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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0003721 | Spring engine | General | public | 2013-04-19 00:28 | 2013-04-19 00:28 | ||||||||
| Reporter | emmanuel | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 94.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003721: same order must not be used for diferent purpose depending of the nature of the unit and the priority of one of his qualitys | ||||||||||||
| Description | especially when its not exclusive dont disable other abilitys ! factory with personnal weapons must have a new tag for own attack and not only give builded unit order to attack same for guard order i mean the order that can apply to a static turret must not be reused for diferent purposes as order to builded units | ||||||||||||
| Steps To Reproduce | script a factory with weapons (so much !) set attack or guard orders watch only builded units follow it despit the factory shoot automatically at ennemy if allowed | ||||||||||||
| Additional Information | maek moar freedom to mix abilitys in scripts | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-04-19 00:28 | emmanuel | New Issue | |


