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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003461 | Spring engine | Gfx driver issues | public | 2013-02-12 19:35 | 2013-11-05 21:26 | ||||
Reporter | user744 | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 92.0 | ||||||||
Target Version | Fixed in Version | 95.0 | |||||||
Summary | 0003461: Some games crash during loading or when units get spawned (1334-g799e0c7) with Radeon X1300/X1550 Series | ||||||||
Description | The Cursed 1.241 http://pastebin.com/qMbTBCj6 gets ingame, can scroll around map, crashes once pressing ctrl+f to forcestart or using /cheat /give to spawn anything. SpringTutorialGame r1 same as The Cursed 1.241 XTA 9.725 [patch 1.8] http://pastebin.com/jjBJL2ji crashes during "Loading LuaRules" in loadscreen Zero-K v1.0.12.3 http://pastebin.com/7ArSPnJT crash after chosing a commander Void 2.0 http://pastebin.com/up5k5usL crashes during "Loading LuaRules" in loadscreen games that work: Balanced Annihilation V7.72 tutomod36 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2013-02-12 22:01 |
all stacktraces contain the lines "[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers." |
abma (administrator) 2013-02-12 22:02 |
as in older releases: try to reduce decals / disable gfx related stuff... check if --safemode works stable for example |
abma (administrator) 2013-02-13 02:14 |
does it help to set AtiHacks=0 ? |
2013-02-13 03:04 |
with --safemode all mods seem to work (at least for few minutes of testing) AtiHacks=0/1 makes no difference disable gfx related stuff: makes no difference (also tried the .conf file that works in 91.0) but idk what settings are worth trying. i tried: AdvMapShading = 0 AdvUnitShading = 0 GroundDecals = 0 Shadows = 0 AdvSky = 0 |
abma (administrator) 2013-02-13 03:09 |
--safemode sets 3DTrees=0: http://springrts.com/wiki/Springrc is 3DTrees=0 enough? if not, search on the springrc wiki page for "safemodeValue" CompressTextures=1 is an other possibility... |
2013-02-13 03:36 |
3DTrees=0 helps only vs the disappearing units, interface etc as described in http://springrts.com/mantis/view.php?id=3456 But that is only for BA and tutomod which can actually spawn units, in other mods it does not even get that far. (see OP) CompressTextures=1 makes no difference. Will trysafemodeValue values tomorrow. |
abma (administrator) 2013-02-22 12:49 |
does the current release or develop branch still crash? |
2013-02-22 14:04 |
http://springrts.com/dl/buildbot/default/develop/92.0.1-62-gc96d6b0/win32/ still crashes. XTA 9.725 [patch 1.8] still crashs while loading: http://pastebin.com/sCUy8jVB with safemode it at first seems to be normal, but every 2nd start or so this happens: when pointing mouse over a unit, almost whole screen goes teal. (i guess unit highlight widget) could not get in on screenshot but looks like this: http://www.abload.de/img/sosiehtsaus6pp76.jpg (shopped) While this happens FPS drop to 0 but if I move mouse away fast enough, it recovers. If I keep it pointing, spring hangs and must be closed via taskmanager. (with previous versions that did not happen) http://pastebin.com/VpKFJQyZ |
silentwings (reporter) 2013-02-22 19:11 Last edited: 2013-02-22 19:11 |
The bug with the screen changing colour on mouse over unit is caused by a combination of ATI issues and the highlight unit widget - it's been around for a while (I would fix it if I knew how) and I don't think its related to any recent spring changes. We've disabled that widget by default for the next BA version. |
2013-02-22 19:31 |
yes, i know. its also on help/faq. but highlight widget always worked for me, so thought to mention it. also afaik only screen goes blue, it does not hang. |
abma (administrator) 2013-04-03 03:36 Last edited: 2013-04-03 03:42 |
@silentwings: i guess thats the ATI + glPointSize bug see for example: http://springrts.com/phpbb/viewtopic.php?f=44&t=27363&start=20 http://springrts.com/phpbb/viewtopic.php?f=11&t=24036 http://code.google.com/p/zero-k/issues/detail?id=393 afaik only solution seems to not use glPointSize in widgets. |
abma (administrator) 2013-04-03 20:29 |
does 94.1 still crash? |
2013-04-04 01:29 |
94.1: BA works (as before) XTA still crashes but works normal with --safemode. As it was crashing during "Loading LuaRules" I deleted gadgets folder and then it loads. |
abma (administrator) 2013-04-04 22:48 Last edited: 2013-04-04 22:49 |
can you add infolog.txt from the crash of xta please? also, where to download this specific xta version? |
2013-04-05 03:30 |
The XTA crash after "Loading LuaRules" is only on older versions it seems XTA 9.725 [patch 1.8]: http://pastebin.com/0rkkFtXN http://springrts.com/phpbb/viewtopic.php?f=48&t=21739 --- XTA 9.726 http://pastebin.com/XtZMxt3T http://kloot.darkstars.co.uk/XTAPEv9726.sdz crashes after countdown: http://pastebin.com/73aWDire BUT: If I do not "press ctrl+f to force start" I can spawn units, and that will NOT make it crash. example: /give arm_commander /give arm_peewee After forcestart, it then crashs: http://pastebin.com/7csEn0Dn BUT: /give core_commander makes it crash instantly: http://pastebin.com/GVKrmzBz --- springtutorial game: http://springfiles.com/spring/other/springtutorialgame-sdz-download crashes after countdown: http://pastebin.com/6jTGPqZr spawn gadget removed: crash after spawning a unit. for example /give simplehover if no unit is spawned, can look around the map etc without problem. when spawning a unit in "press alt+f to force start stage" -> crash. http://pastebin.com/9encQbzC (this is different to XTA, but maybe it is just random luck with the models or something) |
jK (developer) 2013-04-05 10:38 Last edited: 2013-04-05 10:39 |
try to run spring in gdb (to get a more saying backtrace) |
2013-04-26 14:48 |
http://www.gnu.org/software/gdb/ this? I did not understand it at all. So I used different debugger, its in all the "remove winrar notice" tutorials and generally pretty pro. SpringTutorialGame, crash after countdown reached 0. http://pastebin.com/9XzLhxMJ (useless infolog) Call stack of main thread Address Stack Procedure / arguments Called from Frame 0022F398 691CA3B9 atioglxx.691CA730 atioglxx.691CA3B4 0022F394 0022F3AC 006532AD Includes atioglxx.691CA3B9 spring.006532AB http://pastebin.com/HGdbiQtH http://pastebin.com/GftxLd6t not sure what else is worth posting |
2013-04-26 16:41 Last edited: 2013-04-26 16:48 |
XTA which crashes during loadscreen looks like this http://pastebin.com/zHQEYuCF |
abma (administrator) 2013-04-30 11:11 |
"translated" http://paste.springfiles.com/view/b938e2a3 |
abma (administrator) 2013-04-30 11:13 |
rts/System/SpringApp.cpp:965 is SDL_GL_SwapBuffers() |
2013-05-03 01:40 |
After much loling around I found: it does not crash when UseVBO = 0 |
2013-05-03 02:12 |
...on the other hand with UseVBO = 0 units are now invisible (except teamcolor?) http://www.abload.de/img/screen0017005alr.jpg but that goes away with /shadows 0 shadows never worked anyway on this computer (simply did not show) so thats ok for me. |
abma (administrator) 2013-05-04 01:31 Last edited: 2013-05-04 01:32 |
already many thanks! this maybe makes it already possible to workaround it, not sure. can you please also download / extract gdb: http://sourceforge.net/projects/tdm-gcc/files/GDB/gdb-7.5-tdm64-2.zip/download start cmd.exe, cd next into the directory where gdb was extracted. "cd bin" then type "gdb.exe C:\path\to\spring.exe" type "run -w" let spring crash then type "bt" copy & paste the output to us... |
abma (administrator) 2013-05-04 01:43 |
(-w is for windowed mode...) |
2013-05-04 12:23 |
will try that later... btw what jK said in chat: (deleted some lines) <[LCC]jK> it reports it supports VBOs and crashes <[LCC]jK> and GLSL shaders are broken too <[LCC]jK> likely ati hates VBOs in DisplayLists <[LCC]jK> but your gpu is such old, they dropped support for it already agggggggges ago <[LCC]jK> no idea what to do regarding that, cause it reports something it doesn't support <[LCC]jK> and it hardcrashes <[LCC]jK> so I got no possiblity to workaround it <[LCC]jK> seems you have to live with it tilllyou bought a new gpu <[2up]knorke> maybe as workaround if gfx-card name contains "Radeon X1300/X1550 Series" turn useVBO off <[2up]knorke> iam too lazy to buy computer stuff anymore <[LCC]jK> and I am to lazy to write such a hack |
abma (administrator) 2013-05-04 18:45 |
at least we know whats going on with... knorke: are you on linux? did you try to run it? current FOSS drivers become quiet stable :) |
2013-05-04 23:31 |
32 bit win vista. http://pastebin.com/V8DwEHDH then i typed "next" until spring exited: http://pastebin.com/RT7APxwS note: i installed this: http://sourceforge.net/projects/mingw/files/MinGW/Extension/gdb/GDB-7.5/gdb-7.5-1-mingw32-bin.tar.lzma/download then was missing a dll so http://sourceforge.net/projects/mingw/files/MinGW/Extension/expat/expat-2.0.1-1/libexpat-2.0.1-1-mingw32-dll-1.tar.gz/download too Then was missing more .dll so I copied bunch of .dll from mingw/codeblocks install, then it started. hope its correct versions and such? |
2013-05-05 05:02 Last edited: 2013-05-05 05:06 |
*** this is with test version 5. May 2013 (94.1.1-413-g7b0d1a7) *** infolog: http://pastebin.com/u7nnU651 gdb log thing: http://pastebin.com/QqyaR7Gx infolog was incomplete because forgot logflush=1, here is another from different run: http://pastebin.com/qetwyr6q -- the strange unit graphics from http://springrts.com/mantis/view.php?id=3461#c10606 that were fixable with /shadows 0 are now not fixeable anymore |
Kloot (developer) 2013-05-05 11:26 Last edited: 2013-05-05 11:56 |
Previously, issuing /shadows 0 would always switch to the ARB model shader regardless of reported hardware capability, now the GLSL shaders are used if the hardware says it can run them (yours does, but generates a "Fragment Shader not supported by HW" warning without any specific information which probably means some hardware limit was exceeded). I don't think allowing those few users with such crappy GPU's to force-disable shaders is worth it, plus /advmodelshading and /advmapshading already exist for that purpose. |
abma (administrator) 2013-05-06 04:01 Last edited: 2013-05-06 04:07 |
hmm, maybe add a "crashed" or "cleanshutdown" config variable? at start, crashed=1 is written to config, at shutdown crashed=0 is written if crashed=1 is read, safemode is activated and safemode values are written to config? an alternative would be, to let lobby activate safemode if it detected a crash... |
Jools (reporter) 2013-05-06 10:59 |
I'm curious why XTA 9.725 p1.8 crashes after loading luarules, but 9.726 crashes after countdown. Do they both work with empty gadgets folder? Do you think it would be possible to isolate the offending gadget? |
abma (administrator) 2013-11-05 21:26 |
possible fixed in 95.0, if not please create a new bug report. |
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Date Modified | Username | Field | Change |
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2013-02-12 19:35 |
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New Issue | |
2013-02-12 22:01 | abma | Note Added: 0009766 | |
2013-02-12 22:02 | abma | Note Added: 0009767 | |
2013-02-13 02:14 | abma | Note Added: 0009769 | |
2013-02-13 02:19 | abma | Product Version | 91.0 => 92.0 |
2013-02-13 03:04 |
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Note Added: 0009772 | |
2013-02-13 03:09 | abma | Note Added: 0009773 | |
2013-02-13 03:36 |
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Note Added: 0009774 | |
2013-02-22 12:48 | abma | Status | new => feedback |
2013-02-22 12:49 | abma | Note Added: 0009880 | |
2013-02-22 14:04 |
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Note Added: 0009881 | |
2013-02-22 14:04 |
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Status | feedback => new |
2013-02-22 19:11 | silentwings | Note Added: 0009884 | |
2013-02-22 19:11 | silentwings | Note Edited: 0009884 | View Revisions |
2013-02-22 19:31 |
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Note Added: 0009885 | |
2013-04-03 03:36 | abma | Note Added: 0010376 | |
2013-04-03 03:38 | abma | Note Edited: 0010376 | View Revisions |
2013-04-03 03:40 | abma | Note Edited: 0010376 | View Revisions |
2013-04-03 03:42 | abma | Note Edited: 0010376 | View Revisions |
2013-04-03 20:29 | abma | Note Added: 0010378 | |
2013-04-03 20:29 | abma | Target Version | => 95.0 |
2013-04-04 01:29 |
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Note Added: 0010380 | |
2013-04-04 22:48 | abma | Note Added: 0010392 | |
2013-04-04 22:49 | abma | Note Edited: 0010392 | View Revisions |
2013-04-04 23:48 | abma | Assigned To | => abma |
2013-04-04 23:48 | abma | Status | new => feedback |
2013-04-05 03:30 |
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Note Added: 0010393 | |
2013-04-05 03:30 |
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Status | feedback => assigned |
2013-04-05 03:51 | abma | Assigned To | abma => |
2013-04-05 03:52 | abma | Status | assigned => new |
2013-04-05 10:38 | jK | Note Added: 0010398 | |
2013-04-05 10:39 | jK | Note Edited: 0010398 | View Revisions |
2013-04-26 14:40 | abma | Summary | Some mods crash during loading or when units get spawned (1334-g799e0c7) => Some games crash during loading or when units get spawned (1334-g799e0c7) |
2013-04-26 14:48 |
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Note Added: 0010560 | |
2013-04-26 16:41 |
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Note Added: 0010562 | |
2013-04-26 16:48 |
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Note Edited: 0010562 | View Revisions |
2013-04-30 11:11 | abma | Note Added: 0010589 | |
2013-04-30 11:13 | abma | Note Added: 0010590 | |
2013-05-03 01:40 |
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Note Added: 0010605 | |
2013-05-03 02:12 |
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Note Added: 0010606 | |
2013-05-04 01:31 | abma | Note Added: 0010608 | |
2013-05-04 01:32 | abma | Note Edited: 0010608 | View Revisions |
2013-05-04 01:43 | abma | Note Added: 0010610 | |
2013-05-04 12:23 |
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Note Added: 0010614 | |
2013-05-04 18:45 | abma | Note Added: 0010615 | |
2013-05-04 20:56 | abma | Category | General => Gfx driver issues |
2013-05-04 20:56 | abma | Summary | Some games crash during loading or when units get spawned (1334-g799e0c7) => Some games crash during loading or when units get spawned (1334-g799e0c7) with Radeon X1300/X1550 Series |
2013-05-04 20:57 | abma | Target Version | 95.0 => |
2013-05-04 23:31 |
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Note Added: 0010623 | |
2013-05-05 05:02 |
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Note Added: 0010625 | |
2013-05-05 05:06 |
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Note Edited: 0010625 | View Revisions |
2013-05-05 11:26 | Kloot | Note Added: 0010628 | |
2013-05-05 11:31 | Kloot | Note Edited: 0010628 | View Revisions |
2013-05-05 11:56 | Kloot | Note Edited: 0010628 | View Revisions |
2013-05-06 04:01 | abma | Note Added: 0010655 | |
2013-05-06 04:02 | abma | Note Edited: 0010655 | View Revisions |
2013-05-06 04:07 | abma | Note Edited: 0010655 | View Revisions |
2013-05-06 10:59 | Jools | Note Added: 0010659 | |
2013-11-05 21:26 | abma | Note Added: 0011982 | |
2013-11-05 21:26 | abma | Status | new => resolved |
2013-11-05 21:26 | abma | Fixed in Version | => 95.0 |
2013-11-05 21:26 | abma | Resolution | open => fixed |
2013-11-05 21:26 | abma | Assigned To | => abma |