infolog.txt (65,030 bytes)
2011-11-14 23:28
Using configuration source: "/home/abma/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled
OS: Linux 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64
OS: 64bit native mode
Debug: Adding /home/abma/.spring/ to directories
Debug: Skipping already added directory /home/abma/.spring/
Debug: Adding /home/abma/local/spring/release/share/games/spring/ to directories
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_DEBUG)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 83.0.1-136-gaeee060 HEAD (Debug)
Build date/time: Nov 14 2011 22:02:23
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/abma/.spring/
Using read-only data directory: /home/abma/local/spring/release/share/games/spring/
Scanning: /home/abma/local/spring/release/share/games/spring/base
Scanning: /home/abma/.spring/maps
[ArchiveScanner] Found new map: Small Supreme Battlefield V2
[ArchiveScanner] Found new map: Small Supreme Battlefield V2
Scanning: /home/abma/.spring/games
Scanning: /home/abma/.spring/packages
Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1400x1050, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 640x480
Video mode set to 1680x1050/32bit (windowed)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.5.2
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Loading startscript from: /home/abma/.spring/script.txt
[f=0000000] Connecting to 94.23.171.71:8453 using name [AG]abma
[f=0000000] Video mode set to 1680x1026/32bit (windowed)
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Debug: EFX MaxSlots: 4
[f=0000000] [Sound] Debug: EFX MaxSlotsPerSource: 2
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Video mode set to 1680x1001/32bit (windowed)
[f=0000000] Starting demo recording
[f=0000000] Using map: indonesia003
[f=0000000] [ArchiveScanner] GetArchives: indonesia003 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: indonesia003 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/indonesia003.sd7 checksum: -728013009/3566954287
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum indonesia003: 2131353743/2131353743
[f=0000000] Using game: Zero-K v0.8.13.4.3
[f=0000000] [ArchiveScanner] GetArchives: Zero-K v0.8.13.4.3 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: 10b7067950d50898e5af33f70e0c5383.sdp
[f=0000000] [ArchiveScanner] GetArchives: 10b7067950d50898e5af33f70e0c5383.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/10b7067950d50898e5af33f70e0c5383.sdp checksum: -152677910/4142289386
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/springcontent.sdz checksum: 2104627929/2104627929
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum 10b7067950d50898e5af33f70e0c5383.sdp: 4092734/4092734
[f=0000000] recording demo: demos/20111114_224432_indonesia003_83.0.1-136-gaeee060 HEAD.sdf
[f=0000000] PreGame::GameDataReceived: 50 ms
[f=0000000] User number 4 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Processing comm: c125676_4532_4
[f=0000000] Processing comm: c125676_4687_2
[f=0000000] Processing comm: c125676_4687_3
[f=0000000] Processing comm: c125676_4532_1
[f=0000000] Processing comm: c125676_4532_2
[f=0000000] Processing comm: c125676_4687_4
[f=0000000] Processing comm: c125676_4687_1
[f=0000000] Processing comm: c125676_4532_3
[f=0000000] Processing comm: stresstest1
[f=0000000] Processing comm: stresstest2
[f=0000000] Processing comm: stresstest3
[f=0000000] Processing comm: stresstest4
[f=0000000] Processing comm: test_c4_rocket
[f=0000000] Processing comm: test_c4_beam
[f=0000000] Processing comm: test_c4_gauss
[f=0000000] Processing comm: test_c4_arty
[f=0000000] Processing comm: test_c4_hmg
[f=0000000] Processing comm: test_c4_shotty
[f=0000000] Processing comm: test_c4_partbeam
[f=0000000] Processing comm: test_c4_lightning
[f=0000000] Processing comm: test_c4_flame
[f=0000000] Processing comm: test_a4_rocket
[f=0000000] Processing comm: test_a4_beam
[f=0000000] Processing comm: test_a4_gauss
[f=0000000] Processing comm: test_a4_arty
[f=0000000] Processing comm: test_a4_hmg
[f=0000000] Processing comm: test_a4_shotty
[f=0000000] Processing comm: test_a4_partbeam
[f=0000000] Processing comm: test_a4_lightning
[f=0000000] Processing comm: test_a4_flame
[f=0000000] Processing comm: test_s4_rocket
[f=0000000] Processing comm: test_s4_beam
[f=0000000] Processing comm: test_s4_gauss
[f=0000000] Processing comm: test_s4_arty
[f=0000000] Processing comm: test_s4_hmg
[f=0000000] Processing comm: test_s4_shotty
[f=0000000] Processing comm: test_s4_partbeam
[f=0000000] Processing comm: test_s4_lightning
[f=0000000] Processing comm: test_s4_flame
[f=0000000] Processing comm: test_r4_rocket
[f=0000000] Processing comm: test_r4_beam
[f=0000000] Processing comm: test_r4_gauss
[f=0000000] Processing comm: test_r4_arty
[f=0000000] Processing comm: test_r4_hmg
[f=0000000] Processing comm: test_r4_shotty
[f=0000000] Processing comm: test_r4_partbeam
[f=0000000] Processing comm: test_r4_lightning
[f=0000000] Processing comm: test_r4_flame
[f=0000000] Processing comm: test_c1_rocket
[f=0000000] Processing comm: test_c1_beam
[f=0000000] Processing comm: test_c1_gauss
[f=0000000] Processing comm: test_c1_arty
[f=0000000] Processing comm: test_c1_hmg
[f=0000000] Processing comm: test_c1_shotty
[f=0000000] Processing comm: test_c1_partbeam
[f=0000000] Processing comm: test_c1_lightning
[f=0000000] Processing comm: test_c1_flame
[f=0000000] Processing comm: test_a1_rocket
[f=0000000] Processing comm: test_a1_beam
[f=0000000] Processing comm: test_a1_gauss
[f=0000000] Processing comm: test_a1_arty
[f=0000000] Processing comm: test_a1_hmg
[f=0000000] Processing comm: test_a1_shotty
[f=0000000] Processing comm: test_a1_partbeam
[f=0000000] Processing comm: test_a1_lightning
[f=0000000] Processing comm: test_a1_flame
[f=0000000] Processing comm: test_s1_rocket
[f=0000000] Processing comm: test_s1_beam
[f=0000000] Processing comm: test_s1_gauss
[f=0000000] Processing comm: test_s1_arty
[f=0000000] Processing comm: test_s1_hmg
[f=0000000] Processing comm: test_s1_shotty
[f=0000000] Processing comm: test_s1_partbeam
[f=0000000] Processing comm: test_s1_lightning
[f=0000000] Processing comm: test_s1_flame
[f=0000000] Processing comm: test_r1_rocket
[f=0000000] Processing comm: test_r1_beam
[f=0000000] Processing comm: test_r1_gauss
[f=0000000] Processing comm: test_r1_arty
[f=0000000] Processing comm: test_r1_hmg
[f=0000000] Processing comm: test_r1_shotty
[f=0000000] Processing comm: test_r1_partbeam
[f=0000000] Processing comm: test_r1_lightning
[f=0000000] Processing comm: test_r1_flame
[f=0000000] Processing comm: test_cr1_rocket
[f=0000000] Processing comm: test_cr1_beam
[f=0000000] Processing comm: test_cr1_gauss
[f=0000000] Processing comm: test_cr1_arty
[f=0000000] Processing comm: test_cr1_hmg
[f=0000000] Processing comm: test_cr1_shotty
[f=0000000] Processing comm: test_cr1_partbeam
[f=0000000] Processing comm: test_cr1_lightning
[f=0000000] Processing comm: test_cr1_flame
[f=0000000] Processing comm: test_cr4_rocket
[f=0000000] Processing comm: test_cr4_beam
[f=0000000] Processing comm: test_cr4_gauss
[f=0000000] Processing comm: test_cr4_arty
[f=0000000] Processing comm: test_cr4_hmg
[f=0000000] Processing comm: test_cr4_shotty
[f=0000000] Processing comm: test_cr4_partbeam
[f=0000000] Processing comm: test_cr4_lightning
[f=0000000] Processing comm: test_cr4_flame
[f=0000000] Processing comm: comm_hunter
[f=0000000] Processing comm: comm_guardian
[f=0000000] Processing comm: comm_riot
[f=0000000] Processing comm: comm_recon
[f=0000000] Processing comm: comm_marksman
[f=0000000] Processing comm: comm_rocketeer
[f=0000000] Processing comm: comm_special
[f=0000000] Processing comm: comm_marine
[f=0000000] Processing comm: comm_flamer
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Loading all definitions: 0.343000
[f=0000000] Game::LoadDefs (GameData): 458 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound IncomingChat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 115 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 8 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (32 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 1081 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 9
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken" (move-class "bhover3"): floater, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken_dodo" (move-class "bhover3"): floater, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenblobber" (move-class "bhover3"): floater, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenr" (move-class "bhover3"): floater, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickens" (move-class "bhover3"): floater, but not a ship-based movetype
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (72 MB)
[f=0000000] PathCosts: precached 0 of 4608
[f=0000000] PathCosts: precached 290 of 4608
[f=0000000] PathCosts: precached 584 of 4608
[f=0000000] PathCosts: precached 872 of 4608
[f=0000000] PathCosts: precached 1162 of 4608
[f=0000000] PathCosts: precached 1450 of 4608
[f=0000000] PathCosts: precached 1739 of 4608
[f=0000000] PathCosts: precached 2029 of 4608
[f=0000000] PathCosts: precached 2320 of 4608
[f=0000000] PathCosts: precached 2608 of 4608
[f=0000000] PathCosts: precached 2897 of 4608
[f=0000000] PathCosts: precached 3185 of 4608
[f=0000000] PathCosts: precached 3476 of 4608
[f=0000000] PathCosts: precached 3772 of 4608
[f=0000000] PathCosts: precached 4066 of 4608
[f=0000000] PathCosts: precached 4355 of 4608
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (72 MB)
[f=0000000] PathCosts: precached 0 of 288
[f=0000000] PathCosts: precached 19 of 288
[f=0000000] PathCosts: precached 39 of 288
[f=0000000] PathCosts: precached 59 of 288
[f=0000000] PathCosts: precached 79 of 288
[f=0000000] PathCosts: precached 97 of 288
[f=0000000] PathCosts: precached 117 of 288
[f=0000000] PathCosts: precached 137 of 288
[f=0000000] PathCosts: precached 161 of 288
[f=0000000] PathCosts: precached 179 of 288
[f=0000000] PathCosts: precached 197 of 288
[f=0000000] PathCosts: precached 216 of 288
[f=0000000] PathCosts: precached 238 of 288
[f=0000000] PathCosts: precached 256 of 288
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 710e20f7
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 7 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 85 ms
[f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 23 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: indonesia003 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/indonesia003.sd7 checksum: -728013009/3566954287
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum indonesia003: 2131353743/2131353743
[f=0000000] [ArchiveScanner] GetArchives: 10b7067950d50898e5af33f70e0c5383.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/10b7067950d50898e5af33f70e0c5383.sdp checksum: -152677910/4142289386
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/springcontent.sdz checksum: 2104627929/2104627929
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum 10b7067950d50898e5af33f70e0c5383.sdp: 4092734/4092734
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Comm Morph error: Comm data entry for player 2 is empty or in invalid format
[f=0000000] Comm Morph error: Comm data entry for player 3 is empty or in invalid format
[f=0000000] Comm Morph error: Comm data entry for player 4 is empty or in invalid format
[f=0000000] Setting morph for custom comms for player: 1
[f=0000000] Configuring comm morph: c125676_4532_1, c125676_4532_2
[f=0000000] Configuring comm morph: c125676_4532_2, c125676_4532_3
[f=0000000] Configuring comm morph: c125676_4532_3, c125676_4532_4
[f=0000000] Configuring comm morph: c125676_4687_1, c125676_4687_2
[f=0000000] Configuring comm morph: c125676_4687_2, c125676_4687_3
[f=0000000] Configuring comm morph: c125676_4687_3, c125676_4687_4
[f=0000000] AI taken control of team 1 on allyTeam 1
[f=0000000] CAI: team 1 has selected strategy: Blitz, using commander strikecomm
[f=0000000] Ally Team 0 intialised
[f=0000000] Team 0 on allyTeam 0
[f=0000000] Ally Team 1 intialised
[f=0000000] Team 1 on allyTeam 1
[f=0000000] AI on ally team 1
[f=0000000] Ally Team 2 intialised
[f=0000000] Ally Team 3 intialised
[f=0000000] Ally Team 4 intialised
[f=0000000] Ally Team 5 intialised
[f=0000000] Ally Team 6 intialised
[f=0000000] Ally Team 7 intialised
[f=0000000] Ally Team 8 intialised
[f=0000000] Ally Team 9 intialised
[f=0000000] Ally Team 10 intialised
[f=0000000] Team 2 on allyTeam 10
[f=0000000] Game Over initialized
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loading unit script: scripts/amgeo.lua
[f=0000000] Loading unit script: scripts/arm_spider.lua
[f=0000000] Loading unit script: scripts/arm_venom.lua
[f=0000000] Loading unit script: scripts/armaak.lua
[f=0000000] Loading unit script: scripts/armamd.lua
[f=0000000] Loading unit script: scripts/armanni.lua
[f=0000000] Loading unit script: scripts/armcom.lua
[f=0000000] Loading unit script: scripts/armcrabe.lua
[f=0000000] Loading unit script: scripts/armcybr.lua
[f=0000000] Loading unit script: scripts/armjamt.lua
[f=0000000] Loading unit script: scripts/armnanotc.lua
[f=0000000] Loading unit script: scripts/armpt.lua
[f=0000000] Loading unit script: scripts/armpw.lua
[f=0000000] Loading unit script: scripts/armsolar.lua
[f=0000000] Loading unit script: scripts/armsptk.lua
[f=0000000] Loading unit script: scripts/armspy.lua
[f=0000000] Loading unit script: scripts/armstiletto_laser.lua
[f=0000000] Loading unit script: scripts/armwin.lua
[f=0000000] Loading unit script: scripts/asteroid.lua
[f=0000000] Loading unit script: scripts/attackdrone.lua
[f=0000000] Loading unit script: scripts/blackdawn.lua
[f=0000000] Loading unit script: scripts/blastwing.lua
[f=0000000] Loading unit script: scripts/commsupport.lua
[f=0000000] Loading unit script: scripts/commrecon.lua
[f=0000000] Loading unit script: scripts/cafus.lua
[f=0000000] Loading unit script: scripts/capturecar.lua
[f=0000000] Loading unit script: scripts/carrydrone.lua
[f=0000000] Loading unit script: scripts/chicken_roc.lua
[f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
[f=0000000] Loading unit script: scripts/chickenlandqueen.lua
[f=0000000] Loading unit script: scripts/chickenwurm.lua
[f=0000000] Loading unit script: scripts/corcom_alt.lua
[f=0000000] Loading unit script: scripts/cremcom.lua
[f=0000000] Loading unit script: scripts/corbats.lua
[f=0000000] Loading unit script: scripts/corbhmth.lua
[f=0000000] Loading unit script: scripts/corcrash.lua
[f=0000000] Loading unit script: scripts/corcrw.lua
[f=0000000] Loading unit script: scripts/cordoom.lua
[f=0000000] Loading unit script: scripts/core_spectre.lua
[f=0000000] Loading unit script: scripts/corhurc2.lua
[f=0000000] Loading unit script: scripts/corjamt.lua
[f=0000000] Loading unit script: scripts/corroach.lua
[f=0000000] Loading unit script: scripts/corshad.lua
[f=0000000] Loading unit script: scripts/corsub.lua
[f=0000000] Loading unit script: scripts/corsumo.lua
[f=0000000] Loading unit script: scripts/corsy.lua
[f=0000000] Loading unit script: scripts/corvamp.lua
[f=0000000] Loading unit script: scripts/cruisemissile.lua
[f=0000000] Loading unit script: scripts/factoryjump.lua
[f=0000000] Loading unit script: scripts/factoryplane.lua
[f=0000000] Loading unit script: scripts/factorytank.lua
[f=0000000] Loading unit script: scripts/nullscript.lua
[f=0000000] Loading unit script: scripts/firebug.lua
[f=0000000] Loading unit script: scripts/funnelweb.lua
[f=0000000] Loading unit script: scripts/geo.lua
[f=0000000] Loading unit script: scripts/missilesilo.lua
[f=0000000] Loading unit script: scripts/railgunturret.lua
[f=0000000] Loading unit script: scripts/raveparty.lua
[f=0000000] Loading unit script: scripts/scorpion.lua
[f=0000000] Loading unit script: scripts/screamer.lua
[f=0000000] Loading unit script: scripts/serpent.lua
[f=0000000] Loading unit script: scripts/shieldarty.lua
[f=0000000] Loading unit script: scripts/spideraa.lua
[f=0000000] Loading unit script: scripts/wolverine_mine.lua
[f=0000000] Loading unit script: scripts/zenith.lua
[f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Start Unit Setup error: Comm data entry for player 2 is empty or in invalid format
[f=0000000] Start Unit Setup error: Comm data entry for player 3 is empty or in invalid format
[f=0000000] Start Unit Setup error: Comm data entry for player 4 is empty or in invalid format
[f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
[f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format
[f=0000000] Unlock system error: Unlock data entry for player 2 is empty or in invalid format
[f=0000000] Unlock system error: Unlock data entry for player 3 is empty or in invalid format
[f=0000000] Unlock system error: Unlock data entry for player 4 is empty or in invalid format
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] [ArchiveScanner] GetArchives: indonesia003 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/indonesia003.sd7 checksum: -728013009/3566954287
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum indonesia003: 2131353743/2131353743
[f=0000000] [ArchiveScanner] GetArchives: 10b7067950d50898e5af33f70e0c5383.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/10b7067950d50898e5af33f70e0c5383.sdp checksum: -152677910/4142289386
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/springcontent.sdz checksum: 2104627929/2104627929
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum 10b7067950d50898e5af33f70e0c5383.sdp: 4092734/4092734
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] <No Multithread> MT not detected, exiting
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] [ArchiveScanner] GetArchives: indonesia003 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/indonesia003.sd7 checksum: -728013009/3566954287
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/maphelper.sdz checksum: -1416460384/2878506912
[f=0000000] [ArchiveScanner] archive checksum indonesia003: 2131353743/2131353743
[f=0000000] [ArchiveScanner] GetArchives: 10b7067950d50898e5af33f70e0c5383.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/10b7067950d50898e5af33f70e0c5383.sdp checksum: -152677910/4142289386
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/springcontent.sdz checksum: 2104627929/2104627929
[f=0000000] [ArchiveScanner] /home/abma/local/spring/release/share/games/spring/base/spring/bitmaps.sdz checksum: -1951780851/2343186445
[f=0000000] [ArchiveScanner] archive checksum 10b7067950d50898e5af33f70e0c5383.sdp: 4092734/4092734
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Avatars <api_avatars.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] blur api: your hardware does not support shaders
[f=0000000] Loaded widget: BlurApi <api_gfx_blur.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Halo widget: your card is unsupported!
[f=0000000] Error in Shutdown()
[f=0000000] Error in Shutdown(): [string "LuaUI/Widgets/gfx_halo.lua"]:282: bad argument #1 to 'DeleteFBO' (FBO expected, got number)
[f=0000000] Removed widget: Halo
[f=0000000] Loaded widget: Halo <gfx_halo.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Team Commander Ends <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: ResetState <cmd_resetstate.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] false
[f=0000000] Loaded widget: AnimatorGUI <dbg_animator.lua>
[f=0000000] Calculating mexmap
[f=0000000] mexmap exported to LuaUI/Configs/MetalMaps/indonesia003.springmexmap
[f=0000000] Loaded widget: Area Mex <cmd_area_mex.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Land Fly <unit_land_fly.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Music Player <snd_music.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Only Fighters Patrol <unit_only_fighters_patrol.lua>
[f=0000000] Loaded widget: DCIcon <dbg_dcicon.lua>
[f=0000000] Loaded widget: Display DPS <gui_display_dps.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: RelativeMinimap <minimap_relative.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Comm Marker <gui_comm_marker.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Easy Facing <gui_easyfacing.lua>
[f=0000000] <Unit Marker> Spectator mode or replay. Widget removed.
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: Auto Set Retreat @60 <unit_auto_set_retreat60.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Prospector <gui_prospector.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Stuck Keys <dbg_stuckkeys.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Rank Icons <gui_xp.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: CEG Spawner <dbg_ceg_spawner.lua>
[f=0000000] [BloomShader::Initialize] removing widget, no shader support
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: BloomShader (v0.31) (unstable) <gfx_bloomshader.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Chat v0.43 <gui_chili_chat.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Crude Player List v1.2 <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili FactoryBar <gui_chili_facbar.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumjet GUI <gui_jumpjets.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Set UnitIconDist to 250
[f=0000000] Set maximum particles to: 1
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] <Ghost Site> Spectator mode. Widget removed.
[f=0000000] Requesting baseline comm
[f=0000000] Connection attempt from [AG]abma
[f=0000000] -> Version: 83.0.1-136-gaeee060 HEAD (Debug)
[f=0000000] -> Connection established (given id 4)
[f=0000000] Connection attempt from Licho[0K]
[f=0000000] -> Version: 83.0.1-136-gaeee060 release
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from BoBaH
[f=0000000] -> Version: 83.0.1-136-gaeee060 release
[f=0000000] -> Connection established (given id 1)
[f=0000000] Connection attempt from [DrK]vulte
[f=0000000] -> Version: 83.0.1-136-gaeee060 release
[f=0000000] -> Connection established (given id 3)
[f=0000000] <Easy Facing> Spectator mode. Widget removed.
[f=0000000] Connection attempt from [DrK]vulte
[f=0000000] -> Version: 83.0.1-136-gaeee060 release
[f=0000000] -> User is already ingame
[f=0000000] > [DrK]vulte has left lobby
[f=0000000] Spectator [DrK]vulte left the game: timeout
[f=0000000] Connection attempt from [DrK]vulte
[f=0000000] -> Version: 83.0.1-136-gaeee060 release
[f=0000000] -> Connection established (given id 3)
[f=0000000] <BoBaH> Allies: I choose: Rick!
[f=0000000] [[AG]abma] BoBah: at best you find something how to get as fast as possible a desync :)
[f=0000000] GameID: 1c8cc14ee9399e2230d1e5f997174d8b
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000001] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000020] Skirmish AI "CAI" (ID:0) took over control of team 1
[f=0000030] <DefenseRange>: Spectator mode. Widget removed.
[f=0000030] Set UnitIconDist to 250
[f=0000030] Set maximum particles to: 1
[f=0000030] Ground-decals rendering is disabled!
[f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 9%
[f=0000060] Terraform cost multipler = 1
[f=0000108] BoBaH paused the game
[f=0000108] <Core Selector>: Spectator mode. Widget removed.
[f=0000108] Set UnitIconDist to 250
[f=0000108] Set maximum particles to: 1
[f=0000108] Ground-decals rendering is disabled!
[f=0000108] [[AG]abma] hmm
[f=0000108] [[DrK]vulte] im in this time it was fire that timed me out
[f=0000108] [[DrK]vulte] fw
[f=0000108] <BoBaH> ok ok ... I told ya its just interesting for me ;)
[f=0000108] BoBaH unpaused the game
[f=0000114] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000121] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000122] Speed set to 0.9 [BoBaH]
[f=0000124] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000234] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000737] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000901] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0001501] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0001556] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0001681] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0001854] LuaUI TweakMode: ON
[f=0002039] LuaUI TweakMode: OFF
[f=0002191] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0002841] Buildings set to face East
[f=0003114] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0003114] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0003472] Comm Marker removed
[f=0003698] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0003841] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0003864] [[AG]abma] speed at 0.9 is wanted?
[f=0003944] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0004334] <BoBaH> so what? )
[f=0004358] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0004421] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0004421] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0005131] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0005670] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0005700] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0005700] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0005701] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0005804] [[AG]abma] why do you play at speed=0.9?
[f=0006284] <BoBaH> I dont hurry
[f=0006378] [[AG]abma] kk
[f=0006894] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0007013] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0007013] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0007674] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0007681] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0007828] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0008035] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0008264] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0008479] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0008479] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0009704] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0009704] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0009891] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0010111] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0010484] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0010742] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0010891] Spectator [DrK]vulte left the game: normal quit
[f=0011035] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0011035] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0011320] > [DrK]vulte has left lobby
[f=0011521] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0012541] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0012558] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0012558] The key "LCTRL" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0012686] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0012871] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0013190] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0013736] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0013925] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0013968] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0014079] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0014502] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0014605] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0014662] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0015582] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0015607] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0016021] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0016427] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0017402] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0017700] [[AG]abma] BoBaH, why don't you build aa?
[f=0017925] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0018430] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0019173] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0019371] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0019794] [[AG]abma] uh, damn
[f=0019844] [[AG]abma] :D
[f=0019951] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0020133] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0020165] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0020412] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0020427] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0021361] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0021395] [[AG]abma] zk shows the ai the same way as the player
[f=0022042] [[AG]abma] so, this is BoBaH vs BoBaH :)
[f=0023144] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0023443] [Licho[0K]] it shows me cai unknown for blue :)
[f=0023539] <BoBaH> yep =))
[f=0023557] [Licho[0K]] not bobah
[f=0023715] [Licho[0K]] and yeah cai sux vs air
[f=0024093] Commanders Remaining: 1
[f=0024106] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0024122] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0024122] Error: Stacktrace:
[f=0024122] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0024122] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0024122] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0024122] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0024122] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0024122] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0024122] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0024122] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0024122] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0024122] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0024122] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0024122] Error: Stacktrace:
[f=0024122] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0024122] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0024122] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0024122] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0024122] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0024122] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0024122] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0024122] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0024122] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0024122] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0024409] [Licho[0K]] give up ai
[f=0024461] [Licho[0K]] you lost
[f=0024645] <BoBaH> :p
[f=0024727] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0025030] [[AG]abma] mean the hover effect box
[f=0025136] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0025169] [[AG]abma] i
[f=0025350] [Licho[0K]] its a tribute to CAI if abma thought its a human
[f=0025417] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0025655] [[AG]abma] no, not really
[f=0025696] [Licho[0K]] oh yeah lol
[f=0026219] [[AG]abma] i wondered why the east plays so stupid
[f=0026491] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0026885] <BoBaH> ne VVeSt %]
[f=0027306] [[AG]abma] but i didn't follow the game the whole time
[f=0027601] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0027679] [[AG]abma] but cai plays nice :)
[f=0027881] The key "F11" has been pressed for over 30 seconds. It might be stuck, try tapping it.
[f=0028227] [Licho[0K]] well it fails at sea/ai
[f=0028278] [Licho[0K]] air
[f=0028363] [Licho[0K]] its only land pusher
[f=0029645] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0029645] Error: Stacktrace:
[f=0029645] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0029645] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0029645] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0029645] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0029645] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0029645] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0029645] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0029645] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0029645] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0029645] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0029645] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0029645] Error: Stacktrace:
[f=0029645] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0029645] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0029645] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0029645] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0029645] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0029645] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0029645] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0029645] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0029645] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0029645] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0029674] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0029689] Commanders Remaining: 0
[f=0029862] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0030047] Switching to Overview style camera
[f=0030082] Switching to Overhead (TA) style camera
[f=0030669] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0030669] Error: Stacktrace:
[f=0030669] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0030669] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0030669] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0030669] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0030669] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0030669] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0030669] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0030669] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0030669] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0030669] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0030669] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0030669] Error: Stacktrace:
[f=0030669] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0030669] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0030669] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0030669] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0030669] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0030669] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0030669] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0030669] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0030669] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0030669] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0031240] [Licho[0K]] something changed with plasma appearance
[f=0032033] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0032033] Error: Stacktrace:
[f=0032033] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0032033] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0032033] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0032033] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0032033] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0032033] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0032033] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0032033] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0032033] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0032033] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0032033] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0032033] Error: Stacktrace:
[f=0032033] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0032033] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0032033] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0032033] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0032033] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0032033] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0032033] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0032033] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0032033] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0032033] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0032331] Spectator Licho[0K] left the game: normal quit
[f=0034700] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0037031] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0039477] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0039732] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0040053] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0041027] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0041042] Commanders Remaining: 1
[f=0041339] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0043550] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0044802] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0045119] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0046710] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0046951] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0047230] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0047412] [[AG]abma] BoBaH i guess you should attack ^^
[f=0047571] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0048654] <BoBaH> its not a war) read the room name ;)
[f=0048854] Added new player: Ephinox
[f=0048956] <BoBaH> or u wanna join?
[f=0049403] Commanders Remaining: 2
[f=0049825] > Ephinox has left lobby
[f=0049830] [[AG]abma] i know, its a testgame
[f=0050214] [[AG]abma] but you already found enough bugs, and no desync happened (yet)
[f=0050647] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0050769] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0050966] [[AG]abma] its bad if testgames takes very long, because the replay is also big
[f=0051472] [[AG]abma] watching replays isn't fun :)
[f=0051656] <BoBaH> hmmm...
[f=0051998] <BoBaH> ok.. I'll finish it soon ^^
[f=0052324] [[AG]abma] for devs its best to have tiny testgames that trigger a bug
[f=0052658] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0052658] Error: Stacktrace:
[f=0052658] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0052658] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0052658] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0052658] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0052658] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/AirCAI.cpp:225
[f=0052658] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0052658] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0052658] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0052658] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0052658] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0052658] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0052658] Error: Stacktrace:
[f=0052658] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0052658] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0052658] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0052658] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0052658] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/AirCAI.cpp:225
[f=0052658] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0052658] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0052658] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0052658] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0052658] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0052795] [[AG]abma] something like: build unit a, b, move to c -> crash or so
[f=0053088] <BoBaH> this time I try to NOT trigger it
[f=0053579] [[AG]abma] but keep playing :) np
[f=0053843] [[AG]abma] testers needs to have fun, too :D
[f=0053951] <BoBaH> possible that shields caused desync.. I wanna try big game w/o a shields
[f=0054245] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0054915] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0055747] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0056035] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0056545] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0056556] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0056941] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0057851] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0058008] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0058017] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0060259] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0060340] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0060882] Error: AddDeathDependence: Duplicated listener object for dependence type 10
[f=0060882] Error: Stacktrace:
[f=0060882] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:150
[f=0060882] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0060882] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0060882] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0060882] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0060882] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0060882] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0060882] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0060882] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0060882] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0060882] Error: AddDeathDependence: Duplicated listening object for dependence type 10
[f=0060882] Error: Stacktrace:
[f=0060882] Error: <0> /home/abma/dev/spring/release/rts/System/Object.cpp:157
[f=0060882] Error: <1> /home/abma/dev/spring/release/rts/Sim/MoveTypes/MoveType.cpp:118
[f=0060882] Error: <2> /home/abma/dev/spring/release/rts/Sim/MoveTypes/AAirMoveType.cpp:77
[f=0060882] Error: <3> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:358
[f=0060882] Error: <4> /home/abma/dev/spring/release/rts/Sim/Units/CommandAI/MobileCAI.cpp:377
[f=0060882] Error: <5> /home/abma/dev/spring/release/rts/Sim/Units/Unit.cpp:936
[f=0060882] Error: <6> /home/abma/dev/spring/release/rts/Sim/Units/UnitHandler.cpp:321
[f=0060882] Error: <7> /home/abma/dev/spring/release/rts/Game/Game.cpp:1431
[f=0060882] Error: <8> /home/abma/dev/spring/release/rts/Game/NetCommands.cpp:365
[f=0060882] Error: <9> /home/abma/dev/spring/release/rts/Game/Game.cpp:888
[f=0061149] Game Over: Destroying alliance 1
[f=0061149] Team 1 (lead by BoBaH) is no more
[f=0061151] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0061504] [[AG]abma] uhm
[f=0061786] [[AG]abma] where is the endscreen? :D
[f=0061987] <BoBaH> dunno...
[f=0062512] <BoBaH> but u see: no shields - no desync
[f=0062701] [[AG]abma] i saw the message Game Over: Destroying alliance 1
[f=0062828] [[AG]abma] but no endscreen...hmm
[f=0062865] [[AG]abma] trange
[f=0062907] [[AG]abma] s
[f=0063393] <BoBaH> yes.. dunno why it doesnt exit
[f=0063778] <BoBaH> !exit
[f=0063778] > Sorry, you do not have rights to execute exit
[f=0063779] > Do you want to exit this game? !vote 1 = yes, !vote 2 = no
[f=0063862] <BoBaH> !vote 1
[f=0063863] > option 1 has 1 of 1 votes
[f=0063863] > vote successful - force exiting
[f=0063863] > exiting game
[f=0063864] Server shutdown
[f=0063864] GAME OVER!!
[f=0063864] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0063864] Error: Failed closing UDP conection: Transport endpoint is not connected
[f=0063864] <autoquit> Autoquit sending quit command.
[f=0063864] User exited
[f=0063864] User exited
[f=0063864] Path cache hits 758 29%
[f=0063864] Path cache hits 2183 21%
[f=0063864] Statistics for UDP connection:
Received: 438491 bytes in 18497 packets (23.7061 bytes/package)
Sent: 890972 bytes in 24620 packets (36.189 bytes/package)
Relative protocol overhead: 0 up, 0.2531 down
2 incoming chunks had been dropped, 2 outgoing chunks had to be resent