|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003957||Spring engine||General||public||2013-08-23 16:01||2016-03-07 13:08|
|Target Version||Fixed in Version||101.0+git|
|Summary||0003957: Unit icons of underwater units are drawn at water level instead of actual depth|
|Description||As per summary. This us quite noticeable when viewed from an angle other than directly above.|
Occurs in 91.0, 94.1 and 94.1.1-989-g9462149.
|Tags||No tags attached.|
|Checked infolog.txt for lua Errors|
cleanrock brought up a bunch of issues with the current implementation:
-Icons of hammerspace-transported units (e.g. carried by BA sea/hover transports) stick to the seafloor, where previously they were on the surface (usually this meant being "inside" the transport).
-Water tends to hide the icon (reflective+refractive and dynamic can significantly distort it, bumpmapped water can hide it entirely). Icon may need to be drawn after water.
If these are too troublesome to solve, I think the current fix can just be reverted for now.
icons are now always drawn after water (regardless of water type) as part of other changes to drawing order, so this shouldn't be an issue anymore.
hammerspace'd units no longer have icons.
spring: develop b0295a72
Timestamp: 2013-08-23 17:26:19
|mod - rts/Rendering/UnitDrawer.cpp|
|2013-08-23 16:01||KingRaptor||New Issue|
|2013-08-23 17:25||Kloot||Changeset attached||=> spring develop b0295a72|
|2013-08-23 17:25||Kloot||Assigned To||=> Kloot|
|2013-08-23 17:25||Kloot||Status||new => resolved|
|2013-08-23 17:25||Kloot||Resolution||open => fixed|
|2013-08-23 18:15||KingRaptor||Note Added: 0011363|
|2013-08-23 18:15||KingRaptor||Status||resolved => feedback|
|2013-08-23 18:15||KingRaptor||Resolution||fixed => reopened|
|2016-03-07 13:08||Kloot||Note Added: 0015996|
|2016-03-07 13:08||Kloot||Status||feedback => resolved|
|2016-03-07 13:08||Kloot||Fixed in Version||=> 101.0+git|
|2016-03-07 13:08||Kloot||Resolution||reopened => fixed|