2025-07-22 05:20 CEST

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IDProjectCategoryView StatusLast Update
0003773Spring engineGeneralpublic2013-05-21 15:24
ReporterAres 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version94.1 
Target VersionFixed in Version 
Summary0003773: pressing build spacing causes spring to crashes
DescriptionWhen I press build space button at any time and spring crashes. They are set to mouse 4 and 5 on the side of my mouse.
Steps To ReproduceWhen I press the build spacing button in-game any time after count down
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (26,355 bytes) 2013-05-04 23:46 -
    Using configuration source: "C:\Users\Ed\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    AMD Phenom(tm) II X6 1100T Processor; 8153MB RAM, 16304MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1 (OMP)
    Build date/time: Mar 26 2013 00:28:09
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-only data directory: C:\Program Files (x86)\Spring\
    Using read-write data directory: C:\Users\Ed\Documents\My Games\Spring\
    Scanning: C:\Users\Ed\Documents\My Games\Spring\maps
    Scanning: C:\Users\Ed\Documents\My Games\Spring\games
    Scanning: C:\Users\Ed\Documents\My Games\Spring\packages
    Scanning: C:\Program Files (x86)\Spring\maps
    Scanning: C:\Program Files (x86)\Spring\base
    Scanning: C:\Program Files (x86)\Spring\games
    Supported Video modes: 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1680x1050/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 1024MB, available 698MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 6
    [f=0000000] Loading startscript from: C:\Users\Ed\Documents\My Games\Spring\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 10 ms
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using map: Victoria Crater
    [f=0000000] Using game: Balanced Annihilation V7.75
    [f=0000000] Using game archive: a515b36aa7d47ac05605dd4664d090fa.sdp
    [f=0000000] recording demo: demos/20130504_222648_Victoria Crater_94.sdf
    [f=0000000] PreGame::GameDataReceived: 40 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Allowing pushing enemy units
    [f=0000000] [Threading] Main thread CPU affinity mask set: 48
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.142000
    [f=0000000] Game::LoadDefs (GameData): 217 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 3 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (58 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 91 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 5d5d3652
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 80 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from user:  Cloak Fire State    <unit_cloakfirestate.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from user:  Auto Reclaim/Heal/Assist  <auto_reclaim_heal_assist.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Keep Target         <cmd_keep_target.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Volume = 100
    [f=0000000] Loading widget from mod:   Adv. Unit Marker    <adv_unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  Wind Helper         <gui_wind_helper.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from user:  Unit Stats          <gui_unit_stats.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from user:  No Alt Mouse Wheel  <NoAltMouseWheel.lua> ...
    [f=0000000] Loading widget from user:  No shift Mouse Wheel  <NoshiftMouseWheel.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Warning: Couldn't find texture "LuaUI/Images/x.png"!
    [f=0000000] Warning: Couldn't find texture "LuaUI/Images/r.png"!
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 94.1 (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: 207d8551e7314270ab643aa297174d8b
    [f=0000003] Skirmish AI "Bot1" (ID:0, Short-Name:"NullJavaAI", Version:"0.1") took over control of team 0
    [f=0000005] invalid added point: Start 0
    [f=0000126] Error: Spring 94.1 (OMP) has crashed.
    [f=0000126] Error: DLL information:
    [f=0000126] Error: 0x00400000	spring
    [f=0000126] Error: 0x77190000	ntdll
    [f=0000126] Error: 0x748d0000	kernel32
    [f=0000126] Error: 0x765f0000	KERNELBASE
    [f=0000126] Error: 0x10000000	DevIL
    [f=0000126] Error: 0x71b40000	MSVCP80
    [f=0000126] Error: 0x71bd0000	MSVCR80
    [f=0000126] Error: 0x76690000	msvcrt
    [f=0000126] Error: 0x75b10000	USER32
    [f=0000126] Error: 0x75d60000	GDI32
    [f=0000126] Error: 0x765e0000	LPK
    [f=0000126] Error: 0x758f0000	USP10
    [f=0000126] Error: 0x75df0000	ADVAPI32
    [f=0000126] Error: 0x749e0000	sechost
    [f=0000126] Error: 0x75c10000	RPCRT4
    [f=0000126] Error: 0x74870000	SspiCli
    [f=0000126] Error: 0x74860000	CRYPTBASE
    [f=0000126] Error: 0x6cfb0000	GLU32
    [f=0000126] Error: 0x68900000	OPENGL32
    [f=0000126] Error: 0x68810000	DDRAW
    [f=0000126] Error: 0x6cdf0000	DCIMAN32
    [f=0000126] Error: 0x75f20000	SETUPAPI
    [f=0000126] Error: 0x761b0000	CFGMGR32
    [f=0000126] Error: 0x75e90000	OLEAUT32
    [f=0000126] Error: 0x76770000	ole32
    [f=0000126] Error: 0x760c0000	DEVOBJ
    [f=0000126] Error: 0x6f470000	dwmapi
    [f=0000126] Error: 0x76740000	IMAGEHLP
    [f=0000126] Error: 0x62480000	pthreadGC2
    [f=0000126] Error: 0x71a10000	WSOCK32
    [f=0000126] Error: 0x76650000	WS2_32
    [f=0000126] Error: 0x76640000	NSI
    [f=0000126] Error: 0x74ca0000	SHELL32
    [f=0000126] Error: 0x75d00000	SHLWAPI
    [f=0000126] Error: 0x6b600000	OpenAL32
    [f=0000126] Error: 0x71af0000	WINMM
    [f=0000126] Error: 0x70780000	vorbisfile
    [f=0000126] Error: 0x68140000	ogg
    [f=0000126] Error: 0x64cc0000	vorbis
    [f=0000126] Error: 0x62e80000	zlib1
    [f=0000126] Error: 0x66fc0000	freetype6
    [f=0000126] Error: 0x62aa0000	glew32
    [f=0000126] Error: 0x00330000	SDL
    [f=0000126] Error: 0x7c340000	MSVCR71
    [f=0000126] Error: 0x75990000	IMM32
    [f=0000126] Error: 0x76510000	MSCTF
    [f=0000126] Error: 0x6f7c0000	dsound
    [f=0000126] Error: 0x6f790000	POWRPROF
    [f=0000126] Error: 0x762b0000	CLBCatQ
    [f=0000126] Error: 0x6f720000	MMDevApi
    [f=0000126] Error: 0x707f0000	PROPSYS
    [f=0000126] Error: 0x6d560000	wdmaud
    [f=0000126] Error: 0x6ef40000	ksuser
    [f=0000126] Error: 0x74650000	AVRT
    [f=0000126] Error: 0x6e4c0000	AUDIOSES
    [f=0000126] Error: 0x74660000	msacm32
    [f=0000126] Error: 0x6f590000	MSACM32
    [f=0000126] Error: 0x6d550000	midimap
    [f=0000126] Error: 0x639c0000	nvapi
    [f=0000126] Error: 0x74740000	VERSION
    [f=0000126] Error: 0x71e10000	profapi
    [f=0000126] Error: 0x6f490000	uxtheme
    [f=0000126] Error: 0x5eb10000	nvoglv32
    [f=0000126] Error: 0x76280000	WINTRUST
    [f=0000126] Error: 0x74a00000	CRYPT32
    [f=0000126] Error: 0x76340000	MSASN1
    [f=0000126] Error: 0x746b0000	ntmarta
    [f=0000126] Error: 0x76160000	WLDAP32
    [f=0000126] Error: 0x66670000	DINPUT
    [f=0000126] Error: 0x72ca0000	HID
    [f=0000126] Error: 0x719d0000	mswsock
    [f=0000126] Error: 0x717a0000	wship6
    [f=0000126] Error: 0x719c0000	wshtcpip
    [f=0000126] Error: 0x69e80000	AIInterface
    [f=0000126] Error: 0x62ed0000	jvm
    [f=0000126] Error: 0x77160000	PSAPI
    [f=0000126] Error: 0x6e5c0000	MSVCR100
    [f=0000126] Error: 0x72cb0000	verify
    [f=0000126] Error: 0x6d080000	java
    [f=0000126] Error: 0x6d060000	zip
    [f=0000126] Error: 0x65d50000	net
    [f=0000126] Error: 0x6f6c0000	nio
    [f=0000126] Error: 0x701e0000	dbghelp
    [f=0000126] Error: Exception: Access violation (0xc0000005)
    [f=0000126] Error: Exception Address: 0x0069d16f
    [f=0000126] Error: Stacktrace:
    [f=0000126] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000126] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000126] [CCollisionHandler] dis-/continuous tests: 0/9482
    [f=0000126] Path cache hits 0 0%
    [f=0000126] Path cache hits 0 0%
    [f=0000126] Statistics for RectangleOptimizer: 0%
    [f=0000126] Statistics for RectangleOptimizer: 0%
    [f=0000126] Statistics for local connection:
    Received: 1479 bytes
    Sent: 1749 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Ed\Documents\My Games\Spring\infolog.txt
    
    txt file icon infolog.txt (26,355 bytes) 2013-05-04 23:46 +
  • ? file icon 20130504_222648_Victoria Crater_94.sdf (4,487 bytes) 2013-05-04 23:47
  • png file icon spring_crash_message.png (22,986 bytes) 2013-05-06 16:25 -
    png file icon spring_crash_message.png (22,986 bytes) 2013-05-06 16:25 +
  • txt file icon infolog for developer version.txt (45,787 bytes) 2013-05-06 16:26 -
    Run: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\spring.exe
    Using configuration source: "C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\springsettings.cfg"
    Using additional configuration source: "C:\Users\Ed\AppData\Local\springsettings.cfg"
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 94.1.1-419-geb640e3 develop (OMP)
    Build date/time: May  5 2013 12:33:26
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    AMD Phenom(tm) II X6 1100T Processor; 8153MB RAM, 16304MB pagefile
    OS: emulated 32bit mode
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] Installed (HangTimeout: 10sec)
    [DataDirs] Portable Mode!
    Using read-write data directory: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\
    Using read-only data directory: C:\Users\Ed\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\
    Archive cache doesn't exist: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\cache\94dev-develop\ArchiveCache.lua
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\maps
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\base
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\games
    Scanning: C:\Users\Ed\Documents\My Games\Spring\maps
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/btreebhi_1.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/btreebhi_2.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/btreebhi_3.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/btreebhi_4.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/btreebhi_5.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern1.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern2.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern3.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern4.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern5.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern6.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern7.lua
    [ArchiveScanner] Warning: Archive C:\Users\Ed\Documents\My Games\Spring\maps\hide_and_seek_v03.sd7: The cost for reading a 2nd-class meta-file is too high: features/all worlds/fern8.lua
    Scanning: C:\Users\Ed\Documents\My Games\Spring\games
    Scanning: C:\Users\Ed\Documents\My Games\Spring\packages
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\maps
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\base
    Scanning: C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\games
    Supported Video modes: 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1680x1050/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 1024MB, available 752MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 6
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] [ArchiveScanner] Warning: No game selected checksum: not found (0)
    [f=0000000] [ArchiveScanner] Warning: No map selected checksum: not found (0)
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 23 ms
    [f=0000000] Using map: Aortic_Delta-v01
    [f=0000000] Using game: Balanced Annihilation V7.75
    [f=0000000] Using game archive: a515b36aa7d47ac05605dd4664d090fa.sdp
    [f=0000000] recording demo: demos/20130506_151846_Aortic_Delta-v01_94.1.1-419-geb640e3 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 174 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Disallowing pushing enemy units
    [f=0000000] [Threading] Main thread CPU affinity mask set: 48
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.950000"! Clamping to 0..1 range!!
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  1.788000
    [f=0000000] Game::LoadDefs (GameData): 1849 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (58 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 88 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 6 PF threads (49 MB)
    [f=0000000] PathCosts: precached 5 of 9216 blocks
    [f=0000000] PathCosts: precached 586 of 9216 blocks
    [f=0000000] PathCosts: precached 1163 of 9216 blocks
    [f=0000000] PathCosts: precached 1744 of 9216 blocks
    [f=0000000] PathCosts: precached 2325 of 9216 blocks
    [f=0000000] PathCosts: precached 2902 of 9216 blocks
    [f=0000000] PathCosts: precached 3479 of 9216 blocks
    [f=0000000] PathCosts: precached 4058 of 9216 blocks
    [f=0000000] PathCosts: precached 4638 of 9216 blocks
    [f=0000000] PathCosts: precached 5214 of 9216 blocks
    [f=0000000] PathCosts: precached 5793 of 9216 blocks
    [f=0000000] PathCosts: precached 6371 of 9216 blocks
    [f=0000000] PathCosts: precached 6950 of 9216 blocks
    [f=0000000] PathCosts: precached 7532 of 9216 blocks
    [f=0000000] PathCosts: precached 8112 of 9216 blocks
    [f=0000000] PathCosts: precached 8690 of 9216 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 6 PF threads (49 MB)
    [f=0000000] PathCosts: precached 0 of 576 blocks
    [f=0000000] PathCosts: precached 36 of 576 blocks
    [f=0000000] PathCosts: precached 77 of 576 blocks
    [f=0000000] PathCosts: precached 118 of 576 blocks
    [f=0000000] PathCosts: precached 155 of 576 blocks
    [f=0000000] PathCosts: precached 197 of 576 blocks
    [f=0000000] PathCosts: precached 235 of 576 blocks
    [f=0000000] PathCosts: precached 274 of 576 blocks
    [f=0000000] PathCosts: precached 311 of 576 blocks
    [f=0000000] PathCosts: precached 349 of 576 blocks
    [f=0000000] PathCosts: precached 390 of 576 blocks
    [f=0000000] PathCosts: precached 434 of 576 blocks
    [f=0000000] PathCosts: precached 473 of 576 blocks
    [f=0000000] PathCosts: precached 513 of 576 blocks
    [f=0000000] PathCosts: precached 551 of 576 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: dea87491
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] FLASHBANTHA: Unknown tag CSimpleParticleSystem::size
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] BURN_WHITE: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] VEHROCKET_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] MEDMISSILE_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag heatcloud::color
    [f=0000000] Warning: [CCEG::Load] DGUNTRACE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] CORE_KROGROCKET_EXPLOSION: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_KROGROCKET_EXPLOSION: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_KROGROCKET_EXPLOSION: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_YELLOW_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] CORE_BIGBOMB_EXPLOSION_SUBS: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] LARGE_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_RED_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_GREEN_LASER_BURN: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] STARFIRE: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] SMALL_BURN_WHITE: Unknown tag heatcloud::directional
    [f=0000000] Warning: [CCEG::Load] SMALL_BURN_WHITE: Unknown tag heatcloud::emitrot
    [f=0000000] Warning: [CCEG::Load] SMALL_BURN_WHITE: Unknown tag heatcloud::emitrotspread
    [f=0000000] Warning: [CCEG::Load] VEHHVYROCKET_EXPLOSION: Unknown tag smoke::sizegrowth
    [f=0000000] Warning: [CCEG::Load] PILOT: Unknown tag smoke2::sizegrowth
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 125 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:213: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Keep Target         <cmd_keep_target.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Volume = 100
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 94.1.1-419-geb640e3 develop (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] GameID: dcbb87514932d9af55c8049b1cdf4421
    [f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
    [f=0000004] UnnamedPlayer added point: Start 0
    [f=0000164] Error: Spring 94.1.1-419-geb640e3 develop (OMP) has crashed.
    [f=0000164] Error: DLL information:
    [f=0000164] Error: 0x00400000	spring
    [f=0000164] Error: 0x774d0000	ntdll
    [f=0000164] Error: 0x76880000	kernel32
    [f=0000164] Error: 0x75f80000	KERNELBASE
    [f=0000164] Error: 0x10000000	DevIL
    [f=0000164] Error: 0x71e80000	MSVCP80
    [f=0000164] Error: 0x71f70000	MSVCR80
    [f=0000164] Error: 0x76260000	msvcrt
    [f=0000164] Error: 0x76500000	USER32
    [f=0000164] Error: 0x75fd0000	GDI32
    [f=0000164] Error: 0x761a0000	LPK
    [f=0000164] Error: 0x76340000	USP10
    [f=0000164] Error: 0x76b30000	ADVAPI32
    [f=0000164] Error: 0x76310000	sechost
    [f=0000164] Error: 0x75e90000	RPCRT4
    [f=0000164] Error: 0x74bb0000	SspiCli
    [f=0000164] Error: 0x74ba0000	CRYPTBASE
    [f=0000164] Error: 0x73640000	GLU32
    [f=0000164] Error: 0x6d080000	OPENGL32
    [f=0000164] Error: 0x6b580000	DDRAW
    [f=0000164] Error: 0x73630000	DCIMAN32
    [f=0000164] Error: 0x76990000	SETUPAPI
    [f=0000164] Error: 0x76060000	CFGMGR32
    [f=0000164] Error: 0x76090000	OLEAUT32
    [f=0000164] Error: 0x75010000	ole32
    [f=0000164] Error: 0x74e00000	DEVOBJ
    [f=0000164] Error: 0x6f610000	dwmapi
    [f=0000164] Error: 0x74c10000	IMAGEHLP
    [f=0000164] Error: 0x62480000	pthreadGC2
    [f=0000164] Error: 0x71d20000	WSOCK32
    [f=0000164] Error: 0x76bd0000	WS2_32
    [f=0000164] Error: 0x75e80000	NSI
    [f=0000164] Error: 0x75200000	SHELL32
    [f=0000164] Error: 0x74e90000	SHLWAPI
    [f=0000164] Error: 0x013e0000	OpenAL32
    [f=0000164] Error: 0x71e30000	WINMM
    [f=0000164] Error: 0x70780000	vorbisfile
    [f=0000164] Error: 0x68140000	ogg
    [f=0000164] Error: 0x64cc0000	vorbis
    [f=0000164] Error: 0x62e80000	zlib1
    [f=0000164] Error: 0x66fc0000	freetype6
    [f=0000164] Error: 0x62aa0000	glew32
    [f=0000164] Error: 0x002c0000	SDL
    [f=0000164] Error: 0x7c340000	MSVCR71
    [f=0000164] Error: 0x74e30000	IMM32
    [f=0000164] Error: 0x76600000	MSCTF
    [f=0000164] Error: 0x6b500000	dsound
    [f=0000164] Error: 0x6b4d0000	POWRPROF
    [f=0000164] Error: 0x766d0000	CLBCatQ
    [f=0000164] Error: 0x6e8a0000	MMDevApi
    [f=0000164] Error: 0x70b90000	PROPSYS
    [f=0000164] Error: 0x6b7d0000	wdmaud
    [f=0000164] Error: 0x72fd0000	ksuser
    [f=0000164] Error: 0x6f5b0000	AVRT
    [f=0000164] Error: 0x6b790000	AUDIOSES
    [f=0000164] Error: 0x6e940000	msacm32
    [f=0000164] Error: 0x6f8d0000	MSACM32
    [f=0000164] Error: 0x6d070000	midimap
    [f=0000164] Error: 0x63980000	nvapi
    [f=0000164] Error: 0x74a80000	VERSION
    [f=0000164] Error: 0x72560000	profapi
    [f=0000164] Error: 0x6f530000	uxtheme
    [f=0000164] Error: 0x53c60000	nvoglv32
    [f=0000164] Error: 0x749f0000	ntmarta
    [f=0000164] Error: 0x76210000	WLDAP32
    [f=0000164] Error: 0x63530000	DINPUT
    [f=0000164] Error: 0x73fe0000	HID
    [f=0000164] Error: 0x75e50000	WINTRUST
    [f=0000164] Error: 0x763e0000	CRYPT32
    [f=0000164] Error: 0x74e20000	MSASN1
    [f=0000164] Error: 0x62b40000	AIInterface
    [f=0000164] Error: 0x6e340000	SkirmishAI
    [f=0000164] Error: 0x70000000	dbghelp
    [f=0000164] Error: Exception: Access violation (0xc0000005)
    [f=0000164] Error: Exception Address: 0x00693e0e
    [f=0000164] Error: Stacktrace:
    [f=0000164] Error: (0) C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\spring.exe [0x00693E0E]
    [f=0000164] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000164] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000164] [CCollisionHandler] dis-/continuous tests: 0/14447
    [f=0000164] Path cache hits 0 0%
    [f=0000164] Path cache hits 0 0%
    [f=0000164] Statistics for RectangleOptimizer: 0%
    [f=0000164] Statistics for RectangleOptimizer: 0%
    [f=0000164] Statistics for local connection:
    Received: 1369 bytes
    Sent: 2635 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\infolog.txt
    
    txt file icon infolog for developer version.txt (45,787 bytes) 2013-05-06 16:26 +

-Relationships
+Relationships

-Notes

~0010630

Ares (reporter)

By the way I'm using MT

~0010646

abma (administrator)

Last edited: 2013-05-05 16:48

View 2 revisions

infolog.txt isn't mt?

(but still contains a crash)

does "normal" spring crash, too?

~0010648

abma (administrator)

does current develop version crash, too?

http://springrts.com/dl/buildbot/default/develop/94.1.1-419-geb640e3/win32/

~0010661

Ares (reporter)

Last edited: 2013-05-06 17:30

View 5 revisions

The problem is that pressing mouse 4 or 5 (any time after the commander freeze-time) causes spring to crash.

I tried with the developer non-MT version, the problem still happens.

However, this issue is unrelated to build spacing, that was just a coincidence, as using build spacing on different keys works fine (b,n default).


The other day, after the second successive crash, I experienced strange behavior across my PC even after spring terminated: graphical artifacts, the music I was listening to began to freeze and glitch, some colours changed (eg menus on spring lobby) and weird symbols replaced some text elements.

I had this once before after a game of spring crashed over 2 months ago, it fixed after restarting my PC. I don't know what caused it that time, but it is possible that it was the same issue and I didn't realise at the time.

~0010693

abma (administrator)

"translated":
C:\Users\Ed\AppData\Local\Temp\Rar$EX39.904\spring-94.1.1-419-geb640e3\spring.exe 0x00693E0E build/default/../../rts/Sim/Misc/CollisionHandler.cpp:628

(not really useful...)

~0010706

abma (administrator)

is your hardware broken? do other (opengl) games work?

~0010719

Ares (reporter)

I reinstalled since the new version of BA came out and I no longer have this problem.

Other opengl games work, I tried world of goo before I reinstalled.
+Notes

-Issue History
Date Modified Username Field Change
2013-05-04 23:46 Ares New Issue
2013-05-04 23:46 Ares File Added: infolog.txt
2013-05-04 23:47 Ares File Added: 20130504_222648_Victoria Crater_94.sdf
2013-05-05 12:26 Ares Note Added: 0010630
2013-05-05 16:45 abma Product Version => 94.1
2013-05-05 16:47 abma Note Added: 0010646
2013-05-05 16:47 abma Assigned To => abma
2013-05-05 16:47 abma Status new => feedback
2013-05-05 16:48 abma Note Edited: 0010646 View Revisions
2013-05-05 16:51 abma Note Added: 0010648
2013-05-06 16:25 Ares File Added: spring_crash_message.png
2013-05-06 16:26 Ares File Added: infolog for developer version.txt
2013-05-06 16:32 Ares Note Added: 0010661
2013-05-06 16:32 Ares Status feedback => assigned
2013-05-06 16:33 Ares Note Edited: 0010661 View Revisions
2013-05-06 17:24 Ares Note Edited: 0010661 View Revisions
2013-05-06 17:25 Ares Note Edited: 0010661 View Revisions
2013-05-06 17:30 Ares Note Edited: 0010661 View Revisions
2013-05-13 11:20 abma Note Added: 0010693
2013-05-18 14:11 abma Note Added: 0010706
2013-05-20 23:11 abma Status assigned => feedback
2013-05-21 14:20 Ares Note Added: 0010719
2013-05-21 14:20 Ares Status feedback => assigned
2013-05-21 15:24 abma Status assigned => resolved
2013-05-21 15:24 abma Resolution open => unable to reproduce
+Issue History