View Issue Details

IDProjectCategoryView StatusLast Update
0002869Spring engineGeneralpublic2012-01-31 16:08
ReporterREVENGE Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionduplicate 
Product Version85.0 
Summary0002869: std::bad_alloc when loading large maps
DescriptionAttempt to load Epic or other 40 x 40 sized maps and a crash will occur during or after pathing. Affects both single and multithread builds.
TagsNo tags attached.
Attached Files
infolog.txt (Attachment missing)
Checked infolog.txt for Errors

Relationships

duplicate of 0002848 closedjK Large maps (32x32) with many tiles crash with std::bad alloc() 

Activities

Issue History

Date Modified Username Field Change
2011-12-25 02:23 REVENGE New Issue
2011-12-25 02:23 REVENGE File Added: infolog.txt
2012-01-31 16:08 Kloot Relationship added duplicate of 0002848
2012-01-31 16:08 Kloot Status new => closed
2012-01-31 16:08 Kloot Resolution open => duplicate