2025-07-23 05:59 CEST

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IDProjectCategoryView StatusLast Update
0003819Spring engineGeneralpublic2013-08-10 15:20
Reportermsafwan 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwon't fix 
Product Version 
Target VersionFixed in Version 
Summary0003819: Unit is not smart enough to see that a tiny aimpoint is blocked yet the whole unit is exposed
DescriptionUnit always shoot at wall when their target's aimpoint is behind wall. Why can't they know to aim a bit up? Couldn't they check whether they could avoid the wall?

What if there's 2 aimpoint, so that they can choose where to shoot?
Tagsai
Checked infolog.txt for Errors
Attached Files

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-Notes

~0011255

Kloot (developer)

"What if there's 2 aimpoint, so that they can choose where to shoot?"

What if both of those are blocked?

"What if there's 3 aimpoint, so that they can choose where to shoot?"

What if all three of those are blocked?

...

"What if there's N aimpoint, so that they can choose where to shoot?"

What if all N of those are blocked?

Each new aimpoint means more raytraces, lower framerates, and more work for gamedevs to set all those points properly on each model --> wontfix.
+Notes

-Issue History
Date Modified Username Field Change
2013-05-27 16:53 msafwan New Issue
2013-05-27 17:00 msafwan Tag Attached: ai
2013-08-10 15:20 Kloot Note Added: 0011255
2013-08-10 15:20 Kloot Status new => closed
2013-08-10 15:20 Kloot Assigned To => Kloot
2013-08-10 15:20 Kloot Resolution open => won't fix
+Issue History