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IDProjectCategoryView StatusLast Update
0002729Spring engineGeneralpublic2011-11-12 04:56
ReporterKingRaptor Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status newResolutionopen 
Product Version83.0 
Summary0002729: Changing QueryWeapon piece mid-beamtime causes aiming irregularities
DescriptionWhen a BeamLaser fires and the QueryWeapon piece is changed before the weapon's beamtime expires (except in the same frame it was fired), the laser fails to aim properly (see .gif - screenshots taken of six consecutive frames with singlestep).

Setting the beamtime of the unit's weapon to 0.03 fixes the issue.
Additional InformationCan be tested with unit "cremcom1" in ZK (any recent version).
UnitDef: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/units/cremcom1.lua
Script: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/cremcom.lua

Bug also occurred in 0.82.7
TagsNo tags attached.
Attached Files
beamlaser.gif (Attachment missing)
Checked infolog.txt for Errors

Activities

Issue History

Date Modified Username Field Change
2011-11-12 04:56 KingRaptor New Issue
2011-11-12 04:56 KingRaptor File Added: beamlaser.gif