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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002118 | Spring engine | General | public | 2010-09-16 06:02 | 2011-09-19 15:04 | ||||
Reporter | dfreeman | ||||||||
Assigned To | zerver | ||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.5 | ||||||||
Target Version | Fixed in Version | 0.82.7+git | |||||||
Summary | 0002118: Capture nanospray should be given highest priority | ||||||||
Description | In a recent game of BA 7.18, I found myself duelling commander vs commander. The outcome was decided by the enemy commander capturing one of my units, but I didn't see the nanospray so I had no idea it was happening. I have the maximum nano particles turned down for performance reasons. Sadly, the particles belonging to my enemy commander were not drawn. I think the algorithm for deciding which particles are drawn, should be modified to rank capture nanospray high enough to always draw it. This might include nanospray from enemies eating up friendly units and comwrecks and other high value items. I've noticed that the present algorithm tends to favour completely drawing the spray from some units, while drawing none of the spray from others. I wonder if it would be straightforward to draw some of the spray from all of the units instead of missing some units out entirely. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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zerver (reporter) 2011-09-19 15:04 |
https://github.com/spring/spring/commit/05dd0db0e0923dacdb11f6dc8e33e44d088fded4 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-09-16 06:02 | dfreeman | New Issue | |
2011-09-19 15:04 | zerver | Note Added: 0007383 | |
2011-09-19 15:04 | zerver | Status | new => resolved |
2011-09-19 15:04 | zerver | Fixed in Version | => 0.82.7+git |
2011-09-19 15:04 | zerver | Resolution | open => fixed |
2011-09-19 15:04 | zerver | Assigned To | => zerver |