View Issue Details

IDProjectCategoryView StatusLast Update
0003561Spring engineGeneralpublic2013-03-17 14:44
ReporterAntiAllez Assigned ToKloot  
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionreopened 
Product Version93.1 
Summary0003561: unit motion errors
Descriptionunits (primarily com & cons) caught/hang on hillside and valleys.
Additional Informationevery map
BA
TagsNo tags attached.
Attached Files
infolog.txt (Attachment missing)
shot_cr.jpg (Attachment missing)
Checked infolog.txt for Errors

Relationships

related to 0003521 closedabma units get stuck on medium unpassable terrain 

Activities

AntiAllez

2013-03-14 02:11

reporter   ~0010045

silentwings: "Units get stuck *really* easily when trying to path around the edge of an impassable region. Pick any impassable region, even just a corner, and ask a tank to path around it and it is basically guaranteed to get stuck, if it so much as touches the corner."

Skid

2013-03-14 03:10

reporter   ~0010046

Possible to reproduce in Zero-K as well as BA.

emmanuel

2013-03-14 09:28

reporter   ~0010050

the problem is unit can down a slope and not up them so change your slope parameters is maybe the soluce

Jarzynka

2013-03-14 17:38

reporter   ~0010054

Last edited: 2013-03-14 17:39

I was testing on BA 7.72:
On map like Greenhaven, I built about 30 units (arm stumpys) and 100% of them got stuck before they managed to make it to half of the map's length.
Mobile units also get stuck, but in smaller factor. Arm peewees were only ocassionally stuck, and only when I ordered them to move a large distance with many obstacles.
It ruins the gameplay on hilly maps, unless you're able to micro every unit around every obstacle (I'm not)

msafwan

2013-03-15 09:00

reporter   ~0010072

i found out a best way to dislodge unit is to make it go to all random direction (clockwise or anticlockwise) until it move, when it start to move it no longer stuck (this is true for standard pathing)

cleanrock

2013-03-17 13:51

reporter   ~0010102

Last edited: 2013-03-17 13:53

Tested "93.2.1-40-gabe2a6e develop" now and i still see problems:
See my attached shot, pyros getting stuck very easily when moving down the ramp on Ravaged_v2.
This works fine in 91, in 91 it looks like units turn toward "green" area when being stuck for a short while.
infolog attached.

Issue History

Date Modified Username Field Change
2013-03-14 01:56 AntiAllez New Issue
2013-03-14 02:04 zerver Category Spring MT => General
2013-03-14 02:11 AntiAllez Note Added: 0010045
2013-03-14 03:10 Skid Note Added: 0010046
2013-03-14 09:28 emmanuel Note Added: 0010050
2013-03-14 17:38 Jarzynka Note Added: 0010054
2013-03-14 17:38 Jarzynka Note Edited: 0010054
2013-03-14 17:39 Jarzynka Note Edited: 0010054
2013-03-15 00:40 Kloot Assigned To => Kloot
2013-03-15 00:40 Kloot Status new => assigned
2013-03-15 09:00 msafwan Note Added: 0010072
2013-03-15 23:55 abma Relationship added related to 0003521
2013-03-16 20:30 Kloot Changeset attached => spring develop e1440a17
2013-03-16 20:30 Kloot Status assigned => resolved
2013-03-16 20:30 Kloot Resolution open => fixed
2013-03-17 13:51 cleanrock Note Added: 0010102
2013-03-17 13:51 cleanrock Status resolved => feedback
2013-03-17 13:51 cleanrock Resolution fixed => reopened
2013-03-17 13:52 cleanrock File Added: infolog.txt
2013-03-17 13:52 cleanrock File Added: shot_cr.jpg
2013-03-17 13:53 cleanrock Note Edited: 0010102
2013-03-17 13:54 cleanrock Status feedback => assigned
2013-03-17 14:44 Kloot Changeset attached => spring develop d0cabc27
2013-03-17 14:44 Kloot Status assigned => resolved