View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002683 | Spring engine | General | public | 2011-10-05 11:02 | 2018-02-11 14:22 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.82.7+git | ||||
| Fixed in Version | 104.0 +git | ||||
| Summary | 0002683: new unit tag: Unhardcoded cloak detection behaviour | ||||
| Description | I would like control over how effective a unit is at detecting cloaked units. Currently it is hardcoded to modelRadius. In general algorithm for decloaking is shown below for the current system: If (distanceBetween(me, enemy) < enemy.modelRadius + me.minCloakDistance) decloak enemy.modelRadius should be replaced with a new unitdef tag called something like 'cloakDetectionRadius'. This value would default to modelRadius for backwards compatibility. The tag should be able to take negative values because a unit could be really bad at detection or even completely unable to detect cloaked units. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-10-05 11:02 | Google_Frog | New Issue | |
| 2018-02-11 14:22 | Kloot | Assigned To | => Kloot |
| 2018-02-11 14:22 | Kloot | Status | new => resolved |
| 2018-02-11 14:22 | Kloot | Resolution | open => fixed |
| 2018-02-11 14:22 | Kloot | Fixed in Version | => 104.0 +git |
| 2018-02-11 14:22 | Kloot | Note Added: 0018801 |