| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0000314 | Spring engine | General | public | 2006-10-22 18:53 | 2006-10-22 22:42 | ||||
| Reporter | LordMatt | ||||||||
| Assigned To | tvo | ||||||||
| Priority | normal | Severity | major | Reproducibility | sometimes | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000314: Desync on death of a Sub | ||||||||
| Description | Very often, when a sub dies to either a destroyer or a torpedo launcher, the game desyncs at that momement. The other player complains that the sub is now imortal. A good map to reproduce this bug on is Coast to Coast V2. I have had this happen 3 times now on this map, but it probably happens elsewhere as well. Attached are some demos. I have also seen other units, such as the com, cause desyncs when they are under attack underwater. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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tvo (reporter) 2006-10-22 22:42 |
Haha, lol, just fixed it, without even seeing the bugreport beforehand. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-10-22 18:53 | LordMatt | New Issue | |
| 2006-10-22 18:53 | LordMatt | File Added: SubDesyncs.zip | |
| 2006-10-22 22:42 | tvo | Status | new => assigned |
| 2006-10-22 22:42 | tvo | Assigned To | => tvo |
| 2006-10-22 22:42 | tvo | Status | assigned => resolved |
| 2006-10-22 22:42 | tvo | Resolution | open => fixed |
| 2006-10-22 22:42 | tvo | Note Added: 0000414 | |


