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IDProjectCategoryView StatusLast Update
0003488Spring engineGeneralpublic2013-02-23 18:04
ReporterKingRaptor Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version92.0 
Summary0003488: avoidFriendly check works improperly if firepoint is inside friendly unit
DescriptionIf a unit's firepoint is inside a friendly unit's collision volume/hitvolume, it will fire even if avoidFriendly=true (and collideFriendly=true). This occurs even if the AimFromWeapon piece in the script is the same as the QueryWeapon piece.

Can be readily observed on ZK Warriors (armwar), which can be placed in a line close enough together for their guns to overlap with each other's bodies. When firing, they will hurt/kill other Warriors next to them.
Additional Informationsee 0002407
TagsNo tags attached.
Checked infolog.txt for Errors

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Issue History

Date Modified Username Field Change
2013-02-23 07:14 KingRaptor New Issue
2013-02-23 18:04 Kloot Changeset attached => spring release c9838da2
2013-02-23 18:04 Kloot Assigned To => Kloot
2013-02-23 18:04 Kloot Status new => resolved
2013-02-23 18:04 Kloot Resolution open => fixed