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IDProjectCategoryView StatusLast Update
0003991Spring engineGeneralpublic2013-09-10 12:48
ReporterFabriceFABS 
Assigned ToKloot 
PriorityhighSeverityblockReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1 
Target VersionFixed in Version95.0 
Summary0003991: Spring-Headless => No way that replays autoupdate + infolog error
Description[ACE]Serveur_III runs Spads on Spring-Headless mode because I need to have a permanent bot.
This is BA Chicken mod, but it has same effect with BA7.81.

This Spring mode cause many bugs @ the end of the game :
1/ See Spads console :
Here the complete log => http://chezfab.fr/images/Hosting/SpringHeadless/Log.txt
Or take the txt added to this message.
For the last lines of this log :

WARNING - [SPADS] Demo file name missing in STARTPLAYING message, using fallback method (log parsing)
WARNING - [SPADS] Unable to read log file "/home/fabrice/SpadsServeur/varIII/infolog.txt"
[Replay Upload] ERROR: could not open spring demo file: [Errno 2] No such file or directory: 'UNKNOWN'.
WARNING - [SPADS] End game commmand exited with non-null return code (6)

.springrc content :
InputTextGeo = 0.26 0.73 0.02 0.028
ROAM = 2
ReflectiveWater = 0
SpeedControl = 2

2/ There is no infolog.txt created ! (it is created in dedi mode, I've checked it) - I also tried to restart the autohost by creating a blank file, this doesn't change, same msg.

3/ If I manually upload replay, called with a strage name : « Team 1v1 1v1 on Chicken_Nuggets_v4 » >> Have look : http://replays.springrts.com/replay/ce162e525a2e37fd696b07e579b8f899

Thx ! ;)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon Log.txt (28,053 bytes) 2013-09-09 21:01 -
    Using configuration source: "/home/fabrice/.springrc"
    [CMyMath::Init] CPU SSE mask: 124, flags:
            SSE 1.0:  1,  SSE 2.0:  1
            SSE 3.0:  1, SSSE 3.0:  1
            SSE 4.1:  0,  SSE 4.2:  0
            SSE 4.0A: 0,  SSE 5.0A: 0
            using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.8.0-26-generic #38-Ubuntu SMP Mon Jun 17 21:43:33 UTC 2013 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, Font, Sound, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1 (Headless OMP)
    Build date/time: Sep  1 2013 15:22:01
    Build environment: boost-104900, GNU libstdc++ version 20130411
    Compiler: gcc-4.7.3
    Using read-write data directory: /home/fabrice/SpadsServeur/Spring/
    Using read-only data directory: /home/fabrice/Applications/Jeux/spring_94.1/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/fabrice/Applications/Jeux/spring_94.1/base
    Scanning: /home/fabrice/SpadsServeur/Spring/maps
    Scanning: /home/fabrice/SpadsServeur/Spring/mods
    Supported Video modes: No modes available!
    Video mode set to 512x512/0bit
    [f=0000000] SDL version:  0.0.0
    [f=0000000] GL version:   
    [f=0000000] GL vendor:    
    [f=0000000] GL renderer:  
    [f=0000000] GLSL version: 
    [f=0000000] GLEW version: spring headless stub GLEW version
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
            haveARB: 0, haveGLSL: 0, ATI hacks: 0
            FBO support: 0, NPOT-texture support: 1, 24bit Z-buffer support: 0
            maximum texture size: 1024, compress MIP-map textures: 0
            maximum SmoothPointSize: 0, maximum vec4 varying/attributes: 0/0
            maximum drawbuffers: 0, maximum recommended indices/vertices: 0/0
            number of UniformBufferBindings: 0 (0kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] Loading startscript from: /home/fabrice/SpadsServeur/varIII/startscript.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8453
    [f=0000000] [UDPListener] successfully bound socket on port 8453
    [f=0000000] PreGame::StartServer: 15 ms
    [f=0000000] Using map: Chicken_Nuggets_v4
    [f=0000000] Using game: BA Chicken Defense V3.00
    [f=0000000] Using game archive: ba_chicken_defense-v3.00.sdz
    [f=0000000] recording demo: demos/20130909_204312_Chicken_Nuggets_v4_94.sdf
    [f=0000000] PreGame::GameDataReceived: 117 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Disallowing pushing enemy units
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.410000
    [f=0000000] Game::LoadDefs (GameData): 550 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (38 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 160 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 13
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: Could not load sound from def: uwlasrfir1
    [f=0000000] Warning: Could not load sound from def: uwlasrfir1
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 11c9713d
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "rock1"
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Error: Unknown feature named 'rock1'
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 10 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Set ROAM mode to DisplayLists
    [f=0000000] Creating TreeDrawer
    [f=0000000] Error: ADVTREE: missing OpenGL features!
    [f=0000000] TreeDrawer: Fallback to BasicTreeDrawer.
    [f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 54 ms
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Game::LoadInterface (Console): 32 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  BA Chicken Spawner  <unit_spawner_defense.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Chicken Damage Limits  <unit_chicken_damage_limits.lua>
    [f=0000000] Loaded gadget:  Chicken Overseer    <unit_chicken_overseer.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded gadget:  ProgenitorSpawner   <unit_progenitor.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Warning: window-manager icon: Failed to create SDL surface, reason: using the SDL stub library
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  CustomIcons         <unit_customicons.lua>
    [f=0000000] Loaded gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  BA Chicken Scores   <game_scores.lua>
    [f=0000000] Loaded gadget:  BA Chicken Spawner  <unit_spawner_defense.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded gadget:  ProgenitorSpawner   <unit_progenitor.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   Chicken Panel       <gui_chicken.lua> ...
    [f=0000000] Loading widget from mod:   Chicken Team Colour  <gui_chicken_teamcolor.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Connection attempt from [ACE]Serveur_III
    [f=0000000]  -> Version: 94.1 (Headless OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from [ACE]FabriceFABS
    [f=0000000]  -> Version: 94.1 (ASIM GML OMP)
    [f=0000000]  -> Address: [::ffff:192.168.1.50]:60955
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Player [ACE]FabriceFABS finished loading and is now ingame
    [f=0000000] Spectator [ACE]Serveur_III finished loading and is now ingame
    [f=0000000] <GhostRadar> Spectator mode. Widget removed.
    [f=0000000] GameID: ce162e525a2e37fd696b07e579b8f899
    [f=0000001] Skirmish AI "PouletsVH" (ID:0, Short-Name:"Chicken: Very Hard", Version:"") took over control of team 1
    [f=0000006] Initializing Commander Gate
    [f=0000030] <DefenseRange> Spectator mode. Widget removed.
    [f=0000105] Commander Gate Complete
    [f=0002402] -> Commander is being attacked!
    [f=0002576] Team 0 (lead by [ACE]FabriceFABS) is no more
    [f=0002577] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
    [f=0002577]                                Part|        Total Time|Time of the last 0.5s
    [f=0002577]                            AI Total             0.00s  0.00%
    [f=0002577]                    BasicSky::Update             0.01s  0.00%
    [f=0002577]   CPathEstimator::CalculateVertices             1.01s  0.00%
    [f=0002577]          CPathEstimator::FindOffset             0.61s  0.00%
    [f=0002577]                     CobEngine::Tick             0.02s  0.00%
    [f=0002577]       CubeMapHandler::UpdateReflTex             0.05s  0.00%
    [f=0002577]             EventHandler::GameFrame             0.89s  1.50%
    [f=0002577]              FeatureHandler::Update             0.08s  0.00%
    [f=0002577]                    Game::DrawScreen            12.44s 13.11%
    [f=0002577]             Game::SimFrame_Unsynced             0.03s  0.00%
    [f=0002577]                GameController::Draw            46.86s 47.94%
    [f=0002577]                        GroundDecals             0.79s  0.19%
    [f=0002577]                GroundDrawer::Update             0.26s  0.19%
    [f=0002577]        GroundDrawer::UpdateExtraTex             0.01s  0.00%
    [f=0002577]            InputHandler::PushEvents             0.03s  0.00%
    [f=0002577]                InputReceivers::Draw             8.84s  8.43%
    [f=0002577]                LOSHandler::MoveUnit             0.17s  0.00%
    [f=0002577]                                 Lua            34.95s 35.58%
    [f=0002577]                MiniMap::DrawForReal             3.32s  3.37%
    [f=0002577]           PathManager::NextWayPoint             0.00s  0.00%
    [f=0002577]            PathManager::RequestPath             0.03s  0.00%
    [f=0002577]                 PathManager::Update             1.65s  0.00%
    [f=0002577]  ProjectileHandler::CheckCollisions             0.29s  0.00%
    [f=0002577]           ProjectileHandler::Update             0.36s  0.37%
    [f=0002577]                            SimFrame            43.33s 49.63%
    [f=0002577]                         SwapBuffers             0.04s  0.00%
    [f=0002577]              Unit::MoveType::Update             0.11s  0.37%
    [f=0002577]                    Unit::SlowUpdate             0.06s  0.00%
    [f=0002577]                        Unit::Update             0.15s  0.00%
    [f=0002577]                UnitLoader::LoadUnit             0.19s  0.00%
    [f=0002577]              UnitScriptEngine::Tick             0.02s  0.00%
    [f=0002577]                 WorldDrawer::Models             0.46s  0.37%
    [f=0002577]            WorldDrawer::Projectiles             5.07s  4.87%
    [f=0002577]                WorldDrawer::Terrain             1.39s  1.12%
    [f=0002577]                  WorldDrawer::Total            15.50s 14.61%
    [f=0002577]                  WorldDrawer::Water             0.08s  0.19%
    [f=0002677] Spectator [ACE]FabriceFABS left the game:  normal quit
    [f=0002720] [PushAction] server killed
    [f=0002720] Server shutdown
    [f=0002720] <autoquit> Autoquit sending quit command.
    [f=0002720] User exited
    [f=0002720] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0002720] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0002720] [CCollisionHandler] dis-/continuous tests: 0/109
    [f=0002720] Path cache hits 0 0%
    [f=0002720] Path cache hits 0 0%
    [f=0002720] Statistics for RectangleOptimizer: 0%
    [f=0002720] Statistics for RectangleOptimizer: 0%
    [f=0002720] Statistics for local connection:
    Received: 10198 bytes
    Sent: 30426 bytes
    
    WARNING  - [SPADS] Demo file name missing in STARTPLAYING message, using fallback method (log parsing)
    WARNING  - [SPADS] Unable to read log file "/home/fabrice/SpadsServeur/varIII/infolog.txt"
    [Replay Upload] ERROR: could not open spring demo file: [Errno 2] No such file or directory: 'UNKNOWN'.
    WARNING  - [SPADS] End game commmand exited with non-null return code (6)
    
    
    txt file icon Log.txt (28,053 bytes) 2013-09-09 21:01 +

-Relationships
+Relationships

-Notes

~0011566

jK (developer)

1. you likely check in the wrong dir for the infolog
2. demofiles are written on exit since 92

~0011568

FabriceFABS (reporter)

- « you likely check in the wrong dir for the infolog » => Nope, sorry no infolog is created in the right directory, I posted directly the log from the Spads' console by copy-paste.

- Yes, I know & agree that demo is here, forgot to mention it.
It is not uploading because no infolog is found (with the demo's path in it).

~0011569

Kloot (developer)

wait for 95.0, then add ServerRecordDemos=1 to springrc
+Notes

-Issue History
Date Modified Username Field Change
2013-09-09 21:01 FabriceFABS New Issue
2013-09-09 21:01 FabriceFABS File Added: Log.txt
2013-09-10 10:53 jK Note Added: 0011566
2013-09-10 11:01 FabriceFABS Note Added: 0011568
2013-09-10 12:48 Kloot Note Added: 0011569
2013-09-10 12:48 Kloot Status new => resolved
2013-09-10 12:48 Kloot Fixed in Version => 95.0
2013-09-10 12:48 Kloot Resolution open => fixed
2013-09-10 12:48 Kloot Assigned To => Kloot
+Issue History