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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003832 | Spring engine | General | public | 2013-06-02 22:51 | 2013-06-03 00:48 | ||||
Reporter | PepeAmpere | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 94.1.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003832: notAmap (generated map): starting lag | ||||||||
Description | When game starts (real gameplay start, starunits spawn) on notAmap, players notice huge lag. | ||||||||
Steps To Reproduce | Try this nightly release of notAmap http://nota.googlecode.com/files/notAmap-0022.sdz with mapOptions: maptype = mediterranean hash = 1..99999 (any of these numbers, but not empty! springlobby have problem with it sometimes when hosted) (it should work with default values, too, but some testers had issues) | ||||||||
Additional Information | The lag increase if more players in game. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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PepeAmpere (reporter) 2013-06-02 22:57 |
The lag is not present if no terraforming on map. |
abma (administrator) 2013-06-03 00:48 |
atm it works similar to this: map is loaded, pathing cache is initialized, lua + features is initialized -> requires updating the path cache. already known bug, see 0003451 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-06-02 22:51 | PepeAmpere | New Issue | |
2013-06-02 22:57 | PepeAmpere | Note Added: 0010819 | |
2013-06-03 00:43 | abma | Relationship added | related to 0003833 |
2013-06-03 00:45 | abma | Relationship added | related to 0003451 |
2013-06-03 00:48 | abma | Note Added: 0010821 | |
2013-06-03 00:48 | abma | Relationship replaced | duplicate of 0003451 |
2013-06-03 00:48 | abma | Status | new => resolved |
2013-06-03 00:48 | abma | Resolution | open => fixed |
2013-06-03 00:48 | abma | Assigned To | => abma |