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IDProjectCategoryView StatusLast Update
0003393Spring engineGeneralpublic2013-01-11 21:57
ReporterDeadnight Warrior Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version91.0.1+git 
Summary0003393: Incorrect walk behaviour of Kbots on hills (develop build)
DescriptionWhen kbots are walking down hill they are:
In Spring 91.0.1-698, following the ground slope/countour (correct)
In Spring 91.0.1-717, walking mid-air towards the target location, and slowly descending to it (eipc bug, fixed)
In Spring 91.0.1-738, jumping down hill, like in skiing, when the hill is steep enough, causes bouncing off ground if the jump is big enough.
Steps To ReproduceLoad any game that uses ground units (tested only with kbots), and order them on top of a hill (the bigger/steeper the better), then back.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2013-01-11 12:33

developer   ~0009588

Actually it is intentional.

The bounciness is too pronounced due to a slight bug, but won't go away because physics.

Kloot

2013-01-11 21:57

developer   ~0009589

added modrule 'allowGroundUnitGravity' (do not ever set it to false, Peewees have too much fun going downhill now)

Issue History

Date Modified Username Field Change
2013-01-11 10:10 Deadnight Warrior New Issue
2013-01-11 12:33 Kloot Note Added: 0009588
2013-01-11 18:05 Kloot Assigned To => Kloot
2013-01-11 18:05 Kloot Status new => assigned
2013-01-11 21:57 Kloot Note Added: 0009589
2013-01-11 21:57 Kloot Status assigned => resolved
2013-01-11 21:57 Kloot Fixed in Version => 91.0.1+git
2013-01-11 21:57 Kloot Resolution open => fixed