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IDProjectCategoryView StatusLast Update
0003136Spring engineBuildbotpublic2013-05-06 00:51
ReporterFabriceFABS 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version88.0 
Target VersionFixed in Version89.0 
Summary0003136: spring-headless seems to use always 100% cpu
DescriptionHi,

I always ran my 6 autohosts in dedicated mode, on the same machine, until yesterday.
Yesterday, I decided to put all my autohosts in Spring-headless mode.
I did some tests and it was perfect...
Except that I did only one test...

When an autohost run alone in spring-headless mode, there is no problem.
During that game, I've tried to start another game is spring-headless mode.

Autohost did join the game as spec, as usual, but it took longuer (+10 good seconds, compared that above, above, it was really quick).
Game started, and, first, ping arrow in red, with 2s ping delay, and 2 sec after, CPU of the autohost shown a 281% pic, and felt down around 200% (advplayerlist info).
Game was slowed down during around 1 minute with those 2 red icons.
After this min, everything came back normal, CPU ok and good ping. - green autohost icons -

During all of this, saw in top/htop info :
- 1 Spads autohost playing a spring-headless mode costs 1 CPU core around 90 and 100% all the game,
- The 2nd spads thats starts put all others core @ 100%... during the famous lag as explained above.
Steps To Reproduce- Simply run same spads on same machine, @ least 2 for the tests,
- Run the 1st in headless mode,
- And Run the second to see the bad results.
Additional InformationMy autohost config :
- Intel Dual-Core Atom processor D525
- Intel Hyper-Threading technology: 2-threads per core,
- Intel 64 architecture, Core clock: 2x 1.8GHz, L2 Cache: 1024kB
- 4 GB DDR3 / 800
- 64 GB SSD OCZ Petrol Series 64 Go SATA 6Gb/s
- Autohost Ethernet LAN connexion to router : 100MB
- Router optical fiber connexion to internet connextion : 50MB

Ubuntu 12.04 - 64 Bits

Any [ACE]Serveur* is running SPADS v0.10.2b (auto-update: unstable), with following components:
Perl v5.14.2 // Spring v88 // PerlAutoHostInterface v0.6f
SimpleLog v0.3 // PerlLobbyInterface v0.12e // SpadsUpdater v0.6d
SpadsConf v0.10.0a

I put a startscript info.
I could give you more infos, or anything else.

All the best,
Fabrice.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon startscript.txt (1,862 bytes) 2012-06-26 21:57 -
    [GAME]
    {
      Mapname=SandCastles2;
      Gametype=Balanced Annihilation V7.68;
    
      startpostype=2;
    
      AutohostPort=8464;
    
      HostPort=8454;
    
      AutoHostName=[ACE]Serveur_IV;
      AutoHostCountryCode=FR;
      AutoHostRank=5;
      AutoHostAccountId=204803;
    
      MyPlayerName=[ACE]Serveur_IV;
      MyPlayerNum=0;
      IsHost=1;
    
      NumPlayers=2;
      NumTeams=2;
      NumAllyTeams=2;
    
      [PLAYER0]
      {
        Name=[ACE]Serveur_IV;
        Spectator=1;
        CountryCode=FR;
        Rank=5;
        AccountId=204803;
      }
      [PLAYER1]
      {
        Name=[ACE]FabriceFABS;
        Password=8d64ce83;
        Spectator=0;
        Team=0;
        CountryCode=FR;
        Rank=6;
        AccountId=102095;
      }
      [AI0]
      {
        Name=joe;
        ShortName=E323AI;
        Team=1;
        Host=0;
      }
    
      [TEAM0]
      {
        RgbColor=0.00000 0.00000 1.00000;
        TeamLeader=1;
        Side=ARM;
        Handicap=0;
        AllyTeam=0;
      }
      [TEAM1]
      {
        RgbColor=0.00000 0.00000 0.00000;
        TeamLeader=0;
        Side=ARM;
        Handicap=0;
        AllyTeam=1;
      }
    
      [ALLYTEAM0]
      {
        NumAllies=0;
        StartRectBottom=0.3;
        StartRectLeft=0;
        StartRectRight=1;
        StartRectTop=0;
      }
      [ALLYTEAM1]
      {
        NumAllies=0;
        StartRectBottom=1;
        StartRectLeft=0;
        StartRectRight=1;
        StartRectTop=0.7;
      }
    
      NumRestrictions=0;
      [RESTRICT]
      {
      }
      [MODOPTIONS]
      {
        startenergy=1000;
        mo_transportenemy=all;
        startmetal=1000;
        disablemapdamage=0;
        mo_armageddontime=0;
        mo_nowrecks=0;
        mo_combomb_full_damage=0;
        deathmode=com;
        shareddynamicalliancevictory=0;
        mo_coop=1;
        mo_comgate=1;
        ghostedbuildings=1;
        mo_progmines=0;
        maxunits=10000;
        minspeed=0.3;
        fixedallies=0;
        mo_noowner=0;
        mo_greenfields=0;
        teamdeathmode=allyzerounits;
        mo_allowfactionchange=1;
        mo_preventdraw=0;
        maxspeed=1;
        limitdgun=0;
        mo_storageowner=team;
        mo_enemywrecks=1;
        mo_noshare=1;
      }
      [MAPOPTIONS]
      {
      }
    }
    
    txt file icon startscript.txt (1,862 bytes) 2012-06-26 21:57 +
  • txt file icon startscript2.txt (1,866 bytes) 2012-06-26 22:37 -
    [GAME]
    {
      Mapname=DeltaSiegeDry Revolution v2.3;
      Gametype=BA Chicken Defense V2.40;
    
      startpostype=2;
    
      AutohostPort=8462;
    
      HostPort=8452;
    
      AutoHostName=[ACE]Serveur_II;
      AutoHostCountryCode=FR;
      AutoHostRank=5;
      AutoHostAccountId=202952;
    
      MyPlayerName=[ACE]Serveur_II;
      MyPlayerNum=0;
      IsHost=1;
    
      NumPlayers=2;
      NumTeams=2;
      NumAllyTeams=2;
    
      [PLAYER0]
      {
        Name=[ACE]Serveur_II;
        Spectator=1;
        CountryCode=FR;
        Rank=5;
        AccountId=202952;
      }
      [PLAYER1]
      {
        Name=[ACE]FabriceFABS;
        Password=3a22521f;
        Spectator=0;
        Team=0;
        CountryCode=FR;
        Rank=6;
        AccountId=102095;
      }
      [AI0]
      {
        Name=Poulets;
        ShortName=Chicken: Very Hard;
        Team=1;
        Host=0;
      }
    
      [TEAM0]
      {
        RgbColor=0.00000 0.00000 1.00000;
        TeamLeader=1;
        Side=ARM;
        Handicap=0;
        AllyTeam=0;
      }
      [TEAM1]
      {
        RgbColor=0.00000 0.00000 0.00000;
        TeamLeader=0;
        Side=ARM;
        Handicap=0;
        AllyTeam=1;
      }
    
      [ALLYTEAM0]
      {
        NumAllies=0;
      }
      [ALLYTEAM1]
      {
        NumAllies=0;
      }
    
      NumRestrictions=0;
      [RESTRICT]
      {
      }
      [MODOPTIONS]
      {
        mo_maxchicken=400;
        startenergy=1000;
        startmetal=1000;
        mo_queendifficulty=vh_chickenq;
        mo_queentime=40;
        mo_custom_damagemod=100;
        mo_custom_chickenspawn=90;
        disablemapdamage=0;
        mo_custom_angerbonus=20;
        mo_nowrecks=0;
        deathmode=com;
        mo_coop=0;
        mo_comgate=1;
        ghostedbuildings=1;
        maxunits=10000;
        minspeed=0.3;
        mo_custom_lobberemp=4;
        mo_graceperiod=525;
        mo_custom_expstep=1.5;
        mo_noowner=0;
        fixedallies=0;
        mo_custom_queenspawnmult=1;
        mo_greenfields=0;
        mo_custom_spawnchance=33;
        mo_custom_burrowspawn=120;
        mo_custom_minchicken=8;
        mo_queenanger=1;
        maxspeed=1;
        mo_chickenstart=alwaysbox;
        limitdgun=0;
        mo_noshare=1;
      }
      [MAPOPTIONS]
      {
      }
    }
    
    txt file icon startscript2.txt (1,866 bytes) 2012-06-26 22:37 +
  • txt file icon infolog.txt (18,384 bytes) 2012-06-26 22:52 -
    Using configuration source: "/home/fabrice/.springrc"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (Headless OMP)
    Build date/time: Mar 24 2012 02:14:16
    Build environment: boost-104601, GNU libstdc++ version 20120301
    Compiler: gcc-4.6.3
    Using read-write data directory: /home/fabrice/SpadsServeur/Spring/
    Using read-only data directory: /home/fabrice/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/fabrice/SpadsServeur/Spring/maps
    Scanning: /home/fabrice/SpadsServeur/Spring/mods
    Supported Video modes: No modes available!
    Video mode set to 113x1/0bit (windowed)
    [f=0000000] SDL version:  0.0.0
    [f=0000000] GL version:   
    [f=0000000] GL vendor:    
    [f=0000000] GL renderer:  
    [f=0000000] GLSL version: 
    [f=0000000] GLEW version: spring headless stub GLEW version
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
    	haveARB: 0, haveGLSL: 0, ATI hacks: 0
    	FBO support: 0, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 1024, compress MIP-map textures: 0
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/fabrice/SpadsServeur/varIV/startscript.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8454
    [f=0000000] [UDPListener] successfully bound socket on port 8454
    [f=0000000] PreGame::StartServer: 15 ms
    [f=0000000] Using map: Comet Catcher Redux
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120626_225208_Comet Catcher Redux_88.sdf
    [f=0000000] PreGame::GameDataReceived: 103 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.318000
    [f=0000000] Game::LoadDefs (GameData): 428 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (77 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 310 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 695845ee
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] [Init] shadow rendering is disabled (config-value -1)
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 19 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Set ROAM mode to DisplayLists
    [f=0000000] Creating TreeDrawer
    [f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 61 ms
    [f=0000000] Game::LoadInterface (Console): 18 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] blur api: texture error
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] blur api: your hardware is missing the necessary RenderToTexture feature
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] MohoExploiter widget disabled for spectators
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    
    txt file icon infolog.txt (18,384 bytes) 2012-06-26 22:52 +
  • txt file icon GOODinfolog.txt (22,480 bytes) 2012-06-26 22:56 -
    Using configuration source: "/home/fabrice/.springrc"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (Headless OMP)
    Build date/time: Mar 24 2012 02:14:16
    Build environment: boost-104601, GNU libstdc++ version 20120301
    Compiler: gcc-4.6.3
    Using read-write data directory: /home/fabrice/SpadsServeur/Spring/
    Using read-only data directory: /home/fabrice/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/fabrice/SpadsServeur/Spring/maps
    Scanning: /home/fabrice/SpadsServeur/Spring/mods
    Supported Video modes: No modes available!
    Video mode set to 113x1/0bit (windowed)
    [f=0000000] SDL version:  0.0.0
    [f=0000000] GL version:   
    [f=0000000] GL vendor:    
    [f=0000000] GL renderer:  
    [f=0000000] GLSL version: 
    [f=0000000] GLEW version: spring headless stub GLEW version
    [f=0000000] Video RAM:    unknown
    [f=0000000] GL info:
    	haveARB: 0, haveGLSL: 0, ATI hacks: 0
    	FBO support: 0, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 1024, compress MIP-map textures: 0
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/fabrice/SpadsServeur/varIV/startscript.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8454
    [f=0000000] [UDPListener] successfully bound socket on port 8454
    [f=0000000] PreGame::StartServer: 15 ms
    [f=0000000] Using map: Comet Catcher Redux
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120626_225208_Comet Catcher Redux_88.sdf
    [f=0000000] PreGame::GameDataReceived: 103 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.318000
    [f=0000000] Game::LoadDefs (GameData): 428 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (77 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 310 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 695845ee
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] [Init] shadow rendering is disabled (config-value -1)
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 19 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Set ROAM mode to DisplayLists
    [f=0000000] Creating TreeDrawer
    [f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 61 ms
    [f=0000000] Game::LoadInterface (Console): 18 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] blur api: texture error
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] blur api: your hardware is missing the necessary RenderToTexture feature
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] MohoExploiter widget disabled for spectators
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] <Easy Facing> Spectator mode. Widget removed.
    [f=0000000] <Ghost Site> Spectator mode. Widget removed.
    [f=0000000] Connection attempt from [ACE]Serveur_IV
    [f=0000000]  -> Version: 88.0 (Headless OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from Fraggot
    [f=0000000]  -> Version: 88.0 (OMP)
    [f=0000000]  -> Address: [::ffff:89.99.46.34]:59383
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from [Fx]5J
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:86.186.180.192]:58179
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from [Fx]Droid
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Address: [::ffff:2.103.198.49]:57623
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from F1ll3r
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:94.218.208.95]:51932
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from [Fx]Blueberry
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:86.186.180.192]:52684
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from DeathStar
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:71.218.8.13]:11402
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from ElPonchoGrande
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:95.49.99.185]:60221
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from enor
    [f=0000000]  -> Version: 88.0
    [f=0000000]  -> Address: [::ffff:217.235.80.108]:56764
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Player Fraggot finished loading and is now ingame
    [f=0000000] <GhostRadar> Spectator mode. Widget removed.
    [f=0000000] Player [Fx]5J finished loading and is now ingame
    [f=0000000] Player [Fx]Droid finished loading and is now ingame
    [f=0000000] Player DeathStar finished loading and is now ingame
    [f=0000000] Spectator [ACE]Serveur_IV finished loading and is now ingame
    [f=0000000] Player [Fx]Blueberry finished loading and is now ingame
    [f=0000000] Player F1ll3r finished loading and is now ingame
    [f=0000000] Player enor finished loading and is now ingame
    [f=0000000] Player ElPonchoGrande finished loading and is now ingame
    [f=0000000] [Fx]5J added point: sup
    [f=0000000] <[Fx]Droid> Allies: ugh, lag is gonna be annoying again but hopefully it won't matter too much
    [f=0000000] <[Fx]Droid> Allies: Sup :D
    [f=0000000] <[Fx]5J> Allies: its ok
    [f=0000000] <[Fx]5J> Allies: pity u only wanna play with me when kit is on :D
    [f=0000000] <[Fx]Blueberry> Allies: hai
    [f=0000000] <[Fx]Droid> Allies: hai
    [f=0000000] <[Fx]Droid> Allies: tbh
    [f=0000000] <[Fx]Blueberry> Allies: im never on
    [f=0000000] <[Fx]Droid> Allies: I'm kinda getting bored of spring
    [f=0000000] <[Fx]Droid> Allies: will prolly kick in again when BAR is released though
    [f=0000000] <Fraggot> !ring
    [f=0000000] > [ACE]Serveur_IV * Ringing unready player(s): [Fx]Droid,[Fx]Blueberry,[Fx]5J (by Fraggot)
    [f=0000000] <[Fx]5J> Allies: swap plz jaz
    [f=0000000] <[Fx]Droid> Allies: ugh
    [f=0000000] <[Fx]Droid> Allies: i readed ;_;
    [f=0000000] <[Fx]5J> Allies: reload
    [f=0000000] <[Fx]5J> Allies: plz
    [f=0000000] Connection attempt from [Fx]Droid
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Address: [::ffff:2.103.198.49]:58636
    [f=0000000]  -> User is already ingame
    [f=0000000] Connection attempt from [Fx]Droid
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Address: [::ffff:2.103.198.49]:58637
    [f=0000000]  -> User is already ingame
    [f=0000000] Connection attempt from [Fx]Droid
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Address: [::ffff:2.103.198.49]:58638
    [f=0000000]  -> User is already ingame
    [f=0000000] Connection attempt from [Fx]Droid
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Address: [::ffff:2.103.198.49]:58639
    [f=0000000] Player [Fx]Droid left the game:  terminating existing connection
    [f=0000000]  -> Connection established (given id 7)
    [
    txt file icon GOODinfolog.txt (22,480 bytes) 2012-06-26 22:56 +

-Relationships
+Relationships

-Notes

~0008851

FabriceFABS (reporter)

I precise that in dedicated mode, I never had any problem to run many spads at the same time !

~0008852

abma (administrator)

spring dedicated only forwards traffic, spring-headless runs the whole sim, similar to that what a player computer needs to do. only difference between spring-headless vs spring is that it doesn't output anything.

did you use the config template for spring-headless?

https://github.com/spring/spring/blob/develop/cont/springrc-template-headless.txt

~0008853

FabriceFABS (reporter)

Last edited: 2012-06-26 22:39

Changes done to .springrc

A game is running
Starting another autohost :)
Dear... no change :(
Autohost took 23 sec to join/appear in playerlist, and game started after + previous already related (cpu, lag)
I bet all CPU core were @ 100% too...

Have a look to startscript2.txt now

FAB

~0008854

FabriceFABS (reporter)

+ infolog.txt :DD

~0008863

abma (administrator)

Last edited: 2012-06-27 22:27

i guess vsync should be always enabled for headless and limit to 1fps at all speeds ?!

~0008864

Kloot (developer)

Last edited: 2012-06-27 23:06

basically the CPU should only really be awake for CGame::SimFrame in HL builds and sleep when it can (but not too long since net traffic still has to be polled regularly and clients must be able to maintain the 30Hz * speedfactor simframe rate)

ps: using springHL to host instead of springDS is quite... silly

~0008865

abma (administrator)

Last edited: 2012-06-27 23:44

using springHL to host makes sense if it runs ais... for anything else its a waste of cpu, yep.

~0008870

FabriceFABS (reporter)

Hi there, any news ? ;)

~0008897

abma (administrator)

https://github.com/spring/spring/commit/6913511354b27706500c3139c26343c588479cd3 & https://github.com/spring/spring/commit/b88414963e49f9c0345d2e0b7ace463326a371b6

~0008906

Kloot (developer)

Last edited: 2012-07-07 18:44

View 2 revisions

HL builds will now use ~ 50% CPU under normal conditions, but that is obviously a lower limit.

~0008985

FabriceFABS (reporter)

Last edited: 2012-07-14 22:11

View 3 revisions

Hi again,

Yes, I already tried it (on V89), thx, it's really better on the game's starting.

However, it is STILL BUGGY when you play more than 4~5 min....
CPU autohost on ADV playerlist is between 82 and 95% usage, and ping is in red color, up to 2 sec max, never more.

When you pause, 5 sec are needed to see a CPU's autohost usage to normal values ie = 2% + low ping.
When you unpause, bad values comes back again + lag...

~0008986

Kloot (developer)

probably now not enough net messages are consumed anymore so the client falls behind and has to play catchup all the time --> higher CPU usage again
+Notes

-Issue History
Date Modified Username Field Change
2012-06-26 21:57 FabriceFABS New Issue
2012-06-26 21:57 FabriceFABS File Added: startscript.txt
2012-06-26 22:01 FabriceFABS Note Added: 0008851
2012-06-26 22:07 abma Note Added: 0008852
2012-06-26 22:37 FabriceFABS File Added: startscript2.txt
2012-06-26 22:38 FabriceFABS Note Added: 0008853
2012-06-26 22:39 FabriceFABS Note Edited: 0008853
2012-06-26 22:41 FabriceFABS Note Added: 0008854
2012-06-26 22:41 FabriceFABS File Added: infolog.txt
2012-06-26 22:46 abma File Deleted: infolog.txt
2012-06-26 22:52 FabriceFABS File Added: infolog.txt
2012-06-26 22:56 FabriceFABS File Added: GOODinfolog.txt
2012-06-26 23:01 abma Summary Spring-headless mode on all Spads : Not possible ? => spring-headless seems to use always 100% cpu
2012-06-27 22:27 abma Note Added: 0008863
2012-06-27 22:27 abma Note Edited: 0008863
2012-06-27 23:04 Kloot Note Added: 0008864
2012-06-27 23:06 abma Note Added: 0008865
2012-06-27 23:06 Kloot Note Edited: 0008864
2012-06-27 23:44 abma Note Edited: 0008865
2012-07-01 16:04 FabriceFABS Note Added: 0008870
2012-07-07 14:33 abma Note Added: 0008897
2012-07-07 18:43 Kloot Note Added: 0008906
2012-07-07 18:43 Kloot Status new => resolved
2012-07-07 18:43 Kloot Fixed in Version => 89.0
2012-07-07 18:43 Kloot Resolution open => fixed
2012-07-07 18:43 Kloot Assigned To => Kloot
2012-07-07 18:44 abma Note Edited: 0008906 View Revisions
2012-07-14 22:08 FabriceFABS Note Added: 0008985
2012-07-14 22:08 FabriceFABS Status resolved => feedback
2012-07-14 22:08 FabriceFABS Resolution fixed => reopened
2012-07-14 22:09 FabriceFABS Note Edited: 0008985 View Revisions
2012-07-14 22:11 FabriceFABS Note Edited: 0008985 View Revisions
2012-07-14 23:03 Kloot Note Added: 0008986
2013-05-06 00:51 jK Status feedback => resolved
2013-05-06 00:51 jK Resolution reopened => fixed
+Issue History