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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003135 | Spring engine | General | public | 2012-06-26 16:45 | 2012-11-17 19:37 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 88.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003135: Useful UnsyncedHeightMapUpdate | ||||||||
Description | Currently gadget:UnsyncedHeightMapUpdate triggers for all heightmap changes. To properly update things when the UHM changes I need a callin in unsynced gadgets which tells me when the player can see a change in the heightmap. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2012-06-27 08:16 |
Happens for widget:UnsyncedHeightMapUpdate as well. Widget: http://pastebin.com/Jh2GuaWg Added this to widget handler as well as entry in callInLists: http://pastebin.com/hBMEKHJr This was reproduced in a game against nullAI with no cheating or spectating at all. At game start I made a missile silo (any long ranged arty would work) and shot a distant part of the map with a tacnuke. Map marks appeared near the impact but the UHM was not visibly changed. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-06-26 16:45 | Google_Frog | New Issue | |
2012-06-27 03:01 | jK | Status | new => closed |
2012-06-27 03:01 | jK | Resolution | open => no change required |
2012-06-27 08:16 | Google_Frog | Note Added: 0008862 | |
2012-06-27 08:16 | Google_Frog | Status | closed => feedback |
2012-06-27 08:16 | Google_Frog | Resolution | no change required => reopened |
2012-11-17 19:37 | jK | Status | feedback => resolved |
2012-11-17 19:37 | jK | Resolution | reopened => fixed |
2012-11-17 19:37 | jK | Assigned To | => jK |