| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003912 | Spring engine | Lua | public | 2013-08-02 20:22 | 2013-08-10 15:45 | ||||
| Reporter | FLOZi | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 94.1.1+git | |||||||
| Summary | 0003912: [Request] Spring.SetProjectileVisibility | ||||||||
| Description | Spring.SetProjectileVisibility(projectileID, allyTeam, number los | table losTypes) Similar to existing Spring.SetUnitLosState | ||||||||
| Additional Information | Raison d'ĂȘtre: I want to make piece projectiles exploded from AlwaysVisible units also always visible | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2013-08-10 15:45 |
Projectile LOS doesn't work like unit LOS, projectiles do not have a per-allyteam mask and their visibility is determined by position only. Spring.SetProjectileAlwaysVisible in 95.0 should suffice though. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-08-02 20:22 | FLOZi | New Issue | |
| 2013-08-10 15:45 | Kloot | Note Added: 0011259 | |
| 2013-08-10 15:45 | Kloot | Status | new => resolved |
| 2013-08-10 15:45 | Kloot | Fixed in Version | => 94.1.1+git |
| 2013-08-10 15:45 | Kloot | Resolution | open => fixed |
| 2013-08-10 15:45 | Kloot | Assigned To | => Kloot |


