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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002665 | Spring engine | Unit Scripting | public | 2011-09-24 13:01 | 2013-05-06 00:52 | ||||
Reporter | Godde | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002665: Laserweapons disregard terrain when force firing into the ground | ||||||||
Description | Laserweapons like a coms laser or riflemen in spring 1944 will fire straight into a hill if ordered to fire on the other side of the hill. They don't seem to test whether or not there is terrain obstructing the weapons path. | ||||||||
Additional Information | The default behavior seems to be that when units are ordered to attack the ground and the target location is obstructed by terrain, friendly units or features they won't fire. They will just stand where they are. If their target is a unit however they will move towards the enemy until they can fire at the enemy. If the unit don't have a weapon that can fire at the enemy they will go as close to the target as they can. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Godde (reporter) 2011-09-24 13:08 |
It would be nice to have to the option, like a weapon tag, so that a weapon could fire regardless of terrain like a DGUN does without having to make it a DGUN weapon. |
Godde (reporter) 2011-09-24 13:27 |
Actually SAMSONs in BA are effected aswell. And they got missile weapons aswell right? |
Kloot (developer) 2011-09-24 13:53 Last edited: 2011-09-24 22:35 |
Yes, it is hardcoded default behavior for several weapon-types (lasers, missiles, etc) to disregard terrain when they are _not_ set to act like turrets (meaning they can not fire under all angles, but only straight ahead). |
Google_Frog (reporter) 2011-09-25 10:05 |
armanni with BeamLaser weaponType and turret = true disregards the terrain in spring_0.82.3-3460-ge10dbf7 |
Google_Frog (reporter) 2011-09-25 10:08 |
Does not occur with spring 0.82.7.1 |
Google_Frog (reporter) 2011-11-10 13:13 |
The duplicate of this is broader and has a replay. Collideground=false beamlasers are also broken. |
Kloot (developer) 2011-11-12 19:24 |
fixed turret=true weapons, those now properly regard (or disregard if collideGround=false) terrain for all types (ground / auto / unit) of attack commands. turret=false weapons still do not care about terrain even if collideGround=true (which is the original "bug"), so leaving this report open for the time being. |
Godde (reporter) 2011-12-17 18:13 |
Since collideGround exists why can't we have a avoidGround tag? http://springrts.com/mantis/view.php?id=2843 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-09-24 13:01 | Godde | New Issue | |
2011-09-24 13:08 | Godde | Note Added: 0007397 | |
2011-09-24 13:27 | Godde | Note Added: 0007398 | |
2011-09-24 13:53 | Kloot | Note Added: 0007399 | |
2011-09-24 13:55 | Kloot | Note Edited: 0007399 | |
2011-09-24 22:35 | Kloot | Note Edited: 0007399 | |
2011-09-25 10:05 | Google_Frog | Note Added: 0007403 | |
2011-09-25 10:08 | Google_Frog | Note Added: 0007404 | |
2011-11-10 11:55 | Kloot | Relationship added | has duplicate 0002723 |
2011-11-10 13:13 | Google_Frog | Note Added: 0007573 | |
2011-11-12 19:24 | Kloot | Note Added: 0007590 | |
2011-11-12 19:24 | Kloot | Status | new => acknowledged |
2011-11-23 10:40 | hoijui | Product Version | 0.82.3 => 0.82.7+git |
2011-11-23 10:40 | hoijui | Additional Information Updated | |
2011-12-17 18:13 | Godde | Note Added: 0007936 | |
2013-05-06 00:52 | jK | Status | acknowledged => resolved |
2013-05-06 00:52 | jK | Resolution | open => fixed |
2013-05-06 00:52 | jK | Assigned To | => jK |