View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0003923 | Spring engine | General | public | 2013-08-07 16:05 | 2016-02-07 21:04 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 94.1 | ||||||||
Target Version | Fixed in Version | 100.0+git | |||||||
Summary | 0003923: SMFTexAniso | ||||||||
Description | Ive been staring a lot at maps with various detail textures, and I found that SMFTexAniso really doesnt deal well with the anisotropy problem, and the gpu ram use on it is quite high. The real annoying blurring is at the detail texture level. Would it be possible to force anisotropy for the detail texture instead? | ||||||||
Steps To Reproduce | Even just looking at DSD with various SMFTexAniso settings this is glaringly obvious. In SSMF maps, where the detail comes from the detail splats and only the basic underlying color and shading comes from the map texture, detail comes from the splats. | ||||||||
Additional Information | Thank you for your time! | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
Kloot (developer) 2016-02-07 21:04 |
aniso-filtering was already applied to the standard detailTex, now also to splat{Detail,Distr}Tex and all splatNormalTextures |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2013-08-07 16:05 | Beherith | New Issue | |
2016-02-07 21:04 | Kloot | Note Added: 0015643 | |
2016-02-07 21:04 | Kloot | Status | new => resolved |
2016-02-07 21:04 | Kloot | Fixed in Version | => 100.0+git |
2016-02-07 21:04 | Kloot | Resolution | open => fixed |
2016-02-07 21:04 | Kloot | Assigned To | => Kloot |