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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003124 | Spring engine | General | public | 2012-06-21 10:37 | 2012-06-21 20:18 | ||||
Reporter | abma | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 89.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003124: (validationtest) crash on client in DefaultPathDrawer.cpp:135 | ||||||||
Description | [f=0000000] Error: Segmentation fault (SIGSEGV) in spring 88.0.1-396-g28c6f76 release (Debug Headless OMP) [f=0000000] Error: Stacktrace: [f=0000000] Error: <0> /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0) [0x7f749f8cccb0] [f=0000000] Error: <1> /usr/include/c++/4.6/bits/stl_vector.h:571 [f=0000000] Error: <2> /home/buildbot/full-linux/build/rts/Rendering/DefaultPathDrawer.cpp:135 [f=0000000] Error: <3> /usr/include/c++/4.6/bits/stl_tree.h:969 [f=0000000] Error: <4> /usr/include/c++/4.6/bits/stl_tree.h:1383 [f=0000000] Error: <5> /usr/include/c++/4.6/bits/stl_vector.h:143 [f=0000000] Error: <6> /home/buildbot/full-linux/build/rts/Game/PreGame.cpp:71 [f=0000000] Error: <7> /home/buildbot/full-linux/build/rts/Lua/LuaZip.cpp:89 [f=0000000] Error: <8> /home/buildbot/full-linux/build/rts/Lua/LuaWeaponDefs.cpp:518 [f=0000000] Error: <9> /home/buildbot/full-linux/build/rts/Lua/LuaZip.cpp:126 | ||||||||
Additional Information | http://buildbot.springrts.com/builders/validationtests/builds/1367/steps/validation%20test/logs/stdio | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2012-06-21 12:52 |
stacktrace makes 0 sense, nor does the line it crashes at (also, how can you even have alt+B drawing enabled in a headless build?) |
abma (administrator) 2012-06-21 12:55 |
yeah, looks like memory corruption, i'll try to get more info... |
abma (administrator) 2012-06-21 13:11 |
hm, this is when i run it myself: [f=0000000] Error: Segmentation fault (SIGSEGV) in spring 88.0.1-398-gb799f3c release (Headless OMP) [f=0000000] Error: Stacktrace: [f=0000000] Error: <0> /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0) [0x7f33dd05bcb0] [f=0000000] Error: <1> /usr/include/c++/4.6/bits/locale_facets.h:1077 [f=0000000] Error: <2> /home/abma/dev/spring/develop/rts/System/Net/UDPConnection.cpp:523 [f=0000000] Error: <3> /home/abma/dev/spring/develop/rts/System/NetProtocol.cpp:50 [f=0000000] Error: <4> /home/abma/dev/spring/develop/rts/Game/PreGame.cpp:71 [f=0000000] Error: <5> /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:911 [f=0000000] Error: <6> /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:283 [f=0000000] Error: <7> /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:998 [f=0000000] Error: <8> /home/abma/dev/spring/develop/rts/System/Main.cpp:51 [f=0000000] Error: <9> /home/abma/dev/spring/develop/rts/System/Main.cpp:65 weird... |
abma (administrator) 2012-06-21 13:12 |
verbose stacktrace: http://pastebin.com/2bxCzCxN |
Kloot (developer) 2012-06-21 13:19 |
so related to https://github.com/spring/spring/commit/b6163ffd9a3d734c77f26f67a5fccab21eae7e76 etc? (maybe a hint to stop messing with netcode all the time) |
abma (administrator) 2012-06-21 20:18 |
seems to be fixed... |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-06-21 10:37 | abma | New Issue | |
2012-06-21 12:52 | Kloot | Note Added: 0008813 | |
2012-06-21 12:55 | abma | Note Added: 0008814 | |
2012-06-21 13:11 | abma | Note Added: 0008815 | |
2012-06-21 13:12 | abma | Note Added: 0008816 | |
2012-06-21 13:19 | Kloot | Note Added: 0008817 | |
2012-06-21 20:18 | abma | Note Added: 0008819 | |
2012-06-21 20:18 | abma | Status | new => resolved |
2012-06-21 20:18 | abma | Resolution | open => fixed |
2012-06-21 20:18 | abma | Assigned To | => abma |