2025-07-02 16:17 CEST

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IDProjectCategoryView StatusLast Update
0002278Spring engineGeneralpublic2011-01-23 01:27
Reporterdjmad 
Assigned Tozerver 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.7 
Target VersionFixed in Version0.82.7+git 
Summary0002278: Crash if in a AI-Game one of the Bots is destroyed (only in MT)
DescriptionIts not on every of my Computers, only on the one in company

First bot got killed, no problem
Second instacrash

Trace is included

System Info:
8 Threads
QuadroFX 4800
8GB Ram
Additional Information[f=0021971] Removed: LuaUI/Widgets/gui_build_eta.lua
[f=0023295] Removed: LuaUI\Widgets\auto_reclaim_heal_assist.lua
[f=0027170] Team0 (invalid) flatlined
[f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
[f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
[f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
[f=0027171] Skirmish AI "Bot1", which controlled team 0 is now dead
[f=0037569] Slasher is being attacked
[f=0037673] Slasher is being attacked

[f=0043033] Slasher is being attacked
[f=0043136] Slasher is being attacked
[f=0043266] Team1 (invalid) has been played out
[f=0043266] GML error: Sim thread called gmlDeleteTextures (LUA)
[f=0043266] Spring 0.82.7.0 (0.82.7 MT-Sim) has crashed.
[f=0043266] MT with 8 threads.
[f=0043266] Spring 0.82.7.0 (0.82.7 MT-Sim) has crashed.
[f=0043266] MT with 8 threads.
[f=0043266] Exception: Access violation (0xc0000005)
[f=0043266] Exception Address: 0x00b58c98
[f=0043266] DLL information:
[f=0043266] Exception: Unknown exception (0xc0000029)
[f=0043266] Stacktrace:
[f=0043266] Exception Address: 0x778504be
[f=0043266] DLL information:
[f=0043266] Stacktrace:
[f=0043266] (0) Unknown [0x778504BE]
[f=0043266] (1) Unknown [0x770107F0]
[f=0043266] (2) Unknown [0x0028FFC4]
[f=0043266] (3) Unknown [0x770107F0]
[f=0043266] (4) Unknown [0x0D07F058]
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (22,205 bytes) 2011-01-04 16:58 -
    LogOutput initialized.
    Spring 0.82.7.0 (0.82.7 MT-Sim)
    Build date/time: Jan  2 2011 14:08:40
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
      Use "none" to disable the default log subsystems.
    using configuration source "C:\Users\djmad.MARHOLDGMBH\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Enterprise Edition, 64-bit (build 7600)
    Intel(R) Xeon(R) CPU           X5365  @ 3.00GHz; 8186MB RAM, 8184MB pagefile
    OS: emulated 32bit mode
    Using read-write data directory: C:\SPRING\
    Using read-only data directory: C:\Users\djmad.MARHOLDGMBH\Documents\My Games\Spring\
    Scanning: C:\Users\djmad.MARHOLDGMBH\Documents\My Games\Spring\maps
    Scanning: C:\Users\djmad.MARHOLDGMBH\Documents\My Games\Spring\mods
    Scanning: C:\SPRING\maps
    Error opening C:\SPRING\maps\1 Pass Greenland Redux v3.sd7: Archive not found
    Unable to open archive: C:\SPRING\maps\1 Pass Greenland Redux v3.sd7
    Error opening C:\SPRING\maps\Dworld_V1.sd7: Archive not found
    Unable to open archive: C:\SPRING\maps\Dworld_V1.sd7
    Scanning: C:\SPRING\base
    Scanning: C:\SPRING\games
    Scanning: C:\SPRING\mods
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1600x1000/32bit (windowed)
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL:   3.3.0
    [f=0000000] GL:   NVIDIA Corporation
    [f=0000000] GL:   Quadro FX 4800/PCI/SSE2
    [f=0000000] GLSL: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW: 1.5.4
    [f=0000000] ATI hacks enabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Joystick 0 not found
    [f=0000000] Loading startscript from: C:\SPRING\\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: Port 8452
    [f=0000000] [UDPListener] succesfully bound socket on port 8452
    [f=0000000] Starting GameServer: 14 ms
    [f=0000000] Starting demo recording
    [f=0000000] Using map Throne v1
    [f=0000000] Recording demo demos/20110104_163519_Throne v1_0.82.7.sdf
    [f=0000000] Using mod Balanced Annihilation V7.19
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Vendor:     OpenAL Community
    [f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:   OpenAL Soft
    [f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Available Devices:  
    [f=0000000] [Sound]                       DirectSound Software
    [f=0000000] [Sound] air absorption enabled: 0.1
    [f=0000000] Using mod archive BA719.sd7
    [f=0000000] Loading client data: 174 ms
    [f=0000000] User number 0 (team 7, allyteam 0)
    [f=0000000] [Sound]  parsed 25 sounds from gamedata/sounds.lua
    [f=0000000] Loading sounds: 2 ms
    [f=0000000] Camera and mouse: 131 ms
    [f=0000000] Parsing unit icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.403000
    [f=0000000] Loading GameData Definitions: 444 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map
    [f=0000000] Calculating smooth height mesh
    [f=0000000] Calculating smooth mesh: 474 ms
    [f=0000000] Number of damage types: 40
    [f=0000000] Creating unit textures
    [f=0000000] Loading weapon definitions
    [f=0000000] Loading unit definitions
    [f=0000000] Loading feature definitions
    [f=0000000] Initializing map features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Error opening cache\paths\Throne v11712968995.pe.zip
    [f=0000000] PathCosts: precached 4 of 36864
    [f=0000000] PathCosts: precached 2315 of 36864
    [f=0000000] PathCosts: precached 4623 of 36864
    [f=0000000] PathCosts: precached 6937 of 36864
    [f=0000000] PathCosts: precached 9246 of 36864
    [f=0000000] PathCosts: precached 11552 of 36864
    [f=0000000] PathCosts: precached 13860 of 36864
    [f=0000000] PathCosts: precached 16166 of 36864
    [f=0000000] PathCosts: precached 18471 of 36864
    [f=0000000] PathCosts: precached 20775 of 36864
    [f=0000000] PathCosts: precached 23084 of 36864
    [f=0000000] PathCosts: precached 25389 of 36864
    [f=0000000] PathCosts: precached 27699 of 36864
    [f=0000000] PathCosts: precached 30009 of 36864
    [f=0000000] PathCosts: precached 32320 of 36864
    [f=0000000] PathCosts: precached 34625 of 36864
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] Error opening cache\paths\Throne v11712969019.pe2.zip
    [f=0000000] PathCosts: precached 7 of 2304
    [f=0000000] PathCosts: precached 155 of 2304
    [f=0000000] PathCosts: precached 303 of 2304
    [f=0000000] PathCosts: precached 463 of 2304
    [f=0000000] PathCosts: precached 616 of 2304
    [f=0000000] PathCosts: precached 767 of 2304
    [f=0000000] PathCosts: precached 915 of 2304
    [f=0000000] PathCosts: precached 1064 of 2304
    [f=0000000] PathCosts: precached 1214 of 2304
    [f=0000000] PathCosts: precached 1360 of 2304
    [f=0000000] PathCosts: precached 1504 of 2304
    [f=0000000] PathCosts: precached 1649 of 2304
    [f=0000000] PathCosts: precached 1802 of 2304
    [f=0000000] PathCosts: precached 1946 of 2304
    [f=0000000] PathCosts: precached 2095 of 2304
    [f=0000000] PathCosts: precached 2240 of 2304
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 8559913f
    [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [f=0000000] Loading .smt tile-file "maps/Throne v1.smt"
    [f=0000000] Loading 99778 tiles from file 1/1
    [f=0000000] Reading tiles
    [f=0000000] Reading tile map
    [f=0000000] generating MipMaps: 16 ms
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating sky
    [f=0000000] Loading console: 0 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Hitsphere Scaledown  <unit_hitsphere_scaledown.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Hitsphere Scaledown  <unit_hitsphere_scaledown.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_prospector.lua  (duplicate name)
    [f=0000000] Failed to load: unit_customformations2.lua  (duplicate name)
    [f=0000000] Failed to load: unit_loop_select.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from user:  Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from user:  Move ETA            <gui_move_eta.lua> ...
    [f=0000000] Loading widget from user:  Area Mex no button v2  <cmd_area_mex2.lua> ...
    [f=0000000] Area Mex: Loaded for *A
    [f=0000000] Calculating mexmap
    [f=0000000] mexmap exported to LuaUI/Widgets/MetalMaps/throne v1.springmexmap
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from user:  Auto Reclaim/Heal/Assist  <auto_reclaim_heal_assist.lua> ...
    [f=0000000] Loading widget from user:  Auto Skirm          <unit_auto_skirm.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from user:  Central Build AI v1.2  <central_build_AI.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from user:  DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from user:  Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from user:  SmartSelect         <unit_smart_select.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder       <gui_take_remind.lua> ...
    [f=0000000] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from user:  Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  Windcheck v1.1      <gui_windcheck(1.1).lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing...
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7 MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] Speed set to 0.9 [invalid]
    [f=0000000] Speed set to 0.8 [invalid]
    [f=0000000] Speed set to 0.7 [invalid]
    [f=0000000] Speed set to 0.6 [invalid]
    [f=0000000] Speed set to 0.5 [invalid]
    [f=0000000] Speed set to 0.4 [invalid]
    [f=0000000] Speed set to 0.3 [invalid]
    [f=0000000] GameID: 523e234d41006aa97b6c333897174d8b
    [f=0000000] invalid added point: Start 7
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 1)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 2)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 3)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 4)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 5)>: Logging disabled
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 6)>: Logging disabled
    [f=0000000] SkirmishAI (teamID 1) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 2) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 3) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 4) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 5) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 6) is using cheat callbacks
    [f=0000000] SkirmishAI (teamID 0) is using cheat callbacks
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
    [f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
    [f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
    [f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
    [f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
    [f=0000021] Skirmish AI "Bot1" took over control of team 0
    [f=0000022] Skirmish AI "Bot2" took over control of team 1
    [f=0000022] Skirmish AI "Bot3" took over control of team 2
    [f=0000022] Skirmish AI "Bot4" took over control of team 3
    [f=0000022] Skirmish AI "Bot5" took over control of team 4
    [f=0000023] Skirmish AI "Bot6" took over control of team 5
    [f=0000023] Skirmish AI "Bot7" took over control of team 6
    [f=0000040] Buildings set to face South
    [f=0000234] Speed set to 0.4 [invalid]
    [f=0000240] Speed set to 0.5 [invalid]
    [f=0000241] Speed set to 0.6 [invalid]
    [f=0000242] Speed set to 0.7 [invalid]
    [f=0000242] Speed set to 0.8 [invalid]
    [f=0000243] Speed set to 0.9 [invalid]
    [f=0000244] Speed set to 1.0 [invalid]
    [f=0000245] Speed set to 1.1 [invalid]
    [f=0000246] Speed set to 1.2 [invalid]
    [f=0000247] Speed set to 1.3 [invalid]
    [f=0000248] Speed set to 1.4 [invalid]
    [f=0000249] Speed set to 1.5 [invalid]
    [f=0000435] <invalid> sdf
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** E323AI 3.25.0 - High Templar (Jan  2 2011) ***
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** Error323 & Simon Logic ***
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** This A.I. mainly focusses on the XTA and BA mods ***
    [f=0004098] false
    [f=0004098] Error in Update(): [string "LuaUI\Widgets\gui_move_eta.lua"]:45: attempt to index field '?' (a nil value)
    [f=0004098] Removed widget: Move ETA
    [f=0014208] Slasher is being attacked
    [f=0019283] Instigator is being attacked
    [f=0021971] Removed:  LuaUI/Widgets/gui_build_eta.lua
    [f=0023295] Removed:  LuaUI\Widgets\auto_reclaim_heal_assist.lua
    [f=0027170] Team0 (invalid) flatlined
    [f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
    [f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
    [f=0027170] GML error: Sim thread called gmlDeleteTextures (Unknown)
    [f=0027171] Skirmish AI "Bot1", which controlled team 0 is now dead
    [f=0037569] Slasher is being attacked
    [f=0037673] Slasher is being attacked
    [f=0038637] Wolverine is being attacked
    [f=0038763] Leveler is being attacked
    [f=0038864] Leveler is being attacked
    [f=0038987] Leveler is being attacked
    [f=0039088] Leveler is being attacked
    [f=0039196] Leveler is being attacked
    [f=0040297] Leveler is being attacked
    [f=0040398] Leveler is being attacked
    [f=0040499] Leveler is being attacked
    [f=0040602] Leveler is being attacked
    [f=0040706] Wolverine is being attacked
    [f=0040809] Leveler is being attacked
    [f=0040910] Slasher is being attacked
    [f=0041012] Slasher is being attacked
    [f=0041132] Leveler is being attacked
    [f=0041260] Leveler is being attacked
    [f=0042670] Slasher is being attacked
    [f=0042773] Slasher is being attacked
    [f=0042932] Slasher is being attacked
    [f=0043033] Slasher is being attacked
    [f=0043136] Slasher is being attacked
    [f=0043266] Team1 (invalid) has been played out
    [f=0043266] GML error: Sim thread called gmlDeleteTextures (LUA)
    [f=0043266] Spring 0.82.7.0 (0.82.7 MT-Sim) has crashed.
    [f=0043266] MT with 8 threads.
    [f=0043266] Spring 0.82.7.0 (0.82.7 MT-Sim) has crashed.
    [f=0043266] MT with 8 threads.
    [f=0043266] Exception: Access violation (0xc0000005)
    [f=0043266] Exception Address: 0x00b58c98
    [f=0043266] DLL information:
    [f=0043266] Exception: Unknown exception (0xc0000029)
    [f=0043266] Stacktrace:
    [f=0043266] Exception Address: 0x778504be
    [f=0043266] DLL information:
    [f=0043266] Stacktrace:
    [f=0043266] (0) Unknown [0x778504BE]
    [f=0043266] (1) Unknown [0x770107F0]
    [f=0043266] (2) Unknown [0x0028FFC4]
    [f=0043266] (3) Unknown [0x770107F0]
    [f=0043266] (4) Unknown [0x0D07F058]
    
    txt file icon infolog.txt (22,205 bytes) 2011-01-04 16:58 +

-Relationships
+Relationships

-Notes

~0006194

hoijui (reporter)

It seems more likely that this is a GFX or Sound problem, then an AI one, as it does not happen on all PCs.
for the record, he is using 7 * "E323AI 3.25.0".

most easy thing to try, would be disabling sound in
"C:\Users\djmad.MARHOLDGMBH\AppData\Local\springsettings.cfg"
with the setting (will be 0 for you):
NoSound=1

(slogic or me should probably try to reproduce this)

~0006205

djmad (reporter)

Last edited: 2011-01-07 12:53

as hoijui proposed i tried again with the nosound=1 setting

same error again

[f=0064130] Team0 (invalid) was dominated
[f=0064133] Commanders Remaining: 1
[f=0064189] GML error: Sim thread called gmlDeleteTextures (Unknown)
[f=0064189] LuaRules::RunCallIn: error = 2, DrawWorld, RenderSequence' (a [string "lups/lups.lua"] a nil value
[f=0064189] Spring 0.82.7.0 (0.82.7 MT-Sim) has crashed.
[f=0064189] MT with 4 threads.
[f=0064189] Exception: Unknown exception (0xc0000029)
[f=0064189] Exception Address: 0x77d804be
[f=0064189] DLL information:
[f=0064189] Stacktrace:
[f=0064189] (0) Unknown [0x77D804BE]
[f=0064189] (1) Unknown [0x777107F0]
[f=0064189] (2) Unknown [0x0028FFC4]
[f=0064189] (3) Unknown [0x777107F0]
[f=0064189] (4) Unknown [0x0845EE48]


it seems it only happens in multithreaded Spring, not in single threaded
in this case it was a 4 thread process which was running at a different computer
4 E323ai??s

tested now 4 games, in every game 4 ai??s (2x multithread, 2x singlethread)
always nosound=1

at the destruction of a team, the single thread app is continuing, the multithread is crashing.

Sometimes after first KI destruction spring stays alive (may 50% chance), after the secound destruction it crashes for 100%, may the deletion of a AI-Thread is causing the crash

~0006258

slogic (reporter)

djmad, they are not related. Also AIs are run in sequence. They are not multithread-aware. I do not know what exactly functions are run in parallel on multithreaded Spring but I'm sure it is not AIs.

Stacktrace is useless for me.

~0006259

djmad (reporter)

Last edited: 2011-01-14 00:17

Slogic, thx for this info
I deleted the note about the 0001927 bug
In this case the dice is rolling back to spring-mt coders

I have Much time for testing so if I can help in any way just tell me what to try

~0006272

dfreeman (reporter)

I believe I have experienced this several times myself. I usually use E323ai.

I am running Linux with ATI, and have had many problems. Is it possible that your one machine with the problem is also running ATI?

~0006273

djmad (reporter)

yes i have in both of my computers ATI cards,

but the issue only is reproduceable if i run multithreaded Spring, not in a singlethread Spring

~0006275

dfreeman (reporter)

I usually run multithreaded. I'm not sure if it has happened to me using singlethreaded.

~0006276

djmad (reporter)

may you can test this, so we can exclude it, until now this is a Multithread-issue

thx

~0006290

zerver (reporter)

https://github.com/spring/spring/commit/9391d8f99978bcc4a07be9e90e39d89f352212fa
+Notes

-Issue History
Date Modified Username Field Change
2011-01-04 16:58 djmad New Issue
2011-01-04 16:58 djmad File Added: infolog.txt
2011-01-05 10:01 hoijui Note Added: 0006194
2011-01-07 02:06 djmad Note Added: 0006205
2011-01-07 02:41 djmad Note Edited: 0006205
2011-01-07 12:53 djmad Note Edited: 0006205
2011-01-07 17:13 abma Summary Crash if in a AI-Game one of the Bots is destroyed => Crash if in a AI-Game one of the Bots is destroyed (only in MT)
2011-01-13 10:37 slogic Note Added: 0006258
2011-01-14 00:14 djmad Note Added: 0006259
2011-01-14 00:17 djmad Note Edited: 0006259
2011-01-19 14:17 dfreeman Note Added: 0006272
2011-01-19 14:39 djmad Note Added: 0006273
2011-01-19 14:51 dfreeman Note Added: 0006275
2011-01-19 15:05 djmad Note Added: 0006276
2011-01-22 17:25 zerver Status new => assigned
2011-01-22 17:25 zerver Assigned To => zerver
2011-01-23 01:27 zerver Note Added: 0006290
2011-01-23 01:27 zerver Status assigned => resolved
2011-01-23 01:27 zerver Fixed in Version => 0.82.7+git
2011-01-23 01:27 zerver Resolution open => fixed
+Issue History