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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0003218 | Spring engine | General | public | 2012-07-23 12:45 | 2012-07-23 12:59 | ||||
Reporter | Beherith | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 89.0 | ||||||||
Target Version | Fixed in Version | 89.0.1+git | |||||||
Summary | 0003218: Units fire without aiming if ordered to right before they finish reloading | ||||||||
Description | In this replay, I spawned some penetrators, which reload slow and are very obvious if they fire outside their fire arcs. If the penetrator is given an attack ground order in the opposite direction just before it finishes reloading, it will fire at the new spot without aiming, violating its firearc constraint. This happens with other units as well, such as fatboys, cans, goliaths. | ||||||||
Steps To Reproduce | The second time I order them to fire backward in the replay the bug is visible. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-07-23 12:45 | Beherith | New Issue | |
2012-07-23 12:45 | Beherith | File Added: 20120723_122745_Battle for PlanetXVII-v01_89.sdf | |
2012-07-23 12:59 | Kloot | Note Added: 0009077 | |
2012-07-23 12:59 | Kloot | Status | new => resolved |
2012-07-23 12:59 | Kloot | Fixed in Version | => 89.0.1+git |
2012-07-23 12:59 | Kloot | Resolution | open => fixed |
2012-07-23 12:59 | Kloot | Assigned To | => Kloot |