View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002216 | Spring engine | General | public | 2010-11-10 00:19 | 2010-11-11 00:59 |
| Reporter | Godde | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.82.6.1 | ||||
| Summary | 0002216: usePieceCollisionVolumes=1 also keeps the s3o hitsphere | ||||
| Description | Projectiles collide with the piece volumes but either the fbi hit-sphere/hit-box or s3o is used for selection and damage given. If the explosion don't reach the fbi hit-box or s3o hit-sphere no damage will be given even though the projectile collided with the piece volume. | ||||
| Additional Information | In this video the s3o hit-sphere is very small and situated above the piece hit-boxes. | ||||
| Tags | usePieceCollisionVolume | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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The use of def / s3o hit volume for selection isn't a problem btw (and makes sense that it would be used as selection doesn't need to be that accurate), but the damage issue is a bit unintuitive to say the least. |
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fixed (but note that this does not come for free) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-11-10 00:19 | Godde | New Issue | |
| 2010-11-10 00:19 | Godde | File Added: UsePieceCollisionVolumese2.ogv | |
| 2010-11-10 00:20 | Godde | Tag Attached: usePieceCollisionVolume | |
| 2010-11-10 00:43 | FLOZi | Note Added: 0005854 | |
| 2010-11-10 14:22 | hoijui | Description Updated | |
| 2010-11-10 14:22 | hoijui | Additional Information Updated | |
| 2010-11-11 00:59 | Kloot | Note Added: 0005856 | |
| 2010-11-11 00:59 | Kloot | Status | new => resolved |
| 2010-11-11 00:59 | Kloot | Resolution | open => fixed |
| 2010-11-11 00:59 | Kloot | Assigned To | => Kloot |