View Issue Details

IDProjectCategoryView StatusLast Update
0003923Spring engineGeneralpublic2016-02-07 21:04
ReporterBeherith Assigned ToKloot  
PrioritylowSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Product Version94.1 
Fixed in Version100.0+git 
Summary0003923: SMFTexAniso
DescriptionIve been staring a lot at maps with various detail textures, and I found that SMFTexAniso really doesnt deal well with the anisotropy problem, and the gpu ram use on it is quite high. The real annoying blurring is at the detail texture level. Would it be possible to force anisotropy for the detail texture instead?
Steps To ReproduceEven just looking at DSD with various SMFTexAniso settings this is glaringly obvious. In SSMF maps, where the detail comes from the detail splats and only the basic underlying color and shading comes from the map texture, detail comes from the splats.
Additional InformationThank you for your time!
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2016-02-07 21:04

developer   ~0015643

aniso-filtering was already applied to the standard detailTex, now also to splat{Detail,Distr}Tex and all splatNormalTextures

Issue History

Date Modified Username Field Change
2013-08-07 16:05 Beherith New Issue
2016-02-07 21:04 Kloot Note Added: 0015643
2016-02-07 21:04 Kloot Status new => resolved
2016-02-07 21:04 Kloot Fixed in Version => 100.0+git
2016-02-07 21:04 Kloot Resolution open => fixed
2016-02-07 21:04 Kloot Assigned To => Kloot