View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0002835 | Spring engine | General | public | 2011-12-14 12:03 | 2011-12-14 13:47 | ||||
Reporter | Pizzi1 | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | duplicate | ||||||
Product Version | 84.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002835: Some friendly units can not pass a allied mines wall. (tested in BA 7.62) | ||||||||
Description | I have just found a problem into latest BA, i have seen that kbot class can not pass into a dense minefield. To reproduce this problem, you must enable cheats and create 100 mines...after you must give a order to a kbot to pass through them. the kbot not only try to pass, but it remain blocked. (the f2 key show me a passable terrain in the minefield and the unit does not try to search a new way) mines in BA use yardmap="y" Only the tanks or hover can pass this wall, only becouse there is a lua patch inside unitdefs_post.lua: for name, ud in pairs(UnitDefs) do if (ud.maxvelocity) then ud.turninplacespeedlimit = ud.maxvelocity or 0 end if ud.category and (ud.category:find("TANK",1,true) or ud.category:find("HOVER",1,true)) then if (ud.maxvelocity) then ud.turninplace = 0 ud.turninplacespeedlimit = ud.maxvelocity or 0 end end end So it is a "turninplace" problem? | ||||||||
Additional Information | In the older 82.7 release i can cross a dense allied minefield with no problems | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
Kloot (developer) 2011-12-14 12:14 |
probably same issue as http://springrts.com/mantis/view.php?id=2818 |
Google_Frog (reporter) 2011-12-14 13:33 |
The turninplace=0 units can cross because all units are repelled from the mines but the turninplace=0 don't stop to turn. Anyway looks exactly like that issue so try with new engine and blocking tag. I think at some point Kamikaze did not work so a weapon that triggered destruction was used instead, BA may still have the workaround in that case. |
Kloot (developer) 2011-12-14 13:47 |
assumed to be a duplicate |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-12-14 12:03 | Pizzi1 | New Issue | |
2011-12-14 12:14 | Kloot | Note Added: 0007910 | |
2011-12-14 13:33 | Google_Frog | Note Added: 0007916 | |
2011-12-14 13:47 | Kloot | Note Added: 0007918 | |
2011-12-14 13:47 | Kloot | Status | new => resolved |
2011-12-14 13:47 | Kloot | Resolution | open => duplicate |
2011-12-14 13:47 | Kloot | Assigned To | => Kloot |