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IDProjectCategoryView StatusLast Update
0002819Spring engineGeneralpublic2011-12-14 13:45
Reporteraskuhn 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version84.0.1 
Target VersionFixed in Version85.0 
Summary0002819: Minor Observations w/ Spring 84.0.1-457-g2ed2fed HEAD (MT-Sim) & BA 7.62
DescriptionI did some very brief testing of BA 7.62 & the latest GIT this morning and noticed a few changes that I thought might be unintended so I thought I'd share. (Sorry if these are bugs in BA and not Spring or are already known.)

The color of the "projectile" (lightning) for the Dragon's Claw Turret is red (blue/white in 84.0).

I can no longer draw custom formations for multiple units and they always arrange themselves in a grid pattern.

Units are damaging each other just from minor bumps while moving.
Additional InformationI made a quick screenshot showing all of the observations.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • png file icon Example Screenshot of Projectile and Waypoint Handling in BA 7.62 - Dec 10 2011.png (3,174,122 bytes) 2011-12-10 18:13
  • txt file icon infolog.txt (18,229 bytes) 2011-12-10 18:14 -
    Error: /home/kuhn/Applications/Spring/spring_src/rts/lib/gml/gml_base.cpp:18: Duplicate config variable declaration "HardwareThreadCount"
    Error: /home/kuhn/Applications/Spring/spring_src/rts/System/SpringApp.cpp:104:   Previously declared here
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:27:26 UTC 2011 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (timeout: 10sec)
    Available log sections: Font, VFS, KeyBindings, Sound, CSMFGroundTextures, CRoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 84.0.1-457-g2ed2fed HEAD (MT-Sim)
    Build date/time: Dec 10 2011 10:56:09
    Build environment: boost-104200, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Supported Video modes: 1920x1080
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 788MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 15 ms
    [f=0000000] Video mode set to 1920x1056/32bit (windowed)
    [f=0000000] Using map: Grts_RiverValley_013
    [f=0000000] Using game: Balanced Annihilation V7.62
    [f=0000000] Using game archive: ba762.sdz
    [f=0000000] recording demo: demos/20111210_114516_Grts_RiverValley_013_84.0.1-457-g2ed2fed HEAD.sdf
    [f=0000000] PreGame::GameDataReceived: 29 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.087000
    [f=0000000] Game::LoadDefs (GameData): 115 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (462 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 803 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: ea3b5a83
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 25 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 29 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Takeoff Fix         <unit_air_takeoff.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Takeoff Fix         <unit_air_takeoff.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loaded gadget:  feature placer      <fp_featureplacer.lua>
    [f=0000000] Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loaded gadget:  Precipitation       <precipitation.lua>
    [f=0000000] Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_buildspacing.lua  (duplicate name)
    [f=0000000] Failed to load: unit_customformations2.lua  ([string "LuaUI/Widgets/unit_customformations2.lua"]:62: table index is nil)
    [f=0000000] Failed to load: unit_immobile_buider.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_attack_aoe.lua"]:182: attempt to compare number with nil
    [f=0000000] Removed widget: Attack AoE
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 84.0.1-457-g2ed2fed HEAD (MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: a88ce34ee183f8f979b20fa01cdf4421
    [f=0000000] <SkirmishAI: CppTestAI 0.1 (team 0)>: Hello Engine (from CppTestA), num my units is 1, first friendly units def name is: armcom
    [f=0000001] Skirmish AI "Bot1" (ID:0, Short-Name:"CppTestAI", Version:"0.1") took over control of team 0
    [f=0000547] Buildings set to face South
    [f=0001327] Cheating is enabled!
    [f=0001397] Everything-for-free (no resource costs for building) is enabled!
    [f=0001477] Global LOS is enabled!
    [f=0002819] Switching to Rotatable overhead camera
    [f=0002828] Switching to Smooth style camera
    [f=0002837] Switching to Orbit style camera
    [f=0002845] Switching to FPS style camera
    [f=0007838] kuhn paused the game
    [f=0007838] User exited
    [f=0007838] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0007838] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0007838] Path cache hits 17 50%
    [f=0007838] Path cache hits 29 16%
    [f=0007838] Statistics for local connection:
    Received: 17773 bytes
    Sent: 89759 bytes
    
    
    txt file icon infolog.txt (18,229 bytes) 2011-12-10 18:14 +

-Relationships
related to 0002829resolvedzerver Dragon's Claw (pop-up arm turret) lightning is wrong color in BA 7.62 
+Relationships

-Notes

~0007853

askuhn (reporter)

Spotted this line in the infolog after I posted my report:

[f=0000000] Failed to load: unit_customformations2.lua ([string "LuaUI/Widgets/unit_customformations2.lua"]:62: table index is nil)

so that probably explains custom formations not working...

~0007868

hoijui (reporter)

yup, i guess it does.. maybe try to contact the widget author/BA devs(if it is included in the game), to update the widget.

thanks for reporting, and nice report! :-)

we would prefer to have one report per issue though. don't worry about spamming 3 separate reports, it is much more convenient for us.
you may still make two(three) others now, and we edit(delete) this one.

~0007870

askuhn (reporter)

I think I found the BA bug tracker and it seems the widget crash might be fixed already by this (although I didn't test, it looks like the exact same problem):

http://imolarpg.dyndns.org/trac/balatest/changeset/317

And thanks for letting me know about the multiple reports! I wasn't aware it was better for you guys...I'll keep it in mind for the future, thanks! :)

~0007899

askuhn (reporter)

Noticed you guys left this report open, so I'll try to narrow/clarify something...

I tried to reproduce "units are damaging each other from minor bumps while moving" and discovered that it occurs when the units are navigating through somewhat dense patches of trees or bouncing off of structures that are close together.

It almost looks like the unit is starting to slide, then it abruptly "rams" the obstacle.

If you arrange a pattern of Dragon's Claws or LLT's (just for example) with just enough space for some infantry k-bots to squeeze between them, both the k-bots and the structures will take damage. If you order the k-bots to keep walking through the buildings, they will actually sustain enough damage to die in a pretty short amount of time.

~0007900

Kloot (developer)

Thanks, the issue is known and being looked at.

~0007917

Kloot (developer)

https://github.com/spring/spring/commit/e8639f4065570138ccb1b44087219caa5ca62f17
+Notes

-Issue History
Date Modified Username Field Change
2011-12-10 18:13 askuhn New Issue
2011-12-10 18:13 askuhn File Added: Example Screenshot of Projectile and Waypoint Handling in BA 7.62 - Dec 10 2011.png
2011-12-10 18:14 askuhn File Added: infolog.txt
2011-12-11 05:19 askuhn Note Added: 0007853
2011-12-12 18:43 hoijui Note Added: 0007868
2011-12-12 21:21 askuhn Note Added: 0007870
2011-12-13 04:17 abma Relationship added related to 0002829
2011-12-13 22:18 zerver Status new => assigned
2011-12-13 22:18 zerver Assigned To => zerver
2011-12-14 00:31 zerver Assigned To zerver => Kloot
2011-12-14 01:12 askuhn Note Added: 0007899
2011-12-14 01:23 Kloot Note Added: 0007900
2011-12-14 13:45 Kloot Note Added: 0007917
2011-12-14 13:45 Kloot Status assigned => resolved
2011-12-14 13:45 Kloot Fixed in Version => 85.0
2011-12-14 13:45 Kloot Resolution open => fixed
+Issue History