2025-07-18 04:44 CEST

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IDProjectCategoryView StatusLast Update
0002118Spring engineGeneralpublic2011-09-19 15:04
Reporterdfreeman 
Assigned Tozerver 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version0.82.5 
Target VersionFixed in Version0.82.7+git 
Summary0002118: Capture nanospray should be given highest priority
DescriptionIn a recent game of BA 7.18, I found myself duelling commander vs commander. The outcome was decided by the enemy commander capturing one of my units, but I didn't see the nanospray so I had no idea it was happening.

I have the maximum nano particles turned down for performance reasons. Sadly, the particles belonging to my enemy commander were not drawn.

I think the algorithm for deciding which particles are drawn, should be modified to rank capture nanospray high enough to always draw it. This might include nanospray from enemies eating up friendly units and comwrecks and other high value items.

I've noticed that the present algorithm tends to favour completely drawing the spray from some units, while drawing none of the spray from others. I wonder if it would be straightforward to draw some of the spray from all of the units instead of missing some units out entirely.
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Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2010-09-16 06:02 dfreeman New Issue
2011-09-19 15:04 zerver Note Added: 0007383
2011-09-19 15:04 zerver Status new => resolved
2011-09-19 15:04 zerver Fixed in Version => 0.82.7+git
2011-09-19 15:04 zerver Resolution open => fixed
2011-09-19 15:04 zerver Assigned To => zerver
+Issue History