View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002729 | Spring engine | General | public | 2011-11-12 04:56 | 2011-11-12 04:56 |
| Reporter | KingRaptor | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | 83.0 | ||||
| Summary | 0002729: Changing QueryWeapon piece mid-beamtime causes aiming irregularities | ||||
| Description | When a BeamLaser fires and the QueryWeapon piece is changed before the weapon's beamtime expires (except in the same frame it was fired), the laser fails to aim properly (see .gif - screenshots taken of six consecutive frames with singlestep). Setting the beamtime of the unit's weapon to 0.03 fixes the issue. | ||||
| Additional Information | Can be tested with unit "cremcom1" in ZK (any recent version). UnitDef: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/units/cremcom1.lua Script: http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/cremcom.lua Bug also occurred in 0.82.7 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-11-12 04:56 | KingRaptor | New Issue | |
| 2011-11-12 04:56 | KingRaptor | File Added: beamlaser.gif |