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IDProjectCategoryView StatusLast Update
0002216Spring engineGeneralpublic2010-11-11 00:59
ReporterGodde Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.82.6.1 
Summary0002216: usePieceCollisionVolumes=1 also keeps the s3o hitsphere
DescriptionProjectiles collide with the piece volumes but either the fbi hit-sphere/hit-box or s3o is used for selection and damage given. If the explosion don't reach the fbi hit-box or s3o hit-sphere no damage will be given even though the projectile collided with the piece volume.
Additional InformationIn this video the s3o hit-sphere is very small and situated above the piece hit-boxes.
TagsusePieceCollisionVolume
Attached Files
UsePieceCollisionVolumese2.ogv (Attachment missing)
Checked infolog.txt for Errors

Activities

FLOZi

2010-11-10 00:43

reporter   ~0005854

The use of def / s3o hit volume for selection isn't a problem btw (and makes sense that it would be used as selection doesn't need to be that accurate), but the damage issue is a bit unintuitive to say the least.

Kloot

2010-11-11 00:59

developer   ~0005856

fixed (but note that this does not come for free)

Issue History

Date Modified Username Field Change
2010-11-10 00:19 Godde New Issue
2010-11-10 00:19 Godde File Added: UsePieceCollisionVolumese2.ogv
2010-11-10 00:20 Godde Tag Attached: usePieceCollisionVolume
2010-11-10 00:43 FLOZi Note Added: 0005854
2010-11-10 14:22 hoijui Description Updated
2010-11-10 14:22 hoijui Additional Information Updated
2010-11-11 00:59 Kloot Note Added: 0005856
2010-11-11 00:59 Kloot Status new => resolved
2010-11-11 00:59 Kloot Resolution open => fixed
2010-11-11 00:59 Kloot Assigned To => Kloot