View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003085 | Spring engine | Lua | public | 2012-05-11 17:51 | 2012-05-11 19:11 |
| Reporter | Google_Frog | Assigned To | jK | ||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 88.0 | ||||
| Summary | 0003085: AllowWeaponTarget return ignores visibility | ||||
| Description | If true is returned from gadget:AllowWeaponTarget the weapon is able to target the targetID regardless of unit visibility. For example a lone cloaked unit within range will be automatically shot at. This has been worked around by checking for visibility within AllowWeaponTarget but it is a bad workaround because AllowWeaponTarget is called enough to create a performance issue. The below code is just a clarification of I would like an AllowWeaponTarget that minimises lua calls by only asking about units that Spring would chose as targets if Al | ||||
| Additional Information | function gadget:AllowWeaponTarget(unitID, targetID, ...) if unitID can see targetID then if unit_I_want_to_handle[unitID] then -- do stuff else return true, 1 end else return false, 1 end end | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-05-11 17:51 | Google_Frog | New Issue | |
| 2012-05-11 19:11 | jK | Note Added: 0008680 | |
| 2012-05-11 19:11 | jK | Status | new => resolved |
| 2012-05-11 19:11 | jK | Resolution | open => fixed |
| 2012-05-11 19:11 | jK | Assigned To | => jK |