| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003202 | Spring engine | General | public | 2012-07-16 09:36 | 2012-12-04 18:59 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | abma | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | duplicate | ||||||
| Product Version | 89.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003202: Rapid unit bumping when moving to a point can still happen. | ||||||||
| Description | The behaviour from this bug http://springrts.com/mantis/view.php?id=2994 is back in 89.0 for some units. In Zero-K it is easily reproducible with armroy which happens to be a ship. That might be relevant. allowUnitCollisionOverlap = true useClassicGroundMoveType = false pathFinderSystem = 0 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-07-16 09:36 | Google_Frog | New Issue | |
| 2012-12-04 16:29 | abma | Relationship added | related to 0003355 |
| 2012-12-04 18:59 | abma | Relationship replaced | duplicate of 0003355 |
| 2012-12-04 18:59 | abma | Status | new => resolved |
| 2012-12-04 18:59 | abma | Resolution | open => duplicate |
| 2012-12-04 18:59 | abma | Assigned To | => abma |


