View Issue Details

IDProjectCategoryView StatusLast Update
0002797Spring engineGeneralpublic2011-12-01 17:46
Reporterzwzsg Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version84.0 
Fixed in Version84.0.1 
Summary0002797: By pushing each others units can go in impassable area.
DescriptionI have a map with an area that has: a carpet of super steep spikes in the heighmap AND a terrain type with every speed multipler sets to 0.

Yet, a big clump of units, by pushing each other, can go as far as they want into that area.

It wasn't the case in 82. In 82 they would just go to the limit of the no-go zone (and then be unretrievable, which was only marginally better.)
TagsNo tags attached.
Checked infolog.txt for Errors

Issue History

Date Modified Username Field Change
2011-11-29 19:05 zwzsg New Issue
2011-11-29 19:30 zwzsg Note Added: 0007775
2011-12-01 17:16 Kloot Status new => assigned
2011-12-01 17:16 Kloot Assigned To => Kloot
2011-12-01 17:46 Kloot Status assigned => resolved
2011-12-01 17:46 Kloot Fixed in Version => 84.0.1
2011-12-01 17:46 Kloot Resolution open => fixed