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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003393 | Spring engine | General | public | 2013-01-11 10:10 | 2013-01-11 21:57 | ||||
Reporter | Deadnight Warrior | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 91.0.1+git | |||||||
Summary | 0003393: Incorrect walk behaviour of Kbots on hills (develop build) | ||||||||
Description | When kbots are walking down hill they are: In Spring 91.0.1-698, following the ground slope/countour (correct) In Spring 91.0.1-717, walking mid-air towards the target location, and slowly descending to it (eipc bug, fixed) In Spring 91.0.1-738, jumping down hill, like in skiing, when the hill is steep enough, causes bouncing off ground if the jump is big enough. | ||||||||
Steps To Reproduce | Load any game that uses ground units (tested only with kbots), and order them on top of a hill (the bigger/steeper the better), then back. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2013-01-11 12:33 |
Actually it is intentional. The bounciness is too pronounced due to a slight bug, but won't go away because physics. |
Kloot (developer) 2013-01-11 21:57 |
added modrule 'allowGroundUnitGravity' (do not ever set it to false, Peewees have too much fun going downhill now) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-11 10:10 | Deadnight Warrior | New Issue | |
2013-01-11 12:33 | Kloot | Note Added: 0009588 | |
2013-01-11 18:05 | Kloot | Assigned To | => Kloot |
2013-01-11 18:05 | Kloot | Status | new => assigned |
2013-01-11 21:57 | Kloot | Note Added: 0009589 | |
2013-01-11 21:57 | Kloot | Status | assigned => resolved |
2013-01-11 21:57 | Kloot | Fixed in Version | => 91.0.1+git |
2013-01-11 21:57 | Kloot | Resolution | open => fixed |