2025-07-20 22:14 CEST

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IDProjectCategoryView StatusLast Update
0002872Spring engineGeneralpublic2012-04-02 18:13
ReporterGoogle_Frog 
Assigned TojK 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version85.0 
Target VersionFixed in Version 
Summary0002872: Healthbar widget affects appearance of explosion decals and terrain
DescriptionjK's healthbar widget interferes with the appearance of the terrain when a healthbar is in view. This is being reported here for two reasons; firstly I think the engine should ensure widgets do not interfere with engine side drawing and secondly this is the only ticket system I know of that jK may check.
Additional Informationmod: ZK 0.9.5.1
map: ScorpioBattleground
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0008015

Google_Frog (reporter)

225 shows a larger view of the bug, 226 has healthbars disabled. For 227 I traced the border of the green area and it appears to correspond to the sea. This occurs with all water settings.

~0008552

jK (developer)

That's a (very very old) bug in nvidia drivers.
The current set MultiTexCoords influence the results of TexGen (normally TexGen should override the coords!).
To fix it, just reset the used MultiTexCoords to (0,0,0,0) at the end of widget:DrawWorld().
+Notes

-Issue History
Date Modified Username Field Change
2011-12-26 06:47 Google_Frog New Issue
2011-12-26 06:47 Google_Frog File Added: springsettings.cfg
2011-12-26 06:50 Google_Frog File Added: hp_shade.png
2011-12-26 07:07 Google_Frog File Added: hp_tinge.png
2011-12-26 07:14 Google_Frog File Added: screen00225.png
2011-12-26 07:19 Google_Frog File Added: screen00226.png
2011-12-26 07:24 Google_Frog File Added: screen00227.png
2011-12-26 07:29 Google_Frog Note Added: 0008015
2012-04-01 18:36 jK Note Added: 0008552
2012-04-01 18:43 jK Status new => feedback
2012-04-02 18:13 jK Status feedback => resolved
2012-04-02 18:13 jK Resolution open => fixed
2012-04-02 18:13 jK Assigned To => jK
+Issue History