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IDProjectCategoryView StatusLast Update
0003202Spring engineGeneralpublic2012-12-04 18:59
ReporterGoogle_Frog Assigned Toabma  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
Product Version89.0 
Summary0003202: Rapid unit bumping when moving to a point can still happen.
DescriptionThe behaviour from this bug http://springrts.com/mantis/view.php?id=2994 is back in 89.0 for some units. In Zero-K it is easily reproducible with armroy which happens to be a ship. That might be relevant.

allowUnitCollisionOverlap = true
useClassicGroundMoveType = false
pathFinderSystem = 0
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

duplicate of 0003355 resolvedKloot [91.0.1-566] Many units trying to move to one spot cause high cpu load 

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Issue History

Date Modified Username Field Change
2012-07-16 09:36 Google_Frog New Issue
2012-12-04 16:29 abma Relationship added related to 0003355
2012-12-04 18:59 abma Relationship replaced duplicate of 0003355
2012-12-04 18:59 abma Status new => resolved
2012-12-04 18:59 abma Resolution open => duplicate
2012-12-04 18:59 abma Assigned To => abma