
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
|
|
Reporter | Google_Frog | |
---|
Assigned To | hokomoko | |
---|
Priority | normal | Severity | feature | Reproducibility | N/A |
---|
Status | resolved | Resolution | fixed | |
---|
Product Version | 85.0 | |
---|
Target Version | | Fixed in Version | | |
---|
|
|
Summary | 0002915: ShieldPreDamaged for LightningCannon |
---|
Description | The LightningCannon weapon type currently does not trigger gadget:ShieldPreDamaged. I would like a callin for these weapons as well as a way to identify the weapon. I make the extra request because if LightningCannons lack a projectileID there will be no way to identify it.
It would be great if BeamLaser could trigger gadget:ShieldPreDamaged as well but that looks far harder to do due to BeamTime. LightningCannon doesn't have BeamTime as far as I know. |
---|
Tags | No tags attached. |
---|
|
|
Checked infolog.txt for Errors | |
---|
|
|
Attached Files |
|
---|
Relationships |
|
Relationships |
Notes |
There are no notes attached to this issue. |
Notes |
Issue History |
Date Modified |
Username |
Field |
Change |
2012-01-12 15:42 |
Google_Frog |
New Issue |
|
2016-01-14 02:09 |
hokomoko |
Changeset attached |
=> spring develop 58f92db9 |
2016-01-14 02:10 |
hokomoko |
Status |
new => resolved |
2016-01-14 02:10 |
hokomoko |
Resolution |
open => fixed |
2016-01-14 02:10 |
hokomoko |
Assigned To |
=> hokomoko |
Issue History |