2025-07-18 04:33 CEST

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IDProjectCategoryView StatusLast Update
0002037Spring engineGeneralpublic2010-11-22 18:08
ReporterJonas Wielicki 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version0.82.3 
Target VersionFixed in Version 
Summary0002037: Demo-reproducible sigsegv
DescriptionSigsegvs at end of demo (cause of sigsegv ;) ). Demo attached, although I cannot run it myself.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • ? file icon 20100816_212637_Eye_Of_Horus_v2_0.82.3.sdf (1,261,511 bytes) 2010-08-16 22:09
  • txt file icon spring-stdout+stderr.txt (30,381 bytes) 2010-08-16 22:11 -
    using default configuration source "/home/horazont/.springrc"
    [CMyMath::Init] CPU SSE mask: 120, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux
    OS: 64bit native mode
    LogOutput initialized.
    Spring 0.82.3.0
    Build date/time: Aug 14 2010 17:03:34
    Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    Using read-write data directory: /home/horazont/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/horazont/.spring/maps
    Error opening /home/horazont/.spring/maps/Metal-WasteLand.sdz
    Unable to open archive: /home/horazont/.spring/maps/Metal-WasteLand.sdz
    Error opening /home/horazont/.spring/maps/Shoretoshore-v2.sd7: Archive not found
    Unable to open archive: /home/horazont/.spring/maps/Shoretoshore-v2.sd7
    Scanning: /home/horazont/.spring/mods
    Error opening /home/horazont/.spring/mods/ca-stable-8257.sd7: Archive not found
    Unable to open archive: /home/horazont/.spring/mods/ca-stable-8257.sd7
    Supported Video modes: 2560x1024, 1280x1024, 1152x864, 1024x768, 800x600, 640x480
    Video mode set to 2560x1024/32bit
    SDL:  1.2.14
    GL:   2.1.2 NVIDIA 195.36.31
    GL:   NVIDIA Corporation
    GL:   GeForce 7600 GT/PCI/SSE2
    GLSL: 1.20 NVIDIA via Cg compiler
    GLEW: 1.5.4
    Joysticks found: 1
    Using joystick 0: Logitech Logitech Attack 3
    Loading startscript from: /home/horazont/.spring/script.txt
    Connecting to 94.23.238.25:8464 using name [tux]Horazont
    Sound: OpenAL info:
    Sound:   Vendor:     OpenAL Community
    Sound:   Version:    1.1 ALSOFT 1.12.854
    Sound:   Renderer:   OpenAL Soft
    Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    Sound:                   ALC_EXT_EFX found (required for air absorption): yes
    Sound:   Device:     PulseAudio Software
    Sound:   Available Devices:  
    Sound:                       PulseAudio Software
    Sound:                       ALSA Software
    Sound:                       PortAudio Software
    Sound: air absorption enabled: 0.1
    Starting demo recording
    Using map Eye_Of_Horus_v2
    Recording demo demos/20100816_220920_Eye_Of_Horus_v2_0.82.3.sdf
    Using mod Complete Annihilation stable-8265
    Using mod archive ca-stable-8265.sdz
    Loading client data: 75 ms
    User number 4 (team 3, allyteam 1)
    Sound:  parsed 5 sounds from gamedata/sounds.lua
    Loading sounds: 9 ms
    Camera and mouse: 24 ms
    Parsing unit icons
    Loading GameData Definitions
    Loading all definitions:  0.350000
    Loading GameData Definitions: 408 ms
    Parsing Map Information
    Loading SMF
    Loading Map
    Calculating smooth height mesh
    Calculating smooth mesh: 133 ms
    Number of damage types: 9
    Creating unit textures
    Loading weapon definitions
    Loading unit definitions
    Loading feature definitions
    Initializing map features
    Unknown map feature type 
    Reading estimate path costs
    [CPathManager] pathing data checksum: 2c8ddc0d
    You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    Loading .smt tile-file "maps/Eye_Of_Horus_v2.smt"
    Loading 43008 tiles from file 1/1
    Reading tiles
    Reading tile map
    generating MipMaps: 5 ms
    Generating 3D trees
    Creating Projectile Textures
    Creating sky
    parseInfoItem: url: empty value
    parseInfoItem: url: empty value
    parseInfoItem: url: empty value
    WARNING: Duplicate Skirmish AI Info found:
    	for Skirmish AI: RemoteControl 0.1
    	in files:
    	/home/horazont/.spring/AI/Skirmish/RemoteControl/0.1/AIInfo.lua
    	/usr/local/share/games/spring/AI/Skirmish/RemoteControl/0.1/AIInfo.lua
    	using: /usr/local/share/games/spring/AI/Skirmish/RemoteControl/0.1/AIInfo.lua
    Loading console: 8 ms
    Loading LuaRules
    LuaRules: Loaded gadget:  CustomUnitShaders   <LuaRules/Gadgets/customunitshaders/main.lua>
    Jump Jet Defs error checking begining..
    .. Jump Jet Defs error checking complete
    LuaRules: Loaded gadget:  ranks api           <api_ranks.lua>
    LuaRules: Loaded gadget:  CobButton           <unit_cobbutton.lua>
    LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
    LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
    LuaRules: Loaded gadget:  Planet Wars Support  <planetwars.lua>
    LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
    LuaRules: Loaded gadget:  ShareLevels         <share_levels.lua>
    LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
    LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    LuaRules: Loaded gadget:  CA Capture          <unit_ca_capture.lua>
    LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
    LuaRules: Loaded gadget:  CarrierDrones       <unit_carrier_drones.lua>
    LuaRules: Loaded gadget:  Chicken Factories   <unit_chicken_factory.lua>
    LuaRules: Loaded gadget:  Com-Panion          <unit_facinabox.lua>
    LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    LuaRules: Loaded gadget:  DirectControl       <unit_direct_control.lua>
    LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    LuaRules: Loaded gadget:  Disable Features    <unit_disable_features.lua>
    LuaRules: Loaded gadget:  DoLine              <cmd_doline.lua>
    LuaRules: Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    LuaRules: Loaded gadget:  Easy Metal 2        <easymetal2.lua>
    LuaRules: Loaded gadget:  Factory Reverse Build Control  <factory_reversebuild_control.lua>
    LuaRules: Loaded gadget:  Hide Buttons        <unit_hide_buttons.lua>
    LuaRules: Loaded gadget:  Jumpjet Pilot       <unit_jumpjet_pilot.lua>
    LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
    LuaRules: Loaded gadget:  Last Ally           <unit_last_ally.lua>
    Loading gadget: Lua unit script framework  <unit_script.lua>
      Loading unit script: scripts/armanac.lua
      Loading unit script: scripts/carrydrone.lua
      Loading unit script: scripts/nanotower.lua
      Loading unit script: scripts/stiletto.lua
      Loading unit script: scripts/blastwing.lua
      Loading unit script: scripts/cafus.lua
      Loading unit script: scripts/chickenflyerqueen.lua
      Loading unit script: scripts/chickenflyerqueen.lua
      Loading unit script: scripts/corap.lua
      Loading unit script: scripts/coravp.lua
      Loading unit script: scripts/corcrash.lua
      Loading unit script: scripts/cordoom.lua
      Loading unit script: scripts/core_spectre.lua
      Loading unit script: scripts/corjamt.lua
      Loading unit script: scripts/corroach.lua
      Loading unit script: scripts/corsumo.lua
      Loading unit script: scripts/corvamp.lua
      Loading unit script: scripts/cia.lua
      Loading unit script: scripts/logheavymine.lua
      Loading unit script: scripts/novheavymine.lua
    LuaRules: Loaded gadget:  Lua unit script framework  <unit_script.lua>
    LuaRules: Loaded gadget:  LuaCobCorpse        <cob_leave_corpse.lua>
    LuaRules: Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
    LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
    LuaRules: Loaded gadget:  Napalm              <lups_napalm.lua>
    LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
    LuaRules: Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
    LuaRules: Loaded gadget:  Para for damage weapons  <unit_paralysis_damage.lua>
    LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    LuaRules: Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    LuaRules: Loaded gadget:  Reclaim Hp changer  <unit_reclaim_hp.lua>
    LuaRules: Loaded gadget:  Reduced Quality Units  <unit_reducedquality.lua>
    LuaRules: Loaded gadget:  Rezz Hp changer     <unit_rezz_hp.lua>
    LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
    LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
    LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
    LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
    LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
    LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
    LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
    LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
    LuaRules: Loaded gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
    LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
    LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
    LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
    LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
    LuaRules: Loaded gadget:  astar.lua           <astar.lua>
    LuaRules: Loaded gadget:  burrower            <unit_burrower.lua>
    LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    LuaRules: Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    LuaRules: Loaded gadget:  Awards              <awards.lua>
    LuaRules: Loaded gadget:  Bank                <bank.lua>
    LuaRules: Loaded gadget:  Bounties            <unit_bounty.lua>
    LuaRules: Loaded gadget:  Ceasefire-old       <ceasefire-1.lua>
    Doesn't count initialized
    LuaRules: Loaded gadget:  Does Not Count      <unit_does_not_count.lua>
    LuaRules: Loaded gadget:  King of the Hill    <koth.lua>
    LuaRules: Loaded gadget:  MarketPlace         <unit_marketplace.lua>
    LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    LuaRules: Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
    LUARULES-DRAW  (GADGETS)
    CustomUnitShaders: corpyro_new no tex2
    LuaRules: >> Loaded gadget:  CustomUnitShaders   <LuaRules/Gadgets/customunitshaders/main.lua>
    LuaRules: >> Loaded gadget:  ranks api           <api_ranks.lua>
    LuaRules: >> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    LuaRules: >> Loaded gadget:  Planet Wars Support  <planetwars.lua>
    LuaRules: >> Loaded gadget:  ShareControl        <share_control.lua>
    LuaRules: >> Loaded gadget:  ShareLevels         <share_levels.lua>
    LuaRules: >> Loaded gadget:  Attributes          <unit_attributes.lua>
    LuaRules: >> Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    LuaRules: >> Loaded gadget:  CA Capture          <unit_ca_capture.lua>
    LuaRules: >> Loaded gadget:  CAI                 <ai_cai.lua>
    LuaRules: >> Loaded gadget:  CarrierDrones       <unit_carrier_drones.lua>
    LuaRules: >> Loaded gadget:  Chicken Factories   <unit_chicken_factory.lua>
    LuaRules: >> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
    LuaRules: >> Loaded gadget:  Disable Features    <unit_disable_features.lua>
    LuaRules: >> Loaded gadget:  DoLine              <cmd_doline.lua>
    LuaRules: >> Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    LuaRules: >> Loaded gadget:  Easy Metal 2        <easymetal2.lua>
    LuaRules: >> Loaded gadget:  Last Ally           <unit_last_ally.lua>
    LuaRules: >> Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    LuaRules: >> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    LuaRules: >> Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
    LuaRules: >> Loaded gadget:  Napalm              <lups_napalm.lua>
    LuaRules: >> Loaded gadget:  Reduced Quality Units  <unit_reducedquality.lua>
    LuaRules: >> Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
    LuaRules: >> Loaded gadget:  Shield Link         <unit_shield_link.lua>
    LuaRules: >> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    LuaRules: >> Loaded gadget:  StartSetup          <start_unit_setup.lua>
    LuaRules: >> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
    LuaRules: >> Loaded gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    LuaRules: >> Loaded gadget:  UnitMorph           <unit_morph.lua>
    LuaRules: >> Loaded gadget:  UnitPriority        <unit_priority.lua>
    LuaRules: >> Loaded gadget:  UnitStealth         <unit_stealth.lua>
    LuaRules: >> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    LuaRules: >> Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
    LuaRules: >> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
    LuaRules: >> Loaded gadget:  astar.lua           <astar.lua>
    LuaRules: >> Loaded gadget:  burrower            <unit_burrower.lua>
    LuaRules: >> Loaded gadget:  factory_reversebuild_control.lua  <factory_reversebuild_control.lua>
    LuaRules: >> Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    LuaRules: >> Loaded gadget:  Awards              <awards.lua>
    LuaRules: >> Loaded gadget:  Bank                <bank.lua>
    LuaRules: >> Loaded gadget:  Bounties            <unit_bounty.lua>
    LuaRules: >> Loaded gadget:  Ceasefire-old       <ceasefire-1.lua>
    Doesn't count initialized
    LuaRules: >> Loaded gadget:  Does Not Count      <unit_does_not_count.lua>
    LuaRules: >> Loaded gadget:  King of the Hill    <koth.lua>
    LuaRules: >> Loaded gadget:  MarketPlace         <unit_marketplace.lua>
    LuaRules: >> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    LuaRules: >> Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    LuaRules: >> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    LuaRules: >> Loaded gadget:  Lups                <lups_wrapper.lua>
    LuaRules: >> Loaded gadget:  Profiler            <dbg_profiler.lua>
    LUARULES-DRAW  (GADGETS)
    Loading LuaGaia
    Loading LuaUI
    This mod has locked LuaUI access
    Using LUAUI_DIRNAME = LuaUI/
    Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    LuaUI: bound F11 to the widget selector
    LuaUI: bound CTRL+F11 to tweak mode
    Jump Jet Defs error checking begining..
    .. Jump Jet Defs error checking complete
    Loaded API widget:  Avatars             <api_avatars.lua>
    Loaded API widget:  Chili Framework     <api_chili.lua>
    Loaded API widget:  Lups                <lups_wrapper.lua>
    Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    Loaded widget:  BlobShadow          <unit_blobshadow.lua>
    Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
    Loaded widget:  HealthBars          <unit_healthbars.lua>
    Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
    Loaded widget:  BuildETA            <gui_build_eta.lua>
    Loaded widget:  ResetState          <unit_resetstate.lua>
    Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    Loaded widget:  DCIcon              <dbg_dcicon.lua>
    Loaded widget:  Local Widgets Config  <localwidgets.lua>
    Loaded widget:  MinimapEvents       <minimap_events.lua>
    Loaded widget:  Mod Options Reminder  <gui_modoption_reminder.lua>
    Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    Loaded widget:  Retreat             <cmd_retreat.lua>
    Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    Loaded widget:  Stockpiler          <unit_stockpile.lua>
    Loaded widget:  Context Menu        <gui_contextmenu.lua>
    Loaded widget:  Display DPS         <gui_display_dps.lua>
    Loaded widget:  Auto group          <unit_auto_group.lua>
    Loaded widget:  Transporting        <gui_transporting.lua>
    Loaded widget:  RelativeMinimap     <minimap_relative.lua>
    Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    Loaded widget:  Darkening           <gui_darkening.lua>
    Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    Loaded widget:  Chili Selections    <gui_chiliselections.lua>
    Loaded widget:  Chili Chat Bubbles  <gui_chili_chatbubbles.lua>
    Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
    Loaded widget:  Chili Cursor Tip    <gui_chilicursortip.lua>
    Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    Loaded widget:  Blast Radius        <gui_blastradius.lua>
    Loaded widget:  Transport AI        <unit_transport_ai.lua>
    Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    Loaded widget:  Unit Marker         <unit_marker.lua>
    Loaded widget:  Defense Range       <gui_defenserange.lua>
    Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
    Loaded widget:  Unit News           <unit_news.lua>
    Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
    Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    Loaded widget:  Prospector          <gui_prospector.lua>
    Loaded widget:  Satellites          <unit_satellites.lua>
    Loaded widget:  Builder Manager     <unit_buildercontrol.lua>
    Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    Loaded widget:  Metalmap Hide Decals  <gui_metalmaphidedecals.lua>
    Loaded widget:  Auto Repair         <unit_auto_repair.lua>
    Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    Loaded widget:  Building Starter    <unit_building_starter.lua>
    Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    Loaded widget:  Rank Icons          <gui_xp.lua>
    Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    Reloaded cmdcolors with: cmdcolors.tmp
    Loaded widget:  SelectionCircle2    <gui_selectioncircle2.lua>
    Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    Loaded widget:  HighlightUnit       <gui_hilight_unit.lua>
    Loaded widget:  Select n Center!    <gui_center_n_select.lua>
    Loaded widget:  CALayout            <ca_layout.lua>
    Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Loaded widget:  Chili Command Menu  <gui_chili_commandmenu.lua>
    Loaded widget:  Chili Chat          <gui_chili_chat.lua>
    Loaded widget:  Double-Click Fight  <cmd_doubleclickfight.lua>
    Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
    Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    LuaUI v0.3
    Finalizing...
    Ground decals are enabled
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Connection attempt from [tux]Horazont
     -> Version: 0.82.3.0
     -> Connection established (given id 4)
    Connection attempt from 1stTimeCA
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 2)
    Connection attempt from [0K]Licho
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 6)
    Connection attempt from Fidelity
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 3)
    Connection attempt from Amalrik
     -> Version: 0.82.3.0
     -> Connection established (given id 7)
    Connection attempt from Aronath
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 9)
    Connection attempt from Vistritium
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 8)
    Connection attempt from tioz
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 12)
    Connection attempt from [PinK]SirArtturi
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 1)
    Connection attempt from Eximius
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 11)
    Connection attempt from Skasi
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 10)
    Connection attempt from Rafal[CA][NOTA]
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 5)
    [tux]Horazont added point: Start 3
    Vistritium added point: Start 7
    [tux]Horazont added point: Start 3
    Eximius added point: Start 10
    Eximius added point: Start 10
    Rafal[CA][NOTA] added point: Start 4
    Eximius added point: Start 10
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    <Fidelity> oh hai licho
    <Eximius> no specs? :<
    <Fidelity> ;p
    <Rafal[CA][NOTA]> specs cause bug
    tioz added point: Start 11
    tioz added point: Start 11
    <[tux]Horazont> haha... specs get autokicked cause of combug
    <Eximius> i wanted 5 comm pwnaher
    <Rafal[CA][NOTA]> so licho disabled them
    <[tux]Horazont> :D
    <Eximius> pwnage
    tioz added point: Start 11
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    Eximius added point: Start 10
    Eximius added point: Start 10
    Eximius added point: Start 10
    Vistritium added point: Start 7
    Eximius added point: Start 10
    [tux]Horazont added point: Start 3
    [tux]Horazont added point: Start 3
    [tux]Horazont added point: Start 3
    <[tux]Horazont> Allies: skasi?
    <Eximius> he's in love
    <[tux]Horazont> Allies: thats no excuse.
    <Eximius> his new framework for 2d games
    <Fidelity> 2d what?
    <Eximius> in lua
    <Fidelity> even windows is 2.5d now :D
    <[PinK]SirArtturi> gogogogo
    <Skasi> ooh.. sheesh
    <[PinK]SirArtturi> RUP
    <Rafal[CA][NOTA]> skasi!
    <[tux]Horazont> Allies: Skasi ^_^
    <1stTimeCA> !ring Skasi
    > ringing Skasi, 
    > [Skasi]Using SpringDownloader ( http://licho.eu/qm ), waiting for 2 players. 
    <Amalrik> !ring
    > ringing [tux]Horazont, 
    <[PinK]SirArtturi> IM hungry
    <Rafal[CA][NOTA]> we need you
    <Eximius> arturri, eat skasi
    <Fidelity> they just want your body
    <Skasi> hey.. they have redone F4?
    <[PinK]SirArtturi> i will
    <Rafal[CA][NOTA]> yes
    <Amalrik> rup
    <Skasi> great! :)
    <Rafal[CA][NOTA]> place
    <Eximius> RTFU
    <Skasi> they didnt redo for minimap though
    Skasi added point: Start 9
    Skasi added point: Start 9
    [tux]Horazont added point: Start 3
    Skasi added point: Start 9
    Skasi added point: Start 9
    GameID: 5697694cb3f0bc7b5638a9e079b8f899
    [tux]Horazont added point: Start 3
    Rafal[CA][NOTA] added point: Start 4
    Vistritium added point: Start 7
    Skasi added point: Start 9
    Eximius added point: Start 10
    tioz added point: Start 11
    Commander: unit operational
    STATS:plist,[PinK]SirArtturi,1stTimeCA,Fidelity,[tux]Horazont,Rafal[CA][NOTA],[0K]Licho,Amalrik,Vistritium,Aronath,Skasi,Eximius,tioz
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 34%
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    Geothermal Powerplant: construction completed
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/lups_nano_spray.lua"]:349: attempt to index upvalue 'Lups' (a nil value)
    <Eximius> who haz 4 comms
    <Skasi> I have 10
    <Rafal[CA][NOTA]> me 14
    <Eximius> ha i win
    Wind Generator: construction completed
    <[tux]Horazont> me haz 42
    <Eximius> -1
    Wind Generator: construction completed
    Wind Generator: construction completed
    Wind Generator: construction completed
    Gunship Plant: construction completed
    <Amalrik> bwbwbbwcbwbwbbbwcbwcbbbbbbbbbbaaaaaaaaaaa
    Custodian: construction completed
    <Skasi> lagz
    <Rafal[CA][NOTA]> no u
    <Eximius> yay for invisible invisible units
    Bumblebee: unit operational
    Vistritium added point: owned
    Fidelity paused the game
    <Fidelity> sorry but wtf
    <Fidelity> my screen just
    <Vistritium> -.-
    <Eximius> lagggerz
    <Fidelity> got stuck all the way up again
    <[0K]Licho> got stuck?
    <Fidelity> the map that is
    <Rafal[CA][NOTA]> tab?
    <Fidelity> no it's out of tab
    <[0K]Licho> press tab?
    <Fidelity> up as in top of map
    <Fidelity> not zoomed out
    <Eximius> multithread is killin meh
    <1stTimeCA> press up
    <[0K]Licho> are you using multithread build?
    <Eximius> i'm meltiiiiin
    <Eximius> yeah
    <Eximius> stable for me
    <Amalrik> looool
    <Fidelity> probably
    <Eximius> cuz i no oc
    <Eximius> ha bitches
    <Fidelity> ok it went normal again
    <Fidelity> sorry about that
    Fidelity unpaused the game
    <Amalrik> so stable that u r melting
    Custodian: construction completed
    <Eximius> i was kiddin
    Skasi added point: BD
    Metal Extractor: construction completed
    <[tux]Horazont> Allies: bd?
    Rapier: unit operational
    Vistritium added point: get aa
    <Skasi> Allies: black dawn
    Rafal[CA][NOTA] added point: 
    Rapier is being attacked
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Viper: construction completed
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Vistritium added point: ^^
    Vistritium added point: need help here -.-
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    Pulverizer: construction completed
    Eximius added point: ?
    Skasi added point: 
    Pulverizer: construction completed
    Black Dawn: unit operational
    Rapier is being attacked
    Rapier is being attacked
    Air Repair Pad: construction completed
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Rapier: unit operational
    Rapier: unit operational
    Rapier is being attacked
    Rapier is being attacked
    Black Dawn is being attacked
    Rapier is being attacked
    Rapier is being attacked
    Black Dawn is being attacked
    Rafal[CA][NOTA] added point: help
    Black Dawn is being attacked
    Black Dawn is being attacked
    Vistritium added point: run
    Black Dawn is being attacked
    Black Dawn: unit operational
    Connection attempt from ksf
     -> Version: 0.82.3.0
     -> Connection established (given id 13)
    Bumblebee is being attacked
    Aircraft shot down: Bumblebee
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: help 2v1
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Got invalid LuaMsg: Invalid player number
    Rapier: unit operational
    Got invalid player num 13 in playerinfo msg
    Segmentation fault (SIGSEGV) in spring 0.82.3.0
    Stacktrace:
    spring() [0x8d3bcf]
    /lib64/libc.so.6() [0x3fe1e32a20]
    /lib64/libc.so.6(cfree+0x3c) [0x3fe1e7a78c]
    /usr/lib64/libstdc++.so.6(_ZNSs6assignERKSs+0x85) [0x3fe9a9d515]
    spring() [0x47a2f6]
    spring() [0x47cfdc]
    spring() [0x89643b]
    spring() [0x89d3da]
    spring() [0x891d89]
    /lib64/libc.so.6(__libc_start_main+0xfd) [0x3fe1e1ec5d]
    spring() [0x446c49]
    Translated Stacktrace:
    addr2line: 'spring/spring': No such file
    sigaction.c:0
    ??:0
    ??:0
    addr2line: 'spring/spring': No such file
    ??:0
    addr2line: 'spring/spring': No such file
    Spring crashed Segmentation fault (SIGSEGV)
    AL lib: ALc.c:1818: alcCloseDevice(): deleting 131 Buffer(s)
    
    
    txt file icon spring-stdout+stderr.txt (30,381 bytes) 2010-08-16 22:11 +
  • ? file icon 20100816_215103_unnamed_0.82.3.sdf (657,321 bytes) 2010-08-17 00:21
  • ? file icon 20100816_220213_unnamed_0.82.3.sdf (654,085 bytes) 2010-08-17 00:22
  • txt file icon infolog.txt (27,001 bytes) 2010-08-17 00:22 -
    default config file: C:\Documents and Settings\Rafał\Ustawienia lokalne\Dane aplikacji\springsettings.cfg
    using default configuration source "C:\Documents and Settings\Rafał\Ustawienia lokalne\Dane aplikacji\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 96, flags:
    	SSE 1.0:  1,  SSE 2.0:  0
    	SSE 3.0:  0, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows XP Professional Dodatek Service Pack 2 (build 2600)
    AMD Duron(tm) processor; 767MB RAM, 1313MB pagefile
    OS: 32bit native mode
    LogOutput initialized.
    Spring 0.82.3.0 (0.82.3)
    Build date/time: Aug 13 2010 20:26:51
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    Using read-write data directory: D:\xxxxx\Spring\
    Using read-only data directory: D:\Moje dokumenty\My Games\Spring\
    Using read-only data directory: D:\Moje dokumenty\Spring\
    Using read-only data directory: C:\Documents and Settings\All Users\Dane aplikacji\Spring\
    Scanning: D:\xxxxx\Spring\maps
    Scanning: D:\xxxxx\Spring\base
    Scanning: D:\xxxxx\Spring\mods
    Scanning: D:\xxxxx\Spring\packages
    Supported Video modes: 1792512x384, 400x300, 320x240, 320x200
    Video mode set to 1024x768/32bit
    SDL:  1.2.10
    GL:   2.1.8545 Release
    GL:   ATI Technologies Inc.
    GL:   ATI Radeon 9600/9550/X1050 Series
    GLSL: 1.20
    GLEW: 1.5.4
    ATI hacks enabled
    Joysticks found: 0
    Joystick 0 not found
    Loading startscript from: D:/xxxxx/Spring/script.txt
    Connecting to 94.23.238.25:8464 using name Rafal[CA][NOTA]
    Sound: OpenAL info:
    Sound:   Vendor:     OpenAL Community
    Sound:   Version:    1.1 ALSOFT 1.11.753
    Sound:   Renderer:   OpenAL Soft
    Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    Sound:                   ALC_EXT_EFX found (required for air absorption): yes
    Sound:   Device:     DirectSound Software
    Sound:   Available Devices:  
    Sound:                       DirectSound Software
    Sound: air absorption enabled: 0.1
    Starting demo recording
    Using map Eye_Of_Horus_v2
    Recording demo demos/20100816_220213_Eye_Of_Horus_v2_0.82.3.sdf
    Using mod Complete Annihilation stable-8265
    Using mod archive be04d485cc2c371294991d8768b734fb.sdp
    Loading client data: 246 ms
    User number 5 (team 4, allyteam 1)
    Sound:  parsed 5 sounds from gamedata/sounds.lua
    Loading sounds: 41 ms
    Camera and mouse: 397 ms
    Parsing unit icons
    Loading GameData Definitions
    Loading all definitions:  2.420000
    Loading GameData Definitions: 2652 ms
    Parsing Map Information
    Loading SMF
    Loading Map
    Calculating smooth height mesh
    Calculating smooth mesh: 517 ms
    Number of damage types: 9
    Creating unit textures
    Loading weapon definitions
    Loading unit definitions
    Loading feature definitions
    Initializing map features
    Unknown map feature type 
    Reading estimate path costs
    [CPathManager] pathing data checksum: 2c8ddc0d
    Loading .smt tile-file "maps/Eye_Of_Horus_v2.smt"
    Loading 43008 tiles from file 1/1
    Reading tiles
    Reading tile map
    generating MipMaps: 14 ms
    Generating 3D trees
    Creating Projectile Textures
    Creating sky
    Loading console: 149 ms
    Loading LuaRules
    LuaRules: Loaded gadget:  CustomUnitShaders   <LuaRules/Gadgets/customunitshaders/main.lua>
    Jump Jet Defs error checking begining..
    .. Jump Jet Defs error checking complete
    LuaRules: Loaded gadget:  ranks api           <api_ranks.lua>
    LuaRules: Loaded gadget:  CobButton           <unit_cobbutton.lua>
    LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
    LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
    LuaRules: Loaded gadget:  Planet Wars Support  <planetwars.lua>
    LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
    LuaRules: Loaded gadget:  ShareLevels         <share_levels.lua>
    LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
    LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    LuaRules: Loaded gadget:  CA Capture          <unit_ca_capture.lua>
    LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
    LuaRules: Loaded gadget:  CarrierDrones       <unit_carrier_drones.lua>
    LuaRules: Loaded gadget:  Chicken Factories   <unit_chicken_factory.lua>
    LuaRules: Loaded gadget:  Com-Panion          <unit_facinabox.lua>
    LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
    LuaRules: Loaded gadget:  DirectControl       <unit_direct_control.lua>
    LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    LuaRules: Loaded gadget:  Disable Features    <unit_disable_features.lua>
    LuaRules: Loaded gadget:  DoLine              <cmd_doline.lua>
    LuaRules: Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    LuaRules: Loaded gadget:  Easy Metal 2        <easymetal2.lua>
    LuaRules: Loaded gadget:  Factory Reverse Build Control  <factory_reversebuild_control.lua>
    LuaRules: Loaded gadget:  Hide Buttons        <unit_hide_buttons.lua>
    LuaRules: Loaded gadget:  Jumpjet Pilot       <unit_jumpjet_pilot.lua>
    LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
    LuaRules: Loaded gadget:  Last Ally           <unit_last_ally.lua>
    Loading gadget: Lua unit script framework  <unit_script.lua>
      Loading unit script: scripts/armanac.lua
      Loading unit script: scripts/carrydrone.lua
      Loading unit script: scripts/nanotower.lua
      Loading unit script: scripts/stiletto.lua
      Loading unit script: scripts/blastwing.lua
      Loading unit script: scripts/cafus.lua
      Loading unit script: scripts/chickenflyerqueen.lua
      Loading unit script: scripts/chickenflyerqueen.lua
      Loading unit script: scripts/corap.lua
      Loading unit script: scripts/coravp.lua
      Loading unit script: scripts/corcrash.lua
      Loading unit script: scripts/cordoom.lua
      Loading unit script: scripts/core_spectre.lua
      Loading unit script: scripts/corjamt.lua
      Loading unit script: scripts/corroach.lua
      Loading unit script: scripts/corsumo.lua
      Loading unit script: scripts/corvamp.lua
      Loading unit script: scripts/cia.lua
      Loading unit script: scripts/logheavymine.lua
      Loading unit script: scripts/novheavymine.lua
    LuaRules: Loaded gadget:  Lua unit script framework  <unit_script.lua>
    LuaRules: Loaded gadget:  LuaCobCorpse        <cob_leave_corpse.lua>
    LuaRules: Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
    LuaRules: Loaded gadget:  Mod statistics      <mod_stats.lua>
    LuaRules: Loaded gadget:  Napalm              <lups_napalm.lua>
    LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
    LuaRules: Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
    LuaRules: Loaded gadget:  Para for damage weapons  <unit_paralysis_damage.lua>
    LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    LuaRules: Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    LuaRules: Loaded gadget:  Reclaim Hp changer  <unit_reclaim_hp.lua>
    LuaRules: Loaded gadget:  Reduced Quality Units  <unit_reducedquality.lua>
    LuaRules: Loaded gadget:  Rezz Hp changer     <unit_rezz_hp.lua>
    LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
    LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
    LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
    LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
    LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
    LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
    LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
    LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
    LuaRules: Loaded gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
    LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
    LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
    LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
    LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
    LuaRules: Loaded gadget:  astar.lua           <astar.lua>
    LuaRules: Loaded gadget:  burrower            <unit_burrower.lua>
    LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    LuaRules: Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    LuaRules: Loaded gadget:  Awards              <awards.lua>
    LuaRules: Loaded gadget:  Bank                <bank.lua>
    LuaRules: Loaded gadget:  Bounties            <unit_bounty.lua>
    LuaRules: Loaded gadget:  Ceasefire-old       <ceasefire-1.lua>
    Doesn't count initialized
    LuaRules: Loaded gadget:  Does Not Count      <unit_does_not_count.lua>
    LuaRules: Loaded gadget:  King of the Hill    <koth.lua>
    LuaRules: Loaded gadget:  MarketPlace         <unit_marketplace.lua>
    LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    LuaRules: Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
    LUARULES-DRAW  (GADGETS)
    Failed to load: api_subdir_gadgets.lua  ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:36: attempt to index local 'g' (a nil value))
    LuaRules: >> Loaded gadget:  ranks api           <api_ranks.lua>
    LuaRules: >> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
    LuaRules: >> Loaded gadget:  Planet Wars Support  <planetwars.lua>
    LuaRules: >> Loaded gadget:  ShareControl        <share_control.lua>
    LuaRules: >> Loaded gadget:  ShareLevels         <share_levels.lua>
    LuaRules: >> Loaded gadget:  Attributes          <unit_attributes.lua>
    LuaRules: >> Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    LuaRules: >> Loaded gadget:  CA Capture          <unit_ca_capture.lua>
    LuaRules: >> Loaded gadget:  CAI                 <ai_cai.lua>
    LuaRules: >> Loaded gadget:  CarrierDrones       <unit_carrier_drones.lua>
    LuaRules: >> Loaded gadget:  Chicken Factories   <unit_chicken_factory.lua>
    LuaRules: >> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
    LuaRules: >> Loaded gadget:  Disable Features    <unit_disable_features.lua>
    LuaRules: >> Loaded gadget:  DoLine              <cmd_doline.lua>
    LuaRules: >> Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    LuaRules: >> Loaded gadget:  Easy Metal 2        <easymetal2.lua>
    LuaRules: >> Loaded gadget:  Last Ally           <unit_last_ally.lua>
    LuaRules: >> Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    LuaRules: >> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
    LuaRules: >> Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
    LuaRules: >> Loaded gadget:  Napalm              <lups_napalm.lua>
    LuaRules: >> Loaded gadget:  Reduced Quality Units  <unit_reducedquality.lua>
    LuaRules: >> Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
    LuaRules: >> Loaded gadget:  Shield Link         <unit_shield_link.lua>
    LuaRules: >> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    LuaRules: >> Loaded gadget:  StartSetup          <start_unit_setup.lua>
    LuaRules: >> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
    LuaRules: >> Loaded gadget:  UnitEStallDisable   <unit_estall_disable.lua>
    LuaRules: >> Loaded gadget:  UnitMorph           <unit_morph.lua>
    LuaRules: >> Loaded gadget:  UnitPriority        <unit_priority.lua>
    LuaRules: >> Loaded gadget:  UnitStealth         <unit_stealth.lua>
    LuaRules: >> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    LuaRules: >> Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
    LuaRules: >> Loaded gadget:  astar.lua           <astar.lua>
    LuaRules: >> Loaded gadget:  burrower            <unit_burrower.lua>
    LuaRules: >> Loaded gadget:  factory_reversebuild_control.lua  <factory_reversebuild_control.lua>
    LuaRules: >> Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
    LuaRules: >> Loaded gadget:  Awards              <awards.lua>
    LuaRules: >> Loaded gadget:  Bank                <bank.lua>
    LuaRules: >> Loaded gadget:  Bounties            <unit_bounty.lua>
    LuaRules: >> Loaded gadget:  Ceasefire-old       <ceasefire-1.lua>
    Doesn't count initialized
    LuaRules: >> Loaded gadget:  Does Not Count      <unit_does_not_count.lua>
    LuaRules: >> Loaded gadget:  King of the Hill    <koth.lua>
    LuaRules: >> Loaded gadget:  MarketPlace         <unit_marketplace.lua>
    LuaRules: >> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    LuaRules: >> Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    LuaRules: >> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    LuaRules: >> Loaded gadget:  Lups                <lups_wrapper.lua>
    LuaRules: >> Loaded gadget:  Profiler            <dbg_profiler.lua>
    LUARULES-DRAW  (GADGETS)
    Loading LuaGaia
    Loading LuaUI
    This mod has locked LuaUI access
    Using LUAUI_DIRNAME = LuaUI/
    Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    LuaUI: bound F11 to the widget selector
    LuaUI: bound CTRL+F11 to tweak mode
    Hardware is incompatible with Xray shader requirements
    Jump Jet Defs error checking begining..
    .. Jump Jet Defs error checking complete
    Loaded API widget:  Lups                <lups_wrapper.lua>
    Loaded API widget:  Chili Framework     <api_chili.lua>
    Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    Loaded widget:  HealthBars          <unit_healthbars.lua>
    Loaded widget:  Noises              <snd_noises.lua>
    Loaded widget:  BuildETA            <gui_build_eta.lua>
    Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    Loaded widget:  ResetState          <unit_resetstate.lua>
    Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    Loaded widget:  Autoquit            <autoquit.lua>
    Loaded widget:  Context Menu        <gui_contextmenu.lua>
    Loaded widget:  DCIcon              <dbg_dcicon.lua>
    Loaded widget:  Darkening           <gui_darkening.lua>
    Loaded widget:  Local Widgets Config  <localwidgets.lua>
    Loaded widget:  MinimapEvents       <minimap_events.lua>
    Loaded widget:  Mod Options Reminder  <gui_modoption_reminder.lua>
    Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    Loaded widget:  Retreat             <cmd_retreat.lua>
    Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    Loaded widget:  Stockpiler          <unit_stockpile.lua>
    Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    Loaded widget:  Take Reminder       <gui_take_remind.lua>
    Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
    Loaded widget:  Auto group          <unit_auto_group.lua>
    Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    Loaded widget:  Transport AI        <unit_transport_ai.lua>
    Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    Loaded widget:  Blast Radius        <gui_blastradius.lua>
    Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
    Loaded widget:  Defense Range       <gui_defenserange.lua>
    Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    Loaded widget:  Unit Marker         <unit_marker.lua>
    Loaded widget:  Easy Facing         <gui_easyfacing.lua>
    Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
    Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    Loaded widget:  Builder Manager     <unit_buildercontrol.lua>
    Loaded widget:  Prospector          <gui_prospector.lua>
    Loaded widget:  Satellites          <unit_satellites.lua>
    Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    Loaded widget:  Building Starter    <unit_building_starter.lua>
    Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    Reloaded cmdcolors with: cmdcolors.tmp
    Loaded widget:  SelectionCircle2    <gui_selectioncircle2.lua>
    Loaded widget:  Rank Icons          <gui_xp.lua>
    Loaded widget:  Selection Send      <gui_selectionsend.lua>
    Loaded widget:  Select n Center!    <gui_center_n_select.lua>
    Loaded widget:  CALayout            <ca_layout.lua>
    Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Loaded widget:  Chili Command Menu  <gui_chili_commandmenu.lua>
    Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
    Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    LuaUI v0.3
    Finalizing...
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    Connection attempt from [tux]Horazont
     -> Version: 0.82.3.0
     -> Connection established (given id 4)
    Connection attempt from 1stTimeCA
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 2)
    Connection attempt from [0K]Licho
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 6)
    Connection attempt from Fidelity
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 3)
    Connection attempt from Amalrik
     -> Version: 0.82.3.0
     -> Connection established (given id 7)
    Connection attempt from Aronath
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 9)
    Connection attempt from Vistritium
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 8)
    Connection attempt from tioz
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 12)
    Connection attempt from [PinK]SirArtturi
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 1)
    Connection attempt from Eximius
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 11)
    Connection attempt from Skasi
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 10)
    Connection attempt from Rafal[CA][NOTA]
     -> Version: 0.82.3.0 (0.82.3)
     -> Connection established (given id 5)
    [tux]Horazont added point: Start 3
    Vistritium added point: Start 7
    [tux]Horazont added point: Start 3
    Eximius added point: Start 10
    Eximius added point: Start 10
    Rafal[CA][NOTA] added point: Start 4
    Eximius added point: Start 10
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    <Fidelity> oh hai licho
    <Eximius> no specs? :<
    <Fidelity> ;p
    <Rafal[CA][NOTA]> specs cause bug
    Reloaded ctrlpanel with: Chili_ctrlpanel.txt
    tioz added point: Start 11
    tioz added point: Start 11
    <[tux]Horazont> haha... specs get autokicked cause of combug
    <Eximius> i wanted 5 comm pwnaher
    <Rafal[CA][NOTA]> so licho disabled them
    <[tux]Horazont> :D
    <Eximius> pwnage
    tioz added point: Start 11
    Rafal[CA][NOTA] added point: Start 4
    Rafal[CA][NOTA] added point: Start 4
    Eximius added point: Start 10
    Eximius added point: Start 10
    Eximius added point: Start 10
    Vistritium added point: Start 7
    Eximius added point: Start 10
    [tux]Horazont added point: Start 3
    [tux]Horazont added point: Start 3
    [tux]Horazont added point: Start 3
    <[tux]Horazont> Allies: skasi?
    <Eximius> he's in love
    <[tux]Horazont> Allies: thats no excuse.
    <Eximius> his new framework for 2d games
    <Fidelity> 2d what?
    <Eximius> in lua
    <Fidelity> even windows is 2.5d now :D
    <[PinK]SirArtturi> gogogogo
    <Skasi> ooh.. sheesh
    <[PinK]SirArtturi> RUP
    <Rafal[CA][NOTA]> skasi!
    <[tux]Horazont> Allies: Skasi ^_^
    <1stTimeCA> !ring Skasi
    > ringing Skasi, 
    > [Skasi]Using SpringDownloader ( http://licho.eu/qm ), waiting for 2 players. 
    <Amalrik> !ring
    > ringing [tux]Horazont, 
    <[PinK]SirArtturi> IM hungry
    <Rafal[CA][NOTA]> we need you
    <Eximius> arturri, eat skasi
    <Fidelity> they just want your body
    <Skasi> hey.. they have redone F4?
    <[PinK]SirArtturi> i will
    <Rafal[CA][NOTA]> yes
    <Amalrik> rup
    <Skasi> great! :)
    <Rafal[CA][NOTA]> place
    <Eximius> RTFU
    <Skasi> they didnt redo for minimap though
    Skasi added point: Start 9
    Skasi added point: Start 9
    [tux]Horazont added point: Start 3
    Skasi added point: Start 9
    Skasi added point: Start 9
    GameID: 5697694cb3f0bc7b5638a9e079b8f899
    [tux]Horazont added point: Start 3
    Rafal[CA][NOTA] added point: Start 4
    Vistritium added point: Start 7
    Skasi added point: Start 9
    Eximius added point: Start 10
    tioz added point: Start 11
    STATS:plist,[PinK]SirArtturi,1stTimeCA,Fidelity,[tux]Horazont,Rafal[CA][NOTA],[0K]Licho,Amalrik,Vistritium,Aronath,Skasi,Eximius,tioz
    Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 34%
    Chili: tried to add the same child multiple times (cmenu)
    <Eximius> who haz 4 comms
    <Skasi> I have 10
    <Rafal[CA][NOTA]> me 14
    <Eximius> ha i win
    <[tux]Horazont> me haz 42
    <Eximius> -1
    <Amalrik> bwbwbbwcbwbwbbbwcbwcbbbbbbbbbbaaaaaaaaaaa
    /luaui disable
    Reloaded cmdcolors with: cmdcolors.tmp
    Disabled LuaUI
    <Skasi> lagz
    <Rafal[CA][NOTA]> no u
    <Eximius> yay for invisible invisible units
    Vistritium added point: owned
    Fidelity paused the game
    <Fidelity> sorry but wtf
    <Fidelity> my screen just
    <Vistritium> -.-
    <Eximius> lagggerz
    <Fidelity> got stuck all the way up again
    <[0K]Licho> got stuck?
    <Fidelity> the map that is
    <Rafal[CA][NOTA]> tab?
    <Fidelity> no it's out of tab
    <[0K]Licho> press tab?
    <Fidelity> up as in top of map
    <Fidelity> not zoomed out
    <Eximius> multithread is killin meh
    <1stTimeCA> press up
    <[0K]Licho> are you using multithread build?
    <Eximius> i'm meltiiiiin
    <Eximius> yeah
    <Eximius> stable for me
    <Amalrik> looool
    <Fidelity> probably
    <Eximius> cuz i no oc
    <Eximius> ha bitches
    <Fidelity> ok it went normal again
    <Fidelity> sorry about that
    Fidelity unpaused the game
    <Amalrik> so stable that u r melting
    Leveler is being attacked
    Leveler is being attacked
    <Eximius> i was kiddin
    Skasi added point: BD
    Metal Extractor is being attacked
    <[tux]Horazont> Allies: bd?
    Metal Extractor is being attacked
    Vistritium added point: get aa
    <Skasi> Allies: black dawn
    Rafal[CA][NOTA] added point: 
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Lotus is being attacked
    Lotus is being attacked
    Lotus is being attacked
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Vistritium added point: ^^
    Lotus is being attacked
    Commander is being attacked
    Commander is being attacked
    Commander is being attacked
    Commander is being attacked
    Vistritium added point: need help here -.-
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    Eximius added point: ?
    Skasi added point: 
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StartMoving, [string "scripts/corcrash.lua"]:123: not in a thread
    LuaRules::RunCallIn: error = 2, CLuaUnitScript::StopMoving, [string "scripts/corcrash.lua"]:129: not in a thread
    Rafal[CA][NOTA] added point: help
    Vistritium added point: run
    Connection attempt from ksf
     -> Version: 0.82.3.0
     -> Connection established (given id 13)
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: 
    Rafal[CA][NOTA] added point: help 2v1
    Spring 0.82.3.0 (0.82.3) has crashed.
    Exception: Access violation (0xc0000005)
    Exception Address: 0x00000004
    DLL information:
    0x00400000	Spring
    0x7c900000	ntdll
    0x7c800000	kernel32
    0x10000000	DevIL
    0x77c00000	MSVCRT
    0x77dc0000	ADVAPI32
    0x77e70000	RPCRT4
    0x77fe0000	Secur32
    0x5c8f0000	GLU32
    0x5f190000	OPENGL32
    0x77f10000	GDI32
    0x7e360000	USER32
    0x736f0000	DDRAW
    0x73b50000	DCIMAN32
    0x76c80000	IMAGEHLP
    0x6fbc0000	mingwm10
    0x7c9c0000	SHELL32
    0x77f60000	SHLWAPI
    0x71a50000	WS2_32
    0x71a40000	WS2HELP
    0x61b80000	zlib1
    0x70780000	vorbisfile
    0x68140000	ogg
    0x64cc0000	vorbis
    0x6b600000	OpenAL32
    0x76b20000	WINMM
    0x66fc0000	freetype6
    0x62aa0000	glew32
    0x011e0000	SDL
    0x7c340000	MSVCR71
    0x76360000	IMM32
    0x773c0000	comctl32
    0x5d520000	comctl32
    0x73ea0000	dsound
    0x774d0000	ole32
    0x77bf0000	VERSION
    0x76c20000	WINTRUST
    0x77a70000	CRYPT32
    0x77b10000	MSASN1
    0x72cb0000	wdmaud
    0x72ca0000	msacm32
    0x77bd0000	MSACM32
    0x77bc0000	midimap
    0x5b1d0000	uxtheme
    0x75180000	msctfime
    0x69030000	atioglxx
    0x02640000	atiadlxx
    0x77910000	SETUPAPI
    0x78130000	MSVCR80
    0x72230000	DINPUT
    0x68df0000	HID
    0x719f0000	mswsock
    0x66780000	hnetcfg
    0x71a30000	wshtcpip
    0x73e70000	KsUser
    0x59bc0000	DBGHELP
    Stacktrace:
    (0) Unknown [0x00000004]
    (1) D:\xxxxx\Spring\Spring.exe [0x00AA1AD1]
    (2) D:\xxxxx\Spring\Spring.exe [0x00CBB0E2]
    (3) D:\xxxxx\Spring\Spring.exe [0x00426986]
    (4) D:\xxxxx\Spring\Spring.exe [0x0042B130]
    (5) D:\xxxxx\Spring\Spring.exe [0x00984B71]
    (6) D:\xxxxx\Spring\Spring.exe [0x0098FE79]
    (7) D:\xxxxx\Spring\Spring.exe [0x009901A4]
    (8) D:\xxxxx\Spring\Spring.exe [0x00990980]
    (9) D:\xxxxx\Spring\Spring.exe [0x004010A7]
    (10) D:\xxxxx\Spring\Spring.exe [0x00401123]
    (11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FE7]
    
    
    txt file icon infolog.txt (27,001 bytes) 2010-08-17 00:22 +

-Relationships
+Relationships

-Notes

~0005300

Jonas Wielicki (reporter)

Last edited: 2010-08-16 22:12

Attached output of spring (while re-joining after crash, I have no output of original game).

~0005303

hoijui (reporter)

please always start spring with an absolute path. you may want to use:
$(pwd)/spring/spring

with that, plus spring debug symbols, the stack trace might be more useful.

~0005304

Rafal99 (reporter)

Last edited: 2010-08-17 00:24

I was in the same game, crashed too. Tried reconnecting, it played replay, then crashed again at the exact same moment.

Uploaded original replay, replay from reconnect and infolog.

For some reason these replays doesn't play properly for me, one team doesn't move at all.


Edit: It seems that original poster uploaded replay from earlier game, not the one I crashed in.

~0005307

zerver (reporter)

Hoi has magic java code which can translate that infolog

~0005311

Jonas Wielicki (reporter)

Interesting. It was the only replay I had from that time area. So the crashed spring appearantly was unable to store the replay. It also did not during rejoin.

greetings

~0005932

abma (administrator)

should be fixed in current version, if not, please report!
+Notes

-Issue History
Date Modified Username Field Change
2010-08-16 22:09 Jonas Wielicki New Issue
2010-08-16 22:09 Jonas Wielicki File Added: 20100816_212637_Eye_Of_Horus_v2_0.82.3.sdf
2010-08-16 22:11 Jonas Wielicki File Added: spring-stdout+stderr.txt
2010-08-16 22:11 Jonas Wielicki Note Added: 0005300
2010-08-16 22:12 Jonas Wielicki Note Edited: 0005300
2010-08-17 00:13 hoijui Note Added: 0005303
2010-08-17 00:21 Rafal99 Note Added: 0005304
2010-08-17 00:21 Rafal99 File Added: 20100816_215103_unnamed_0.82.3.sdf
2010-08-17 00:22 Rafal99 File Added: 20100816_220213_unnamed_0.82.3.sdf
2010-08-17 00:22 Rafal99 File Added: infolog.txt
2010-08-17 00:24 Rafal99 Note Edited: 0005304
2010-08-17 00:24 Rafal99 Note Edited: 0005304
2010-08-17 17:17 zerver Note Added: 0005307
2010-08-17 18:35 Jonas Wielicki Note Added: 0005311
2010-11-22 18:08 abma Note Added: 0005932
2010-11-22 18:08 abma Status new => resolved
2010-11-22 18:08 abma Resolution open => unable to reproduce
2010-11-22 18:08 abma Assigned To => abma
+Issue History