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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003085 | Spring engine | Lua | public | 2012-05-11 17:51 | 2012-05-11 19:11 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 88.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003085: AllowWeaponTarget return ignores visibility | ||||||||
Description | If true is returned from gadget:AllowWeaponTarget the weapon is able to target the targetID regardless of unit visibility. For example a lone cloaked unit within range will be automatically shot at. This has been worked around by checking for visibility within AllowWeaponTarget but it is a bad workaround because AllowWeaponTarget is called enough to create a performance issue. The below code is just a clarification of I would like an AllowWeaponTarget that minimises lua calls by only asking about units that Spring would chose as targets if Al | ||||||||
Additional Information | function gadget:AllowWeaponTarget(unitID, targetID, ...) if unitID can see targetID then if unit_I_want_to_handle[unitID] then -- do stuff else return true, 1 end else return false, 1 end end | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2012-05-11 19:11 |
https://github.com/spring/spring/commit/2fafb1c7919a45932a4493fdbddc262f7664fe5b |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-05-11 17:51 | Google_Frog | New Issue | |
2012-05-11 19:11 | jK | Note Added: 0008680 | |
2012-05-11 19:11 | jK | Status | new => resolved |
2012-05-11 19:11 | jK | Resolution | open => fixed |
2012-05-11 19:11 | jK | Assigned To | => jK |