
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
|
|
| Reporter | Google_Frog | |
|---|
| Assigned To | hokomoko | |
|---|
| Priority | normal | Severity | feature | Reproducibility | N/A |
|---|
| Status | resolved | Resolution | fixed | |
|---|
| Product Version | 85.0 | |
|---|
| Target Version | | Fixed in Version | | |
|---|
|
|
| Summary | 0002915: ShieldPreDamaged for LightningCannon |
|---|
| Description | The LightningCannon weapon type currently does not trigger gadget:ShieldPreDamaged. I would like a callin for these weapons as well as a way to identify the weapon. I make the extra request because if LightningCannons lack a projectileID there will be no way to identify it.
It would be great if BeamLaser could trigger gadget:ShieldPreDamaged as well but that looks far harder to do due to BeamTime. LightningCannon doesn't have BeamTime as far as I know. |
|---|
| Tags | No tags attached. |
|---|
|
|
| Checked infolog.txt for Errors | |
|---|
|
|
| Attached Files |
|
|---|
Relationships |
|
Relationships |
Notes |
|
There are no notes attached to this issue. |
Notes |
Issue History |
|
Date Modified |
Username |
Field |
Change |
|
2012-01-12 15:42 |
Google_Frog |
New Issue |
|
|
2016-01-14 02:09 |
hokomoko |
Changeset attached |
=> spring develop 58f92db9 |
|
2016-01-14 02:10 |
hokomoko |
Status |
new => resolved |
|
2016-01-14 02:10 |
hokomoko |
Resolution |
open => fixed |
|
2016-01-14 02:10 |
hokomoko |
Assigned To |
=> hokomoko |
Issue History |