infolog.txt (19,533 bytes)
2011-07-10 03:16
LogOutput initialized.
Spring 0.82+.4.0 (0.82.3-2552-g2c61943)
Build date/time: Jul 9 2011 22:43:03
Available log subsystems: Piece-detail, Piece, Model-detail, Model, Texture, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using default configuration source "C:\swap\test\/springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 123456792sec)
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Phenom(tm) II X4 945 Processor; 3325MB RAM, 5209MB pagefile
OS: 32bit native mode
Debug: Adding C:\swap\test\ to directories
Debug: Adding C:\Home\dateien\My Games\Spring\ to directories
Debug: Adding C:\Home\dateien\Spring\ to directories
Debug: Adding C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\ to directories
Using read-write data directory: C:\swap\test\
Using read-only data directory: C:\Home\dateien\My Games\Spring\
Using read-only data directory: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\
Scanning: C:\Home\dateien\My Games\Spring\maps
Scanning: C:\Home\dateien\My Games\Spring\games
Scanning: C:\Home\dateien\My Games\Spring\packages
Scanning: C:\swap\test\base
Supported Video modes: 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 640x480
Video mode set to 1680x1050/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 4.1.10666 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.5.8
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Error: Joystick 0 not found
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 30 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Lost_v2
[f=0000000] Using game: Balanced Annihilation V7.31
[f=0000000] Using game archive: 4c8015c2c7c31ec793dd041fe5cf163e.sdp
[f=0000000] recording demo: demos/20110710_031549_Lost_v2_0.82+.4.sdf
[f=0000000] PreGame::GameDataReceived: 111 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.635000
[f=0000000] Game::LoadDefs (GameData): 731 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 25 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (129 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 604 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 40
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: f77f510b
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Loading Tile Map
[f=0000000] CBFGroundTextures::ConvolveHeightMap: 16 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 121 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Finished Snow / Rain Shader
[f=0000000] Loaded gadget: Precipitation, v0.3 <precipitation.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:136: 'for' limit must be a number
[f=0000000] Removed widget: HealthBars
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from user: Easy Facing <gui_easyFacing.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from user: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from user: Unit Reclaimer <unit_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI\Widgets\unit_bomber_control.lua"]:84: 'for' limit must be a number
[f=0000000] Removed widget: Bomber control
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 0.82+.4.0 (0.82.3-2552-g2c61943)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] GameID: 56fd184ee9a4ff79f208d0cd1cdf4421
[f=0000000] false
[f=0000000] Error in UnitCreated(): [string "LuaUI/Widgets/gui_defenserange.lua"]:464: 'for' limit must be a number
[f=0000000] Removed widget: Defense Range
[f=0000000] LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/init_game_spawn.lua"]:73: in function 'SpawnStartUnit'
[string "LuaRules/Gadgets/init_game_spawn.lua"]:130: in function 'GameStart'
[string "LuaRules/gadgets.lua"]:917: in function <[string "LuaRules/gadgets.lua"]:915>
(tail call): ?
[f=0000001] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
[f=0000040] Error: Spring 0.82+.4.0 (0.82.3-2552-g2c61943) has crashed.
[f=0000040] Error: DLL information:
[f=0000040] Error: 0x00400000 spring
[f=0000040] Error: 0x7c910000 ntdll
[f=0000040] Error: 0x7c800000 kernel32
[f=0000040] Error: 0x10000000 DevIL
[f=0000040] Error: 0x77be0000 MSVCRT
[f=0000040] Error: 0x77da0000 ADVAPI32
[f=0000040] Error: 0x77e50000 RPCRT4
[f=0000040] Error: 0x77fc0000 Secur32
[f=0000040] Error: 0x68fc0000 GLU32
[f=0000040] Error: 0x5f0d0000 OPENGL32
[f=0000040] Error: 0x77ef0000 GDI32
[f=0000040] Error: 0x7e360000 USER32
[f=0000040] Error: 0x736d0000 DDRAW
[f=0000040] Error: 0x73b30000 DCIMAN32
[f=0000040] Error: 0x76c50000 IMAGEHLP
[f=0000040] Error: 0x6fbc0000 mingwm10
[f=0000040] Error: 0x7e670000 SHELL32
[f=0000040] Error: 0x77f40000 SHLWAPI
[f=0000040] Error: 0x71a10000 WS2_32
[f=0000040] Error: 0x71a00000 WS2HELP
[f=0000040] Error: 0x61b80000 zlib1
[f=0000040] Error: 0x70780000 vorbisfile
[f=0000040] Error: 0x68140000 ogg
[f=0000040] Error: 0x64cc0000 vorbis
[f=0000040] Error: 0x6b600000 OpenAL32
[f=0000040] Error: 0x76af0000 WINMM
[f=0000040] Error: 0x66fc0000 freetype6
[f=0000040] Error: 0x62aa0000 glew32
[f=0000040] Error: 0x02290000 SDL
[f=0000040] Error: 0x7c340000 MSVCR71
[f=0000040] Error: 0x76330000 IMM32
[f=0000040] Error: 0x773a0000 comctl32
[f=0000040] Error: 0x5d450000 comctl32
[f=0000040] Error: 0x73e70000 dsound
[f=0000040] Error: 0x774b0000 ole32
[f=0000040] Error: 0x77bd0000 VERSION
[f=0000040] Error: 0x76bf0000 WINTRUST
[f=0000040] Error: 0x77a50000 CRYPT32
[f=0000040] Error: 0x77af0000 MSASN1
[f=0000040] Error: 0x72c90000 wdmaud
[f=0000040] Error: 0x72c80000 msacm32
[f=0000040] Error: 0x77bb0000 MSACM32
[f=0000040] Error: 0x77ba0000 midimap
[f=0000040] Error: 0x75250000 msctfime
[f=0000040] Error: 0x69030000 atioglxx
[f=0000040] Error: 0x04000000 atiadlxx
[f=0000040] Error: 0x778f0000 SETUPAPI
[f=0000040] Error: 0x78130000 MSVCR80
[f=0000040] Error: 0x72210000 DINPUT
[f=0000040] Error: 0x68d90000 HID
[f=0000040] Error: 0x73e40000 KsUser
[f=0000040] Error: 0x61a40000 AIInterface
[f=0000040] Error: 0x68d80000 SkirmishAI
[f=0000040] Error: 0x59dd0000 DBGHELP
[f=0000040] Error: Exception: Access violation (0xc0000005)
[f=0000040] Error: Exception Address: 0x00000000
[f=0000040] Error: Stacktrace:
[f=0000040] Error: (0) C:\swap\test\spring.exe [0x00000000]
[f=0000040] Error: (1) C:\swap\test\spring.exe [0x008073C5]
[f=0000040] Error: (2) C:\swap\test\spring.exe [0x0080818C]
[f=0000040] Error: (3) C:\swap\test\spring.exe [0x0080C9D5]
[f=0000040] Error: (4) C:\swap\test\spring.exe [0x0042F540]
[f=0000040] Error: (5) C:\swap\test\spring.exe [0x00468BCF]
[f=0000040] Error: (6) C:\swap\test\spring.exe [0x00439030]
[f=0000040] Error: (7) C:\swap\test\spring.exe [0x008FF69E]
[f=0000040] Error: (8) C:\swap\test\spring.exe [0x008FF71D]
[f=0000040] Error: (9) C:\swap\test\spring.exe [0x00908350]
[f=0000040] Error: (10) C:\swap\test\spring.exe [0x008EF241]
[f=0000040] Error: (11) C:\swap\test\spring.exe [0x008EF7E4]
[f=0000040] Error: (12) C:\swap\test\spring.exe [0x008EF901]
[f=0000040] Error: (13) C:\swap\test\spring.exe [0x00984C49]
[f=0000040] Error: (14) C:\swap\test\spring.exe [0x004010B4]
[f=0000040] Error: (15) C:\swap\test\spring.exe [0x00401128]
[f=0000040] Error: (16) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0000040] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000040] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000040] Path cache hits 0 0%
[f=0000040] Path cache hits 0 0%
[f=0000040] Statistics for local connection:
Received: 777 bytes
Sent: 594 bytes
Error: Spring: Unhandled exception Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\swap\test\infolog.txt