| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003488 | Spring engine | General | public | 2013-02-23 07:14 | 2013-02-23 18:04 | ||||
| Reporter | KingRaptor | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 92.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003488: avoidFriendly check works improperly if firepoint is inside friendly unit | ||||||||
| Description | If a unit's firepoint is inside a friendly unit's collision volume/hitvolume, it will fire even if avoidFriendly=true (and collideFriendly=true). This occurs even if the AimFromWeapon piece in the script is the same as the QueryWeapon piece. Can be readily observed on ZK Warriors (armwar), which can be placed in a line close enough together for their guns to overlap with each other's bodies. When firing, they will hurt/kill other Warriors next to them. | ||||||||
| Additional Information | see 0002407 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-02-23 07:14 | KingRaptor | New Issue | |
| 2013-02-23 18:04 | Kloot | Changeset attached | => spring release c9838da2 |
| 2013-02-23 18:04 | Kloot | Assigned To | => Kloot |
| 2013-02-23 18:04 | Kloot | Status | new => resolved |
| 2013-02-23 18:04 | Kloot | Resolution | open => fixed |


