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IDProjectCategoryView StatusLast Update
0003948Spring engineGeneralpublic2013-08-19 15:54
ReporterThe_Yak 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0003948: /voidwater tag broken in latest builds
DescriptionMaps that use /voidwater tag no longer have ground below water level voided

See this screenshot: http://imgur.com/mAD3cKn

I've uploaded infolog, but it's overloaded with errors. I can't tell if any are relevant to this specific problem.
Steps To ReproduceLoad up a map that uses /voidwater with dev build, Apophis_V2 for example or other asteroid map
Additional Information-Windows 7 64bit
-AMD bulldozer fx-6150 6 core cpu
-AMD Radeon HD 6850 video
-Catalyst 12.8
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (63,526 bytes) 2013-08-19 04:12 -
    Run: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\spring.exe
    Using configuration source: "C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\springsettings.cfg"
    Using additional configuration source: "C:\Users\fractalDerivative\AppData\Local\springsettings.cfg"
    Using additional configuration source: "C:\Users\fractalDerivative\Documents\My Games\Spring\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1.1-951-gc7700e8 develop
    Build date/time: Aug 19 2013 03:09:09
    Build environment: boost-105300, GNU libstdc++ version 20130411
    Compiler: gcc-4.7.3
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
    AMD FX(tm)-6100 Six-Core Processor             ; 8137MB RAM, 16272MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 1023, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 1,  SSE 5.0A: 1
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] disabled
    Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1080/32bit (windowed)
    [DataDirs] Portable Mode!
    Using read-write data directory: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\
    Using read-only data directory: C:\Users\fractalDerivative\Documents\My Games\Spring\
    Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\maps
    Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\base
    Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\games
    Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\packages
    Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\base
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11762 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 6800 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 616MB, available 833MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] Using VSync
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft PC-joystick driver
    [f=0000000] CPU Cores: 6
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 64
    [f=0000000] [ArchiveScanner] Warning: Zero-K DOTA $VERSION checksum: not found (0)
    [f=0000000] Connecting to local server
    [f=0000000] Warning: Duplicate AI Interface Info found:
    [f=0000000] Warning: 	for interface: C 0.1
    [f=0000000] Warning: 	in files:
    [f=0000000] Warning: 	C:\Users\fractalDerivative\Documents\My Games\Spring\AI\Interfaces\C\0.1\InterfaceInfo.lua
    [f=0000000] Warning: 	C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\AI\Interfaces\C\0.1\InterfaceInfo.lua
    [f=0000000] Warning: 	using: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\AI\Interfaces\C\0.1\InterfaceInfo.lua
    [f=0000000] Warning: Duplicate AI Interface Info found:
    [f=0000000] Warning: 	for interface: Java 0.1
    [f=0000000] Warning: 	in files:
    [f=0000000] Warning: 	C:\Users\fractalDerivative\Documents\My Games\Spring\AI\Interfaces\Java\0.1\InterfaceInfo.lua
    [f=0000000] Warning: 	C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\AI\Interfaces\Java\0.1\InterfaceInfo.lua
    [f=0000000] Warning: 	using: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\94.1.1-951-gc7700e8\AI\Interfaces\Java\0.1\InterfaceInfo.lua
    [f=0000000] PreGame::StartServer: 0 ms
    [f=0000000] Using map: Apophis_v2
    [f=0000000] Using game: Zero-K test-11148
    [f=0000000] Using game archive: b343746453f04b789b81d09bcb8eaae7.sdp
    [f=0000000] recording demo: demos/20130818_200134_Apophis_v2_94.1.1-951-gc7700e8 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 67 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 63
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=2.000000"! Clamping to 0..1 range!!
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (103 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
    [f=0000000] pw_artefact
    [f=0000000] pw_mine2
    [f=0000000] pw_wormhole2
    [f=0000000] pw_warpjammer
    [f=0000000] pw_warpgate
    [f=0000000] pw_wormhole
    [f=0000000] pw_mine3
    [f=0000000] pw_mine
    [f=0000000] pw_dropfac
    [f=0000000] pw_generictech
    [f=0000000] pw_bombercontrol
    [f=0000000] pw_dropdepot
    [f=0000000] Loading all definitions:  0.369000
    [f=0000000] Game::LoadDefs (GameData): 603 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 141 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 201 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 9
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (chicken_rafflesia_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (chicken_shield_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (chicken_tiamat_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (core_spectre_cor_shield_small) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (corjamt_cor_shield_small) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (cornecro_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (corthud_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (funnelweb_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (shieldfelon_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_areashield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_personal_shield) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 6 PF threads (81 MB)
    [f=0000000] PathCosts: precached 5 of 16384 blocks
    [f=0000000] PathCosts: precached 1030 of 16384 blocks
    [f=0000000] PathCosts: precached 2054 of 16384 blocks
    [f=0000000] PathCosts: precached 3083 of 16384 blocks
    [f=0000000] PathCosts: precached 4111 of 16384 blocks
    [f=0000000] PathCosts: precached 5137 of 16384 blocks
    [f=0000000] PathCosts: precached 6163 of 16384 blocks
    [f=0000000] PathCosts: precached 7191 of 16384 blocks
    [f=0000000] PathCosts: precached 8219 of 16384 blocks
    [f=0000000] PathCosts: precached 9248 of 16384 blocks
    [f=0000000] PathCosts: precached 10275 of 16384 blocks
    [f=0000000] PathCosts: precached 11299 of 16384 blocks
    [f=0000000] PathCosts: precached 12323 of 16384 blocks
    [f=0000000] PathCosts: precached 13354 of 16384 blocks
    [f=0000000] PathCosts: precached 14381 of 16384 blocks
    [f=0000000] PathCosts: precached 15405 of 16384 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 6 PF threads (81 MB)
    [f=0000000] PathCosts: precached 109 of 1024 blocks
    [f=0000000] PathCosts: precached 177 of 1024 blocks
    [f=0000000] PathCosts: precached 243 of 1024 blocks
    [f=0000000] PathCosts: precached 313 of 1024 blocks
    [f=0000000] PathCosts: precached 389 of 1024 blocks
    [f=0000000] PathCosts: precached 456 of 1024 blocks
    [f=0000000] PathCosts: precached 523 of 1024 blocks
    [f=0000000] PathCosts: precached 590 of 1024 blocks
    [f=0000000] PathCosts: precached 658 of 1024 blocks
    [f=0000000] PathCosts: precached 724 of 1024 blocks
    [f=0000000] PathCosts: precached 789 of 1024 blocks
    [f=0000000] PathCosts: precached 876 of 1024 blocks
    [f=0000000] PathCosts: precached 940 of 1024 blocks
    [f=0000000] PathCosts: precached 1004 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: a6b6489a
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] FBO::maxSamples: 8
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 0 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] MEDMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] MEDMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] RED_GOO: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] RED_GOO: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] lobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] MEDMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] large_green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] EMPMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] POWERPLANT_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blobber_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMOKE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] green_goo: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] MEDMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_MUZZLE_FLASH_FX: Unknown tag CSmokeProjectile2::sizegrowth
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] blood_explode: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] dig3: Unknown tag dirt::lifetime
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 201 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] [CustomUnitShaders] Warning: CustomUnitShaders: iwin no tex2
    [f=0000000] Finished Snow / Rain Shader
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Config/ZK_order.lua: No such file or directory (Now will find backup file)
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Config/ZK_order.lua.bak: No such file or directory (Backup file not available)
    [f=0000000] nil, LuaUI/Config/ZK_order.lua: No such file or directory, 2
    [f=0000000] nil, LuaUI/Config/ZK_order.lua.bak: No such file or directory, 2
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Config/ZK_data.lua: No such file or directory (Now will find backup file)
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Config/ZK_data.lua.bak: No such file or directory (Backup file not available)
    [f=0000000] nil, LuaUI/Config/ZK_data.lua: No such file or directory, 2
    [f=0000000] nil, LuaUI/Config/ZK_data.lua.bak: No such file or directory, 2
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Failed to load: dbg_ceg_spawner.lua  (error = 2, gamedata/explosions.lua, [string "gamedata/VFSUtils.lua"]:13: Bad VFS access mode)
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua: No such file or directory (Now will find backup file)
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua.bak: No such file or directory (Backup file not available)
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Set UnitLodDist to 309
    [f=0000000] model shaders is enabled!
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 5000
    [f=0000000] Set UnitIconDist to 240
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Hide map marks and cursor  <gui_hide_marks_on_f5.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  *Apophis Intro Music*  <gui_music.lua>
    [f=0000000] Loaded widget:  AA Command Helper   <cmd_attackcmd_aid.lua>
    [f=0000000] End spec mode / action finder
    [f=0000000] Loaded widget:  Action Finder       <cmd_actionfinder.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  Build costs 1.02    <gui_build_costs.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Chat Bubbles  <gui_chili_chatbubbles.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Emotes              <cmd_emotes.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  LogFlush Disabler   <dbg_logflush.lua>
    [f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] UnnamedPlayer ENABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Nubtron             <nubtron.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Retreat             <cmd_retreat.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Marketplace and Bounty Icons: Widget removed.
    [f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Improved Newtons & Crash Locator  <unit_improved_newtons_0.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Chat 2.1      <gui_chili_chat2_1.lua>
    [f=0000000] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] [Shared Functions] Error: LuaUI/Configs/zk_keys.lua: No such file or directory
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Correct version of spring for Apophis, playing music
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Error: could not find a parser for model "" (unknown format?)
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 94.1.1-951-gc7700e8 develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Mexspot Fetcher received
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Mex Placement Initialised with 20 spots.
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000] GameID: 9b7c11523c03ed5cf41f7cc01cdf4421
    [f=0000000] Error: Unknown skirmish AI specified:  
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000000] Warning: [ReturnFalse] deprecated field!
    [f=0000011] <UnnamedPlayer> Allies: I choose: Strike Commander!
    [f=0000012] Skirmish AI "AI: Skirmish AI: NullAI 0.1" (ID:0), which controlled team 1 is now dead
    [f=0000014] Warning: [ReturnFalse] deprecated field!
    [f=0000014] Warning: [ReturnFalse] deprecated field!
    [f=0000014] Warning: [ReturnFalse] deprecated field!
    [f=0000014] Warning: [ReturnFalse] deprecated field!
    [f=0000014] Warning: [ReturnFalse] deprecated field!
    [f=0000045] Game Over: Destroying alliance 1
    [f=0000045] Team 1 is no more
    [f=0000045] Team 0 wins!
    [f=0000045] Submitting stats
    [f=0000045] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0000060] <autoquit> Autoquit canceled.
    [f=0000090] Warning: [ReturnFalse] deprecated field!
    [f=0000090] Team 0 wins!
    [f=0000333] map marks rendering is disabled!
    [f=0000379] Saved: screenshots/screen00057.png
    [f=0000451] map marks rendering is enabled!
    [f=0000497] Statistics for RectangleOptimizer: 0%
    [f=0000497] [Shared Functions] Error: LuaUI/Configs/zk_keys.lua: No such file or directory
    [f=0000497] UnnamedPlayer DISABLE TTS
    [f=0000497] [CCollisionHandler] dis-/continuous tests: 0/22
    [f=0000497] Path cache hits 0 0%
    [f=0000497] Path cache hits 0 0%
    [f=0000497] Statistics for RectangleOptimizer: 0%
    [f=0000497] Statistics for RectangleOptimizer: 0%
    [f=0000497] Statistics for local connection:
    Received: 2313 bytes
    Sent: 6674 bytes
    
    [f=0000497] Writing demo: demos/20130818_200134_Apophis_v2_94.1.1-951-gc7700e8 develop.sdf
    
    txt file icon infolog.txt (63,526 bytes) 2013-08-19 04:12 +

-Relationships
+Relationships

-Notes
There are no notes attached to this issue.
+Notes

-Issue History
Date Modified Username Field Change
2013-08-19 04:12 The_Yak New Issue
2013-08-19 04:12 The_Yak File Added: infolog.txt
2013-08-19 13:49 Kloot Assigned To => Kloot
2013-08-19 13:49 Kloot Status new => assigned
2013-08-19 15:54 Kloot Changeset attached => spring develop ffb505a3
2013-08-19 15:54 Kloot Status assigned => resolved
2013-08-19 15:54 Kloot Resolution open => fixed
+Issue History