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IDProjectCategoryView StatusLast Update
0002803Spring engineGeneralpublic2011-12-04 02:20
ReporterSirMaverick 
Assigned Tozerver 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version84.0 
Target VersionFixed in Version85.0 
Summary0002803: Error: [safe_element] index 3 out of bounds! (size 3)
Descriptionfrom infolog:

[f=0000908] Error: [safe_element] index 3 out of bounds! (size 3)
[f=0000908] Error: Stacktrace:
[f=0000908] Error: <0> /home/spring/spring/spring/spring-git/rts/System/SafeVector.cpp:34
[f=0000908] Error: <1> /home/spring/spring/spring/spring-git/rts/System/SafeVector.h:32
[f=0000908] Error: <2> /home/spring/spring/spring/spring-git/rts/Game/UI/GuiHandler.cpp:3681
[f=0000908] Error: <3> /home/spring/spring/spring/spring-git/rts/Rendering/WorldDrawer.cpp:212
[f=0000908] Error: <4> /home/spring/spring/spring/spring-git/rts/Game/Game.cpp:1114
[f=0000908] Error: <5> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:1080
[f=0000908] Error: <6> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:1168
[f=0000908] Error: <7> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:51
[f=0000908] Error: <8> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:65
[f=0000908] Error: <9> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:93
[f=0000908] Error: [safe_element] index 3 out of bounds! (size 3)
[f=0000908] Error: Stacktrace:
[f=0000908] Error: <0> /home/spring/spring/spring/spring-git/rts/System/SafeVector.cpp:34
[f=0000908] Error: <1> /home/spring/spring/spring/spring-git/rts/System/SafeVector.h:32
[f=0000908] Error: <2> /home/spring/spring/spring/spring-git/rts/Game/UI/GuiHandler.cpp:3681
[f=0000908] Error: <3> /home/spring/spring/spring/spring-git/rts/Game/UI/MiniMap.cpp:1073
[f=0000908] Error: <4> /home/spring/spring/spring/spring-git/rts/Lua/LuaOpenGL.cpp:1179
[f=0000908] Error: <5> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:321
[f=0000908] Error: <6> /home/spring/spring/spring/spring-git/rts/lib/lua/src/lvm.cpp:612
[f=0000908] Error: <7> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:377
[f=0000908] Error: <8> /home/spring/spring/spring/spring-git/rts/lib/lua/src/lapi.cpp:813
[f=0000908] Error: <9> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:119
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (76,966 bytes) 2011-12-03 01:03 -
    Using configuration source: "/home/mav/.springrc"
    [CMyMath::Init] CPU SSE mask: 120, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] Installed (timeout: 123456792sec)
    OS: Linux 2.6.32.25-111120 #5 SMP Sun Nov 20 02:25:30 CET 2011 i686
    OS: 32bit native mode
    Available log sections: VFS, Font, KeyBindings, Sound, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 84.0
    Build date/time: Nov 26 2011 00:38:01
    Build environment: boost-104601, GNU libstdc++ version 20111103
    Compiler: gcc-4.6.2
    Using read-write data directory: /home/mav/.spring/
    Using read-only data directory: /home/spring/spring/content/
    Using read-only data directory: /home/spring/spring/spring/install-84.0-RelWithDebInfo/share/games/spring/
    Scanning: /home/spring/spring/spring/install-84.0-RelWithDebInfo/share/games/spring/base
    Scanning: /home/spring/spring/content/maps
    Scanning: /home/spring/spring/content/mods
    Scanning: /home/mav/.spring/mods
    Scanning: /home/mav/.spring/packages
    Supported Video modes: 1680x1050, 1440x900, 1400x1050, 1360x768, 1280x1024, 1280x960, 1152x864, 1024x768, 960x600, 960x540, 840x525, 832x624, 800x600, 720x450, 720x400, 700x525, 680x384, 640x480, 640x400, 640x350, 512x384, 400x300, 320x240, 320x175
    Video mode set to 1680x1004/32bit (windowed)
    [f=0000000] SDL:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 285.05.09
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce 9800 GT/PCI/SSE2/3DNOW!
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] Loading startscript from: /home/mav/.spring/script.txt
    [f=0000000] Connecting to 94.23.170.70:8463 using name [0K]SirMaverick
    [f=0000000] Video mode set to 1680x1002/32bit (windowed)
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] Video mode set to 1680x1004/32bit (windowed)
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]               PortAudio Default
    [f=0000000] [Sound]               No Output
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 96
    [f=0000000] Starting demo recording
    [f=0000000] Using map: Charlie in the Hills v2.1
    [f=0000000] Using game: Zero-K v0.9.0.3
    [f=0000000] Using game archive: 08b5c689c06e821d92212183c5b02c40.sdp
    [f=0000000] recording demo: demos/20111203_003625_Charlie in the Hills v2_84.0.sdf
    [f=0000000] PreGame::GameDataReceived: 55 ms
    [f=0000000] User number 5 (team 4, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
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    [f=0000000] Processing comm: test_r1_shotty
    [f=0000000] Processing comm: test_r1_partbeam
    [f=0000000] Processing comm: test_r1_lightning
    [f=0000000] Processing comm: test_r1_flame
    [f=0000000] Processing comm: test_cr1_rocket
    [f=0000000] Processing comm: test_cr1_beam
    [f=0000000] Processing comm: test_cr1_gauss
    [f=0000000] Processing comm: test_cr1_arty
    [f=0000000] Processing comm: test_cr1_hmg
    [f=0000000] Processing comm: test_cr1_shotty
    [f=0000000] Processing comm: test_cr1_partbeam
    [f=0000000] Processing comm: test_cr1_lightning
    [f=0000000] Processing comm: test_cr1_flame
    [f=0000000] Processing comm: test_cr4_rocket
    [f=0000000] Processing comm: test_cr4_beam
    [f=0000000] Processing comm: test_cr4_gauss
    [f=0000000] Processing comm: test_cr4_arty
    [f=0000000] Processing comm: test_cr4_hmg
    [f=0000000] Processing comm: test_cr4_shotty
    [f=0000000] Processing comm: test_cr4_partbeam
    [f=0000000] Processing comm: test_cr4_lightning
    [f=0000000] Processing comm: test_cr4_flame
    [f=0000000] Processing comm: comm_hunter
    [f=0000000] Processing comm: comm_guardian
    [f=0000000] Processing comm: comm_riot
    [f=0000000] Processing comm: comm_recon
    [f=0000000] Processing comm: comm_marksman
    [f=0000000] Processing comm: comm_rocketeer
    [f=0000000] Processing comm: comm_special
    [f=0000000] Processing comm: comm_marine
    [f=0000000] Processing comm: comm_flamer
    [f=0000000] pw_wormhole
    [f=0000000] Loading all definitions:  2.585000
    [f=0000000] Game::LoadDefs (GameData): 2827 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound IncomingChat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 115 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 10 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (115 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 302 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 9
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken" (move-class "bhover3"): floater, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken_dodo" (move-class "bhover3"): floater, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenblobber" (move-class "bhover3"): floater, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenr" (move-class "bhover3"): floater, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickens" (move-class "bhover3"): floater, but not a ship-based movetype
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] PathCosts: creating PE8 cache with 2 PF threads (87 MB)
    [f=0000000] PathCosts: precached 1 of 16384
    [f=0000000] PathCosts: precached 1025 of 16384
    [f=0000000] PathCosts: precached 2050 of 16384
    [f=0000000] PathCosts: precached 3075 of 16384
    [f=0000000] PathCosts: precached 4099 of 16384
    [f=0000000] PathCosts: precached 5124 of 16384
    [f=0000000] PathCosts: precached 6149 of 16384
    [f=0000000] PathCosts: precached 7173 of 16384
    [f=0000000] PathCosts: precached 8197 of 16384
    [f=0000000] PathCosts: precached 9222 of 16384
    [f=0000000] PathCosts: precached 10246 of 16384
    [f=0000000] PathCosts: precached 11271 of 16384
    [f=0000000] PathCosts: precached 12295 of 16384
    [f=0000000] PathCosts: precached 13319 of 16384
    [f=0000000] PathCosts: precached 14344 of 16384
    [f=0000000] PathCosts: precached 15368 of 16384
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 2 PF threads (87 MB)
    [f=0000000] PathCosts: precached 1 of 1024
    [f=0000000] PathCosts: precached 65 of 1024
    [f=0000000] PathCosts: precached 129 of 1024
    [f=0000000] PathCosts: precached 194 of 1024
    [f=0000000] PathCosts: precached 258 of 1024
    [f=0000000] PathCosts: precached 322 of 1024
    [f=0000000] PathCosts: precached 386 of 1024
    [f=0000000] PathCosts: precached 450 of 1024
    [f=0000000] PathCosts: precached 514 of 1024
    [f=0000000] PathCosts: precached 578 of 1024
    [f=0000000] PathCosts: precached 643 of 1024
    [f=0000000] PathCosts: precached 708 of 1024
    [f=0000000] PathCosts: precached 772 of 1024
    [f=0000000] PathCosts: precached 836 of 1024
    [f=0000000] PathCosts: precached 900 of 1024
    [f=0000000] PathCosts: precached 965 of 1024
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 13e52e9e
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 8 ms
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 111 ms
    [f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 10 ms
    [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Error: KeySet: Bad keysym: ö
    [f=0000000] [KeyBindings] Warning: AddKeySymbol: could not parse key: ö
    [f=0000000] Error: KeySet: Bad keysym: ß
    [f=0000000] [KeyBindings] Warning: AddKeySymbol: could not parse key: ß
    [f=0000000] Error: KeySet: Bad keysym: ´
    [f=0000000] [KeyBindings] Warning: AddKeySymbol: could not parse key: ´
    [f=0000000] Error: KeySet: Bad keysym: oe
    [f=0000000] [KeyBindings] Warning: Bind: could not parse key: Any+oe
    [f=0000000] Error: KeySet: Bad keysym: sz2
    [f=0000000] [KeyBindings] Warning: Bind: could not parse key: Shift+sz2
    [f=0000000] Error: KeySet: Bad keysym: sz
    [f=0000000] [KeyBindings] Warning: Bind: could not parse key: Shift+sz
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs error checking begining..
    [f=0000000] .. Jump Jet Defs error checking complete
    [f=0000000] Jump Jet Defs error checking begining..
    [f=0000000] .. Jump Jet Defs error checking complete
    [f=0000000] Chicken: PvP mode detected
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 13 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 13 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 15 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 15 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 17 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 17 is empty or in invalid format
    [f=0000000] Comm Morph error: Comm data entry for player 19 is empty or in invalid format
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Configuring comm morph: c193466_2480_1, c193466_2480_2
    [f=0000000] Configuring comm morph: c193466_2480_2, c193466_2480_3
    [f=0000000] Configuring comm morph: c193466_2480_3, c193466_2480_4
    [f=0000000] Configuring comm morph: c193466_3891_1, c193466_3891_2
    [f=0000000] Configuring comm morph: c193466_3891_2, c193466_3891_3
    [f=0000000] Configuring comm morph: c193466_3891_3, c193466_3891_4
    [f=0000000] Configuring comm morph: c193466_2492_1, c193466_2492_2
    [f=0000000] Configuring comm morph: c193466_2492_2, c193466_2492_3
    [f=0000000] Configuring comm morph: c193466_2492_3, c193466_2492_4
    [f=0000000] Configuring comm morph: c193466_3087_1, c193466_3087_2
    [f=0000000] Configuring comm morph: c193466_3087_2, c193466_3087_3
    [f=0000000] Configuring comm morph: c193466_3087_3, c193466_3087_4
    [f=0000000] Configuring comm morph: c193466_3508_1, c193466_3508_2
    [f=0000000] Configuring comm morph: c193466_3508_2, c193466_3508_3
    [f=0000000] Configuring comm morph: c193466_3508_3, c193466_3508_4
    [f=0000000] Configuring comm morph: c193466_2239_1, c193466_2239_2
    [f=0000000] Configuring comm morph: c193466_2239_2, c193466_2239_3
    [f=0000000] Configuring comm morph: c193466_2239_3, c193466_2239_4
    [f=0000000] Setting morph for custom comms for player: 2
    [f=0000000] Configuring comm morph: c206848_5105_1, c206848_5105_2
    [f=0000000] Configuring comm morph: c206848_5105_2, c206848_5105_3
    [f=0000000] Configuring comm morph: c206848_5105_3, c206848_5105_4
    [f=0000000] Configuring comm morph: c206848_5103_1, c206848_5103_2
    [f=0000000] Configuring comm morph: c206848_5103_2, c206848_5103_3
    [f=0000000] Configuring comm morph: c206848_5103_3, c206848_5103_4
    [f=0000000] Configuring comm morph: c206848_4869_1, c206848_4869_2
    [f=0000000] Configuring comm morph: c206848_4869_2, c206848_4869_3
    [f=0000000] Configuring comm morph: c206848_4869_3, c206848_4869_4
    [f=0000000] Setting morph for custom comms for player: 3
    [f=0000000] Configuring comm morph: c139663_1704_1, c139663_1704_2
    [f=0000000] Configuring comm morph: c139663_1704_2, c139663_1704_3
    [f=0000000] Configuring comm morph: c139663_1704_3, c139663_1704_4
    [f=0000000] Configuring comm morph: c139663_384_1, c139663_384_2
    [f=0000000] Configuring comm morph: c139663_384_2, c139663_384_3
    [f=0000000] Configuring comm morph: c139663_384_3, c139663_384_4
    [f=0000000] Configuring comm morph: c139663_527_1, c139663_527_2
    [f=0000000] Configuring comm morph: c139663_527_2, c139663_527_3
    [f=0000000] Configuring comm morph: c139663_527_3, c139663_527_4
    [f=0000000] Configuring comm morph: c139663_2890_1, c139663_2890_2
    [f=0000000] Configuring comm morph: c139663_2890_2, c139663_2890_3
    [f=0000000] Configuring comm morph: c139663_2890_3, c139663_2890_4
    [f=0000000] Configuring comm morph: c139663_4065_1, c139663_4065_2
    [f=0000000] Configuring comm morph: c139663_4065_2, c139663_4065_3
    [f=0000000] Configuring comm morph: c139663_4065_3, c139663_4065_4
    [f=0000000] Configuring comm morph: c139663_682_1, c139663_682_2
    [f=0000000] Configuring comm morph: c139663_682_2, c139663_682_3
    [f=0000000] Configuring comm morph: c139663_682_3, c139663_682_4
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] Configuring comm morph: c161294_2044_1, c161294_2044_2
    [f=0000000] Configuring comm morph: c161294_2044_2, c161294_2044_3
    [f=0000000] Configuring comm morph: c161294_2044_3, c161294_2044_4
    [f=0000000] Configuring comm morph: c161294_4737_1, c161294_4737_2
    [f=0000000] Configuring comm morph: c161294_4737_2, c161294_4737_3
    [f=0000000] Configuring comm morph: c161294_4737_3, c161294_4737_4
    [f=0000000] Configuring comm morph: c161294_4686_1, c161294_4686_2
    [f=0000000] Configuring comm morph: c161294_4686_2, c161294_4686_3
    [f=0000000] Configuring comm morph: c161294_4686_3, c161294_4686_4
    [f=0000000] Configuring comm morph: c161294_5021_1, c161294_5021_2
    [f=0000000] Configuring comm morph: c161294_5021_2, c161294_5021_3
    [f=0000000] Configuring comm morph: c161294_5021_3, c161294_5021_4
    [f=0000000] Configuring comm morph: c161294_4946_1, c161294_4946_2
    [f=0000000] Configuring comm morph: c161294_4946_2, c161294_4946_3
    [f=0000000] Configuring comm morph: c161294_4946_3, c161294_4946_4
    [f=0000000] Configuring comm morph: c161294_5108_1, c161294_5108_2
    [f=0000000] Configuring comm morph: c161294_5108_2, c161294_5108_3
    [f=0000000] Configuring comm morph: c161294_5108_3, c161294_5108_4
    [f=0000000] Setting morph for custom comms for player: 5
    [f=0000000] Configuring comm morph: c56982_946_1, c56982_946_2
    [f=0000000] Configuring comm morph: c56982_946_2, c56982_946_3
    [f=0000000] Configuring comm morph: c56982_946_3, c56982_946_4
    [f=0000000] Configuring comm morph: c56982_221_1, c56982_221_2
    [f=0000000] Configuring comm morph: c56982_221_2, c56982_221_3
    [f=0000000] Configuring comm morph: c56982_221_3, c56982_221_4
    [f=0000000] Configuring comm morph: c56982_3677_1, c56982_3677_2
    [f=0000000] Configuring comm morph: c56982_3677_2, c56982_3677_3
    [f=0000000] Configuring comm morph: c56982_3677_3, c56982_3677_4
    [f=0000000] Configuring comm morph: c56982_3966_1, c56982_3966_2
    [f=0000000] Configuring comm morph: c56982_3966_2, c56982_3966_3
    [f=0000000] Configuring comm morph: c56982_3966_3, c56982_3966_4
    [f=0000000] Configuring comm morph: c56982_736_1, c56982_736_2
    [f=0000000] Configuring comm morph: c56982_736_2, c56982_736_3
    [f=0000000] Configuring comm morph: c56982_736_3, c56982_736_4
    [f=0000000] Setting morph for custom comms for player: 7
    [f=0000000] Configuring comm morph: c160054_635_1, c160054_635_2
    [f=0000000] Configuring comm morph: c160054_635_2, c160054_635_3
    [f=0000000] Configuring comm morph: c160054_635_3, c160054_635_4
    [f=0000000] Setting morph for custom comms for player: 8
    [f=0000000] Configuring comm morph: c135891_1587_1, c135891_1587_2
    [f=0000000] Configuring comm morph: c135891_1587_2, c135891_1587_3
    [f=0000000] Configuring comm morph: c135891_1587_3, c135891_1587_4
    [f=0000000] Configuring comm morph: c135891_4713_1, c135891_4713_2
    [f=0000000] Configuring comm morph: c135891_4713_2, c135891_4713_3
    [f=0000000] Configuring comm morph: c135891_4713_3, c135891_4713_4
    [f=0000000] Configuring comm morph: c135891_3667_1, c135891_3667_2
    [f=0000000] Configuring comm morph: c135891_3667_2, c135891_3667_3
    [f=0000000] Configuring comm morph: c135891_3667_3, c135891_3667_4
    [f=0000000] Configuring comm morph: c135891_5115_1, c135891_5115_2
    [f=0000000] Configuring comm morph: c135891_5115_2, c135891_5115_3
    [f=0000000] Configuring comm morph: c135891_5115_3, c135891_5115_4
    [f=0000000] Configuring comm morph: c135891_5114_1, c135891_5114_2
    [f=0000000] Configuring comm morph: c135891_5114_2, c135891_5114_3
    [f=0000000] Configuring comm morph: c135891_5114_3, c135891_5114_4
    [f=0000000] Configuring comm morph: c135891_3612_1, c135891_3612_2
    [f=0000000] Configuring comm morph: c135891_3612_2, c135891_3612_3
    [f=0000000] Configuring comm morph: c135891_3612_3, c135891_3612_4
    [f=0000000] Setting morph for custom comms for player: 9
    [f=0000000] Configuring comm morph: c188160_4723_1, c188160_4723_2
    [f=0000000] Configuring comm morph: c188160_4723_2, c188160_4723_3
    [f=0000000] Configuring comm morph: c188160_4723_3, c188160_4723_4
    [f=0000000] Configuring comm morph: c188160_2339_1, c188160_2339_2
    [f=0000000] Configuring comm morph: c188160_2339_2, c188160_2339_3
    [f=0000000] Configuring comm morph: c188160_2339_3, c188160_2339_4
    [f=0000000] Configuring comm morph: c188160_4705_1, c188160_4705_2
    [f=0000000] Configuring comm morph: c188160_4705_2, c188160_4705_3
    [f=0000000] Configuring comm morph: c188160_4705_3, c188160_4705_4
    [f=0000000] Setting morph for custom comms for player: 10
    [f=0000000] Configuring comm morph: c191155_5005_1, c191155_5005_2
    [f=0000000] Configuring comm morph: c191155_5005_2, c191155_5005_3
    [f=0000000] Configuring comm morph: c191155_5005_3, c191155_5005_4
    [f=0000000] Configuring comm morph: c191155_3451_1, c191155_3451_2
    [f=0000000] Configuring comm morph: c191155_3451_2, c191155_3451_3
    [f=0000000] Configuring comm morph: c191155_3451_3, c191155_3451_4
    [f=0000000] Configuring comm morph: c191155_3020_1, c191155_3020_2
    [f=0000000] Configuring comm morph: c191155_3020_2, c191155_3020_3
    [f=0000000] Configuring comm morph: c191155_3020_3, c191155_3020_4
    [f=0000000] Configuring comm morph: c191155_5031_1, c191155_5031_2
    [f=0000000] Configuring comm morph: c191155_5031_2, c191155_5031_3
    [f=0000000] Configuring comm morph: c191155_5031_3, c191155_5031_4
    [f=0000000] Configuring comm morph: c191155_4782_1, c191155_4782_2
    [f=0000000] Configuring comm morph: c191155_4782_2, c191155_4782_3
    [f=0000000] Configuring comm morph: c191155_4782_3, c191155_4782_4
    [f=0000000] Configuring comm morph: c191155_4985_1, c191155_4985_2
    [f=0000000] Configuring comm morph: c191155_4985_2, c191155_4985_3
    [f=0000000] Configuring comm morph: c191155_4985_3, c191155_4985_4
    [f=0000000] Setting morph for custom comms for player: 11
    [f=0000000] Configuring comm morph: c196681_4198_1, c196681_4198_2
    [f=0000000] Configuring comm morph: c196681_4198_2, c196681_4198_3
    [f=0000000] Configuring comm morph: c196681_4198_3, c196681_4198_4
    [f=0000000] Configuring comm morph: c196681_4453_1, c196681_4453_2
    [f=0000000] Configuring comm morph: c196681_4453_2, c196681_4453_3
    [f=0000000] Configuring comm morph: c196681_4453_3, c196681_4453_4
    [f=0000000] Configuring comm morph: c196681_5019_1, c196681_5019_2
    [f=0000000] Configuring comm morph: c196681_5019_2, c196681_5019_3
    [f=0000000] Configuring comm morph: c196681_5019_3, c196681_5019_4
    [f=0000000] Configuring comm morph: c196681_3164_1, c196681_3164_2
    [f=0000000] Configuring comm morph: c196681_3164_2, c196681_3164_3
    [f=0000000] Configuring comm morph: c196681_3164_3, c196681_3164_4
    [f=0000000] Configuring comm morph: c196681_2233_1, c196681_2233_2
    [f=0000000] Configuring comm morph: c196681_2233_2, c196681_2233_3
    [f=0000000] Configuring comm morph: c196681_2233_3, c196681_2233_4
    [f=0000000] Setting morph for custom comms for player: 12
    [f=0000000] Configuring comm morph: c5986_112_1, c5986_112_2
    [f=0000000] Configuring comm morph: c5986_112_2, c5986_112_3
    [f=0000000] Configuring comm morph: c5986_112_3, c5986_112_4
    [f=0000000] Configuring comm morph: c5986_943_1, c5986_943_2
    [f=0000000] Configuring comm morph: c5986_943_2, c5986_943_3
    [f=0000000] Configuring comm morph: c5986_943_3, c5986_943_4
    [f=0000000] Configuring comm morph: c5986_4156_1, c5986_4156_2
    [f=0000000] Configuring comm morph: c5986_4156_2, c5986_4156_3
    [f=0000000] Configuring comm morph: c5986_4156_3, c5986_4156_4
    [f=0000000] Configuring comm morph: c5986_246_1, c5986_246_2
    [f=0000000] Configuring comm morph: c5986_246_2, c5986_246_3
    [f=0000000] Configuring comm morph: c5986_246_3, c5986_246_4
    [f=0000000] Configuring comm morph: c5986_4152_1, c5986_4152_2
    [f=0000000] Configuring comm morph: c5986_4152_2, c5986_4152_3
    [f=0000000] Configuring comm morph: c5986_4152_3, c5986_4152_4
    [f=0000000] Setting morph for custom comms for player: 14
    [f=0000000] Configuring comm morph: c206403_4236_1, c206403_4236_2
    [f=0000000] Configuring comm morph: c206403_4236_2, c206403_4236_3
    [f=0000000] Configuring comm morph: c206403_4236_3, c206403_4236_4
    [f=0000000] Configuring comm morph: c206403_4553_1, c206403_4553_2
    [f=0000000] Configuring comm morph: c206403_4553_2, c206403_4553_3
    [f=0000000] Configuring comm morph: c206403_4553_3, c206403_4553_4
    [f=0000000] Configuring comm morph: c206403_4957_1, c206403_4957_2
    [f=0000000] Configuring comm morph: c206403_4957_2, c206403_4957_3
    [f=0000000] Configuring comm morph: c206403_4957_3, c206403_4957_4
    [f=0000000] Configuring comm morph: c206403_4956_1, c206403_4956_2
    [f=0000000] Configuring comm morph: c206403_4956_2, c206403_4956_3
    [f=0000000] Configuring comm morph: c206403_4956_3, c206403_4956_4
    [f=0000000] Game Over initialized
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000]   Loading unit script: scripts/amgeo.lua
    [f=0000000]   Loading unit script: scripts/arm_spider.lua
    [f=0000000]   Loading unit script: scripts/arm_venom.lua
    [f=0000000]   Loading unit script: scripts/armaak.lua
    [f=0000000]   Loading unit script: scripts/armamd.lua
    [f=0000000]   Loading unit script: scripts/armanni.lua
    [f=0000000]   Loading unit script: scripts/armasp.lua
    [f=0000000]   Loading unit script: scripts/armcom.lua
    [f=0000000]   Loading unit script: scripts/armcrabe.lua
    [f=0000000]   Loading unit script: scripts/armcybr.lua
    [f=0000000]   Loading unit script: scripts/armjamt.lua
    [f=0000000]   Loading unit script: scripts/armnanotc.lua
    [f=0000000]   Loading unit script: scripts/armpt.lua
    [f=0000000]   Loading unit script: scripts/armpw.lua
    [f=0000000]   Loading unit script: scripts/armsolar.lua
    [f=0000000]   Loading unit script: scripts/armsptk.lua
    [f=0000000]   Loading unit script: scripts/armspy.lua
    [f=0000000]   Loading unit script: scripts/armstiletto_laser.lua
    [f=0000000]   Loading unit script: scripts/armwin.lua
    [f=0000000]   Loading unit script: scripts/asteroid.lua
    [f=0000000]   Loading unit script: scripts/attackdrone.lua
    [f=0000000]   Loading unit script: scripts/blackdawn.lua
    [f=0000000]   Loading unit script: scripts/blastwing.lua
    [f=0000000]   Loading unit script: scripts/commsupport.lua
    [f=0000000]   Loading unit script: scripts/corcom_alt.lua
    [f=0000000]   Loading unit script: scripts/commrecon.lua
    [f=0000000]   Loading unit script: scripts/cafus.lua
    [f=0000000]   Loading unit script: scripts/capturecar.lua
    [f=0000000]   Loading unit script: scripts/carrydrone.lua
    [f=0000000]   Loading unit script: scripts/chicken_roc.lua
    [f=0000000]   Loading unit script: scripts/chickenflyerqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenlandqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenwurm.lua
    [f=0000000]   Loading unit script: scripts/cremcom.lua
    [f=0000000]   Loading unit script: scripts/corbats.lua
    [f=0000000]   Loading unit script: scripts/corbhmth.lua
    [f=0000000]   Loading unit script: scripts/corcrash.lua
    [f=0000000]   Loading unit script: scripts/corcrw.lua
    [f=0000000]   Loading unit script: scripts/cordoom.lua
    [f=0000000]   Loading unit script: scripts/core_spectre.lua
    [f=0000000]   Loading unit script: scripts/corhurc2.lua
    [f=0000000]   Loading unit script: scripts/corjamt.lua
    [f=0000000]   Loading unit script: scripts/corroach.lua
    [f=0000000]   Loading unit script: scripts/corshad.lua
    [f=0000000]   Loading unit script: scripts/corsub.lua
    [f=0000000]   Loading unit script: scripts/corsumo.lua
    [f=0000000]   Loading unit script: scripts/corsy.lua
    [f=0000000]   Loading unit script: scripts/corvamp.lua
    [f=0000000]   Loading unit script: scripts/cruisemissile.lua
    [f=0000000]   Loading unit script: scripts/factoryjump.lua
    [f=0000000]   Loading unit script: scripts/factoryplane.lua
    [f=0000000]   Loading unit script: scripts/factorytank.lua
    [f=0000000]   Loading unit script: scripts/nullscript.lua
    [f=0000000]   Loading unit script: scripts/firebug.lua
    [f=0000000]   Loading unit script: scripts/funnelweb.lua
    [f=0000000]   Loading unit script: scripts/geo.lua
    [f=0000000]   Loading unit script: scripts/missilesilo.lua
    [f=0000000]   Loading unit script: scripts/railgunturret.lua
    [f=0000000]   Loading unit script: scripts/raveparty.lua
    [f=0000000]   Loading unit script: scripts/scorpion.lua
    [f=0000000]   Loading unit script: scripts/screamer.lua
    [f=0000000]   Loading unit script: scripts/serpent.lua
    [f=0000000]   Loading unit script: scripts/shieldarty.lua
    [f=0000000]   Loading unit script: scripts/shieldfelon.lua
    [f=0000000]   Loading unit script: scripts/spideraa.lua
    [f=0000000]   Loading unit script: scripts/wolverine_mine.lua
    [f=0000000]   Loading unit script: scripts/zenith.lua
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 6 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 13 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 13 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 15 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 15 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 17 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 17 is empty or in invalid format
    [f=0000000] Start Unit Setup error: Comm data entry for player 19 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 6 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 13 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 13 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 15 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 15 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 17 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 17 is empty or in invalid format
    [f=0000000] Unlock system error: Unlock data entry for player 19 is empty or in invalid format
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs error checking begining..
    [f=0000000] .. Jump Jet Defs error checking complete
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Jump Jet Defs error checking begining..
    [f=0000000] .. Jump Jet Defs error checking complete
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  F3 fix              <dbg_f3_fix.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Hide map marks and cursor  <gui_hide_marks_on_f5.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  Team Commander Ends  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  ResetState          <cmd_resetstate.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Mexmap detected - loading...
    [f=0000000] mexmap imported from LuaUI/Configs/MetalMaps/charlie in the hills v2.1.springmexmap
    [f=0000000] Loaded widget:  Area Mex            <cmd_area_mex.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Chat Bubbles  <gui_chili_chatbubbles.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Loop Select         <unit_loop_select.lua>
    [f=0000000] Loaded widget:  Land Fly            <unit_land_fly.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Retreat             <cmd_retreat.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] [0K]SirMaverick ENABLE TTS
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Only Fighters Patrol  <unit_only_fighters_patrol.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Simple player list  <gui_simpleplayerlist.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Stockpiler (dynamic)  <unit_stockpile_dynamic.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] false
    [f=0000000] Loaded widget:  AnimatorGUI         <dbg_animator.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Prospector          <gui_prospector.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Stuck Keys          <dbg_stuckkeys.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  Rank Icons          <gui_xp.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Chat v0.43    <gui_chili_chat.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Crude Player List v1.2  <gui_chili_crudeplayerlist.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from Connetable
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 18)
    [f=0000000] Connection attempt from [NC]Antelope
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 13)
    [f=0000000] Connection attempt from [LCC]jK
    [f=0000000]  -> Version: 84.0 (OMP)
    [f=0000000]  -> Connection established (given id 19)
    [f=0000000] Connection attempt from [RD]Znack
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from [ffc]Killer
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 14)
    [f=0000000] Connection attempt from [V]Rick
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from Daksad
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 16)
    [f=0000000] Connection attempt from [RD]Godde
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from [CFSM]Ringstad
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from [0K]SirMaverick
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from det
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 17)
    [f=0000000] Connection attempt from TheDarkStar
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Connection attempt from [NC]Gretchen
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from [CFSM]Kingstad
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from Licho[0K]
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 12)
    [f=0000000] Connection attempt from shadow2609
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 11)
    [f=0000000] Connection attempt from [DrK]xponen
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] > [[v]ddabadabb]but if the move target is far away they will unburrow
    [f=0000000] Connection attempt from [v]ddabadabb
    [f=0000000]  -> Version: 84.0
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] <shadow2609> Allies: I choose: Com_Com!
    [f=0000000] > [[NC]Antelope]dda
    [f=0000000] > [[v]ddabadabb]i first noticed this when i started zk 1.5 years ago
    [f=0000000] > [[NC]Antelope]they walked for like 20 seconds that way
    [f=0000000] > [[v]ddabadabb]yea you can make them do that
    [f=0000000] <Licho[0K]> Allies: I choose: Default!
    [f=0000000] <[0K]SirMaverick> Allies: I choose: Commander 4!
    [f=0000000] > [[v]ddabadabb]lot of micro
    [f=0000000] <Connetable> when can you chose?
    [f=0000000] <[v]ddabadabb> Allies: I choose: shooom!
    [f=0000000] <[NC]Gretchen> Allies: I choose: Hardy!
    [f=0000000] > Game will be force started in 108 seconds
    [f=0000000] > Game will be force started in 88 seconds
    [f=0000000] [v]ddabadabb added point: ill help mav with com/stealthysneakystuff
    [f=0000000] > Game will be force started in 68 seconds
    [f=0000000] [NC]Gretchen added point: hm .... heavy or spiders?
    [f=0000000] > Game will be force started in 48 seconds
    [f=0000000] [v]ddabadabb added point: spiders
    [f=0000000] [v]ddabadabb added point: dont let em take hills
    [f=0000000] [NC]Gretchen added point: okidoki
    [f=0000000] > Game will be force started in 28 seconds
    [f=0000000] <Connetable> i have now the old version of widget selectors wtf?????????
    [f=0000000] GameID: d661d94e6586b71bc978266979b8f899
    [f=0000000] Processing PW structure: pw_wormhole
    [f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 68%
    [f=0000060] Terraform cost multipler = 1
    [f=0000887] Buildings set to face South
    [f=0000908] Error: [safe_element] index 3 out of bounds! (size 3)
    [f=0000908] Error: Stacktrace:
    [f=0000908] Error:   <0> /home/spring/spring/spring/spring-git/rts/System/SafeVector.cpp:34
    [f=0000908] Error:   <1> /home/spring/spring/spring/spring-git/rts/System/SafeVector.h:32
    [f=0000908] Error:   <2> /home/spring/spring/spring/spring-git/rts/Game/UI/GuiHandler.cpp:3681
    [f=0000908] Error:   <3> /home/spring/spring/spring/spring-git/rts/Rendering/WorldDrawer.cpp:212
    [f=0000908] Error:   <4> /home/spring/spring/spring/spring-git/rts/Game/Game.cpp:1114
    [f=0000908] Error:   <5> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:1080
    [f=0000908] Error:   <6> /home/spring/spring/spring/spring-git/rts/System/SpringApp.cpp:1168
    [f=0000908] Error:   <7> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:51
    [f=0000908] Error:   <8> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:65
    [f=0000908] Error:   <9> /home/spring/spring/spring/spring-git/rts/System/Main.cpp:93
    [f=0000908] Error: [safe_element] index 3 out of bounds! (size 3)
    [f=0000908] Error: Stacktrace:
    [f=0000908] Error:   <0> /home/spring/spring/spring/spring-git/rts/System/SafeVector.cpp:34
    [f=0000908] Error:   <1> /home/spring/spring/spring/spring-git/rts/System/SafeVector.h:32
    [f=0000908] Error:   <2> /home/spring/spring/spring/spring-git/rts/Game/UI/GuiHandler.cpp:3681
    [f=0000908] Error:   <3> /home/spring/spring/spring/spring-git/rts/Game/UI/MiniMap.cpp:1073
    [f=0000908] Error:   <4> /home/spring/spring/spring/spring-git/rts/Lua/LuaOpenGL.cpp:1179
    [f=0000908] Error:   <5> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:321
    [f=0000908] Error:   <6> /home/spring/spring/spring/spring-git/rts/lib/lua/src/lvm.cpp:612
    [f=0000908] Error:   <7> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:377
    [f=0000908] Error:   <8> /home/spring/spring/spring/spring-git/rts/lib/lua/src/lapi.cpp:813
    [f=0000908] Error:   <9> /home/spring/spring/spring/spring-git/rts/lib/lua/src/ldo.cpp:119
    [f=0001866] [v]ddabadabb added point: eat
    [f=0002138] [v]ddabadabb added point: 
    [f=0002171] [v]ddabadabb added point: 
    [f=0002232] [v]ddabadabb added point: 
    [f=0002293] [v]ddabadabb added point: 
    [f=0002346] [v]ddabadabb added point: 
    [f=0002369] [v]ddabadabb added point: 
    [f=0002814] <Licho[0K]> Allies: bd inc
    [f=0002976] [v]ddabadabb added point: 
    [f=0003007] [v]ddabadabb added point: 
    [f=0003051] [v]ddabadabb added point: 
    [f=0003087] Licho[0K] added point: 
    [f=0003142] [NC]Gretchen added point: 
    [f=0003361] Daksad added point: make units
    [f=0005710] Connetable added point: "what's that?
    [f=0005977] Licho[0K] added point: reclaim corners of maps, metal there
    [f=0006159] Licho[0K] added point: use air to cap mexes 
    [f=0006771] Licho[0K] added point: 
    [f=0006818] Licho[0K] added point: 
    [f=0006981] Connetable added point: "enemy or not?
    [f=0007079] Commanders Remaining: 7
    [f=0007265] Licho[0K] added point: this is planetwars, dont attack it!
    [f=0007645] Spectator det left the game:  normal quit
    [f=0007735] > det has left lobby
    [f=0007762] Daksad added point: stop
    [f=0007887] Glaive is under attack
    [f=0008127] [0K]SirMaverick added point: 
    [f=0008596] Rocko is under attack
    [f=0008838] [0K]SirMaverick added point: ha ha
    [f=0009421] Spectator [LCC]jK left the game:  normal quit
    [f=0009678] Rocko is under attack
    [f=0009750] Connection attempt from [LCC]jK
    [f=0009750]  -> Version: 84.0 (OMP)
    [f=0009750]  -> Connection established (given id 19)
    [f=0010498] Licho[0K] added point: enemy lab possibly here
    [f=0010881] Licho[0K] added point: 
    [f=0010896] Licho[0K] added point: 
    [f=0010943] Licho[0K] added point: 
    [f=0010954] Licho[0K] added point: 
    [f=0011232] [v]ddabadabb added point: make llt
    [f=0011372] [v]ddabadabb added point: make llt
    [f=0011418] Commanders Remaining: 5
    [f=0012144] [v]ddabadabb added point: llt not caretaker
    [f=0012747] Rocko is under attack
    [f=0012858] Input grabbing is enabled!
    [f=0012914] Rocko is under attack
    [f=0012914] Input grabbing is disabled!
    [f=0013047] Commanders Remaining: 4
    [f=0013082] Rocko is under attack
    [f=0013271] <[NC]Gretchen> Allies: meh
    [f=0013488] [NC]Gretchen added point: pene
    [f=0013896] [v]ddabadabb added point: ill get it
    [f=0014182] Rocko is under attack
    [f=0014452] Licho[0K] added point: 
    [f=0014794] Commanders Remaining: 3
    [f=0014963] [NC]Gretchen added point: or not
    [f=0015342] Rocko is under attack
    [f=0015729] Glaive is under attack
    [f=0015789] Licho[0K] added point: 
    [f=0015870] <Connetable> how to set an autohold for new units
    [f=0017355] Rector is under attack
    [f=0017524] Rector is under attack
    [f=0017711] <Licho[0K]> cahnge it on factory
    [f=0017980] <Licho[0K]> or globally for given unit type, press escape and then "gamepad
    [f=0018057] [0K]SirMaverick added point: 
    [f=0018526] Tick is under attack
    [f=0018607] <[V]Rick> lol spotted
    [f=0018765] Jethro is under attack
    [f=0018797] Commanders Remaining: 2
    [f=0019087] <[v]ddabadabb> why do gunships keep target even if its cloaked
    [f=0019841] Tick is under attack
    [f=0020223] <[V]Rick> they dont
    [f=0020393] Jethro is under attack
    [f=0020403] <[V]Rick> i manualy attacked ground
    [f=0020543] Jethro is under attack
    [f=0020554] <[V]Rick> where the smoke came from
    [f=0020849] Glaive is under attack
    [f=0020946] <[v]ddabadabb> ive seen a bunship track, but not shoot my cloaked com across half the map
    [f=0021000] Rector is under attack
    [f=0022754] Glaive is under attack
    [f=0022862] <[v]ddabadabb> the targeting rules allow gunships to crack cloaked units theyve been given attack orders too even after theyve cloaked
    [f=0023129] <[v]ddabadabb> its strange
    [f=0023356] <[V]Rick> they dont
    [f=0023456] <[V]Rick> i saw the smoke
    [f=0023595] <[V]Rick> and ground attacked it
    [f=0023906] <[v]ddabadabb> try it with a friend
    [f=0024166] <Connetable> sry i was bad
    [f=0024599] <[v]ddabadabb> they do, im not taliking bout this game but in general
    [f=0025484] <[v]ddabadabb> radar+cloakable unit+gunship out of range
    [f=0025840] <[v]ddabadabb> set attak unit and cloak it
    [f=0025884] Player 12 (Licho[0K]) resigned and is now spectating!
    [f=0026069] Spectator Licho[0K] left the game:  normal quit
    [f=0026098] Player 1 ([NC]Gretchen) resigned and is now spectating!
    [f=0026269] Player 16 (Daksad) resigned and is now spectating!
    [f=0026656] <[v]ddabadabb> and it will folow the unit in for as long as you want without actualy shooting it
    [f=0027561] Commanders Remaining: 1
    [f=0027750] Solar Collector is under attack
    [f=0027906] Solar Collector is under attack
    [f=0027918] <[v]ddabadabb> this also applies to bombers psykic tracking of units that you targeted but lost radar
    [f=0028069] Venom is under attack
    [f=0028255] Spider Factory is under attack
    [f=0028710] Solar Collector is under attack
    [f=0029033] Metal Extractor is under attack
    [f=0029224] Defender is under attack
    [f=0029521] <[v]ddabadabb> tho bomber dosent repath after first flyover
    [f=0029760] Wind/Tidal Generator is under attack
    [f=0030166] Player 4 ([v]ddabadabb) resigned and is now spectating!
    [f=0030418] [[NC]Gretchen] resign dudes
    [f=0030440] Player 11 (shadow2609) resigned and is now spectating!
    [f=0030520] [[NC]Gretchen] it is over
    [f=0030777] Spectator [v]ddabadabb left the game:  normal quit
    [f=0031120] Metal Extractor is under attack
    [f=0031548] > [[v]ddabadabb]:D i know all of springs buggs and idiosycrocies
    [f=0032332] Airplane Plant: Self destruct in 4 s
    [f=0032364] Airplane Plant: Self destruct in 3 s
    [f=0032396] Airplane Plant: Self destruct in 2 s
    [f=0032428] Airplane Plant: Self destruct in 1 s
    [f=0032737] <[V]Rick> flea spammed lols
    [f=0032778]   /spectator   /specteam 
    [f=0032833] Player 5 ([0K]SirMaverick) resigned and is now spectating!
    [f=0032848] <Cloak Fire State> Spectator mode. Widget removed.
    [f=0032852] <DefenseRange>: Spectator mode. Widget removed.
    [f=0032852] Set UnitIconDist to 100
    [f=0032852] Hardware mouse-cursor is enabled!
    [f=0032852] Set maximum particles to: 2000
    [f=0032852] Ground-decals rendering is disabled!
    [f=0032852] <Unit Marker> Spectator mode or replay. Widget removed.
    [f=0032856] Game Over: Destroying alliance 0
    [f=0032856] Team 0 is no more
    [f=0032856] Team 3 is no more
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 2 remains in the running
    [f=0032856] Alliance 3 remains in the running
    [f=0032856] Alliance 4 remains in the running
    [f=0032856] Alliance 5 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Team 4 is no more
    [f=0032856] Team 9 is no more
    [f=0032856] Team 10 is no more
    [f=0032856] Team 12 is no more
    [f=0032856] Team 13 (lead by Connetable) is no more
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 2 remains in the running
    [f=0032856] Alliance 3 remains in the running
    [f=0032856] Alliance 4 remains in the running
    [f=0032856] Alliance 5 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 2
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 3 remains in the running
    [f=0032856] Alliance 4 remains in the running
    [f=0032856] Alliance 5 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 3
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 4 remains in the running
    [f=0032856] Alliance 5 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 4
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 5 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 5
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 6 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 6
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 7 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 7
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 8 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 8
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 9 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 9
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 10 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 10
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 11 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 11
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 12 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 12
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 13 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 13
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 14 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 14
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] Alliance 15 remains in the running
    [f=0032856] Game Over: Destroying alliance 15
    [f=0032856] Alliance 1 remains in the running
    [f=0032856] GAME OVER!!
    [f=0032856] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0032856] <Ghost Site> Spectator mode. Widget removed.
    [f=0032856] [RD]Godde vet Decorated Veteran, Flea, 7.6 XP
    [f=0032856] [RD]Godde pwn Complete Annihilation Award, Damage: 67,930
    [f=0032856] [RD]Godde emp EMP Wizard, Damage: 76,286
    [f=0032856] [0K]SirMaverick ouch Big Purple Heart, Damage: 79,160
    [f=0032856] [CFSM]Ringstad reclaim Spoils of War, 2,844m from wreckage
    [f=0032856] [ffc]Killer air Airforce General, Damage: 38,059
    [f=0032870] > Game over, exiting
    [f=0032875] > Game over, exiting
    [f=0032875] > Game over, exiting
    [f=0032876] > Game over, exiting
    [f=0032878] > Game over, exiting
    [f=0032881] > Game over, exiting
    [f=0032881] > Game over, exiting
    [f=0032881] > Game over, exiting
    [f=0032882] > Game over, exiting
    [f=0032887] [RD]Znack added point: darkstar takin care of the buisness
    [f=0032889] > Game over, exiting
    [f=0032890] > Game over, exiting
    [f=0032892] > Game over, exiting
    [f=0032894] > Game over, exiting
    [f=0032917] > Game over, exiting
    [f=0032998] Spectator [NC]Gretchen left the game:  normal quit
    [f=0033012] Server shutdown
    [f=0033012] Error: Failed closing UDP conection: Transport endpoint is not connected
    [f=0033012] <autoquit> Autoquit canceled.
    [f=0033012] Path cache hits 7002 58%
    [f=0033012] Path cache hits 14924 42%
    [f=0033012] Statistics for UDP connection:
    Received: 1315754 bytes in 23687 packets (55.5475 bytes/package)
    Sent: 591362 bytes in 17282 packets (34.2184 bytes/package)
    Relative protocol overhead: 0 up, 0.108016 down
    1 incoming chunks had been dropped, 15 outgoing chunks had to be resent
    
    
    txt file icon infolog.txt (76,966 bytes) 2011-12-03 01:03 +
  • ? file icon 20111203_003625_Charlie in the Hills v2_84.0.sdf (2,020,823 bytes) 2011-12-03 21:16

-Relationships
+Relationships

-Notes

~0007801

abma (administrator)

Last edited: 2011-12-03 15:43

can you please attach the demo?

demos/20111203_003625_Charlie in the Hills v2_84.0.sdf

~0007808

SirMaverick (reporter)

The error is not triggered when replaying the demo.

I had a cpu spike when playing around the time the error occurred.

~0007813

zerver (reporter)

https://github.com/spring/spring/commit/fb4eb177e3178f4aeb3cc882f5d2ff2be730fefd
+Notes

-Issue History
Date Modified Username Field Change
2011-12-03 01:03 SirMaverick New Issue
2011-12-03 01:03 SirMaverick File Added: infolog.txt
2011-12-03 15:42 abma Note Added: 0007801
2011-12-03 15:43 abma Note Edited: 0007801
2011-12-03 15:43 abma Status new => feedback
2011-12-03 21:16 SirMaverick File Added: 20111203_003625_Charlie in the Hills v2_84.0.sdf
2011-12-03 21:19 SirMaverick Note Added: 0007808
2011-12-04 02:19 zerver Status feedback => assigned
2011-12-04 02:19 zerver Assigned To => zerver
2011-12-04 02:20 zerver Note Added: 0007813
2011-12-04 02:20 zerver Status assigned => resolved
2011-12-04 02:20 zerver Fixed in Version => 85.0
2011-12-04 02:20 zerver Resolution open => fixed
+Issue History