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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002173 | Spring engine | Lua | public | 2010-10-14 23:21 | 2011-01-18 16:24 | ||||
Reporter | quantum | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.5 | ||||||||
Target Version | Fixed in Version | 0.82.7+git | |||||||
Summary | 0002173: Return the player name in Spring.GetPlayerInfo instead of "SYNCED_NONAME". | ||||||||
Description | If I remember correctly, it's to make life harder for modders who want to give themselves unfair advantages. However, as far as I know, this problem has not materialized and the feature only wastes the time of legitimate modders. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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zwzsg (reporter) 2010-11-25 13:18 |
You can use something like Spring.SendMessage("Someone called <PLAYER"..PlayerID.."> is doing stuff.") and <PLAYER0> will be replaced by player 0 name, <PLAYER1> by player 1 name, etc... Maybe you already know, maybe it won't help for what you're trying to do, but I thought I'd mention just in case. |
Kloot (developer) 2011-01-18 16:24 |
duplicate of 0002307 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-10-14 23:21 | quantum | New Issue | |
2010-11-25 13:18 | zwzsg | Note Added: 0005975 | |
2011-01-18 16:24 | Kloot | Note Added: 0006271 | |
2011-01-18 16:24 | Kloot | Status | new => resolved |
2011-01-18 16:24 | Kloot | Fixed in Version | => 0.82.7+git |
2011-01-18 16:24 | Kloot | Resolution | open => fixed |
2011-01-18 16:24 | Kloot | Assigned To | => Kloot |