View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003523 | Spring engine | General | public | 2013-03-06 00:39 | 2013-03-20 22:06 |
| Reporter | Forboding Angel | Assigned To | jK | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | won't fix | ||
| Product Version | 92.0.1+git | ||||
| Summary | 0003523: Allow us to use a separate distribution map for spring default grass coverage | ||||
| Description | Basically just like the distribution maps that we use currently for detail textures, but instead, this time a separate one just for spring grass coverage. In this way, it would essentially be removing the last thing that must be hardcoded into the map compile currently. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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To be more exact, there already is such a distribution map. You just don't want it to be compiled into the smf and instead include is as png or bmp in the map. |
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what about Spring.AddGrass (x,y,z) |
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yup, you could replace it with a lua solution(similar to feature placing) |
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use Lua |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-03-06 00:39 | Forboding Angel | New Issue | |
| 2013-03-06 16:53 | jK | Note Added: 0009966 | |
| 2013-03-06 19:05 |
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Note Added: 0009967 | |
| 2013-03-06 20:06 | jK | Note Added: 0009968 | |
| 2013-03-20 22:06 | jK | Note Added: 0010140 | |
| 2013-03-20 22:06 | jK | Status | new => resolved |
| 2013-03-20 22:06 | jK | Resolution | open => won't fix |
| 2013-03-20 22:06 | jK | Assigned To | => jK |