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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002817 | Spring engine | General | public | 2011-12-10 04:41 | 2011-12-12 18:38 | ||||||||
Reporter | Google_Frog | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 84.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002817: Radar that does not reveal unidentified unit team and allyTeam | ||||||||||||
Description | Motivation: In teamgames different players often have different roles, either for ease of management or due to tech paths. Because of this you can usually deduce things about an unidentified unit by correlating the colour of the unit and the unit types you have seen of that particular colour earlier. The deduction varies from game to game, for example in games which have a certain movement type along each tech path (BA/ZK/EvoRTS) you can determine movetype. It is possible to transfer units to confuse opponents but in practise it is inconvenient. I'd prefer automatic implementation. The transfer method does not work in FFA. In FFA it is very easy to see the distribution of territory with long range radar as you can see the teamcolours. I think in general it would be a nice option for games to use to increase the importance of scouting. As it stands Spring is not particularly good for heavily intelligence oriented games that want to use radar. Finally this is how Supcomm handles radar and we can't let them do anything we can't! Effect (idk a better word for this): All units of unknown type should be drawn with the game teamcolour and their team information should not be readable with lua. widget:UnitEnteredRadar(unitID, unitTeam) would need to have nil unitTeam. There may be games that want to use the current behaviour so I think it could be settable with a tag in modrules.lua. An equivalent to 'Spring.SetTeamColor' would be required to set the colour of units of unknown team. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
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Google_Frog (reporter) 2011-12-10 04:42 |
Arghelbargle, no edit button: "All units of unknown type should be drawn with the game teamcolour and their team information should not be readable with lua. " -> "All units of unknown type should be drawn with the SAME teamcolour and their team information should not be readable with lua. " |
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Date Modified | Username | Field | Change |
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2011-12-10 04:41 | Google_Frog | New Issue | |
2011-12-10 04:42 | Google_Frog | Note Added: 0007848 | |
2011-12-12 18:38 | hoijui | Relationship added | related to 0001002 |