426 bytes
WARNING - [SPADS] Demo file name missing in STARTPLAYING message, using fallback method (log parsing)
WARNING - [SPADS] Unable to read log file "/home/fabrice/SpadsServeur/varIII/infolog.txt"
[Replay Upload] ERROR: could not open spring demo file: [Errno 2] No such file or directory: 'UNKNOWN'.
WARNING - [SPADS] End game commmand exited with non-null return code (6)