Attached Files |
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20130524_220646_DesertTriad_94.sdf (330,566 bytes) 2013-05-24 22:23
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demosKnorke_9729.zip (565,407 bytes) 2013-05-27 22:31
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demos.zip (106,866 bytes) 2013-05-27 23:23
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20130602_004215_Epic-EE-CrossingGlade-v04_94.sdf (60,338 bytes) 2013-06-02 00:52
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infolog.txt (84,991 bytes) 2013-06-02 00:52
Using configuration source: "C:\Users\vladms\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz; 8072MB RAM, 16143MB pagefile
OS: emulated 32bit mode
[Watchdog] disabled
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (OMP)
Build date/time: Mar 26 2013 00:28:09
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\vladms\Documents\My Games\Spring\
Scanning: C:\Users\vladms\Documents\My Games\Spring\maps
Scanning: C:\Users\vladms\Documents\My Games\Spring\games
Scanning: C:\Users\vladms\Documents\My Games\Spring\mods
Scanning: C:\Users\vladms\Documents\My Games\Spring\packages
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1600x900, 1366x768, 1360x768, 1152x864, 1024x768, 800x600, 640x480, 640x400, 512x384, 320x200
Video mode set to 1600x900/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: NVS 4200M/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 512MB, available 447MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 8
[f=0000000] Loading startscript from: C:\Users\vladms\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to 94.23.171.71:8859 using name malric
[f=0000000] Using map: Epic-EE-CrossingGlade-v04
[f=0000000] Warning: Incompatible map-checksum: Checksum of Epic-EE-CrossingGlade-v04 (checksum 0x7659e91) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Using game: XTA 9.729
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using game archive: xta-9.729.sdz
[f=0000000] Warning: Incompatible game-checksum: Checksum of xta-9.729.sdz (checksum 0x529f4ad3) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] recording demo: demos/20130602_004215_Epic-EE-CrossingGlade-v04_94.sdf
[f=0000000] PreGame::GameDataReceived: 257 ms
[f=0000000] User number 3 (team 3, allyteam 2)
[f=0000000] [Threading] Main thread CPU affinity mask set: 192
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.950000"! Clamping to 0..1 range!!
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 1.051000
[f=0000000] Game::LoadDefs (GameData): 1344 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 352 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 105 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (25 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 124 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 17
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
[f=0000000] Warning: Could not load sound from def: hovsmof1
[f=0000000] Warning: too many unit categories (32), skipping all
[f=0000000] Warning: too many unit categories (33), skipping sea
[f=0000000] Warning: [UnitDef] inconsistent path-type 18 for "critter_duck" (move-class "hover9"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 18 for "critter_pinguin" (move-class "hover9"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 08ad9a98
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 288 ms
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Game::LoadInterface (Console): 57 ms
[f=0000000] Loading LuaRules
[f=0000000] No Self Pwn: Nonexisting unit: core_mobile_artilleryold
[f=0000000] gaia_critters.lua: gadget:Initialize() Game.mapName=Epic-EE-CrossingGlade-v04
[f=0000000] Loaded SYNCED gadget: gaia critter units <gaia_critters.lua>
[f=0000000] Loaded SYNCED gadget: CobButton <unit_cobbutton.lua>
[f=0000000] Loaded SYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded SYNCED gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded SYNCED gadget: Announce kills <ui_announce_kills.lua>
[f=0000000] Loaded SYNCED gadget: Cloak lose target <game_cloak_lose_target.lua>
[f=0000000] Loaded SYNCED gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
[f=0000000] Loaded SYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded SYNCED gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded SYNCED gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
[f=0000000] Loaded SYNCED gadget: Fire Rate <unit_fire_rate.lua>
[f=0000000] Loaded SYNCED gadget: Game End <game_end.lua>
[f=0000000] Loaded SYNCED gadget: Health Upgrade <unit_health_upgrade.lua>
[f=0000000] Loaded SYNCED gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded SYNCED gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded SYNCED gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] [Local sounds] local sounds disabled
[f=0000000] Loaded SYNCED gadget: Local sounds <snd_local.lua>
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded SYNCED gadget: Minelayer Limit <unit_minelayer_limit.lua>
[f=0000000] Loaded SYNCED gadget: Mission Script Engine <game_mission_script.lua>
[f=0000000] Loaded SYNCED gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded SYNCED gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded SYNCED gadget: NoAirNuke <exp_no_air_nuke.lua>
[f=0000000] Loaded SYNCED gadget: Production Rate <unit_buildspeed.lua>
[f=0000000] Loaded SYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded SYNCED gadget: Repair Pad <unit_refuel.lua>
[f=0000000] Loaded SYNCED gadget: Spawn <commoption.lua>
[f=0000000] Loaded SYNCED gadget: State Broadcast <game_statebroadcast.lua>
[f=0000000] Loaded SYNCED gadget: Unfinished unit orders <unit_unfinishedorders.lua>
[f=0000000] Loaded SYNCED gadget: UnitEStallDisable <unit_estall_disable.lua>
[f=0000000] Loaded SYNCED gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded SYNCED gadget: UnitStealth <unit_stealth.lua>
[f=0000000] Loaded SYNCED gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded SYNCED gadget: enablecheats <dbg_cheats.lua>
[f=0000000] Loaded SYNCED gadget: gui_minimapX <gui_minimapx.lua>
[f=0000000] Loaded SYNCED gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded SYNCED gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
[f=0000000] Loaded SYNCED gadget: unit_crashing_aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded SYNCED gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded SYNCED gadget: Cursor too far <gui_cursortoofar.lua>
[f=0000000] Loaded SYNCED gadget: Remove commands <unit_removecommands.lua>
[f=0000000] Loaded SYNCED gadget: Sneer after comnap <ui_comnapsneer.lua>
[f=0000000] Loaded SYNCED gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded SYNCED gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded SYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded UNSYNCED gadget: Announce kills <ui_announce_kills.lua>
[f=0000000] Loaded UNSYNCED gadget: Cloak lose target <game_cloak_lose_target.lua>
[f=0000000] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded UNSYNCED gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
[f=0000000] Loaded UNSYNCED gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] [Local sounds] local sounds disabled
[f=0000000] Local sounds: no soundhitwet sound: , advsam
[f=0000000] Local sounds: no soundshitdry sound: , advsam
[f=0000000] Local sounds: no soundstart sound: , advsam
[f=0000000] Local sounds: no soundhitwet sound: , air2airlaser
[f=0000000] Local sounds: no soundshitdry sound: , air2airlaser
[f=0000000] Local sounds: no soundstart sound: , air2airlaser
[f=0000000] Local sounds: no soundhitwet sound: , air2airlasershort
[f=0000000] Local sounds: no soundshitdry sound: , air2airlasershort
[f=0000000] Local sounds: no soundstart sound: , air2airlasershort
[f=0000000] Local sounds: no soundhitwet sound: , air_big_unitex
[f=0000000] Local sounds: no soundshitdry sound: , air_big_unitex
[f=0000000] Local sounds: no soundstart sound: , air_big_unitex
[f=0000000] Local sounds: no soundhitwet sound: , air_unitex
[f=0000000] Local sounds: no soundshitdry sound: , air_unitex
[f=0000000] Local sounds: no soundstart sound: , air_unitex
[f=0000000] Local sounds: no soundhitwet sound: , ak_laser
[f=0000000] Local sounds: no soundshitdry sound: , ak_laser
[f=0000000] Local sounds: no soundstart sound: , ak_laser
[f=0000000] Local sounds: no soundhitwet sound: , amd_rocket
[f=0000000] Local sounds: no soundshitdry sound: , amd_rocket
[f=0000000] Local sounds: no soundstart sound: , amd_rocket
[f=0000000] Local sounds: no soundhitwet sound: , amphibemg
[f=0000000] Local sounds: no soundshitdry sound: , amphibemg
[f=0000000] Local sounds: no soundstart sound: , amphibemg
[f=0000000] Local sounds: no soundhitwet sound: , arm_artillery
[f=0000000] Local sounds: no soundshitdry sound: , arm_artillery
[f=0000000] Local sounds: no soundstart sound: , arm_artillery
[f=0000000] Local sounds: no soundhitwet sound: , arm_bat2
[f=0000000] Local sounds: no soundshitdry sound: , arm_bat2
[f=0000000] Local sounds: no soundstart sound: , arm_bat2
[f=0000000] Local sounds: no soundhitwet sound: , arm_bats
[f=0000000] Local sounds: no soundshitdry sound: , arm_bats
[f=0000000] Local sounds: no soundstart sound: , arm_bats
[f=0000000] Local sounds: no soundhitwet sound: , arm_berthacannon
[f=0000000] Local sounds: no soundshitdry sound: , arm_berthacannon
[f=0000000] Local sounds: no soundstart sound: , arm_berthacannon
[f=0000000] Local sounds: no soundhitwet sound: , arm_bull
[f=0000000] Local sounds: no soundshitdry sound: , arm_bull
[f=0000000] Local sounds: no soundstart sound: , arm_bull
[f=0000000] Local sounds: no soundhitwet sound: , arm_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , arm_disintegrator
[f=0000000] Local sounds: no soundstart sound: , arm_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , arm_fast
[f=0000000] Local sounds: no soundshitdry sound: , arm_fast
[f=0000000] Local sounds: no soundstart sound: , arm_fast
[f=0000000] Local sounds: no soundhitwet sound: , arm_ham
[f=0000000] Local sounds: no soundshitdry sound: , arm_ham
[f=0000000] Local sounds: no soundstart sound: , arm_ham
[f=0000000] Local sounds: no soundhitwet sound: , arm_ham_high
[f=0000000] Local sounds: no soundshitdry sound: , arm_ham_high
[f=0000000] Local sounds: no soundstart sound: , arm_ham_high
[f=0000000] Local sounds: no soundhitwet sound: , arm_hlightning
[f=0000000] Local sounds: no soundshitdry sound: , arm_hlightning
[f=0000000] Local sounds: no soundstart sound: , arm_hlightning
[f=0000000] Local sounds: no soundhitwet sound: , arm_laser
[f=0000000] Local sounds: no soundshitdry sound: , arm_laser
[f=0000000] Local sounds: no soundstart sound: , arm_laser
[f=0000000] Local sounds: no soundhitwet sound: , arm_laserh1
[f=0000000] Local sounds: no soundshitdry sound: , arm_laserh1
[f=0000000] Local sounds: no soundstart sound: , arm_laserh1
[f=0000000] Local sounds: no soundhitwet sound: , arm_lightcannon
[f=0000000] Local sounds: no soundshitdry sound: , arm_lightcannon
[f=0000000] Local sounds: no soundstart sound: , arm_lightcannon
[f=0000000] Local sounds: no soundhitwet sound: , arm_lightlaser
[f=0000000] Local sounds: no soundshitdry sound: , arm_lightlaser
[f=0000000] Local sounds: no soundstart sound: , arm_lightlaser
[f=0000000] Local sounds: no soundhitwet sound: , arm_mediumcannon
[f=0000000] Local sounds: no soundshitdry sound: , arm_mediumcannon
[f=0000000] Local sounds: no soundstart sound: , arm_mediumcannon
[f=0000000] Local sounds: no soundhitwet sound: , arm_paralyzer
[f=0000000] Local sounds: no soundshitdry sound: , arm_paralyzer
[f=0000000] Local sounds: no soundstart sound: , arm_paralyzer
[f=0000000] Local sounds: no soundhitwet sound: , arm_parlay
[f=0000000] Local sounds: no soundshitdry sound: , arm_parlay
[f=0000000] Local sounds: no soundstart sound: , arm_parlay
[f=0000000] Local sounds: no soundhitwet sound: , arm_reb
[f=0000000] Local sounds: no soundshitdry sound: , arm_reb
[f=0000000] Local sounds: no soundstart sound: , arm_reb
[f=0000000] Local sounds: no soundhitwet sound: , arm_rhino_shield
[f=0000000] Local sounds: no soundshitdry sound: , arm_rhino_shield
[f=0000000] Local sounds: no soundstart sound: , arm_rhino_shield
[f=0000000] Local sounds: no soundhitwet sound: , arm_rhino_wave
[f=0000000] Local sounds: no soundshitdry sound: , arm_rhino_wave
[f=0000000] Local sounds: no soundstart sound: , arm_rhino_wave
[f=0000000] Local sounds: no soundhitwet sound: , arm_roy
[f=0000000] Local sounds: no soundshitdry sound: , arm_roy
[f=0000000] Local sounds: no soundstart sound: , arm_roy
[f=0000000] Local sounds: no soundhitwet sound: , arm_roy2
[f=0000000] Local sounds: no soundshitdry sound: , arm_roy2
[f=0000000] Local sounds: no soundstart sound: , arm_roy2
[f=0000000] Local sounds: no soundhitwet sound: , arm_snub
[f=0000000] Local sounds: no soundshitdry sound: , arm_snub
[f=0000000] Local sounds: no soundstart sound: , arm_snub
[f=0000000] Local sounds: no soundhitwet sound: , arm_thunderanomaly
[f=0000000] Local sounds: no soundshitdry sound: , arm_thunderanomaly
[f=0000000] Local sounds: no soundstart sound: , arm_thunderanomaly
[f=0000000] Local sounds: no soundhitwet sound: , arm_tiny_annihilator
[f=0000000] Local sounds: no soundshitdry sound: , arm_tiny_annihilator
[f=0000000] Local sounds: no soundstart sound: , arm_tiny_annihilator
[f=0000000] Local sounds: no soundhitwet sound: , arm_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , arm_torpedo
[f=0000000] Local sounds: no soundstart sound: , arm_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , arm_total_annihilator
[f=0000000] Local sounds: no soundshitdry sound: , arm_total_annihilator
[f=0000000] Local sounds: no soundstart sound: , arm_total_annihilator
[f=0000000] Local sounds: no soundhitwet sound: , armaas_weapon1
[f=0000000] Local sounds: no soundshitdry sound: , armaas_weapon1
[f=0000000] Local sounds: no soundstart sound: , armaas_weapon1
[f=0000000] Local sounds: no soundhitwet sound: , armaas_weapon3
[f=0000000] Local sounds: no soundshitdry sound: , armaas_weapon3
[f=0000000] Local sounds: no soundstart sound: , armaas_weapon3
[f=0000000] Local sounds: no soundhitwet sound: , armadvbomb
[f=0000000] Local sounds: no soundshitdry sound: , armadvbomb
[f=0000000] Local sounds: no soundstart sound: , armadvbomb
[f=0000000] Local sounds: no soundhitwet sound: , armah_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armah_weapon
[f=0000000] Local sounds: no soundstart sound: , armah_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armah_weapon_ground
[f=0000000] Local sounds: no soundshitdry sound: , armah_weapon_ground
[f=0000000] Local sounds: no soundstart sound: , armah_weapon_ground
[f=0000000] Local sounds: no soundhitwet sound: , armair_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , armair_torpedo
[f=0000000] Local sounds: no soundstart sound: , armair_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , armamb_gun
[f=0000000] Local sounds: no soundshitdry sound: , armamb_gun
[f=0000000] Local sounds: no soundstart sound: , armamb_gun
[f=0000000] Local sounds: no soundhitwet sound: , armamph_weapon1
[f=0000000] Local sounds: no soundshitdry sound: , armamph_weapon1
[f=0000000] Local sounds: no soundstart sound: , armamph_weapon1
[f=0000000] Local sounds: no soundhitwet sound: , armamph_weapon2
[f=0000000] Local sounds: no soundshitdry sound: , armamph_weapon2
[f=0000000] Local sounds: no soundstart sound: , armamph_weapon2
[f=0000000] Local sounds: no soundhitwet sound: , armanac_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armanac_weapon
[f=0000000] Local sounds: no soundstart sound: , armanac_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armarch_gun
[f=0000000] Local sounds: no soundshitdry sound: , armarch_gun
[f=0000000] Local sounds: no soundstart sound: , armarch_gun
[f=0000000] Local sounds: no soundhitwet sound: , armatl_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , armatl_torpedo
[f=0000000] Local sounds: no soundstart sound: , armatl_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , armbomb
[f=0000000] Local sounds: no soundshitdry sound: , armbomb
[f=0000000] Local sounds: no soundstart sound: , armbomb
[f=0000000] Local sounds: no soundhitwet sound: , armcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , armcomlaser
[f=0000000] Local sounds: no soundstart sound: , armcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , armcomparalaser
[f=0000000] Local sounds: no soundshitdry sound: , armcomparalaser
[f=0000000] Local sounds: no soundstart sound: , armcomparalaser
[f=0000000] Local sounds: no soundhitwet sound: , armdepthcharge
[f=0000000] Local sounds: no soundshitdry sound: , armdepthcharge
[f=0000000] Local sounds: no soundstart sound: , armdepthcharge
[f=0000000] Local sounds: no soundhitwet sound: , armemp_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armemp_weapon
[f=0000000] Local sounds: no soundstart sound: , armemp_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armfark_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armfark_weapon
[f=0000000] Local sounds: no soundstart sound: , armfark_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armfhlt_laser
[f=0000000] Local sounds: no soundshitdry sound: , armfhlt_laser
[f=0000000] Local sounds: no soundstart sound: , armfhlt_laser
[f=0000000] Local sounds: no soundhitwet sound: , armfixed_gun
[f=0000000] Local sounds: no soundshitdry sound: , armfixed_gun
[f=0000000] Local sounds: no soundstart sound: , armfixed_gun
[f=0000000] Local sounds: no soundhitwet sound: , armflak_gun
[f=0000000] Local sounds: no soundshitdry sound: , armflak_gun
[f=0000000] Local sounds: no soundstart sound: , armflak_gun
[f=0000000] Local sounds: no soundhitwet sound: , armflea_killer
[f=0000000] Local sounds: no soundshitdry sound: , armflea_killer
[f=0000000] Local sounds: no soundstart sound: , armflea_killer
[f=0000000] Local sounds: no soundhitwet sound: , armflea_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armflea_weapon
[f=0000000] Local sounds: no soundstart sound: , armflea_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armfleaa_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armfleaa_weapon
[f=0000000] Local sounds: no soundstart sound: , armfleaa_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armfleabowl_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armfleabowl_weapon
[f=0000000] Local sounds: no soundstart sound: , armfleabowl_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armfrt_missile
[f=0000000] Local sounds: no soundshitdry sound: , armfrt_missile
[f=0000000] Local sounds: no soundstart sound: , armfrt_missile
[f=0000000] Local sounds: no soundhitwet sound: , armkbot_missile
[f=0000000] Local sounds: no soundshitdry sound: , armkbot_missile
[f=0000000] Local sounds: no soundstart sound: , armkbot_missile
[f=0000000] Local sounds: no soundhitwet sound: , armlandboat_gun
[f=0000000] Local sounds: no soundshitdry sound: , armlandboat_gun
[f=0000000] Local sounds: no soundstart sound: , armlandboat_gun
[f=0000000] Local sounds: no soundhitwet sound: , armlatnk_lightning
[f=0000000] Local sounds: no soundshitdry sound: , armlatnk_lightning
[f=0000000] Local sounds: no soundstart sound: , armlatnk_lightning
[f=0000000] Local sounds: no soundhitwet sound: , armlatnk_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armlatnk_weapon
[f=0000000] Local sounds: no soundstart sound: , armlatnk_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armmanni_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armmanni_weapon
[f=0000000] Local sounds: no soundstart sound: , armmanni_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armmav_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armmav_weapon
[f=0000000] Local sounds: no soundstart sound: , armmav_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armmh_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armmh_weapon
[f=0000000] Local sounds: no soundstart sound: , armmh_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armmh_weapon2
[f=0000000] Local sounds: no soundshitdry sound: , armmh_weapon2
[f=0000000] Local sounds: no soundstart sound: , armmh_weapon2
[f=0000000] Local sounds: no soundhitwet sound: , armmine1
[f=0000000] Local sounds: no soundshitdry sound: , armmine1
[f=0000000] Local sounds: no soundstart sound: , armmine1
[f=0000000] Local sounds: no soundhitwet sound: , armmine2
[f=0000000] Local sounds: no soundshitdry sound: , armmine2
[f=0000000] Local sounds: no soundstart sound: , armmine2
[f=0000000] Local sounds: no soundhitwet sound: , armmine3
[f=0000000] Local sounds: no soundshitdry sound: , armmine3
[f=0000000] Local sounds: no soundstart sound: , armmine3
[f=0000000] Local sounds: no soundhitwet sound: , armmine4
[f=0000000] Local sounds: no soundshitdry sound: , armmine4
[f=0000000] Local sounds: no soundstart sound: , armmine4
[f=0000000] Local sounds: no soundhitwet sound: , armmine5
[f=0000000] Local sounds: no soundshitdry sound: , armmine5
[f=0000000] Local sounds: no soundstart sound: , armmine5
[f=0000000] Local sounds: no soundhitwet sound: , armmine6
[f=0000000] Local sounds: no soundshitdry sound: , armmine6
[f=0000000] Local sounds: no soundstart sound: , armmine6
[f=0000000] Local sounds: no soundhitwet sound: , armmship_rocket
[f=0000000] Local sounds: no soundshitdry sound: , armmship_rocket
[f=0000000] Local sounds: no soundstart sound: , armmship_rocket
[f=0000000] Local sounds: no soundhitwet sound: , armmship_rocket_guided
[f=0000000] Local sounds: no soundshitdry sound: , armmship_rocket_guided
[f=0000000] Local sounds: no soundstart sound: , armmship_rocket_guided
[f=0000000] Local sounds: no soundhitwet sound: , armpt_laser
[f=0000000] Local sounds: no soundshitdry sound: , armpt_laser
[f=0000000] Local sounds: no soundstart sound: , armpt_laser
[f=0000000] Local sounds: no soundhitwet sound: , armrl_missile
[f=0000000] Local sounds: no soundshitdry sound: , armrl_missile
[f=0000000] Local sounds: no soundstart sound: , armrl_missile
[f=0000000] Local sounds: no soundhitwet sound: , armrl_missile_ground
[f=0000000] Local sounds: no soundshitdry sound: , armrl_missile_ground
[f=0000000] Local sounds: no soundstart sound: , armrl_missile_ground
[f=0000000] Local sounds: no soundhitwet sound: , armscab_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armscab_weapon
[f=0000000] Local sounds: no soundstart sound: , armscab_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armscorp_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armscorp_weapon
[f=0000000] Local sounds: no soundstart sound: , armscorp_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armscram_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armscram_weapon
[f=0000000] Local sounds: no soundstart sound: , armscram_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armseabomb
[f=0000000] Local sounds: no soundshitdry sound: , armseabomb
[f=0000000] Local sounds: no soundstart sound: , armseabomb
[f=0000000] Local sounds: no soundhitwet sound: , armseap_weapon1
[f=0000000] Local sounds: no soundshitdry sound: , armseap_weapon1
[f=0000000] Local sounds: no soundstart sound: , armseap_weapon1
[f=0000000] Local sounds: no soundhitwet sound: , armseap_weapon2
[f=0000000] Local sounds: no soundshitdry sound: , armseap_weapon2
[f=0000000] Local sounds: no soundstart sound: , armseap_weapon2
[f=0000000] Local sounds: no soundhitwet sound: , armseap_weapon3
[f=0000000] Local sounds: no soundshitdry sound: , armseap_weapon3
[f=0000000] Local sounds: no soundstart sound: , armseap_weapon3
[f=0000000] Local sounds: no soundhitwet sound: , armsehak_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armsehak_weapon
[f=0000000] Local sounds: no soundstart sound: , armsehak_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armsfig_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armsfig_weapon
[f=0000000] Local sounds: no soundstart sound: , armsfig_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armsfig_weapon2
[f=0000000] Local sounds: no soundshitdry sound: , armsfig_weapon2
[f=0000000] Local sounds: no soundstart sound: , armsfig_weapon2
[f=0000000] Local sounds: no soundhitwet sound: , armsh_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armsh_weapon
[f=0000000] Local sounds: no soundstart sound: , armsh_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armship_missile
[f=0000000] Local sounds: no soundshitdry sound: , armship_missile
[f=0000000] Local sounds: no soundstart sound: , armship_missile
[f=0000000] Local sounds: no soundhitwet sound: , armsmart_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , armsmart_torpedo
[f=0000000] Local sounds: no soundstart sound: , armsmart_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , armsnipe_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armsnipe_weapon
[f=0000000] Local sounds: no soundstart sound: , armsnipe_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armtruck_missile
[f=0000000] Local sounds: no soundshitdry sound: , armtruck_missile
[f=0000000] Local sounds: no soundstart sound: , armtruck_missile
[f=0000000] Local sounds: no soundhitwet sound: , armtruck_missile_ground
[f=0000000] Local sounds: no soundshitdry sound: , armtruck_missile_ground
[f=0000000] Local sounds: no soundstart sound: , armtruck_missile_ground
[f=0000000] Local sounds: no soundhitwet sound: , armtruck_rocket
[f=0000000] Local sounds: no soundshitdry sound: , armtruck_rocket
[f=0000000] Local sounds: no soundstart sound: , armtruck_rocket
[f=0000000] Local sounds: no soundhitwet sound: , armtruck_rocket_guided
[f=0000000] Local sounds: no soundshitdry sound: , armtruck_rocket_guided
[f=0000000] Local sounds: no soundstart sound: , armtruck_rocket_guided
[f=0000000] Local sounds: no soundhitwet sound: , armvtol_advmissile
[f=0000000] Local sounds: no soundshitdry sound: , armvtol_advmissile
[f=0000000] Local sounds: no soundstart sound: , armvtol_advmissile
[f=0000000] Local sounds: no soundhitwet sound: , armvulc_weapon
[f=0000000] Local sounds: no soundshitdry sound: , armvulc_weapon
[f=0000000] Local sounds: no soundstart sound: , armvulc_weapon
[f=0000000] Local sounds: no soundhitwet sound: , armwar_lcannon
[f=0000000] Local sounds: no soundshitdry sound: , armwar_lcannon
[f=0000000] Local sounds: no soundstart sound: , armwar_lcannon
[f=0000000] Local sounds: no soundhitwet sound: , armyork_gun
[f=0000000] Local sounds: no soundshitdry sound: , armyork_gun
[f=0000000] Local sounds: no soundstart sound: , armyork_gun
[f=0000000] Local sounds: no soundhitwet sound: , asteroid
[f=0000000] Local sounds: no soundshitdry sound: , asteroid
[f=0000000] Local sounds: no soundstart sound: , asteroid
[f=0000000] Local sounds: no soundhitwet sound: , atomic_blast
[f=0000000] Local sounds: no soundshitdry sound: , atomic_blast
[f=0000000] Local sounds: no soundstart sound: , atomic_blast
[f=0000000] Local sounds: no soundhitwet sound: , atomic_blastpen
[f=0000000] Local sounds: no soundshitdry sound: , atomic_blastpen
[f=0000000] Local sounds: no soundstart sound: , atomic_blastpen
[f=0000000] Local sounds: no soundhitwet sound: , atomic_blastsml
[f=0000000] Local sounds: no soundshitdry sound: , atomic_blastsml
[f=0000000] Local sounds: no soundstart sound: , atomic_blastsml
[f=0000000] Local sounds: no soundhitwet sound: , atomic_smallnano
[f=0000000] Local sounds: no soundshitdry sound: , atomic_smallnano
[f=0000000] Local sounds: no soundstart sound: , atomic_smallnano
[f=0000000] Local sounds: no soundhitwet sound: , big_unit
[f=0000000] Local sounds: no soundshitdry sound: , big_unit
[f=0000000] Local sounds: no soundstart sound: , big_unit
[f=0000000] Local sounds: no soundhitwet sound: , big_unitex
[f=0000000] Local sounds: no soundshitdry sound: , big_unitex
[f=0000000] Local sounds: no soundstart sound: , big_unitex
[f=0000000] Local sounds: no soundhitwet sound: , boat_rocket1
[f=0000000] Local sounds: no soundshitdry sound: , boat_rocket1
[f=0000000] Local sounds: no soundstart sound: , boat_rocket1
[f=0000000] Local sounds: no soundhitwet sound: , boat_rocket2
[f=0000000] Local sounds: no soundshitdry sound: , boat_rocket2
[f=0000000] Local sounds: no soundstart sound: , boat_rocket2
[f=0000000] Local sounds: no soundhitwet sound: , boat_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , boat_torpedo
[f=0000000] Local sounds: no soundstart sound: , boat_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , boatsam
[f=0000000] Local sounds: no soundshitdry sound: , boatsam
[f=0000000] Local sounds: no soundstart sound: , boatsam
[f=0000000] Local sounds: no soundhitwet sound: , bogus_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , bogus_disintegrator
[f=0000000] Local sounds: no soundstart sound: , bogus_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , butter
[f=0000000] Local sounds: no soundshitdry sound: , butter
[f=0000000] Local sounds: no soundstart sound: , butter
[f=0000000] Local sounds: no soundhitwet sound: , cappy_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , cappy_disintegrator
[f=0000000] Local sounds: no soundstart sound: , cappy_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , coax_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , coax_torpedo
[f=0000000] Local sounds: no soundstart sound: , coax_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , commander_blast
[f=0000000] Local sounds: no soundshitdry sound: , commander_blast
[f=0000000] Local sounds: no soundstart sound: , commander_blast
[f=0000000] Local sounds: no soundhitwet sound: , commander_self_d
[f=0000000] Local sounds: no soundshitdry sound: , commander_self_d
[f=0000000] Local sounds: no soundstart sound: , commander_self_d
[f=0000000] Local sounds: no soundhitwet sound: , commandolas
[f=0000000] Local sounds: no soundshitdry sound: , commandolas
[f=0000000] Local sounds: no soundstart sound: , commandolas
[f=0000000] Local sounds: no soundhitwet sound: , conq_gun
[f=0000000] Local sounds: no soundshitdry sound: , conq_gun
[f=0000000] Local sounds: no soundstart sound: , conq_gun
[f=0000000] Local sounds: no soundhitwet sound: , cor_bats
[f=0000000] Local sounds: no soundshitdry sound: , cor_bats
[f=0000000] Local sounds: no soundstart sound: , cor_bats
[f=0000000] Local sounds: no soundhitwet sound: , cor_gol
[f=0000000] Local sounds: no soundshitdry sound: , cor_gol
[f=0000000] Local sounds: no soundstart sound: , cor_gol
[f=0000000] Local sounds: no soundhitwet sound: , coradvbomb
[f=0000000] Local sounds: no soundshitdry sound: , coradvbomb
[f=0000000] Local sounds: no soundstart sound: , coradvbomb
[f=0000000] Local sounds: no soundhitwet sound: , corah_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corah_weapon
[f=0000000] Local sounds: no soundstart sound: , corah_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corah_weapon_ground
[f=0000000] Local sounds: no soundshitdry sound: , corah_weapon_ground
[f=0000000] Local sounds: no soundstart sound: , corah_weapon_ground
[f=0000000] Local sounds: no soundhitwet sound: , corair2airlaser
[f=0000000] Local sounds: no soundshitdry sound: , corair2airlaser
[f=0000000] Local sounds: no soundstart sound: , corair2airlaser
[f=0000000] Local sounds: no soundhitwet sound: , corair_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , corair_torpedo
[f=0000000] Local sounds: no soundstart sound: , corair_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , coramph_weapon1
[f=0000000] Local sounds: no soundshitdry sound: , coramph_weapon1
[f=0000000] Local sounds: no soundstart sound: , coramph_weapon1
[f=0000000] Local sounds: no soundhitwet sound: , coratl_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , coratl_torpedo
[f=0000000] Local sounds: no soundstart sound: , coratl_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , corbomb
[f=0000000] Local sounds: no soundshitdry sound: , corbomb
[f=0000000] Local sounds: no soundstart sound: , corbomb
[f=0000000] Local sounds: no soundhitwet sound: , corbuzz_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corbuzz_weapon
[f=0000000] Local sounds: no soundstart sound: , corbuzz_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , corcomlaser
[f=0000000] Local sounds: no soundstart sound: , corcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , core_artillery
[f=0000000] Local sounds: no soundshitdry sound: , core_artillery
[f=0000000] Local sounds: no soundstart sound: , core_artillery
[f=0000000] Local sounds: no soundhitwet sound: , core_batslaser
[f=0000000] Local sounds: no soundshitdry sound: , core_batslaser
[f=0000000] Local sounds: no soundstart sound: , core_batslaser
[f=0000000] Local sounds: no soundhitwet sound: , core_canlaser
[f=0000000] Local sounds: no soundshitdry sound: , core_canlaser
[f=0000000] Local sounds: no soundstart sound: , core_canlaser
[f=0000000] Local sounds: no soundhitwet sound: , core_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , core_disintegrator
[f=0000000] Local sounds: no soundstart sound: , core_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , core_doomsday
[f=0000000] Local sounds: no soundshitdry sound: , core_doomsday
[f=0000000] Local sounds: no soundstart sound: , core_doomsday
[f=0000000] Local sounds: no soundhitwet sound: , core_garpike
[f=0000000] Local sounds: no soundshitdry sound: , core_garpike
[f=0000000] Local sounds: no soundstart sound: , core_garpike
[f=0000000] Local sounds: no soundhitwet sound: , core_hunch
[f=0000000] Local sounds: no soundshitdry sound: , core_hunch
[f=0000000] Local sounds: no soundstart sound: , core_hunch
[f=0000000] Local sounds: no soundhitwet sound: , core_intimidator
[f=0000000] Local sounds: no soundshitdry sound: , core_intimidator
[f=0000000] Local sounds: no soundstart sound: , core_intimidator
[f=0000000] Local sounds: no soundhitwet sound: , core_laserh1
[f=0000000] Local sounds: no soundshitdry sound: , core_laserh1
[f=0000000] Local sounds: no soundstart sound: , core_laserh1
[f=0000000] Local sounds: no soundhitwet sound: , core_mediumcannon
[f=0000000] Local sounds: no soundshitdry sound: , core_mediumcannon
[f=0000000] Local sounds: no soundstart sound: , core_mediumcannon
[f=0000000] Local sounds: no soundhitwet sound: , core_mort
[f=0000000] Local sounds: no soundshitdry sound: , core_mort
[f=0000000] Local sounds: no soundstart sound: , core_mort
[f=0000000] Local sounds: no soundhitwet sound: , core_mort_high
[f=0000000] Local sounds: no soundshitdry sound: , core_mort_high
[f=0000000] Local sounds: no soundstart sound: , core_mort_high
[f=0000000] Local sounds: no soundhitwet sound: , core_reap
[f=0000000] Local sounds: no soundshitdry sound: , core_reap
[f=0000000] Local sounds: no soundstart sound: , core_reap
[f=0000000] Local sounds: no soundhitwet sound: , core_roy
[f=0000000] Local sounds: no soundshitdry sound: , core_roy
[f=0000000] Local sounds: no soundstart sound: , core_roy
[f=0000000] Local sounds: no soundhitwet sound: , core_roy2
[f=0000000] Local sounds: no soundshitdry sound: , core_roy2
[f=0000000] Local sounds: no soundstart sound: , core_roy2
[f=0000000] Local sounds: no soundhitwet sound: , core_thud
[f=0000000] Local sounds: no soundshitdry sound: , core_thud
[f=0000000] Local sounds: no soundstart sound: , core_thud
[f=0000000] Local sounds: no soundhitwet sound: , core_thud_high
[f=0000000] Local sounds: no soundshitdry sound: , core_thud_high
[f=0000000] Local sounds: no soundstart sound: , core_thud_high
[f=0000000] Local sounds: no soundhitwet sound: , core_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , core_torpedo
[f=0000000] Local sounds: no soundstart sound: , core_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , core_total_annihilator
[f=0000000] Local sounds: no soundshitdry sound: , core_total_annihilator
[f=0000000] Local sounds: no soundstart sound: , core_total_annihilator
[f=0000000] Local sounds: no soundhitwet sound: , core_udisintegrator
[f=0000000] Local sounds: no soundshitdry sound: , core_udisintegrator
[f=0000000] Local sounds: no soundstart sound: , core_udisintegrator
[f=0000000] Local sounds: no soundhitwet sound: , corecomionlaser
[f=0000000] Local sounds: no soundshitdry sound: , corecomionlaser
[f=0000000] Local sounds: no soundstart sound: , corecomionlaser
[f=0000000] Local sounds: no soundhitwet sound: , coredepthcharge
[f=0000000] Local sounds: no soundshitdry sound: , coredepthcharge
[f=0000000] Local sounds: no soundstart sound: , coredepthcharge
[f=0000000] Local sounds: no soundhitwet sound: , corept_laser
[f=0000000] Local sounds: no soundshitdry sound: , corept_laser
[f=0000000] Local sounds: no soundstart sound: , corept_laser
[f=0000000] Local sounds: no soundhitwet sound: , coreseabomb
[f=0000000] Local sounds: no soundshitdry sound: , coreseabomb
[f=0000000] Local sounds: no soundstart sound: , coreseabomb
[f=0000000] Local sounds: no soundhitwet sound: , corfast_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corfast_weapon
[f=0000000] Local sounds: no soundstart sound: , corfast_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corfhlt_laser
[f=0000000] Local sounds: no soundshitdry sound: , corfhlt_laser
[f=0000000] Local sounds: no soundstart sound: , corfhlt_laser
[f=0000000] Local sounds: no soundhitwet sound: , corfixed_gun
[f=0000000] Local sounds: no soundshitdry sound: , corfixed_gun
[f=0000000] Local sounds: no soundstart sound: , corfixed_gun
[f=0000000] Local sounds: no soundhitwet sound: , corflak_gun
[f=0000000] Local sounds: no soundshitdry sound: , corflak_gun
[f=0000000] Local sounds: no soundstart sound: , corflak_gun
[f=0000000] Local sounds: no soundhitwet sound: , corhrk_rocket
[f=0000000] Local sounds: no soundshitdry sound: , corhrk_rocket
[f=0000000] Local sounds: no soundstart sound: , corhrk_rocket
[f=0000000] Local sounds: no soundhitwet sound: , corhrk_rocket_guide
[f=0000000] Local sounds: no soundshitdry sound: , corhrk_rocket_guide
[f=0000000] Local sounds: no soundstart sound: , corhrk_rocket_guide
[f=0000000] Local sounds: no soundhitwet sound: , corhunt_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corhunt_weapon
[f=0000000] Local sounds: no soundstart sound: , corhunt_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corjar_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corjar_weapon
[f=0000000] Local sounds: no soundstart sound: , corjar_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corkbot_rocket
[f=0000000] Local sounds: no soundshitdry sound: , corkbot_rocket
[f=0000000] Local sounds: no soundstart sound: , corkbot_rocket
[f=0000000] Local sounds: no soundhitwet sound: , corkbot_rocket_lr
[f=0000000] Local sounds: no soundshitdry sound: , corkbot_rocket_lr
[f=0000000] Local sounds: no soundstart sound: , corkbot_rocket_lr
[f=0000000] Local sounds: no soundhitwet sound: , corkrog_fire
[f=0000000] Local sounds: no soundshitdry sound: , corkrog_fire
[f=0000000] Local sounds: no soundstart sound: , corkrog_fire
[f=0000000] Local sounds: no soundhitwet sound: , corkrog_head
[f=0000000] Local sounds: no soundshitdry sound: , corkrog_head
[f=0000000] Local sounds: no soundstart sound: , corkrog_head
[f=0000000] Local sounds: no soundhitwet sound: , corkrog_rocket
[f=0000000] Local sounds: no soundshitdry sound: , corkrog_rocket
[f=0000000] Local sounds: no soundstart sound: , corkrog_rocket
[f=0000000] Local sounds: no soundhitwet sound: , corkrow_mainweapon
[f=0000000] Local sounds: no soundshitdry sound: , corkrow_mainweapon
[f=0000000] Local sounds: no soundstart sound: , corkrow_mainweapon
[f=0000000] Local sounds: no soundhitwet sound: , corlevlr_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corlevlr_weapon
[f=0000000] Local sounds: no soundstart sound: , corlevlr_weapon
[f=0000000] Local sounds: no soundhitwet sound: , cormabm_weapon
[f=0000000] Local sounds: no soundshitdry sound: , cormabm_weapon
[f=0000000] Local sounds: no soundstart sound: , cormabm_weapon
[f=0000000] Local sounds: no soundhitwet sound: , cormh_weapon
[f=0000000] Local sounds: no soundshitdry sound: , cormh_weapon
[f=0000000] Local sounds: no soundstart sound: , cormh_weapon
[f=0000000] Local sounds: no soundhitwet sound: , cormh_weapon2
[f=0000000] Local sounds: no soundshitdry sound: , cormh_weapon2
[f=0000000] Local sounds: no soundstart sound: , cormh_weapon2
[f=0000000] Local sounds: no soundhitwet sound: , cormine1
[f=0000000] Local sounds: no soundshitdry sound: , cormine1
[f=0000000] Local sounds: no soundstart sound: , cormine1
[f=0000000] Local sounds: no soundhitwet sound: , cormine2
[f=0000000] Local sounds: no soundshitdry sound: , cormine2
[f=0000000] Local sounds: no soundstart sound: , cormine2
[f=0000000] Local sounds: no soundhitwet sound: , cormine3
[f=0000000] Local sounds: no soundshitdry sound: , cormine3
[f=0000000] Local sounds: no soundstart sound: , cormine3
[f=0000000] Local sounds: no soundhitwet sound: , cormine4
[f=0000000] Local sounds: no soundshitdry sound: , cormine4
[f=0000000] Local sounds: no soundstart sound: , cormine4
[f=0000000] Local sounds: no soundhitwet sound: , cormine5
[f=0000000] Local sounds: no soundshitdry sound: , cormine5
[f=0000000] Local sounds: no soundstart sound: , cormine5
[f=0000000] Local sounds: no soundhitwet sound: , cormine6
[f=0000000] Local sounds: no soundshitdry sound: , cormine6
[f=0000000] Local sounds: no soundstart sound: , cormine6
[f=0000000] Local sounds: no soundhitwet sound: , cormship_rocket
[f=0000000] Local sounds: no soundshitdry sound: , cormship_rocket
[f=0000000] Local sounds: no soundstart sound: , cormship_rocket
[f=0000000] Local sounds: no soundhitwet sound: , cormship_rocket_guided
[f=0000000] Local sounds: no soundshitdry sound: , cormship_rocket_guided
[f=0000000] Local sounds: no soundstart sound: , cormship_rocket_guided
[f=0000000] Local sounds: no soundhitwet sound: , corplas_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corplas_weapon
[f=0000000] Local sounds: no soundstart sound: , corplas_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corpyro_blast
[f=0000000] Local sounds: no soundshitdry sound: , corpyro_blast
[f=0000000] Local sounds: no soundstart sound: , corpyro_blast
[f=0000000] Local sounds: no soundhitwet sound: , corrl_missile
[f=0000000] Local sounds: no soundshitdry sound: , corrl_missile
[f=0000000] Local sounds: no soundstart sound: , corrl_missile
[f=0000000] Local sounds: no soundhitwet sound: , corrl_missile_ground
[f=0000000] Local sounds: no soundshitdry sound: , corrl_missile_ground
[f=0000000] Local sounds: no soundstart sound: , corrl_missile_ground
[f=0000000] Local sounds: no soundhitwet sound: , corsab_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corsab_weapon
[f=0000000] Local sounds: no soundstart sound: , corsab_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corsent_gun
[f=0000000] Local sounds: no soundshitdry sound: , corsent_gun
[f=0000000] Local sounds: no soundstart sound: , corsent_gun
[f=0000000] Local sounds: no soundhitwet sound: , corsent_gun_noweapon
[f=0000000] Local sounds: no soundshitdry sound: , corsent_gun_noweapon
[f=0000000] Local sounds: no soundstart sound: , corsent_gun_noweapon
[f=0000000] Local sounds: no soundhitwet sound: , corsfig_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corsfig_weapon
[f=0000000] Local sounds: no soundstart sound: , corsfig_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corsh_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corsh_weapon
[f=0000000] Local sounds: no soundstart sound: , corsh_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corship_missile
[f=0000000] Local sounds: no soundshitdry sound: , corship_missile
[f=0000000] Local sounds: no soundstart sound: , corship_missile
[f=0000000] Local sounds: no soundhitwet sound: , corsmart_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , corsmart_torpedo
[f=0000000] Local sounds: no soundstart sound: , corsmart_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , corsnap_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corsnap_weapon
[f=0000000] Local sounds: no soundstart sound: , corsnap_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corssub_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corssub_weapon
[f=0000000] Local sounds: no soundstart sound: , corssub_weapon
[f=0000000] Local sounds: no soundhitwet sound: , corsumo_weapon
[f=0000000] Local sounds: no soundshitdry sound: , corsumo_weapon
[f=0000000] Local sounds: no soundstart sound: , corsumo_weapon
[f=0000000] Local sounds: no soundhitwet sound: , cortoast_gun
[f=0000000] Local sounds: no soundshitdry sound: , cortoast_gun
[f=0000000] Local sounds: no soundstart sound: , cortoast_gun
[f=0000000] Local sounds: no soundhitwet sound: , cortron_weapon
[f=0000000] Local sounds: no soundshitdry sound: , cortron_weapon
[f=0000000] Local sounds: no soundstart sound: , cortron_weapon
[f=0000000] Local sounds: no soundhitwet sound: , cortruck_missile
[f=0000000] Local sounds: no soundshitdry sound: , cortruck_missile
[f=0000000] Local sounds: no soundstart sound: , cortruck_missile
[f=0000000] Local sounds: no soundhitwet sound: , cortruck_missile_ground
[f=0000000] Local sounds: no soundshitdry sound: , cortruck_missile_ground
[f=0000000] Local sounds: no soundstart sound: , cortruck_missile_ground
[f=0000000] Local sounds: no soundhitwet sound: , cortruck_rocket
[f=0000000] Local sounds: no soundshitdry sound: , cortruck_rocket
[f=0000000] Local sounds: no soundstart sound: , cortruck_rocket
[f=0000000] Local sounds: no soundhitwet sound: , cortruck_rocket_guided
[f=0000000] Local sounds: no soundshitdry sound: , cortruck_rocket_guided
[f=0000000] Local sounds: no soundstart sound: , cortruck_rocket_guided
[f=0000000] Local sounds: no soundhitwet sound: , corucomlaser
[f=0000000] Local sounds: no soundshitdry sound: , corucomlaser
[f=0000000] Local sounds: no soundstart sound: , corucomlaser
[f=0000000] Local sounds: no soundhitwet sound: , corvipe_laser
[f=0000000] Local sounds: no soundshitdry sound: , corvipe_laser
[f=0000000] Local sounds: no soundstart sound: , corvipe_laser
[f=0000000] Local sounds: no soundhitwet sound: , corvtol_advmissile
[f=0000000] Local sounds: no soundshitdry sound: , corvtol_advmissile
[f=0000000] Local sounds: no soundstart sound: , corvtol_advmissile
[f=0000000] Local sounds: no soundhitwet sound: , crawl_blast
[f=0000000] Local sounds: no soundshitdry sound: , crawl_blast
[f=0000000] Local sounds: no soundstart sound: , crawl_blast
[f=0000000] Local sounds: no soundhitwet sound: , crawl_blastsml
[f=0000000] Local sounds: no soundshitdry sound: , crawl_blastsml
[f=0000000] Local sounds: no soundstart sound: , crawl_blastsml
[f=0000000] Local sounds: no soundhitwet sound: , crblmssl
[f=0000000] Local sounds: no soundshitdry sound: , crblmssl
[f=0000000] Local sounds: no soundstart sound: , crblmssl
[f=0000000] Local sounds: no soundhitwet sound: , csarm_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , csarm_disintegrator
[f=0000000] Local sounds: no soundstart sound: , csarm_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , csarmcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , csarmcomlaser
[f=0000000] Local sounds: no soundstart sound: , csarmcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , cscommander_blast
[f=0000000] Local sounds: no soundshitdry sound: , cscommander_blast
[f=0000000] Local sounds: no soundstart sound: , cscommander_blast
[f=0000000] Local sounds: no soundhitwet sound: , cscorcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , cscorcomlaser
[f=0000000] Local sounds: no soundstart sound: , cscorcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , cscore_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , cscore_disintegrator
[f=0000000] Local sounds: no soundstart sound: , cscore_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , csdeath
[f=0000000] Local sounds: no soundshitdry sound: , csdeath
[f=0000000] Local sounds: no soundstart sound: , csdeath
[f=0000000] Local sounds: no soundhitwet sound: , deathlaser
[f=0000000] Local sounds: no soundshitdry sound: , deathlaser
[f=0000000] Local sounds: no soundstart sound: , deathlaser
[f=0000000] Local sounds: no soundhitwet sound: , decoy_blast
[f=0000000] Local sounds: no soundshitdry sound: , decoy_blast
[f=0000000] Local sounds: no soundstart sound: , decoy_blast
[f=0000000] Local sounds: no soundhitwet sound: , decoy_commander_blast
[f=0000000] Local sounds: no soundshitdry sound: , decoy_commander_blast
[f=0000000] Local sounds: no soundstart sound: , decoy_commander_blast
[f=0000000] Local sounds: no soundhitwet sound: , earthquake
[f=0000000] Local sounds: no soundshitdry sound: , earthquake
[f=0000000] Local sounds: no soundstart sound: , earthquake
[f=0000000] Local sounds: no soundhitwet sound: , egg_lightcannon
[f=0000000] Local sounds: no soundshitdry sound: , egg_lightcannon
[f=0000000] Local sounds: no soundstart sound: , egg_lightcannon
[f=0000000] Local sounds: no soundhitwet sound: , emg
[f=0000000] Local sounds: no soundshitdry sound: , emg
[f=0000000] Local sounds: no soundstart sound: , emg
[f=0000000] Local sounds: no soundhitwet sound: , emg_walk
[f=0000000] Local sounds: no soundshitdry sound: , emg_walk
[f=0000000] Local sounds: no soundstart sound: , emg_walk
[f=0000000] Local sounds: no soundhitwet sound: , empbomb
[f=0000000] Local sounds: no soundshitdry sound: , empbomb
[f=0000000] Local sounds: no soundstart sound: , empbomb
[f=0000000] Local sounds: no soundhitwet sound: , estor_building
[f=0000000] Local sounds: no soundshitdry sound: , estor_building
[f=0000000] Local sounds: no soundstart sound: , estor_building
[f=0000000] Local sounds: no soundhitwet sound: , estor_buildingex
[f=0000000] Local sounds: no soundshitdry sound: , estor_buildingex
[f=0000000] Local sounds: no soundstart sound: , estor_buildingex
[f=0000000] Local sounds: no soundhitwet sound: , exec_gun
[f=0000000] Local sounds: no soundshitdry sound: , exec_gun
[f=0000000] Local sounds: no soundstart sound: , exec_gun
[f=0000000] Local sounds: no soundhitwet sound: , exp_heavyrocket
[f=0000000] Local sounds: no soundshitdry sound: , exp_heavyrocket
[f=0000000] Local sounds: no soundstart sound: , exp_heavyrocket
[f=0000000] Local sounds: no soundhitwet sound: , exp_heavyrocket_stock
[f=0000000] Local sounds: no soundshitdry sound: , exp_heavyrocket_stock
[f=0000000] Local sounds: no soundstart sound: , exp_heavyrocket_stock
[f=0000000] Local sounds: no soundhitwet sound: , fakebomb
[f=0000000] Local sounds: no soundshitdry sound: , fakebomb
[f=0000000] Local sounds: no soundstart sound: , fakebomb
[f=0000000] Local sounds: no soundhitwet sound: , fakeshield
[f=0000000] Local sounds: no soundshitdry sound: , fakeshield
[f=0000000] Local sounds: no soundstart sound: , fakeshield
[f=0000000] Local sounds: no soundhitwet sound: , fhlaser
[f=0000000] Local sounds: no soundshitdry sound: , fhlaser
[f=0000000] Local sounds: no soundstart sound: , fhlaser
[f=0000000] Local sounds: no soundhitwet sound: , fibby_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , fibby_torpedo
[f=0000000] Local sounds: no soundstart sound: , fibby_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , fire_blade
[f=0000000] Local sounds: no soundshitdry sound: , fire_blade
[f=0000000] Local sounds: no soundstart sound: , fire_blade
[f=0000000] Local sounds: no soundhitwet sound: , fire_drillweapon
[f=0000000] Local sounds: no soundshitdry sound: , fire_drillweapon
[f=0000000] Local sounds: no soundstart sound: , fire_drillweapon
[f=0000000] Local sounds: no soundhitwet sound: , fire_punch
[f=0000000] Local sounds: no soundshitdry sound: , fire_punch
[f=0000000] Local sounds: no soundstart sound: , fire_punch
[f=0000000] Local sounds: no soundhitwet sound: , flamethrower
[f=0000000] Local sounds: no soundshitdry sound: , flamethrower
[f=0000000] Local sounds: no soundstart sound: , flamethrower
[f=0000000] Local sounds: no soundhitwet sound: , fleabomb
[f=0000000] Local sounds: no soundshitdry sound: , fleabomb
[f=0000000] Local sounds: no soundstart sound: , fleabomb
[f=0000000] Local sounds: no soundhitwet sound: , fleagoth
[f=0000000] Local sounds: no soundshitdry sound: , fleagoth
[f=0000000] Local sounds: no soundstart sound: , fleagoth
[f=0000000] Local sounds: no soundhitwet sound: , fleagoth_missile
[f=0000000] Local sounds: no soundshitdry sound: , fleagoth_missile
[f=0000000] Local sounds: no soundstart sound: , fleagoth_missile
[f=0000000] Local sounds: no soundhitwet sound: , fleammine3
[f=0000000] Local sounds: no soundshitdry sound: , fleammine3
[f=0000000] Local sounds: no soundstart sound: , fleammine3
[f=0000000] Local sounds: no soundhitwet sound: , flying_missile
[f=0000000] Local sounds: no soundshitdry sound: , flying_missile
[f=0000000] Local sounds: no soundstart sound: , flying_missile
[f=0000000] Local sounds: no soundhitwet sound: , fmd_rocket
[f=0000000] Local sounds: no soundshitdry sound: , fmd_rocket
[f=0000000] Local sounds: no soundstart sound: , fmd_rocket
[f=0000000] Local sounds: no soundhitwet sound: , garpike_laser
[f=0000000] Local sounds: no soundshitdry sound: , garpike_laser
[f=0000000] Local sounds: no soundstart sound: , garpike_laser
[f=0000000] Local sounds: no soundhitwet sound: , gator_goliath_laser
[f=0000000] Local sounds: no soundshitdry sound: , gator_goliath_laser
[f=0000000] Local sounds: no soundstart sound: , gator_goliath_laser
[f=0000000] Local sounds: no soundhitwet sound: , gator_laser
[f=0000000] Local sounds: no soundshitdry sound: , gator_laser
[f=0000000] Local sounds: no soundstart sound: , gator_laser
[f=0000000] Local sounds: no soundhitwet sound: , gauss
[f=0000000] Local sounds: no soundshitdry sound: , gauss
[f=0000000] Local sounds: no soundstart sound: , gauss
[f=0000000] Local sounds: no soundhitwet sound: , giant_blast
[f=0000000] Local sounds: no soundshitdry sound: , giant_blast
[f=0000000] Local sounds: no soundstart sound: , giant_blast
[f=0000000] Local sounds: no soundhitwet sound: , gizmotron
[f=0000000] Local sounds: no soundshitdry sound: , gizmotron
[f=0000000] Local sounds: no soundstart sound: , gizmotron
[f=0000000] Local sounds: no soundhitwet sound: , guidedadvbomb
[f=0000000] Local sounds: no soundshitdry sound: , guidedadvbomb
[f=0000000] Local sounds: no soundstart sound: , guidedadvbomb
[f=0000000] Local sounds: no soundhitwet sound: , guidedbomb
[f=0000000] Local sounds: no soundshitdry sound: , guidedbomb
[f=0000000] Local sounds: no soundstart sound: , guidedbomb
[f=0000000] Local sounds: no soundhitwet sound: , hailstorm
[f=0000000] Local sounds: no soundshitdry sound: , hailstorm
[f=0000000] Local sounds: no soundstart sound: , hailstorm
[f=0000000] Local sounds: no soundhitwet sound: , heavyflying_missile
[f=0000000] Local sounds: no soundshitdry sound: , heavyflying_missile
[f=0000000] Local sounds: no soundstart sound: , heavyflying_missile
[f=0000000] Local sounds: no soundhitwet sound: , heavylandflying_missile
[f=0000000] Local sounds: no soundshitdry sound: , heavylandflying_missile
[f=0000000] Local sounds: no soundstart sound: , heavylandflying_missile
[f=0000000] Local sounds: no soundhitwet sound: , janus_rocket
[f=0000000] Local sounds: no soundshitdry sound: , janus_rocket
[f=0000000] Local sounds: no soundstart sound: , janus_rocket
[f=0000000] Local sounds: no soundhitwet sound: , kbot_rocket
[f=0000000] Local sounds: no soundshitdry sound: , kbot_rocket
[f=0000000] Local sounds: no soundstart sound: , kbot_rocket
[f=0000000] Local sounds: no soundhitwet sound: , kbot_rocket_lr
[f=0000000] Local sounds: no soundshitdry sound: , kbot_rocket_lr
[f=0000000] Local sounds: no soundstart sound: , kbot_rocket_lr
[f=0000000] Local sounds: no soundhitwet sound: , krog_lightcannon
[f=0000000] Local sounds: no soundshitdry sound: , krog_lightcannon
[f=0000000] Local sounds: no soundstart sound: , krog_lightcannon
[f=0000000] Local sounds: no soundhitwet sound: , krogoth_artillery
[f=0000000] Local sounds: no soundshitdry sound: , krogoth_artillery
[f=0000000] Local sounds: no soundstart sound: , krogoth_artillery
[f=0000000] Local sounds: no soundhitwet sound: , krogpiss
[f=0000000] Local sounds: no soundshitdry sound: , krogpiss
[f=0000000] Local sounds: no soundstart sound: , krogpiss
[f=0000000] Local sounds: no soundhitwet sound: , landboat_gun
[f=0000000] Local sounds: no soundshitdry sound: , landboat_gun
[f=0000000] Local sounds: no soundstart sound: , landboat_gun
[f=0000000] Local sounds: no soundhitwet sound: , landboat_missile
[f=0000000] Local sounds: no soundshitdry sound: , landboat_missile
[f=0000000] Local sounds: no soundstart sound: , landboat_missile
[f=0000000] Local sounds: no soundhitwet sound: , large_building
[f=0000000] Local sounds: no soundshitdry sound: , large_building
[f=0000000] Local sounds: no soundstart sound: , large_building
[f=0000000] Local sounds: no soundhitwet sound: , large_buildingex
[f=0000000] Local sounds: no soundshitdry sound: , large_buildingex
[f=0000000] Local sounds: no soundstart sound: , large_buildingex
[f=0000000] Local sounds: no soundhitwet sound: , launchnukeexplosion
[f=0000000] Local sounds: no soundshitdry sound: , launchnukeexplosion
[f=0000000] Local sounds: no soundstart sound: , launchnukeexplosion
[f=0000000] Local sounds: no soundhitwet sound: , levi_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , levi_torpedo
[f=0000000] Local sounds: no soundstart sound: , levi_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , lightning
[f=0000000] Local sounds: no soundshitdry sound: , lightning
[f=0000000] Local sounds: no soundstart sound: , lightning
[f=0000000] Local sounds: no soundhitwet sound: , lightskycruiser_emg
[f=0000000] Local sounds: no soundshitdry sound: , lightskycruiser_emg
[f=0000000] Local sounds: no soundstart sound: , lightskycruiser_emg
[f=0000000] Local sounds: no soundhitwet sound: , lightskycruiseranni
[f=0000000] Local sounds: no soundshitdry sound: , lightskycruiseranni
[f=0000000] Local sounds: no soundstart sound: , lightskycruiseranni
[f=0000000] Local sounds: no soundhitwet sound: , medium_building
[f=0000000] Local sounds: no soundshitdry sound: , medium_building
[f=0000000] Local sounds: no soundstart sound: , medium_building
[f=0000000] Local sounds: no soundhitwet sound: , medium_buildingex
[f=0000000] Local sounds: no soundshitdry sound: , medium_buildingex
[f=0000000] Local sounds: no soundstart sound: , medium_buildingex
[f=0000000] Local sounds: no soundhitwet sound: , medium_unit
[f=0000000] Local sounds: no soundshitdry sound: , medium_unit
[f=0000000] Local sounds: no soundstart sound: , medium_unit
[f=0000000] Local sounds: no soundhitwet sound: , meteor
[f=0000000] Local sounds: no soundshitdry sound: , meteor
[f=0000000] Local sounds: no soundstart sound: , meteor
[f=0000000] Local sounds: no soundhitwet sound: , mindgun
[f=0000000] Local sounds: no soundshitdry sound: , mindgun
[f=0000000] Local sounds: no soundstart sound: , mindgun
[f=0000000] Local sounds: no soundhitwet sound: , minigoth
[f=0000000] Local sounds: no soundshitdry sound: , minigoth
[f=0000000] Local sounds: no soundstart sound: , minigoth
[f=0000000] Local sounds: no soundhitwet sound: , minigoth_missile
[f=0000000] Local sounds: no soundshitdry sound: , minigoth_missile
[f=0000000] Local sounds: no soundstart sound: , minigoth_missile
[f=0000000] Local sounds: no soundhitwet sound: , mobileadvsam
[f=0000000] Local sounds: no soundshitdry sound: , mobileadvsam
[f=0000000] Local sounds: no soundstart sound: , mobileadvsam
[f=0000000] Local sounds: no soundhitwet sound: , nano_unit
[f=0000000] Local sounds: no soundshitdry sound: , nano_unit
[f=0000000] Local sounds: no soundstart sound: , nano_unit
[f=0000000] Local sounds: no soundhitwet sound: , nano_unitex
[f=0000000] Local sounds: no soundshitdry sound: , nano_unitex
[f=0000000] Local sounds: no soundstart sound: , nano_unitex
[f=0000000] Local sounds: no soundhitwet sound: , ninjajumpland
[f=0000000] Local sounds: no soundshitdry sound: , ninjajumpland
[f=0000000] Local sounds: no soundstart sound: , ninjajumpland
[f=0000000] Local sounds: no soundhitwet sound: , ninjajumpstart
[f=0000000] Local sounds: no soundshitdry sound: , ninjajumpstart
[f=0000000] Local sounds: no soundstart sound: , ninjajumpstart
[f=0000000] Local sounds: no soundhitwet sound: , noruasswordofjustice
[f=0000000] Local sounds: no soundshitdry sound: , noruasswordofjustice
[f=0000000] Local sounds: no soundstart sound: , noruasswordofjustice
[f=0000000] Local sounds: no soundhitwet sound: , nova_blade
[f=0000000] Local sounds: no soundshitdry sound: , nova_blade
[f=0000000] Local sounds: no soundstart sound: , nova_blade
[f=0000000] Local sounds: no soundhitwet sound: , nova_punch
[f=0000000] Local sounds: no soundshitdry sound: , nova_punch
[f=0000000] Local sounds: no soundstart sound: , nova_punch
[f=0000000] Local sounds: no soundhitwet sound: , noweapon
[f=0000000] Local sounds: no soundshitdry sound: , noweapon
[f=0000000] Local sounds: no soundstart sound: , noweapon
[f=0000000] Local sounds: no soundhitwet sound: , nuclear_missile
[f=0000000] Local sounds: no soundshitdry sound: , nuclear_missile
[f=0000000] Local sounds: no soundstart sound: , nuclear_missile
[f=0000000] Local sounds: no soundhitwet sound: , nuclear_missilex3
[f=0000000] Local sounds: no soundshitdry sound: , nuclear_missilex3
[f=0000000] Local sounds: no soundstart sound: , nuclear_missilex3
[f=0000000] Local sounds: no soundhitwet sound: , orcone_gun
[f=0000000] Local sounds: no soundshitdry sound: , orcone_gun
[f=0000000] Local sounds: no soundstart sound: , orcone_gun
[f=0000000] Local sounds: no soundhitwet sound: , orcone_head
[f=0000000] Local sounds: no soundshitdry sound: , orcone_head
[f=0000000] Local sounds: no soundstart sound: , orcone_head
[f=0000000] Local sounds: no soundhitwet sound: , orcone_rocket
[f=0000000] Local sounds: no soundshitdry sound: , orcone_rocket
[f=0000000] Local sounds: no soundstart sound: , orcone_rocket
[f=0000000] Local sounds: no soundhitwet sound: , orcone_shield
[f=0000000] Local sounds: no soundshitdry sound: , orcone_shield
[f=0000000] Local sounds: no soundstart sound: , orcone_shield
[f=0000000] Local sounds: no soundhitwet sound: , order_fireexplode
[f=0000000] Local sounds: no soundshitdry sound: , order_fireexplode
[f=0000000] Local sounds: no soundstart sound: , order_fireexplode
[f=0000000] Local sounds: no soundhitwet sound: , parabolt
[f=0000000] Local sounds: no soundshitdry sound: , parabolt
[f=0000000] Local sounds: no soundstart sound: , parabolt
[f=0000000] Local sounds: no soundhitwet sound: , peewee_emg
[f=0000000] Local sounds: no soundshitdry sound: , peewee_emg
[f=0000000] Local sounds: no soundstart sound: , peewee_emg
[f=0000000] Local sounds: no soundhitwet sound: , peeweeh_emg
[f=0000000] Local sounds: no soundshitdry sound: , peeweeh_emg
[f=0000000] Local sounds: no soundstart sound: , peeweeh_emg
[f=0000000] Local sounds: no soundhitwet sound: , phaser
[f=0000000] Local sounds: no soundshitdry sound: , phaser
[f=0000000] Local sounds: no soundstart sound: , phaser
[f=0000000] Local sounds: no soundhitwet sound: , plasma_blade
[f=0000000] Local sounds: no soundshitdry sound: , plasma_blade
[f=0000000] Local sounds: no soundstart sound: , plasma_blade
[f=0000000] Local sounds: no soundhitwet sound: , plasma_punch
[f=0000000] Local sounds: no soundshitdry sound: , plasma_punch
[f=0000000] Local sounds: no soundstart sound: , plasma_punch
[f=0000000] Local sounds: no soundhitwet sound: , rapidbats1
[f=0000000] Local sounds: no soundshitdry sound: , rapidbats1
[f=0000000] Local sounds: no soundstart sound: , rapidbats1
[f=0000000] Local sounds: no soundhitwet sound: , rapidbats2
[f=0000000] Local sounds: no soundshitdry sound: , rapidbats2
[f=0000000] Local sounds: no soundstart sound: , rapidbats2
[f=0000000] Local sounds: no soundhitwet sound: , razlaser
[f=0000000] Local sounds: no soundshitdry sound: , razlaser
[f=0000000] Local sounds: no soundstart sound: , razlaser
[f=0000000] Local sounds: no soundhitwet sound: , sat_artillery
[f=0000000] Local sounds: no soundshitdry sound: , sat_artillery
[f=0000000] Local sounds: no soundstart sound: , sat_artillery
[f=0000000] Local sounds: no soundhitwet sound: , sat_heavyrocket
[f=0000000] Local sounds: no soundshitdry sound: , sat_heavyrocket
[f=0000000] Local sounds: no soundstart sound: , sat_heavyrocket
[f=0000000] Local sounds: no soundhitwet sound: , sbmissile
[f=0000000] Local sounds: no soundshitdry sound: , sbmissile
[f=0000000] Local sounds: no soundstart sound: , sbmissile
[f=0000000] Local sounds: no soundhitwet sound: , scorp_laser
[f=0000000] Local sounds: no soundshitdry sound: , scorp_laser
[f=0000000] Local sounds: no soundstart sound: , scorp_laser
[f=0000000] Local sounds: no soundhitwet sound: , scorplaser
[f=0000000] Local sounds: no soundshitdry sound: , scorplaser
[f=0000000] Local sounds: no soundstart sound: , scorplaser
[f=0000000] Local sounds: no soundhitwet sound: , scout_missile
[f=0000000] Local sounds: no soundshitdry sound: , scout_missile
[f=0000000] Local sounds: no soundstart sound: , scout_missile
[f=0000000] Local sounds: no soundhitwet sound: , seacruise_missilefast
[f=0000000] Local sounds: no soundshitdry sound: , seacruise_missilefast
[f=0000000] Local sounds: no soundstart sound: , seacruise_missilefast
[f=0000000] Local sounds: no soundhitwet sound: , seacruise_missileslow
[f=0000000] Local sounds: no soundshitdry sound: , seacruise_missileslow
[f=0000000] Local sounds: no soundstart sound: , seacruise_missileslow
[f=0000000] Local sounds: no soundhitwet sound: , shield1
[f=0000000] Local sounds: no soundshitdry sound: , shield1
[f=0000000] Local sounds: no soundstart sound: , shield1
[f=0000000] Local sounds: no soundhitwet sound: , shield2
[f=0000000] Local sounds: no soundshitdry sound: , shield2
[f=0000000] Local sounds: no soundstart sound: , shield2
[f=0000000] Local sounds: no soundhitwet sound: , shrubburn
[f=0000000] Local sounds: no soundshitdry sound: , shrubburn
[f=0000000] Local sounds: no soundstart sound: , shrubburn
[f=0000000] Local sounds: no soundhitwet sound: , skycruiser_emg
[f=0000000] Local sounds: no soundshitdry sound: , skycruiser_emg
[f=0000000] Local sounds: no soundstart sound: , skycruiser_emg
[f=0000000] Local sounds: no soundhitwet sound: , skycruiseranni
[f=0000000] Local sounds: no soundshitdry sound: , skycruiseranni
[f=0000000] Local sounds: no soundstart sound: , skycruiseranni
[f=0000000] Local sounds: no soundhitwet sound: , small_building
[f=0000000] Local sounds: no soundshitdry sound: , small_building
[f=0000000] Local sounds: no soundstart sound: , small_building
[f=0000000] Local sounds: no soundhitwet sound: , small_buildingex
[f=0000000] Local sounds: no soundshitdry sound: , small_buildingex
[f=0000000] Local sounds: no soundstart sound: , small_buildingex
[f=0000000] Local sounds: no soundhitwet sound: , small_unit
[f=0000000] Local sounds: no soundshitdry sound: , small_unit
[f=0000000] Local sounds: no soundstart sound: , small_unit
[f=0000000] Local sounds: no soundhitwet sound: , small_unitex
[f=0000000] Local sounds: no soundshitdry sound: , small_unitex
[f=0000000] Local sounds: no soundstart sound: , small_unitex
[f=0000000] Local sounds: no soundhitwet sound: , spiderdmglightning
[f=0000000] Local sounds: no soundshitdry sound: , spiderdmglightning
[f=0000000] Local sounds: no soundstart sound: , spiderdmglightning
[f=0000000] Local sounds: no soundhitwet sound: , spideremplightning
[f=0000000] Local sounds: no soundshitdry sound: , spideremplightning
[f=0000000] Local sounds: no soundstart sound: , spideremplightning
[f=0000000] Local sounds: no soundhitwet sound: , strayadvbomb
[f=0000000] Local sounds: no soundshitdry sound: , strayadvbomb
[f=0000000] Local sounds: no soundstart sound: , strayadvbomb
[f=0000000] Local sounds: no soundhitwet sound: , stupidsubs
[f=0000000] Local sounds: no soundshitdry sound: , stupidsubs
[f=0000000] Local sounds: no soundstart sound: , stupidsubs
[f=0000000] Local sounds: no soundhitwet sound: , tank_torpedo
[f=0000000] Local sounds: no soundshitdry sound: , tank_torpedo
[f=0000000] Local sounds: no soundstart sound: , tank_torpedo
[f=0000000] Local sounds: no soundhitwet sound: , tarabolt
[f=0000000] Local sounds: no soundshitdry sound: , tarabolt
[f=0000000] Local sounds: no soundstart sound: , tarabolt
[f=0000000] Local sounds: no soundhitwet sound: , tarm_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , tarm_disintegrator
[f=0000000] Local sounds: no soundstart sound: , tarm_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , tarmcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , tarmcomlaser
[f=0000000] Local sounds: no soundstart sound: , tarmcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , tcorcomlaser
[f=0000000] Local sounds: no soundshitdry sound: , tcorcomlaser
[f=0000000] Local sounds: no soundstart sound: , tcorcomlaser
[f=0000000] Local sounds: no soundhitwet sound: , tcore_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , tcore_disintegrator
[f=0000000] Local sounds: no soundstart sound: , tcore_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , torpedo_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , torpedo_disintegrator
[f=0000000] Local sounds: no soundstart sound: , torpedo_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , transport_unit
[f=0000000] Local sounds: no soundshitdry sound: , transport_unit
[f=0000000] Local sounds: no soundstart sound: , transport_unit
[f=0000000] Local sounds: no soundhitwet sound: , transport_unitex
[f=0000000] Local sounds: no soundshitdry sound: , transport_unitex
[f=0000000] Local sounds: no soundstart sound: , transport_unitex
[f=0000000] Local sounds: no soundhitwet sound: , treeburn
[f=0000000] Local sounds: no soundshitdry sound: , treeburn
[f=0000000] Local sounds: no soundstart sound: , treeburn
[f=0000000] Local sounds: no soundhitwet sound: , uber_disintegrator
[f=0000000] Local sounds: no soundshitdry sound: , uber_disintegrator
[f=0000000] Local sounds: no soundstart sound: , uber_disintegrator
[f=0000000] Local sounds: no soundhitwet sound: , vtol_emg
[f=0000000] Local sounds: no soundshitdry sound: , vtol_emg
[f=0000000] Local sounds: no soundstart sound: , vtol_emg
[f=0000000] Local sounds: no soundhitwet sound: , vtol_krowrocket
[f=0000000] Local sounds: no soundshitdry sound: , vtol_krowrocket
[f=0000000] Local sounds: no soundstart sound: , vtol_krowrocket
[f=0000000] Local sounds: no soundhitwet sound: , vtol_rocket
[f=0000000] Local sounds: no soundshitdry sound: , vtol_rocket
[f=0000000] Local sounds: no soundstart sound: , vtol_rocket
[f=0000000] Local sounds: no soundhitwet sound: , vtolanti
[f=0000000] Local sounds: no soundshitdry sound: , vtolanti
[f=0000000] Local sounds: no soundstart sound: , vtolanti
[f=0000000] Local sounds: no soundhitwet sound: , aatomic_blast
[f=0000000] Local sounds: no soundshitdry sound: , aatomic_blast
[f=0000000] Local sounds: no soundstart sound: , aatomic_blast
[f=0000000] Loaded UNSYNCED gadget: Local sounds <snd_local.lua>
[f=0000000] Loaded UNSYNCED gadget: Minelayer Limit <unit_minelayer_limit.lua>
[f=0000000] Loaded UNSYNCED gadget: Mission Script Engine <game_mission_script.lua>
[f=0000000] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded UNSYNCED gadget: State Broadcast <game_statebroadcast.lua>
[f=0000000] Loaded UNSYNCED gadget: Unfinished unit orders <unit_unfinishedorders.lua>
[f=0000000] Loaded UNSYNCED gadget: UnitEStallDisable <unit_estall_disable.lua>
[f=0000000] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded UNSYNCED gadget: UnitStealth <unit_stealth.lua>
[f=0000000] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded UNSYNCED gadget: enablecheats <dbg_cheats.lua>
[f=0000000] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded UNSYNCED gadget: gui_minimapX <gui_minimapx.lua>
[f=0000000] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded UNSYNCED gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
[f=0000000] Loaded UNSYNCED gadget: unit_crashing_aircraft.lua <unit_crashing_aircraft.lua>
[f=0000000] Loaded UNSYNCED gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded UNSYNCED gadget: Cursor too far <gui_cursortoofar.lua>
[f=0000000] Loaded UNSYNCED gadget: Remove commands <unit_removecommands.lua>
[f=0000000] Loaded UNSYNCED gadget: Sneer after comnap <ui_comnapsneer.lua>
[f=0000000] Loaded UNSYNCED gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] [widgets.lua] Error: Failed to load: camera_shake.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: gui_hilight_unit.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: gui_selbuttons.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: minimap_relative.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: minimap_startbox.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
[f=0000000] [widgets.lua] Error: Failed to load: unit_immobile_builder.lua (duplicate name)
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
[f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[f=0000000] XTA
[f=0000000] Volume = 16
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from BadCharm
[f=0000000] -> Version: 94.1 (ASIM GML OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from [2up]knorke
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 1)
[f=0000000] Connection attempt from malric
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 3)
[f=0000000] Connection attempt from pnoepel
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 2)
[f=0000000] Added new player: Sir_Lev_Arris
[f=0000000] Warning: [DESYNC WARNING] path-checksum 737e2b2f for player 1 ([2up]knorke) does not match local checksum 08ad9a98; stale PathEstimator-cache?
[f=0000000] Warning: [DESYNC WARNING] path-checksum 737e2b2f for player 2 (pnoepel) does not match local checksum 08ad9a98; stale PathEstimator-cache?
[f=0000000] Warning: [DESYNC WARNING] path-checksum 737e2b2f for player 0 (BadCharm) does not match local checksum 08ad9a98; stale PathEstimator-cache?
[f=0000000] Added new player: DeadnightWarrior
[f=0000000] Connection attempt from DeadnightWarrior
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 5)
[f=0000000] Warning: [DESYNC WARNING] path-checksum 737e2b2f for player 5 (DeadnightWarrior) does not match local checksum 08ad9a98; stale PathEstimator-cache?
[f=0000000] <malric> some corners have more metal than others :po
[f=0000000] Connection attempt from Sir_Lev_Arris
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 4)
[f=0000000] GameID: 3179aa5195a3c5720fb53e76a0fef8f1
[f=0000036] Sync error for malric in frame 26 (got f0394bd3, correct is 9bbd7bec)
[f=0000100] <pnoepel> MAY
[f=0000219] <malric> wtf
[f=0000433] <[2up]knorke> wtf
[f=0000439] Sync error for malric in frame 427 (got beffeff, correct is 78bf7578)
[f=0000635] <[2up]knorke> malric, linux??
[f=0000737] <malric> no, win
[f=0000836] Sync error for malric in frame 828 (got 606eb542, correct is 6dfc271c)
[f=0001178] <malric> i can re download map/mod...
[f=0001202] Switching to Orbit style camera
[f=0001237] Sync error for malric in frame 1229 (got 8b85331b, correct is 9f326ba5)
[f=0001251] Switching to FPS style camera
[f=0001283] Switching to Overhead (TA) style camera
[f=0001299] Switching to Total War style camera
[f=0001329] Switching to Rotatable overhead camera
[f=0001351] Switching to Smooth style camera
[f=0001374] <[2up]knorke> i doubt its that
[f=0001441] <BadCharm> try it
[f=0001471] <malric> me too
[f=0001556] <[2up]knorke> do you have mantis acount
[f=0001620] <malric> worth trying
[f=0001733] <malric> Yes
[f=0001924] <pnoepel> Wo starten Sie?
[f=0002002] <[2up]knorke> attach infolog.txt and replay
[f=0002277] <malric> Need only mine or other people also ?
[f=0002380] <BadCharm> Hi Sir_Lev_Arris
[f=0002439] Sync error for malric in frame 2432 (got 404ae783, correct is df05617a)
[f=0002466] [Sir_Lev_Arris] hi
[f=0002473] > [[2up]knorke]to this: http://springrts.com/mantis/view.php?id=3809
[f=0002634] <malric> Ok
[f=0002840] Sync error for malric in frame 2833 (got 70e09016, correct is e9cb0e8f)
[f=0003074] User exited
[f=0003075] Force cloak: widget removed for spectators
[f=0003075] [CCollisionHandler] dis-/continuous tests: 0/200088
[f=0003075] Path cache hits 0 0%
[f=0003075] Path cache hits 0 0%
[f=0003075] Statistics for RectangleOptimizer: 0%
[f=0003075] Statistics for RectangleOptimizer: 0%
[f=0003075] Statistics for UDP connection:
Received: 37311 bytes in 1338 packets (27.8857 bytes/package)
Sent: 56409 bytes in 1929 packets (29.2426 bytes/package)
Relative protocol overhead: 0 up, 0.215164 down
0 incoming chunks had been dropped, 0 outgoing chunks had to be resent
-
desync_test_knorkeVSmalric_filesFromKnorkesComputer_demos.7z (106,963 bytes) 2013-06-02 03:06
-
differnentHostDesyncsToo.7z (42,847 bytes) 2013-06-02 03:22
-
infolog_jools.txt (263,351 bytes) 2013-06-02 03:25
-
20130602_041348_duck_94.sdf (136,582 bytes) 2013-06-02 03:25
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